Difference between revisions of "User:Terazeit"

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{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
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| <strong>Speculative Future by Rik</strong>
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|-
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| [[file:Nr155 Staff.jpg|thumbnail|upright|left|alt=Visualization of example-code 2a|Nr 155 Staff]]
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==Visualization of code example 2a==
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Lines, perspective, all things that we have to consider while programming the virtual world. To keep not only the mind, but also the physical human in contact with the program we make an artificial stage, where the tactile connection correlates with the mental image of the program.
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[[https://www.youtube.com/watch?v=fvu5FxKuqdQ&t=659s VR Crossdimension]]
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Combining these parameters makes us able to guide people the right way and happy in their Lifepod: Giving them the feeling of mobility.
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With the colors, or, not-colors black and white, we can steer the mind in thinking of human reality. As communicated:
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*Dark red equals the boundary of the simulation.
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*Black defines the horizon.
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*Pink is the color used to show people the way to the next activity.
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Next activities should be linked to their corresponding colors:
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*Green for meal.
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*Blue for social interaction.
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*Orange for leisure time.
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Both these blocks are used for unconscious learning by triggering the optoneurons to provoke activity in certain parts of the brain. This to ensure mental growth is not prohibited in case an opportunity arises.
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[[https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2820367/ Optogenetics]]
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[[http://www.vangla.ee/en/news-and-numbers/example-daily-prison-schedule Schedule]]
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Keep in mind to strictly use our code as the person will feel confused and/or become aware of the simulation. When this happens serious actions will be taken to prevent this event recurring, and thus disqualifying the responsibles from their position.
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|}
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Against popular opinion, I have decided to appropriate this work of art by Jan van der Ploeg called "wall painting no.155" (2006).
 
Against popular opinion, I have decided to appropriate this work of art by Jan van der Ploeg called "wall painting no.155" (2006).
  

Revision as of 09:41, 26 April 2018

Against popular opinion, I have decided to appropriate this work of art by Jan van der Ploeg called "wall painting no.155" (2006).

Although there were many different pieces to appropriate in the Boimans collection, the wall painting was the only one that truly struck me. As a result of this, I have decided to focus on creating a similar experience to the one I had through digital craft. What I aim to appropriate are the colors and sense of depth that occurred to me as I walked past this work of art. I went through many ideas ranging from VR to AR to sculptures and finally to gyroscopic however I wish to do this through an HTML canvas. Using the various crafted code I will write a website that will portray the sense of depth held provided by the original painting and allow the user to easily navigate through it. The website's purpose will be to create a sense of travel between pieces of information just like as it did in the museum but in this case, it will be doing so in the digital realm.

However, there are still many issues I must tackle such as the choice of presentation, the information I will provide on the website and the finalized style that the audience will see. These are issues I'm sure that will be resolved shortly.

No.155.jpeg