Difference between revisions of "PracticalUTC"

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= Names and contact info =
 
= Names and contact info =

Revision as of 13:00, 18 January 2016

Unravel the Code IV

Our current situation is one of extreme and intensive information exchange. As both broadcasters and receivers, we are participants, caught up in the vortex of information glut. The explosion of communication technologies and our subsequent dependence on them affect us both personally and socially.

Our daily habits have been altered and new rituals have arisen. Our psychological states are also not immune to technology’s effects. Our dwindling attention spans and the ways we relate to or disconnect from our immediate environment are arguably endemic of a techno-obsessed culture.

In our complex reality of everything communicating unfiltered and all at once, how can we make sense of the often-invisible information exchange, curious habits, coded rituals, and aesthetics of our hybrid selves? How does this impact us as social beings? How does this impact our global society, visual culture, politics etcetera?

These questions are at the core of the Unravel the Code, a two quarter project that unravels contemporary phenomena of our shared (digital and networked) culture in order to stimulate the production of new artefacts, artworks and installations.

Unravel the Code Q9

Quarter 9 consists of 3 projects:

Project 1 : Unravel the Meme (2 wks)

Project 2 : Objects for the Lonely (3 wks)

Project 3 : Crafting Memory (4 wks)

Learning goals

The objective is that through research, experiment, critical reflection, creation, design and manufacturing, connected to the three projects in Quarter 9, you will gain new knowledge, insights and a critical stance towards digital culture. Following from this you will learn to translate your point of view, your discoveries, into a concrete project.

Assessment criteria

- Depth of research and reflection upon the given theme (demonstrated through wiki and active participation in class meetings and group critiques) - Quality of concept (demonstrated through wiki and final prototype/design object/other) - Exhibiting thorough use of technical workshops, including experiments and tests (demonstrated through process documentation in wiki) - Convincing and precise translation of concepts into required deliverables (demonstrated through prototype/design object/other) - Paying careful attention to the aesthetics and technical execution of the required deliverables (demonstrated through prototype/design object/other) - Communicating the concept and process of your design clearly and effectively. (through public presentation and documentation of your project - Consistent attendance

Unravel the Meme – the undervalued power of internet farts

keywords: imitation, transformation, replication, participation, sharing, user-generated, dissemination, appropriation, remix, pop culture, subculture ...

Context

A meme is "an idea, behavior, or style that spreads from person to person within a culture”. The term was introduced by Richard Dawkins in his book The Selfish Gene. He defined memes as small cultural units of transmission (similar to genes), which are spread from person to person by copying or imitation. His examples include melodies, catchphrases, fashion, but also abstract beliefs. Many memes are competing for attention, however only some spread succesfully while others die out. Online the internet meme has become a widespread phenomenon. It can take the form of an image, video, picture, website or hashtag. It may be just a word or phrase, including intentional misspelling. These spread from person to person via social networks, blogs, email, or news sources. They can evolve and spread extremely rapidly, sometimes reaching world-wide popularity within a few days. More often than not, we associate memes with mindless fun and entertainment. More often than not, we associate memes with mindless fun and entertainment. However when you take a deeper look at them they can potentially be a powerful digital artefact influencing public opinion, consumer behaviour and culture world-wide.


For this first project you will take look at particular given memes and analyse them. Formulate your own questions in order to dissect, interpret, assess, the meme. For example: What characterizes your meme? How is it used? How widespread is it? Where did it originate from? What are keywords that you would attach to it? What is it’s effect? What are it’s components? What does it link to? What is your opinion of this meme? How is it transformed? How would you categorize it’s iterations? What story might you want to tell about this meme? And how would you visualize this story? Ultimately your findings will be displayed as a mini-exhibition during the Wereld van Witte de With.

