Difference between revisions of "Roza & Jessica"

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| '''Design, Production & Realisation''' <br>
 
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17: Thinking about name for the installation, talking to simon about the possibilities of the project<br>
 
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20: Jessica makes a sketch for the design of the research document, Roza looks for photos for the research document
 
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| Design, Production & Realisation + Student Run Tools & Tech
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| Design, Production & Realisation + Student Run Tools & Tech<br>
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List of things we need for the installation
 
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| week 4
 
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| Dec 8
 
| Dec 8
| Design, Production & Realisation + Student Run Tools & Tech
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| Design, Production & Realisation + Student Run Tools & Tech<br>
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Start building
 
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| Dec 15
 
| Dec 15
| Research & Reflection Document Final Draft + Student Run Tools & Tech
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| Research & Reflection Document Final Draft + Student Run Tools & Tech<br>
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Prototype
 
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| Finishing Touches – Publishing Research Document – Exhibition Planning
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TESTING
 
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| week 7

Revision as of 14:36, 17 November 2014

CONCEPT


Research Question
How can an programmed event of chance create a reason for people to interact with each other?

An installation to connect people.
While taking a photo in photo booth A, you will receive the photograph taken in photo booth B.
To get your own photo you will have to find the person on the photo you got received.

Inspiration


Binary Prints by Alex Trochut [1]

Two pictures silkscreen printed over each other. With normal light you see one picture, but when you put out the light you see another picture shining bright.

Nice idea to show your connection?
Inspiration JR 01.png Inspiration JR 02.png

JR on Unseen [2]
Fotografie: Roza Schous [3]
JR photovan.jpg

Portrait Machine', 2009 by Theodore Watson [4]

Portrait Machine is an interactive photography installation that visualizes the connections between visitors. It makes these connections based on a number of features, such as clothing choice, hair color, facial expression, and composition within the frame. It presents both similarities and differences in these characteristics, remdining us of our connectedness and uniqueness, creating strong visual patterns and playful juxtapositions. Portrait Machine was a collaboration with Kyle McDonald, it was produced by Nina Meilof for CBK Amsterdam.
Theodore Watson.jpg

Face to Facebook [5]
Scan the profile pictures of Facebook and connecting them
HOME Face to Facebook.png

Balloon motivation story
[6] Connecting people in a gamification way
Cool-balloon-room-happy-people.jpg Cool-story-balloon-room-people.jpg

D.A.T., 2014 by Sami Hammana
[7] This series of scanners, scan the form and colour of the object resulting in a number. This number represents the grade of how good or bad a design is.
D.A.T Design Assessment Tools. Sami Hammana YouTube.png

Plink by DinahMoe [8]
Plink, a multiplayer music experience by DinahMoe
Plink by DinahMoe.png

The NoPhone [9]
Introducing the NoPhone, a technology-free alternative to constant hand-to-phone contact.
With a thin, light and completely wireless design, the NoPhone acts as a surrogate to any smart mobile device, enabling you to always have a rectangle of smooth, cold plastic to clutch without forgoing any potential engagement with your direct environment. Never again experience the unsettling feeling of flesh on flesh when closing your hand.
NoPhone.jpg NOphone 1.jpg

Feedback

2014 09 30 - Upstairs Macambo Bar

RMS: connecting (creative) people, visual database

JMJ: Scanning people and connecting them by appearance, long term plans: connect them according to their profile

2014 10 07 – GABRIELA & GERRIT JAN

GJ: Scanning FB pictures - scanning what you wear - advertisements based on your style

GJ: Berlin based artist - inviting Grinder dates to glass house (Volkskrant vorige week)

GJ: Google analytics> seeing info of your viewers

GA: recip. dig. > Jasna

GA: "Hoe kom je voorbij de vrijblijvendheid van de interactie?" > Ga voorbij het moment

GA: "Wordt het een alternatieve manier van connecties leggen, of een uitspraak?"

GJ: Bestuur de interfaces van de TMC's

R: Gebaseerd op een persoonlijk object - Men wordt op een andere manier geidentificeerd/gevisualiseerd op de website. - Nadeel: gebrek aan herkenning - Voordeel: laagdrempeliger

2014 09 30 - JMJ & RMS

An installation to connect people. You will be scanned / photographed and linked to a person in the database, based on your appearance, at that moment >What does your appearance say about your personality? >Are there many similarities in the way people look? (Haircut, colour, sort: sweater / jacket) based on the database / can we see certain patterns / trends?

Researching the possible ways of connecting nowadays, and how this can be enhanced / changed. - What kind of role does the change of fashion play in the way people are connected - Did the people know each other yet? - Can people see the database? If so, how will it be presented? Search function? - How much info do we display per person? - Idea: printing "businesscard" of your match > what info will be on there? - Displaying the database. When you are photographed you will see people highlighted, based on your appearance (for example, all people wearing a black sweater) > creating non obvious connections

2014 09 30 – RMS & JMJ

RMS: What kind of role does the trend of fashion play in the way people are connected?

