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Revision as of 18:18, 14 December 2015

UNRAVELLING THE INFRA-ORDINARY

INTRODUCTION

DESCRIPTION

Design/make/craft one or more objects, spaces (or both) that address changes in physical and/or social behaviour in public and private space due to digital devices. The final design must be based on findings from your initial research and should relate to a clearly articulated perspective. Examples of possible perspectives are: critical, speculative, practical, visionary or other.

KEYWORDS AND FACTS

  • WI-FI
  • Overflowing Informations
  • Exhibition Through Phone
  • Out Of Battery can change you Plans
  • Biohacking

OBSERVATION

LIBRARY

LIBE5.jpg LIB4.jpeg LIB3.jpeg LIB2.jpg Library.JPG

MARKTHAL

GirlsDontCry.JPG LarsGeek.JPG Spy.JPG SPY2.JPG Markthal Phone Use 20150917 0001.jpg Markthal Phone Use 20150917 0002.jpg Markthal Phone Use 20150917 0003.jpg Markthal Phone Use 20150917 0004.jpg Markthal Phone Use 20150917 0005.jpg Markthal Phone Use 20150917 0006.jpg Markthal Phone Use 20150917 0007.jpg

FINDINGS

At the Markthal we noticed that:

  • about half of the people there eventually would take out their phone or camera to take a picture
  • people walk with their camera app open, looking for photo-opportunities
  • people don't take time to look at anything, only through their camera even when they're with other people
  • people don't notice other people around them when on their phone
  • which causes them to move very slowly and bump into other people
  • people follow each other to take the same photo's
  • people take photos of everything, even boring/normal things
  • once the picture is taken, the moment is gone

Conclusion:

  • even when people are physically present in an area with interactive beings and social elements, they're not completely mentally focused on their surroundings (even though they're there as visitors).
  • they're more focused on their reality through their screen and on what they can share online.
  • they're alway busy with their online profile and not so much with their physical self.
  • people don't live in the moment or take time to actually look at where they are


At the library we noticed that:

  • almost all people have either a phone or laptop at their side at all time
  • most people do not have books with them
  • people are still busy with snapchat, instagram, facebook, etc.

Conclusions:

  • people go to the library to have a quiet space to focus on their work, but cannot be detached from their digital devices.
  • even when they're looking for a place to be alone, they still need to be a part of happening.

PERSONAL EXPERIENCES

One experience that we had outside of our visit to the Markthal is when people 'interact' with you online, but ignore you when you physically pass them. For example when they like your pictures on facebook and then don't say anything to you when you're in the same space or even pretend to not see you.

INTENTIONS

We want to make a critical piece about our findings.

We specifically 'like' the change of behaviour when people switch between online and physical interaction with other people.

We want to show that our phones don't add anything to our personal experience, but are only there for the people we want to connect to online and that it actually takes away from our own physical experience. There's a separation between physical and mental, our bodies are here (still interfering with other physical beings) but our minds are in our devices.

This ability to create a different world with our devices isn't necessarily a bad thing, but the way it's used is a bad thing to us, because we sacrifice our physical lives for what we want to be online.

In which world am I now?

VISUAL REFERENCES

Sony-playstation-move-projection-mapping.png

250px] [https://vimeo.com/123491835 DECHARGE ELECTRIQUE

MR BEAM

IMMERSIVE MOVIE EXPERIENCE

AUGMENTED REALITY DEMO

GOOGLE GLASSES

SPRITE BOTTLE HOLOGRAM

TESTS

First "prison" test
room instalation plan

Hologram test: https://www.youtube.com/watch?v=tMAu4tM1t5U

We want to make an installation that will show the switch between the real world and the digital world. We tried to imagine how to transcribe what happens when, surrounded by a crowd, you take your phone/device and switch to a different world.

Then, it appears that your physical presence is still there but your mind just disappeared in the digital sea. In order to get our intentions well and to have this feeling of someone switching from the real world to the digital one, we decided to blend different techniques as video mapping and holograms which are directly related to the paradox of real virtuality and connected with the physical world.

At first, we wanted to make a device with different iPhone animated applications on it and a video mapping crowd as a background. This first research pushed us to think about building a kind of a square prison to trap your own hologram inside. Then we finally decided to simplify the device, making a kind of a "monolithic device" based on the proportions of the iPhone. The device is the reflection of a smartphone and it will be presented, during the installation, as a smartphone on a store display.

The idea of the installation is to put this construction in a very dark space and project the video of a moving crowd on it. When the spectator comes in the room, he just sees this strange powerful construction with the video playing on and he or she will attempt to approach it.

At a certain point, a kinect system attached to device will switch the video for a mapping animation. At the same time, a second kinect which is connected to a computer, itself connected to an ipad will show a 3D realtime model (thanks to the kinect) of the spectator. The iPad is projecting on a transparent plexiglass sheet that will make an hologram-like version of the spectator, trapped in the device and which is also supposed to follow every movements made by the spectator.

As a material construction, we picked the decision to use white plexiglass because of its very clean white proprieties and also the fact that it has a very interesting reflection that went well with our reflective hologram idea and the looks of an iPhone. After making the first sketches on internet and determening the size of the device, we cut it out with the lasercutter machine. We also dug a square inside (just as a screen) to give some space for the hologram.

Material list :

- 2 kinects - 1 iPad - 2 computers - 1 beamer


device schema
first hologram test
hologram and videomapping tests
first hologram test with kinect
Kinect test2.jpg
Lasercut phone.jpg


Projection test1.jpg
crowd mapping and hologram projection

BUILDING

To hide all our divices (kinect, compter, iPad...) and get it perfectly dark, we made a black box out of cardboard that we inserted in the "smartphone monolith".

Thanks to that, we were able to stabilize the iPad and the transparent plexiglass for the hologram projection. Then, we also realized that, the white plexiglass itself was not that effective in that because it was too flat. Then, we added some edges to give it more volume and to make the videomapping more interesting and 3D.

Plexiglass is not a very easy material to work with. We had to fold very carrefully each side to a piece of wood with a heatgun and stick it with chloroform glue.


Box1.jpg
Building1.jpg
Building2.jpg
Building 3.jpg
Bending.jpg
Phone.jpg
Hologram in box.jpg
Holograminbox2.jpg
12204797 10153618605234034 1857297222 n.jpg
12208181 10153618605329034 1582889638 n.jpg
12204983 10153618605474034 754891095 n.jpg
Underthephone.jpg
Underthephone2.jpg
12202271 10153618605174034 980397541 n.jpg

Finished construction video: https://www.youtube.com/watch?v=7fj11qeDNLs

INSTALLATION

11693896 10153623744654034 6038357665481944033 n.jpg

Final video in HD or NORMAL QUALITY

NEXT STEP

Capture d’écran 2015-12-14 à 18.45.58.png
Capture d’écran 2015-12-14 à 18.47.22.png
Capture d’écran 2015-12-14 à 18.46.25.png
Capture d’écran 2015-12-14 à 19.05.19.png
FINAL BEAMER POSITION
animation test on after effects