Difference between revisions of "PracticalMMM"

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- Quality of design (material, form, and construction) of the invented machine
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- Quality of wiki entry documenting process, result, and reflection
 
- Quality of wiki entry documenting process, result, and reflection

Revision as of 19:19, 18 May 2015

MIMMIKING MACHINES MODULE

OVERVIEW

Have you ever wondered what it is like to be an CNC machine, 3d printer or plotter? Perhaps not, but experiencing a day in the life of your desktop or workshop machines might give you better insight how they work and give you new ideas to work with them in creative ways. In this module you will be asked to think, act and react like a machine. You will build your own apparatuses to carve, print and extrude designs powered by you and your fellow (human) classmates.

Newer fabrication technologies are making it easier to work almost any material with absolute precession and control. Engineers and Technologists have been developing tools such as CNC routers, laser engravers and 3d printers in ways that make them easier to access, afford, and operate. More and more research and development is being dedicated to creating one touch solutions which defer complex decisions to the machine's processor rather than to its operator. While these technologies undoubtably save time, labour, and offer many possibilities to create, how much control do you really have over our work if you do not understand the basic principles behind your tools of production?

The purpose of this course is threefold: 1. to introduce the basic principles of newer fabrication technologies; 2. expose the advantages, but also the limitations of these tools; and 3. create and experiment with new tools for creative production.

FORMAT

This module will includes classical, practise-based, and individual study.

The module is based on 4 biweekly classes of 4 in-class hours each. Each lesson will begin with a quick 30 minute lecture introducing a specific fabrication technology, as well as the principles driving them. The renaming 3.5 hours will be dedicated to the hands-on practise of copying, building, and testing self made machines, and when possible, compared to the automated machine driven result.

Due to the condensed number of classes it is absolutely necessary that you are present and prepared for each and every class. Each week a list of materials will be given for the following class.

SCHEDULE

Date / Time Location Activity
07 May Interaction Station

(back room/Instruction room without computers)

Program launch – Context of MMM & Digital Craft / assignments and expectations
14 May

10:20 - 12:00

Ascension Day / No Class Ascension Day / No Class
21 May

9:30 - 12:30

Publication Station I DRAW, YOU DRAW, IT DRAWS
28 May

9:30 - 12:30

Digital Craft/Material Station

(ground floor Wijnhaven)

THE EXTRUDED, MILLED, & SLICED ALPHABET
04 June

9:30 - 12:30

Digital Craft/Material Station

(ground floor Wijnhaven)

THE EXTRUDED, MILLED, & SLICED ALPHABET & HUMAN POWERED MACHINE FEEDBACK
11 June

9:30 - 12:30

Digital Craft/Material Station

(ground floor Wijnhaven)

THE EXTRUDED, MILLED, & SLICED ALPHABET & HUMAN POWERED MACHINE FEEDBACK
18 June No Class No Class
25 June

10:20 - 12:00

Interaction Station

(back room/Instruction room without computers)

HUMAN POWERED MACHINE FEEDBACK
02 July

10:20 - 12:00

Interaction Station

(back room/Instruction room without computers)

Open Source Factory / Final Assessment
09 July

10:20 - 12:00

Interaction Station

(back room/Instruction room without computers)

Resit

ASSIGNMENTS

Assignment 1: I Draw. You Draw. It Draws

The first assignment requires each student to take or make a drawing of their favourite machine and redraw it in illustrator or any other vector based program. The drawing must fit on an a1 sheet and must consist of a minimum of 24 separate paths. You will prepare detailed instructions of how one might reproduce the drawing without seeing the original.. You give the command lines and your classmate will interpret them. A new drawing will be made. Will you make instructions following guides X,Y axis? Will you use common measurements and cardinal points, or will you opt for a more unorthodox system of calibration? This decision is up to you. But the more precise the instruction is the better your your human drawing machinewill be.

What you need to prepare before the lesson/workshop:

-Pick your FAVOURITE MACHINE Make a VECTOR drawing of it A1 size with more then 24 paths ! -Design a reference system and draw/print it on a A1 eg. stars map, cartesian -Prepare detailed instructions for someone else to draw step by step -Bring to class your instructions, your reverence system, a fine liner and an extra white A1 SHEET for your classmate to draw on! -Do not show your drawing to your classmates!!!

References:

I Draw You Draw I Draw You Draw

Assignment 2: The Extruded Milled and Sliced Alphabet

The second assignment requires a group of three students to design a three dimensional font in a 3d software program, making sure each individual student models three of the following "A" "C" "D" "F" "G" "I" "L" "R" "T" letters (the letters needed to spell out “DIGITAL CRAFT”. As a group you will machine or mimmick the fabrication by hand to transform their files into a physical forms, making sure at least 3 letters are 3dprinted, 3 are milled, 3 are sliced and 3 are made through human power. After all letters are fabricated, you will arrange and photograph the letters in to a an A1 digital poster. Upload your poster and 3d letter files to the Digital Craft wiki along with documentation of each fabrication technology used.

What you need to prepare before the lesson/workshop: -Divide the of the letters "A" "C" "D" "F" "G" "I" "L" "R" "T" within a group of three. -Design a each of the letters in a 3d software program (going beyond simple extrusion) -Export your 3d letters as STL files

References: Extruded Alphabet

Final Assignment: Human Powered Machine

In the Open Source factory, group a 3-4 students will bring their own self-invented human-powered production machine to school. This presentation of the machine include an introduction of how each machine works and the remainder of the class will be a 'work party' where everyone will have the opportunity to experiment with each new invention. In this assignment their are no constraints, except for those you and your group members design. Your challenge is not only to design the production tools, but communicate how they work, and what needs to be done in order to use them as with a desired result. The designing of the situation / experience is just as important as the final output. Remember--you do have to rely on humans, therefore provoking curiosity will be more successful then providing long repetitive tasks or complex algorithms. Before the Open Source Factory open you are required to take well-framed/lit images of your machine, create open documentation of how to build and use your machine as well as some nice photographs of the realised results.

References:

Thread Wrapping Machine Fabric Welder Message In A Bottle Message In A Bottle

DELIVERABLES & ASSESMENT

Deliverables:

1. Drawn Machine, Instructions, and Human/Machine Plotted Result

2. 3d Printed, Milled, Sliced, and Machine Mimicked Letter + Wiki entry on fabrication technologies used + Uploaded "Digital Craft" Poster

3. Human powered machine + Wiki page documenting process, result, and reflection


Assessment will be based on the following criteria:

Assignment 1 – 2: 40%

- Attendance and preparation - Comprehension of taught material - Creativity and level of detail of the assignment - Completion of the assignment within given time

Assignment 3: 60%

- Quality of concept of the invented machine - Quality of design (material, form, and construction) of the invented machine - Quality of wiki entry documenting process, result, and reflection