Difference between revisions of "Unraveling the infra-ordinary"

From DigitalCraft_Wiki
Jump to navigation Jump to search
Line 105: Line 105:
 
==TESTS==
 
==TESTS==
  
[[File:Sketchhologram.jpg|300px|right| blabslds]]
+
[[File:Sketchhologram.jpg|300px|thumb|Caption]]
  
 
[[File:Capture d’écran 2015-09-28 à 19.37.40.png|300px|right]]
 
[[File:Capture d’écran 2015-09-28 à 19.37.40.png|300px|right]]

Revision as of 17:53, 9 November 2015

UNRAVELLING THE INFRA-ORDINARY

INTRODUCTION

DESCRIPTION

Design/make/craft one or more objects, spaces (or both) that address changes in physical and/or social behaviour in public and private space due to digital devices. The final design must be based on findings from your initial research and should relate to a clearly articulated perspective. Examples of possible perspectives are: critical, speculative, practical, visionary or other.

KEYWORDS AND FACTS

  • WI-FI
  • Overflowing Informations
  • Exhibition Through Phone
  • Out Of Battery can change you Plans
  • Biohacking

OBSERVATION

LIBRARY

LIBE5.jpg LIB4.jpeg LIB3.jpeg LIB2.jpg Library.JPG

MARKTHAL

GirlsDontCry.JPG LarsGeek.JPG Spy.JPG SPY2.JPG Markthal Phone Use 20150917 0001.jpg Markthal Phone Use 20150917 0002.jpg Markthal Phone Use 20150917 0003.jpg Markthal Phone Use 20150917 0004.jpg Markthal Phone Use 20150917 0005.jpg Markthal Phone Use 20150917 0006.jpg Markthal Phone Use 20150917 0007.jpg

FINDINGS

At the Markthal we noticed that:

  • about half of the people there eventually would take out their phone or camera to take a picture
  • people walk with their camera app open, looking for photo-opportunities
  • people don't take time to look at anything, only through their camera even when they're with other people
  • people don't notice other people around them when on their phone
  • which causes them to move very slowly and bump into other people
  • people follow each other to take the same photo's
  • people take photos of everything, even boring/normal things
  • once the picture is taken, the moment is gone

Conclusion:

  • even when people are physically present in an area with interactive beings and social elements, they're not completely mentally focused on their surroundings (even though they're there as visitors).
  • they're more focused on their reality through their screen and on what they can share online.
  • they're alway busy with their online profile and not so much with their physical self.
  • people don't live in the moment or take time to actually look at where they are


At the library we noticed that:

  • almost all people have either a phone or laptop at their side at all time
  • most people do not have books with them
  • people are still busy with snapchat, instagram, facebook, etc.

Conclusions:

  • people go to the library to have a quiet space to focus on their work, but cannot be detached from their digital devices.
  • even when they're looking for a place to be alone, they still need to be a part of happening.

PERSONAL EXPERIENCES

One experience that we had outside of our visit to the Markthal is when people 'interact' with you online, but ignore you when you physically pass them. For example when they like your pictures on facebook and then don't say anything to you when you're in the same space or even pretend to not see you.

INTENTIONS

We want to make a critical piece about our findings.

We specifically 'like' the change of behaviour when people switch between online and physical interaction with other people.

We want to show that our phones don't add anything to our personal experience, but are only there for the people we want to connect to online and that it actually takes away from our own physical experience. There's a separation between physical and mental, our bodies are here (still interfering with other physical beings) but our minds are in our devices.

This ability to create a different world with our devices isn't necessarily a bad thing, but the way it's used is a bad thing to us, because we sacrifice our physical lives for what we want to be online.

In which world am I now?

VISUAL REFERENCES

Sony-playstation-move-projection-mapping.png

250px] [https://vimeo.com/123491835 DECHARGE ELECTRIQUE

MR BEAM

IMMERSIVE MOVIE EXPERIENCE

AUGMENTED REALITY DEMO

GOOGLE GLASSES

SPRITE BOTTLE HOLOGRAM

TESTS

Caption
Capture d’écran 2015-09-28 à 19.37.40.png

Hologram test: https://www.youtube.com/watch?v=tMAu4tM1t5U

We want to make an installation that will show the switch between the real world and the digital world. We tried to imagine how to transcript what happened when, surrounded by a crowed, you take you phone device and switch to a new different world.

Then, it appears that you physical presence is still there but your mind just disappeared in the digital sea. In order to get our intentions well and to have this feeling of someone switching from the real world to the digital one, we decided to blend different technics as video mapping and holograms which are directly related to the paradox of real virtuality and connection with the physical world.

At the first point we wanted to make a device with different iPhone animated applications on it and a video mapping crowd as a background. This first research pushed us to think about building a kind of a square prison to trap your own hologram inside. Then we finally decided to simplify the device, making a kind of a "monolithic device" based on iPhone homothetics proportions. The device is the reflect of an smartphone and it will be presented, during the installation, as a smartphone on a story display.

The idea of the installation is to put this construction in a very dark space and let play a crowded street video on it. When the spectator comes in the room, he just see this strange powerful construction with the vide playing on it and will logically attempt to approach it. At a certain point, a kinect system attached to device will switch the video for a mapping animation and, in the same time, a second kinect will make an hologram projection of the spectator, trapped in the device and which is also suppose to follow every movements that he can make.


PLAN.png



Facebooklogocrowd.png


Hologram test1.jpg
Mapping test2.jpg
Kinect test1.jpg
Kinect test2.jpg
Lasercut phone.jpg
Projection test1.jpg
Projection and kinect.jpg

BUILDING

Box1.jpg
Building1.jpg
Building2.jpg
Building 3.jpg
Bending.jpg
Phone.jpg
Hologram in box.jpg
Holograminbox2.jpg
12204797 10153618605234034 1857297222 n.jpg
12208181 10153618605329034 1582889638 n.jpg
12204983 10153618605474034 754891095 n.jpg
Underthephone.jpg
Underthephone2.jpg
12202271 10153618605174034 980397541 n.jpg

Finished construction video: https://www.youtube.com/watch?v=7fj11qeDNLs