Deliverables

  1. a comparative visual research on your given meme, its wider theme and significance (per duo)
  2. a new visual work (graphic, film, object...) which encapsulates your given meme within a chosen theme (per duo)
  3. a visual display including key findings and new work under chosen theme (per group)
  4. a visually coherent mini-exhibition presentation for the Wereld van Wittle de Width festival (per class)
  5. documentation of project process and research on personal wiki page (per student)
  6. documentation of projects and event as wiki post titles "Unravel the Meme" under "Projects and Courses"(volunteer)

Planning

Date Time & Location Content
Sept 1st 13-16h @ Interaction Station intro - meme research
Sept 3rd - group brainstorm / mini-exhibition proposal
Sept 8th 13:00-15:15@ Interaction Station/15:30-16:00@Location discussion, mentoring, exhibition planning
Sept 10th 10-17h "on location" exhibition set-up
Sept 10th 18:00-21:00 "on location" lecture by Roel Abbing - presentations - BYO BORRRRRRRRREL
Sept 11-13 Wereld van Witte de With Festival

Meme groups for Sept 3rd till 10th

Group 01

GROUP MEETING: Thursday 03-09-15 : time & place to be discussed with each other and posted here!

PLEASE INFORM THE ADDED MEMBERS - Donald Schenkel, 0868166@hr.nl AND Leontien van Hattem, 0884174@hr.nl

#black lives matteractivism, racism, movement | Floor Steinz/Emma Rijk

binders full of women - politics, campaigning, blunders | Rens van Pinxteren / Kars van den Heuvel

pepper spraying coponline lynchmob,  an image relating to a singular event | Carly Muller/Julia Rahlff


Group 02

GROUP MEETING: Thursday 03-09-15 13:00 Interaction station

PLEASE INFORM THE ADDED MEMBER - Max Kowalski, 0880569@hr.nl

the selfiestick | Boris Smeenk / Stan Haanappel / Sophie Schulte

plankingdare, rivalry, participating, abdsurdism, action | Dennis Bijleveld/Maevny McAvoy

blue and black or white and gold dress?differences in perception, mass fascination | Pip Passchier/Pascalle de Jager


Group 03

GROUP MEETING: Thursday 03-09-15 : time & place to be discussed with each other and posted here!

PLEASE INFORM THE ADDED MEMBER - Lisa Vermeer,0875522@hr.nl

bad luck brianmean, trolling, bullying, humor | Zina Burgers/Laura Lang (laura.lang@gmx.at)

tattas-be-likecultural stereotypes, humor | Laura E /Eunyang Lee

nailed it! - sarcasm, amateurism | Nora Mabrouki/Meike Brand


Group 04

GROUP MEETING: Thursday 03-09-15 : time & place to be discussed with each other and posted here!

PLEASE INFORM THE ADDED MEMBER - Inouschka de Nooijer, 0866389@hr.nl

doge - formats that become a cultural phenomenon | Judith v/d Heiden/Stijn van Aardenne

rick rolling - ambush | Marjolein Stassen/Arthur Boer

three wolf moon t-shirtcomments reframing original content and triggering spin-offs | Brice Ammar Khodja/Lars Noback


Unraveling the infra-ordinary (of the 21st century)

(initially calledObjects for the Lonely)

keywords: connection / disconnection / engage / disengage / interface / body / behaviour / gesture / public & private space / repurpose

Context

In the 1970’s George Perec used the term infra-ordinary to describe the ordinary and habitual aspects of everyday life. A keen observer, he found inspiration in situations, gestures and habits that we often overlook or miss. Using the prefix infra-, he highlighted the importance of what is underneath or hidden and which could be uncovered as an observing and questioning of the everyday and the ordinary. (paraphrased from : http://curiousrituals.nearfuturelaboratory.com/)

| - - - |

During a weekend in October 1974, Perec set out to realize his idea of systematically capturing infra-ordinary. Over three days, he described what he saw from a window of a café in Place Saint-Sulpice: buses, cars, people passing by, ordering coffee, the pigeons, and so on. The results were published as An Attempt to Exhaust a Place in Paris:

359px-Perec.jpg

Had Perec done this in 2015 what would he have noticed? Would he have seen and described very different interactions and rituals? The tapping, swiping and pinching of handheld objects by passers-by with their necks craned forward over tiny screens is a commonplace, everyday reality within our environment. So common, that we don’t really take much notice of it. We take it for granted and just accept that dealing with these interfaces part of our daily routine. You could say that digital culture, through the manifestation of easily obtainable devices and interfaces, has led to emerging rituals, habits, body language and gestures that have taken hold so fast, and become so ordinary, that we don't even question them. You might say that they are a manifestation of infra-ordinary aspects of 21st century living.

