Difference between revisions of "Lectures Program"

From DigitalCraft_Wiki
Jump to navigation Jump to search
Line 12: Line 12:
 
* General intro free & open source software, source code, free culture - Aymeric Mansoux 30 minutes
 
* General intro free & open source software, source code, free culture - Aymeric Mansoux 30 minutes
  
== Week 3 - 10/09/13 - Copy Paste ==
+
== Week 3 - 10/09/13 - Copy Pasta ==
 
Copy culture & the aesthetics of open; 30 minutes x 2:
 
Copy culture & the aesthetics of open; 30 minutes x 2:
 
* Broad historical overview: Mienke Simon Thomas: Copy Culture: A historical perspective through the Boijmans Neo Collection. Plagiarism, neoism, avant-garde, appropriation art.
 
* Broad historical overview: Mienke Simon Thomas: Copy Culture: A historical perspective through the Boijmans Neo Collection. Plagiarism, neoism, avant-garde, appropriation art.

Revision as of 16:13, 12 June 2013

Week 1 - 02/09/13 - Kickoff

  • general presentation about domain - 10 minutes; - Aldje
  • Lecture - 30 minutes; ???
  • Show and tell, 5/10 minutes per pers.
    • WHO; projectleaders: minors; Deanna Herst, Jon Stam, Kim de Groot; HOOFDDOCENT: Aymeric Mansoux; Domein coördinator: Aldje van Meer; student assistent: Roel Roscam Abbing; The Sandbox: Michael Murtaugh; System Admin& more: Brigit Lichtenegger
    • WHAT; Role within the domain
    • Show/explain a small object/project/idea/software relevant to personal interests
  • Presentation structure of the domain (Explain the course, resources, the partners, the program, introduce the staff. the whole infrastructure, the idea of domain as community and pilot within WdKA); Aldje
  • Lecture of curator, art/design critic: Annet Dekker? / goal; motivate students, gives context and frames urgency of the topic of the domain.

Week 2 - 09/09/13 - Free as in Cheese

  • General intro free & open source software, source code, free culture - Aymeric Mansoux 30 minutes

Week 3 - 10/09/13 - Copy Pasta

Copy culture & the aesthetics of open; 30 minutes x 2:

  • Broad historical overview: Mienke Simon Thomas: Copy Culture: A historical perspective through the Boijmans Neo Collection. Plagiarism, neoism, avant-garde, appropriation art.

Purpose is to show that the question of appropriation, stealth, copy and inspiration is not something new related to digital culture but has been inherent to art and design practice for centuries.

  • Zoom in contemporary works and practices - The aesthetics of open; remix culture, mash up things?: 30 minutes - Deanna Herst

Week 4 - 23/09/13 - This Land is Mine

The notion of authorship and copyright through history:

  • How does the author role has been changing and (re)defined through ages, where does copyright come from, who benefit from it, etc. -Deanna Herst
  • Practical Licensing usage and consequences on the work (copyleft, copyfree, copycenter, copyfarleft, etc). Very concrete instructions on how to use licenses and how they affect one's work. Will cover anything from obscure licenses to poopular Creative Commons licenses - Aymeric Mansoux

Week 5 - 30/09/13 - Crafty Hacks

collaboration with Hacking minor:

  • Hacking & Crafting;
  • Craft Debate: Discussing the urgency of craft in contemporary culture
  • Historical perspective: Glenn Adamson
  • Activist perspective: Betsy Greer
  • Technological perspective: Unfold
  • Hacking; Ine Poppe
  • Inviting students from hacking

Week 6 - 07/10/13 - Data Data Data

  • Jonas Lund (PZI student, best practice) presentation about art API, from scraping to writing an API, ranking algorithms, appropriation. - 30 minutes
  • Over Open Data (dry information) - 15 minutes - Peter Conradie

Week 7 - 14/10/13 - The Art of Participation

  • participating culture - (businessmodels) - Jan Jonker?
  • Autonomous prespective on DIY culture, Hacking spaces - who?

Week 9 - 08/11/13 - Mystery Lecture

  • closing lecture(s) chosen by students

Old

Bits to be merged with above and the rest to be trashed.

FREE!?

  • Historical elements of free and open source software culture
  • from free software to open source
  • from FLOSS to free culture and free knowledge
  • Free cultural works

You would not download a car

  • Impact of standard copyright and contract laws on networked media
  • Piracy
  • Subculture and copyright (memes)

Appropriation and plagiarism in art and design

  • Proto-copyleft art and design practices
  • constraint and system art
  • aesthetics of participation
  • the question of authorshoip

The art of Prototyping

  • Ready made tools are for ready made solutions
  • Maps, visualisation and navigation

Choose your own license

  • free culture and free knowledge licenses
  • fragmentation within free culture and open knowledge
  • license as manifesto
  • free market
  • towards a rediscovery of public domain

Sustainability and commercial strategies

  • The issue with non commercial licenses
  • openness and business strategies

Community and sustainability

  • sharing is caring
  • activism and social awareness
  • DIY, DIWO and DITO
  • crowdfunding and the commons

The ethics of design

  • open data
  • credits
  • manipulation (darkpatterns)
  • defcad