Difference between revisions of "User:Ninavdbroek/Sensor"
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Ninavdbroek (talk | contribs) (Created page with "PROXIMITY SENSOR/ AFSTANDS SENSOR '''CODE/ MOVIE''' →* @title: WdKA RFID Workshop Mifare RFID movie trigger gist * @author: Simon de Bakker <simon@simbits.nl>: import p...") |
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m.read(); | m.read(); | ||
} | } | ||
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| + | GRAFIEK | ||
| + | |||
| + | // Graphing sketch | ||
| + | |||
| + | |||
| + | // This program takes ASCII-encoded strings | ||
| + | // from the serial port at 9600 baud and graphs them. It expects values in the | ||
| + | // range 0 to 1023, followed by a newline, or newline and carriage return | ||
| + | |||
| + | // Created 20 Apr 2005 | ||
| + | // Updated 18 Jan 2008 | ||
| + | // by Tom Igoe | ||
| + | // This example code is in the public domain. | ||
| + | |||
| + | import processing.serial.*; | ||
| + | |||
| + | Serial myPort; // The serial port | ||
| + | int xPos = 1; // horizontal position of the graph | ||
| + | |||
| + | void setup () { | ||
| + | // set the window size: | ||
| + | size(600, 500); | ||
| + | |||
| + | // List all the available serial ports | ||
| + | println(Serial.list()); | ||
| + | // I know that the first port in the serial list on my mac | ||
| + | // is always my Arduino, so I open Serial.list()[0]. | ||
| + | // Open whatever port is the one you're using. | ||
| + | myPort = new Serial(this, Serial.list()[7], 9600); | ||
| + | // don't generate a serialEvent() unless you get a newline character: | ||
| + | myPort.bufferUntil('\n'); | ||
| + | // set inital background: | ||
| + | background(5); | ||
| + | } | ||
| + | void draw () { | ||
| + | // everything happens in the serialEvent() | ||
| + | } | ||
| + | |||
| + | void serialEvent (Serial myPort) { | ||
| + | // get the ASCII string: | ||
| + | String inString = myPort.readStringUntil('\n'); | ||
| + | |||
| + | if (inString != null) { | ||
| + | // trim off any whitespace: | ||
| + | inString = trim(inString); | ||
| + | // convert to an int and map to the screen height: | ||
| + | float inByte = float(inString); | ||
| + | inByte = map(inByte, 0, 1023, 0, height); | ||
| + | |||
| + | // draw the line: | ||
| + | stroke(127,34,255); | ||
| + | line(xPos, height, xPos, height - inByte); | ||
| + | |||
| + | // at the edge of the screen, go back to the beginning: | ||
| + | if (xPos >= width) { | ||
| + | xPos = 0; | ||
| + | background(0); | ||
| + | } | ||
| + | else { | ||
| + | // increment the horizontal position: | ||
| + | xPos++; | ||
| + | } | ||
| + | } | ||
| + | } | ||
Latest revision as of 14:42, 25 November 2014
PROXIMITY SENSOR/ AFSTANDS SENSOR
CODE/ MOVIE
/*
- @title: WdKA RFID Workshop Mifare RFID movie trigger gist
- @author: Simon de Bakker <simon@simbits.nl>
- /
import processing.serial.*; import processing.video.*;
Serial myPort;
int movienum = 0; int oldmovienum = 0; Movie currentMovie = null;
void setup() {
size(720, 480); // List all the available serial ports in the output pane. // You will need to choose the port that the Wiring board is // connected to from this list. The first port in the list is // port #0 and the third port in the list is port #2. println(Serial.list()); myPort = new Serial(this, Serial.list()[7], 9600); currentMovie = null; float currenVal = 0;
}
void draw() {
background(0);
if (currentMovie != null) {
image(currentMovie, 0, 0, 640, 480);
}
if (oldmovienum != movienum) {
if (movienum == 1) {
currentMovie = new Movie(this, "Sequence01.mov");
currentMovie.loop();
oldmovienum = movienum;
} else if (movienum == 2) {
currentMovie = new Movie(this, "Sequence02.mov");
currentMovie.loop();
oldmovienum = movienum;
} else if (movienum == 3) {
currentMovie = new Movie(this, "Sequence03.mov");
currentMovie.loop();
oldmovienum = movienum;
} else if (movienum == 4) {
currentMovie = new Movie(this, "Sequence04.mov");
currentMovie.loop();
oldmovienum = movienum;
} else if (movienum == 5) {
currentMovie = new Movie(this, "Sequence05.mov");
currentMovie.loop();
oldmovienum = movienum;
}
}
}
void serialEvent(Serial myPort) {
String inString = myPort.readStringUntil('\n');
if (inString != null) {
// trim off any whitespace:
println(inString);
inString = trim(inString);
// convert to an int and map to the screen height:
float inByte = float(inString);
println(inByte);
if (inByte >=0 && inByte < 100) {
movienum = 1;
} else if (inByte >= 100 && inByte < 200) {
movienum = 2;
} else if (inByte >= 200 && inByte < 300) {
movienum = 3;
} else if (inByte >= 300 && inByte < 400) {
movienum = 4;
} else if (inByte >= 400 && inByte < 500) {
movienum = 5;
} else if (inByte >= 500 && inByte < 600) {
movienum = 6;
}
}
}
void movieEvent(Movie m) {
m.read();
}
GRAFIEK
// Graphing sketch
// This program takes ASCII-encoded strings
// from the serial port at 9600 baud and graphs them. It expects values in the
// range 0 to 1023, followed by a newline, or newline and carriage return
// Created 20 Apr 2005
// Updated 18 Jan 2008
// by Tom Igoe
// This example code is in the public domain.
import processing.serial.*;
Serial myPort; // The serial port
int xPos = 1; // horizontal position of the graph
void setup () {
// set the window size:
size(600, 500);
// List all the available serial ports
println(Serial.list());
// I know that the first port in the serial list on my mac
// is always my Arduino, so I open Serial.list()[0].
// Open whatever port is the one you're using.
myPort = new Serial(this, Serial.list()[7], 9600);
// don't generate a serialEvent() unless you get a newline character:
myPort.bufferUntil('\n');
// set inital background:
background(5);
}
void draw () {
// everything happens in the serialEvent()
}
void serialEvent (Serial myPort) {
// get the ASCII string:
String inString = myPort.readStringUntil('\n');
if (inString != null) {
// trim off any whitespace:
inString = trim(inString);
// convert to an int and map to the screen height:
float inByte = float(inString);
inByte = map(inByte, 0, 1023, 0, height);
// draw the line:
stroke(127,34,255);
line(xPos, height, xPos, height - inByte);
// at the edge of the screen, go back to the beginning:
if (xPos >= width) {
xPos = 0;
background(0);
}
else {
// increment the horizontal position:
xPos++;
}
}
}