What if you were to take a step back and look at this manifestation of the infra-ordinary with curiosity and wonder? That is at the core of this assignment.

If you look around, whether in the street, in the train, in a café or elsewhere you see how digital devices affect our everyday habits and our physical stance and bodies. Using these portable and connected interfaces affect our psychological state - attention spans are dwindling; the way we relate to (or disconnect from) our immediate physical surroundings is changing. How does this impact us and our environment? Both as individuals as well as a society?


For this assignment you are invited to study and explore the impact that digital devices have regarding changes in physical and/or social behaviour in public and private space. Based on your research, you will imagine and design new rituals, objects, devices, stories or other that will lead to varying perspectives on the influence of digital culture and its devices on behaviour and interaction in public and private space.

| - - - |

Assignment

Design/make/craft one or more objects, spaces (or both) that address changes in physical and/or social behaviour in public and private space due to digital devices. The final design must be based on findings from your initial research and should relate to a clearly articulated perspective. Examples of possible perspectives are: critical, speculative, practical, visionary or other.

You will be working in duos. Each duo must post their research on the wiki.

Medium, technology and material choices are open. However you must be able to make clear how the choices made are relevant to your aims and outcome.

Deliverables

> prototype, demo, first version designed/made/crafted object(s)(can be digital, physical or both)

> research, design process and outcome documented in a wiki page or pages* dedicated to your project (including research findings, process, user tests, sketches, methods, techniques and final results).

> final presentation of project consisting of the final designed/made/crafted object(s) (at end of quarter 9!)

References

References and inspiration can be found on mywdka: https://mywdka.nl/15kw9pdc/onderwijsenlesaanbod/project-2-unraveling-the-infra-ordinary/#post-25

Mywdka screenshot.png

Groups

  1. Pip & Leontien
  2. Marjolein & Floor
  3. Carly & Julia
  4. Emma & Clair
  5. Pascalle & [?]
  6. Laura L. + Maevanwy
  7. Lars + Brice
  8. Judith + Laura E.
  9. Meike + Sophie
  10. Stan + Stijn
  11. Boris + Rens
  12. Nora + & [?]
  13. Zina
  14. Arthur & [?]
  15. Kars + Lisa

Planning

Date Time & Location Content
Sept 15th 13-16h @ Interaction Station Orientation > start research (visual, mindmapping, references etc.)
Sept 17 Self-Study Orientation & Conceptualisation > continue research (observe in the field : go out into the streets and take meticulous notes of what you notice. Document by text notation, photos, video and put it in the wiki). At the same time sketch your first ideas!
Sept 22nd 13-16h @ Interaction Station Conceptualisation > Present observation in the field, other research, first sketches and ideas to the teacher.(15 mins per duo.) NB must be visual! Consider what your approach/perspective is likely to be: critical, practical, speculative, other? Do you have ideas on which medium, materials, technologies you might use?
Sept 25th Self-Study Design > Translate your ideas into first versions of your design. Create prototypes or demos of your designed/crafted objects (digital, physical or both) and show these within the context of ordinary everyday users.
Sept 29th 13-16h @ Interaction Station Interim presentation (the final presentation of this project takes place on November 10th, together with the Crafting Memory project.) > Show prototype/demo, first version of your designed/made/crafted object(s) and present this to the class. The goal is to receive critical and constructive feedback from your fellow students. Although it's not an official assessment, you will get an indication how your doing. After this lesson you have the opportunity continue to further refine the designed/made/crafted object(s) and Realize it by the end of the quarter.
Nov 10 13-17h @ Interaction Station Project Presentation

Schedule of Tuesday the 22th of September

NB : schedule moved to evening (see mail for more info)

Time Group
18.00 Lisa & Kars
18.15 Marjolein & Floor
18.30 Julia en Carly
18.45
19.00 Pip & Leo
19.15 Brice & Lars
19.30
19.45 Laura & Judith
20.00
20.15 [NAMES GROUP]
20.30 [NAMES GROUP]
20.45 [NAMES GROUP]

Schedule of Thursday the 24th of September

Time Group
14.00 Zina
14.15 Maevie and Laura
14.30 Arthur
14.45 Sophie & Meike
15.00 Emma en Clair
15.15 nora
15.30 Stan & Stijn / ja ja, de docent is niet gek ;-)
15.45 Boris & Rens / ja ja, de docent is niet gek ;-)

*What is the function of your wiki?

