Lectures Program

From DigitalCraft_Wiki
Revision as of 13:26, 12 June 2013 by 320x200 (talk | contribs)
Jump to navigation Jump to search

week 1 2 september - kickoff


   general presentation about domain - 10 minutes;  - Aldje
   Lecture - 30 minutes; ???
   Show and tell, 5/10 minutes per pers.
   WHO; projectleaders: minors; Deanna Herst, Jon Stam, Kim de Groot
       HOOFDDOCENT: Aymeric Mansoux
       Domein coördinator; Aldje van Meer
       student assistent; Roel Roscam Abbing
       The Sandbox; Michael Murtaugh; System Admin& more; Brigit Lichtenegger
   WHAT; Role within the domain
   Show/explain a small object/project/idea/software relevant to personal interests
   Presentation structure of the domain (Explain the course, resources, the partners, the program, introduce the staff. the whole infrastructure, the idea of domain as community and pilot within WdKA); Aldje


      Lecture of curator, art/design critic: Annet Dekker? / 
      goal; motivate students, gives context and frames urgency of the topic of the domain.
      

- - - - - - - - - - - - - - - week 2 9 september General intro free & opensource Aymeric Mansoux General intro free & opensource -> free culture 30 minutes - - - - - - - - - - - - - - - week 3 16 september Copy culture & the aesthetics of open; 30 minutes x 2

   Broad historical overview:
   Mienke Simon Thomas: Copy Culture: A historical perspective through the        Boijmans Neo Collection. Plagiarism, neoism, avant-garde, appropriation art.

Purpose is to show that the question of appropriation, stealth, copy and inspiration is not something new related to digital culture but has been inherent to art and design practice for centuries.

   Zoom in contemporary works and practices

The aesthetics of open; remix culture, mash up things?: 30 minutes

   Deanna Herst
   

- - - - - - - - - - - - - - - week 4 23 september - 30min x2

   The notion of authorship and copyright through history.

How does the author role has been changing and (re)defined through ages, where does copyright come from, who benefit from it, etc.

   Deanna Herst
   Practical Licensing usage and consequences on the work (copyleft, copyfree, copycenter, copyfarleft, etc). Very concrete instructions on how to use licenses and how they affect one's work. Will cover anything from obscure licenses to poopular Creative Commons licenses.
   Aymeric Mansoux

- - - - - - - - - - - - - - - week 5 30 september collaboration with Hacking minor Hacking & Crafting; Craft Debate: Discussing the urgency of craft in contemporary culture Historical perspective: Glenn Adamson

New

Activist perspective: Betsy Greer Technological perspective: Unfold Hacking; Ine Poppe? Inviting students from hacking - - - - - - - - - - - - - - - week 6 7 oktober Data Data Data

   Jonas Lund (PZI student, best practice) 

presentation about art API, from scraping to writing an API, ranking algorithms, appropriation. - 30 minutes

   Over Open Data (dry information) - 15 minutes

Peter Conradie - - - - - - - - - - - - - - - week 7 14 oktober Participating culture - (businessmodels) Jan Jonker? Autonomous prespective on DIY culture, Hacking spaces who? holiday 21 oktober - no lecture week 8 28 oktober - no lecture - - - - - - - - - - - - - - - week 9 - 8 november - closing lecture(s) chosen by students

Old

FREE!?

  • Historical elements of free and open source software culture
  • from free software to open source
  • from FLOSS to free culture and free knowledge
  • Free cultural works

You would not download a car

  • Impact of standard copyright and contract laws on networked media
  • Piracy
  • Subculture and copyright (memes)

Appropriation and plagiarism in art and design

  • Proto-copyleft art and design practices
  • constraint and system art
  • aesthetics of participation
  • the question of authorshoip

The art of Prototyping

  • Ready made tools are for ready made solutions
  • Maps, visualisation and navigation

Choose your own license

  • free culture and free knowledge licenses
  • fragmentation within free culture and open knowledge
  • license as manifesto
  • free market
  • towards a rediscovery of public domain

Sustainability and commercial strategies

  • The issue with non commercial licenses
  • openness and business strategies

Community and sustainability

  • sharing is caring
  • activism and social awareness
  • DIY, DIWO and DITO
  • crowdfunding and the commons

The ethics of design

  • open data
  • credits
  • manipulation (darkpatterns)
  • defcad