Difference between revisions of "User:Borissmeenk/FUTURE MEMORIES"

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''Human memory is floating and unstable. Because we are registering more and more events in our life, memories become static and factual. However, these memories can be influenced by commercial companies and even governments.''
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''Human memory is floating and unstable. Because we are registering more and more events in our life, memories become static and factual. However, these memories can be influenced by commercial companies and even government.
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We want to give our audience the experience of a entirely static memory by using the Oculus as a medium. The virtual space you will walk through is a exact replica of the space you are in at the moment. However, this space will act differently as companies have expressed their influence. A Coca-Cola bottle can now act as an advert on its self in this space.''
 
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Revision as of 23:56, 9 November 2015

GROUP


Arthur Boer

Boris Smeenk

INTRO



Human memory is floating and unstable. Because we are registering more and more events in our life, memories become static and factual. However, these memories can be influenced by commercial companies and even government.
We want to give our audience the experience of a entirely static memory by using the Oculus as a medium. The virtual space you will walk through is a exact replica of the space you are in at the moment. However, this space will act differently as companies have expressed their influence. A Coca-Cola bottle can now act as an advert on its self in this space.

TEST



Future-1.png

Future-3.png

Future-5.png

POSTER



Floating static.png

SETTING



Room 1.jpg

[1] Created visual memory

Room 2.jpg

[2] Created visual memory

Room 3.jpg

[3] Created visual memory

Room 4.jpg

[4] Created visual memory

Room 5.jpg

[5] Created visual memory

STATIC DATA



Kinect Room 0001.jpg

[1] 3D scan of the room using the Kinect.

Kinect Room 0002.jpg

[2] 3D scan of the room using the Kinect.

Kinect Room 0003.jpg

[3] 3D scan of the room using the Kinect.

Kinect Room 0004.jpg

[4] 3D scan of the room using the Kinect.

Kinect Room 0005.jpg

[5] 3D scan of the room using the Kinect.