The wiki is an ongoing document, throughout the whole course (Quarter 9+10), that will be presented and/or discussed at different stages of the process. It will be the result of research, concept development, tests, experimentation, workshops and design.

The content should be visual (collected images, mapping ideas etc, animations, interactive experiments, your own sketches), textual (collecting articles, quotes, creating keywords, adding links and references) and material (documentation of the tests and experiments from your own project, your first models, prototypes etc.).

In all cases, make sure you add your own descriptions and explanations, giving insight into your thought regarding both idea and design decisions.

The goal of the wiki is manifold:

  1. a place to keep track of your process
  2. to offer a thinking framework within which to develop your projects both individually and collectively
  3. to be a resource that aids you in your concept development, design, planning and realization.
  4. to offer a context that enables you to collect and organize the research and design process both individually and collectively.
  5. it's a tool that helps to communicate about your project to others, at different moments throughout the process, about concept; design decisions; planning (plan van aanpak) and final outcome.
  6. to be a source of your own material and content from which you can select and and which you can reorganize for specific presentations.

Crafting Future Memories

keywords: human remembrance vs technological memory

Context

We become what we behold. We shape our (memory) tools, and thereafter our (memory) tools shape us.

The history of memory study is much like strolling though a technology museum, as theories of the mind were told through and sparked by the latest inventions of the day. The ideas of how memory functions are intertwined with views on how memory relates to the aparatuses used to exernalise it. Whether it was the popularisation of the camera obscura which assisted in the artists remaking of transient experiences in the 18th century, to the invention of the phonograph, photography and film a century later, media has shaped both the our perception of how memory works and how we remember. Think of the term flashbulb memory links directly to photography and the flashback to that of film. These metaphors seem to be powerful due to their corporeal nature. The mechanics of the film camera is something we can see, and their output is something we can hold. But what about the electronic and digital media of our current era? What about new forms of memory mediation that may soon exist? How do/will these affect the way we remember? The research on tools to mediate digital memories and how they can shape the way we remember is the core of the this project. For this assignment, you are asked to explore, develop and design real or speculative technologies/formats that will capture our future memories.

Assignment

Within a group of two, you will choose to design a technology to mediate either visual (sensed through one’s eyes), echoic (sensed through one’s ears) or haptic (sensed through one’s touch) memories. Design/make/craft both the memory medium, as well as an experience of its output. The final design may be real or speculative, but must include an in depth reflection on how the proposed technology frames, enhances, disrupts, changes they way we/we will remember. Each duo must post their entire research process on the wiki and embed their main insights and perspective in their final presentation.


Deliverables

  1. a prototype, demo, first version of the memory medium
  2. research, design process and outcome documented in a wiki page or pages* dedicated to your project (including research findings, process, user tests, sketches, methods, techniques and final results).
  3. final presentation of project consisting of the final memory medium, an experience of its output, and reflection on the implications for human remembrance. (at end of quarter 9!)

Planning

Date Time & Location Content
Oct 8th 13-16h @ Interaction Station Project launch/forming groups/brainstorm
Oct 9-12 Skype Five minute Skype w/ MICA
Oct 14th All Day @ Interaction Station Student presentation w/ MICA
Oct 15th All Day @ Interaction Station Core Memory Marathon w/ MICA
Oct 16th All Day @ Interaction Station Workshop Results/Reflection and future collaboration w/ MICA
Oct 17-18 DDW Eindhoven Exhibitions/Events
Oct 29th Interaction Stations Informal presentations / final feedback
Nov 4th/5th Interaction Station (see sign up list) Last minute mentoring with Jon & Gabrielle
Nov 10 13-17h @ Interaction Station Q9 Presentation

Crafting Future Memories Groups

  1. Eun Hyang & Maivie
  2. Floor & Lars
  3. Stijn & Meike
  4. Stan & Lisa
  5. Kelly & Julia
  6. Rens & Brice
  7. Aurthur & Boris
  8. Laura & Laura
  9. Emma & Mar
  10. Kars & Nora

Oct 29 Future Memory Feedback (Round table show & tell)

Please note, we will be meeting in the INTERACTION STATION. NOT Impakt/Utrecht

Please come to your assigned group (even if your project moved away from your given sense). Have materials/sketches ready and prepare to walk us through your project.