2014 10 07 WDKA - JMJ & RMS

Theme: Connecting peoplePotential questions: - How do people connect (nowadays)? - Why do people connect (nowadays)? - Why do WE want people to connect (nowadays)? - What is the difference between online and offline connections?

We want to connect people offline, based on an online database/profile.

2014 10 07 WDKA - JON

Technological mediated connections (TMC) connecting = too broad

IS IT.... ...social interaction

What level of connection/connecting? - Interests? - Looks? - Flirting? - Dating? - Career based? - Deep? - Superficial?

Research different TMC's - Twitter - Facebook: personal profiel / business page / groups - Instagram - Tinder - Dating websites - Pinterest - LinkedIN - E-mail? - Whats App? - Texting? - Calling? - Chatroom? - Tumblr - Forums

People we want to connect with through different TMC's

- Family: close / distant - Offline friends: distant / close / long lost - Online friends: Potential - Potential Lovers: short term / long term - Potential business partners - Idols - Acquaintances


Why are we social creatures???

GOOOOOOOOOOOOOALS:

What are the goals of connecting nowadays? - Immediate attention? - Career based - Long term/short term relationship

2014 10 9 WDKA - RICARDO

Possible event: Photobooth

Criteria for matching?

face-to-facebook.net

OUR ULTIMATE GOAL: new friendships

JR: Enhance the experience (so more than just a photo)

To get your picture you have to contact your match > Room with balloons (J opzoeken!)

RI: Think about Gamification. How to make it fun!

Timm Wilks (wollle.com): Photobooth triggered by screaming

Connecting the matched people to events/activities

RI: focus on the offline part and how to trigger the camera to take a photo

RI: Trigging the photo by an action that has to be done by two people.

How can we connect people offline through an online system?

2014 10 27 JON

- Marktplaats - Gaming - Reizend boek - Mediametic bibliotheek - Photobooth is something you don't do every day, maybe making it a daily routine could be interesting > receipt with story of someone? - Set conditions for yourself - Planning = table of content - Fablab videowebcam op beelscherm, waarop andere labs te zien zijn

2014 10 27 GERRIT JAN EN GABRIELA

Trigger in kruk? Alleen mogelijk om een foto te maken als er gelijktijdig iemand aanwezig is in de photobooth

- Emailadres maakt het minder analoog

- Naslagwerk van de foto's? Samen een geheel maken?

- Chuck Close - Software?

2014 11 04 JON (LESSON)

How can ... create ... ?

How can an online system create an alternative way of connecting people offline

- gamefication?

- design?

- chance?

- random act

- stimulating chance encounters

- specify: connecting people offline

- serendipity

- programmed serendipity

How can a programmed event of chance create a reason for people to meet?

2014 11 04 GERRIT JAN & GABRIELA

GJ: in what space do you want people to meet? Same place as artwork?

G: open dag - test?

2014 11 17 JESSICA & ROZA

- What are the exact dates of the exhibition? - Tech mentor: Simon - What exactly do we need to research?

  1. the way people meet now?
  2. what the use of photoboots are?
  3. what technology we need?

- Is our installation a probe? The research itself? What information do we get from the installation?

  1. How many people want to connect?
  2. How do people react to the photobooth?
  3. What do people expect?
  4. How do people react to the photo?
  5. How many people found their own photo?
  6. How many people found new contacts because of the photobooth?


2nd Quarter

week date
week 1 Nov 17 Design, Production & Realisation

17: Thinking about name for the installation, talking to simon about the possibilities of the project
20: Jessica makes a sketch for the design of the research document, Roza looks for photos for the research document

week 2 Nov 24 Design, Production & Realisation

Both: Inspiration for photobooth Jess: design and first draft Roza: concept for photography and photo wall

week 3 Dec 3 Design, Production & Realisation + Student Run Tools & Tech

List of things we need for the installation

week 4 Dec 8 Design, Production & Realisation + Student Run Tools & Tech

Start building

week 5 Dec 15 Research & Reflection Document Final Draft + Student Run Tools & Tech

Prototype

Dec 22 Christmas Vacation

27/12 - 01/01: Roza in Poland

Dec 29 Christmas Vacation
week 6 Jan 5 Finishing Touches – Publishing Research Document – Exhibition Planning

TESTING

week 7 Jan 12 Final Assessment – Exhibition Planning
week 8 Jan 19 Digital Craft Exhibition @ V2_Institute for Unstable Media – Digital Craft Debate

24: Open day - presenting installation?

week 9 Jan 26 UTC Publication
week 10 Feb 2 UTC Publication

2nd Quarter Deliverables

  1. a prototype or design object
  2. a complete published design & research document including research, process, sketches, outlines and final results
  3. a complete published wiki project page which shares your insights and discoveries (updated during the semester)
  4. Public presentation of project consisting of:
  5. Prototype/design object /artwork- presented within a museum context
  6. Digital presentation, which explains the process and end result