User:0862093/Joeke Tools Trade 15 16

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Develop a personal tool that transforms your craft in a meaningful way. 
This tool needs to be relevant to your personal practice and the bigger context of your craft.

MY CRAFT

The essence of my craft is to investigate the characteristics of materials and to make use of transforming, moving characteristics of a material.
I'm moved by on materials that can't be controlled.

Interesting characteristics of my craft:
Being able to look from a different point of view to materials to find a way to apply it.
Discover new possibilities of the material by taking it out of his normal context and to let it grow into his own direction.

Problems of my craft:
Get stuck in the experimental phase and the characteristics, traditions, visual and tactile aspects and history of a material,
without focusing on the end product, on how the material can be applied.

GAME

A game to make use of the 'problem' of my craft.
Involving users by playing a game with them that will encourage them to find a way to apply unusual materials.
First let the users play the game, then discussing the results and then using the most surprising outcome for the project.

Results:

xxx


RESEARCH MOSS

Moss characteristics.jpg



TOOL

End goal is developing a tool to process an unusual material in a unique way.

Involving biohacking and DIY bio in my process, as well as participatory design (this topic I researched last quarter).

Examples of tools developed to process bio materials for an unusual and unique purpose:


Claudy jongstra.jpg

Claudy Jongstra creates huge felt artworks for buildings and dyes all the fibers by hand with natural resources (plants, minerals).
She developed tools to make the felting process faster.
This tool is a secret, even during my internship at Studio Claudy Jongstra I wasn't allowed to see the felting process.
The only thing I know about the tool that it is done by two co-workers and that it makes a mechanical noise.