For those who have not be partnered and have not made contact with me....I hope you still have a project to present. Please join one of the time-slots


12:00 - 13:00 - Visual Memories

13:00 - 14:00 - Echoic Memories

14:00 - 15:00 - Haptic Memories

Planning final weeks Quarter 9

Tuesday November 3rd

Final feedback moment

Final opportunity to get feedback and advice from Jon and Gabrielle on Unraveling the Infra-Ordinary and Crafting Future Memories a week before the final assessment.

Please put your names on the list below:

9.00 - 12.00 / Unraveling the Infraordinary / Gabrielle

  1. Lisa
  2. Arthur
  3. Carly & Julia
  4. Lars & Brice
  5. nora
  6. Marjolein & Floor
  7. Stan & Stijn
  8. Meike
  9. Emma & Clair
  10. Kars
  11. Laura & Judith
  12. Pip & Leo
  13. Laura L & Maevanwy M

POST-PONED - See Below / Crafting Future Memories / Jon

  1. Stan & Lisa
  2. Marjolein & Emma
  3. Arthur
  4. Kelly & Julia
  5. Stijn & Meike
  6. Kars & Nora
  7. Floor & Lars
  8. Pip & Leo

Wednesday November 4th / Thursday November 5th

Crafting Future Memories / Jon

Live Feedback

Wed NOV 04 Wijnhaven 02.108

  1. 09:45 - 10:00 uur: Stan & Lisa
  2. 11:00 - 11.15 uur:
  3. 12:15 - 12:30 uur: Marjo & Emma
  4. 12:30 - 12:45 uur:
  5. 13.00 - 13:15 uur:
  6. 14:30 - 14:45 uur:
  7. 15:45 - 16:00 uur:
  8. 16:00 - 16:15 uur: PIP & LEO

Feedback per Skype

Thurs NOV 05


  1. 10:00 - 10:20
  2. 10:20 - 10:40
  3. 10:40 - 11:00

(please write your name if more Skype Sessions are needed)

Tuesday November 10th

Final presentations and assessment Quarter 9.

Please read carefully and sign up below for the evaluation


Deliverables

  • A prototype (digital, physical or both) for the Infra-Ordinary
  • research, design process and outcome documented in a wiki page or pages* dedicated to your project (including research findings, process, user tests, sketches, methods, techniques and final results).
  • 5 minute oral/visual final presentation of project consisting of the final designed/made/crafted object(s).
  • a prototype, demo, first version of the memory medium
  • research, design process and outcome documented in a wiki page or pages* dedicated to your project (including research findings, process, user tests, sketches, methods, techniques and final results).
  • 5 minute oral/visual final presentation of project consisting of the final memory medium, an experience of its output, and reflection on the implications for human remembrance.

Assessment criteria

  • Depth of research and reflection upon the given theme (demonstrated through wiki and active participation in class meetings and group critiques)
  • Quality of concept (demonstrated through wiki and final prototype/design object/other)
  • Exhibiting thorough use of technical workshops, including experiments and tests (demonstrated through process documentation in wiki)
  • Convincing and precise translation of concepts into required deliverables (demonstrated through prototype/design object/other)
  • Paying careful attention to the aesthetics and technical execution of the required deliverables (demonstrated through prototype/design object/other)
  • Communicating the concept and process of your design clearly and effectively. (through public presentation and documentation of your project - Consistent attendance

BE READY TO ANSWER

  • Why is this relevant/meaningful
  • What is the relationship with Digital Culture / Digital Technologies
  • How would you continue the project
  • Where lies the craft/skill/workmanship in your project

.....

Unraveling the infra-ordinary (of the 21st century) Presentation

  1. 10:10 - 10:20 uur: Kars & Lisa (interaction station)
  2. 10:20 - 10:30 uur: Lars & Brice
  3. 10:30 - 10:40 uur: PIP & LEO
  4. 10:40 - 10:50 uur: Nora

--- 10min break ----

  1. 11:00 - 11:10 uur: Marjolein & Floor
  2. 11:10 - 11:20 uur: Carly & Julia
  3. 11:20 - 11:30 uur: Laura & Maevie
  4. 11:30 - 11:40 uur: Meike (K.3)
  5. 11:40 - 11:50 uur: Stan+Stijn

--- 10min break ---

  1. 12:00 - 12:10 uur: Arthur
  2. 12:10 - 12:20 uur: Emma & Clair
  3. 12.20 - 12:30 uur: Boris & Rens

--- Lunch ---

  1. 13:20 - 13:30 uur: Laura & Judith (BL.01.6c Photo/AV Studio ISS)

Crafting Future Memories Presentation

  1. 13:40 - 13:50 uur: Maevie & Clair
  2. 13:50 - 14:00 uur: Judith & Carly
  3. 14:00 - 14:10 uur: Emma & Marjolein
  4. 14:10 - 14:20 uur: Floor & Lars
  5. 14:20 - 14:30 uur:

--- 10min break ----

  1. 14:30 - 14:40 uur: Stan & Lisa
  2. 14:40 - 14:50 uur: Stijn & Meike in lokaal k3 (waar meike net ook presenteerde)
  3. 14:50 - 15:00 uur: Laura & Laura
  4. 14:10 - 14:20 uur: Kelly & Julia
  5. 15:00 - 15:10 uur: Rens & Brice

--- 10min break ----

  1. 15:20 - 15:30 uur: Arthur & Boris (Blaak Basement)
  2. 15:30 - 15:40 uur: PIP & LEO
  3. 15:40 - 15:50 uur: Kars & Nora

Unravel the Code Q10

In Q10, you will focus in duos on your independent design and research project, which will ultimately end with an exhibition your produced artefacts, artworks and installations, as well as a in-depth research publication.

Deliverables

  1. a prototype/design object/Installation/Artwork based on your chosen research theme
  2. a complete published design & research document including research, process, sketches, outlines and final results
  3. a complete published wiki project page which shares your insights and discoveries (updated during the semester)

A semi-public presentation of project consisting of:

  1. Prototype/design object /artwork- presented within a museum/exhibition context (exhibition design as a class deliverable)
  2. Presentation, which explains the process and end result

Assessment criteria

- Depth of research and reflection upon the given theme (demonstrated through wiki and active participation in class meetings and group critiques)

- Quality of concept (demonstrated through wiki and final prototype/design object/other)

- Exhibiting thorough use of technical workshops, including experiments and tests (demonstrated through process documentation in wiki)

- Convincing and precise translation of concepts into required deliverables (demonstrated through prototype/design object/other)

- Paying careful attention to the aesthetics and technical execution of the required deliverables (demonstrated through prototype/design object/other)

- Communicating the concept and process of your design clearly and effectively. (through public presentation and documentation of your project

- Consistent attendance

Planning

Date Time & Location Content
Nov 24 13-16h @ Interaction Station Q10 Project Pitch
Dec 1st 13-16h @ Interaction Station project mentoring Gabrielle
Dec 1st 17:00 (Location TBA) Lecture Ivan Henriques
Dec 8th 13-16h @ Interaction Station project mentoring jon / project mentoring Simon
Dec 15th 13-16h @ Interaction Station UTC project Review
Jan 5th 13-16h @ Interaction Station project mentoring Gabrielle / project mentoring Simon
Jan 12th 13-16h @ Interaction Station project mentoring jon / project mentoring Simon
Jan 19th 10-16h @ Interaction Station FINAL ASSESMENT Q10
Jan 21-22 DC Exhibition Opening evening of 21st / Take down afternoon 22nd

Important Dates

- Nov 24 - Q10 Project Pitch - Formal pitch defining groups and research theme. Please prepare a 3-5 min presentation with the following:

  • Chosen Theme
  • Research Question (what question can you formulate to stimulate your research)
  • Foreseen/possible result
  • Defend the relevance (why is this urgent, why are YOU dealing with the theme, contemporary example from the professional field)
  • Planning (what experiments will do carry out / how reasonable is your project in terms of time)

- Dec 15 - Q10 Review Formal review of project Please prepare a 3-5 min presentation with the following:

  • Recap of theme and its relevance and research question
  • Presentation of experiments/tests
  • Final design concept
  • Plan for technical execution
  • Plan for exhibition presentation

Sign up list for Simon de Bakker - January 5th

Write your names down below.

Please add briefly in keywords and/or one sentence what you would like to ask Simon about.

1) Arthur Boer – Different options of image merging, automatic process. Ways of presenting work.

2) Emma, Pascalle, Marjolein - Reflective Emulsion, How to take the next steps.

3) Rens & Boris - DC Motors & Arduino, reacting on action.

4) Stan en Stijn video monitoren

5) Meike - Eye/face tracking

Sign up list for Simon de Bakker - January 14th from 10:00 to 12:00

Write your names down below.

Please add briefly in keywords and/or one sentence what you would like to ask Simon about.

1) Rens & Boris (running late.. sorry) - IRC for talking to Arduino

2)

3) Kars (11:30)

et

Final Assessment

The assessment takes place Jan 19th, starting at 13.00

Here again a reminder of what you must present and deliver on Tuesday:

> prototype/design object/installation/artwork

> a complete published design & research document (print or digital) including research, process, sketches and final results

> the complete published wiki project page

EVALUATION SIGN-UP

  1. 13:00 - 13:15:
  2. 13:15 - 13:30:
  3. 13:30 - 13:45:
  4. 13:45 - 14:00:
  5. 14:00 - 14:15:
  6. 14:15 - 14:30:

--- 15min break ----

  1. 14:45 - 15:00: Maevie, Clair, Laura L
  2. 15:00 - 15:15: Lars & Brice (Audiovisual Studio)
  3. 15:15 - 15:30:
  4. 15:30 - 15:45: Stijn & Stan
  5. 15:45 - 16:00: Rens & Boris

Names and contact info

  1. Stijn van Aardenne, 0883885@hr.nl /
  2. Brice Ammar Khodja, 0918590@hr.nl/brice.touquette@gmail.com /
  3. Arthur Boer, 0882827@hr.nl /
  4. Meike Brand, 0883201@hr.nl /
  5. Zina Burgers, zinaburgers@gmail.com /
  6. Laura Egger-Karlegger, 0918622@hr.nl/laura@asifa.net /
  7. (new!)Kelly Fober, 0838573@hr.nl
  8. Stan Haanappel, 0877946@hr.nl / http://opensource.wdka.nl/wiki/User:StanHaanappel
  9. Leontien van Hattem, 0884174@hr.nl /
  10. Judith van der Heiden, 0864247@hr.nl /
  11. Kars van den Heuvel, 0884318@hr.nl /
  12. Pascalle de Jager, 0884310@hr.nl /
  13. Laura Lang, 0918624@hr.nl/aura.lang@gmx.at /
  14. Eun Yang Lee, 0918584@hr.nl /
  15. Nora Mabrouki, 0877573@hr.nl /
  16. Maevanwy Mcavoy, 0918617@hr.nl /
  17. Carly Muller, 0880287@hr.nl /
  18. Lars Noback, 0884935@hr.nl /
  19. Pip Passchier, 0880524@hr.nl /
  20. Rens van Pinxteren,0876181@hr.nl /
  21. Julia Rahliff, 0918589@hr.nl/tale.vik@khib.no
  22. Emma Rijk, 0880827@hr.nl / http://opensource.wdka.nl/wiki/User:EmmaRijk
  23. Donald Schenkel, 0868166@hr.nl/ http://opensource.wdka.nl/wiki/User:Donald
  24. Sophie Schulte, 0883041@hr.nl /
  25. Boris Smeenk, 0884964@hr.nl /
  26. Marjolein Stassen, 0879333@hr.nl / http://opensource.wdka.nl/wiki/User:MarjoleinStassen
  27. Floor Steinz, 0866254@hr.nl / http://opensource.wdka.nl/wiki/User:FloorSteinz
  28. Lisa Vermeer, 0875522@hr.nl

(Dennis Bijleveld, 0884964@hr.nl)

  1. Jon Stam, jonstam@gmail.com
  2. Gabrielle Marks, g.c.c.marks@hr.nl