Difference between revisions of "User:0975653"

From DigitalCraft_Wiki
Jump to navigation Jump to search
 
(20 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
  
 
== '''Position Paper''' ==
 
== '''Position Paper''' ==
Line 47: Line 48:
  
  
[[File:Unnamed.jpg]]
+
[[File:Unnamed.jpg]] [[File:Render 2 cafetera3.png ]]  
  
 
After indulging, we discovered the concept of blue economy, a concept invented by Gunter Pauli. We are going to compare it to the green economy so it is easier to understand. The green economy consist on the fact that buying eco-friendly products is way more expensive than other less healthy options. This healthy products are not affordable in a long-term consumption for most of us, so this is not effective and ends up damaging the planet. Instead, blue economy consists on turning waste into new resources. In this way, we turn poverty into abundance from our homes.
 
After indulging, we discovered the concept of blue economy, a concept invented by Gunter Pauli. We are going to compare it to the green economy so it is easier to understand. The green economy consist on the fact that buying eco-friendly products is way more expensive than other less healthy options. This healthy products are not affordable in a long-term consumption for most of us, so this is not effective and ends up damaging the planet. Instead, blue economy consists on turning waste into new resources. In this way, we turn poverty into abundance from our homes.
Line 68: Line 69:
  
 
[[File:ECONOMIAAZULOOOOO.jpg]]
 
[[File:ECONOMIAAZULOOOOO.jpg]]
[[File:Mindmapcoffee-1ooo.jpg]] [[File:Render 2 cafetera3.png ]] .
+
[[File:Mindmapcoffee-1ooo.jpg]]
  
 
== '''Black Boxing''' ==
 
== '''Black Boxing''' ==
Line 116: Line 117:
 
'''Materials and research'''
 
'''Materials and research'''
  
I did research asking people about when they play music to cause something on them. The results were for: sleeping, inspirate, focus on something, to cheer up, when they need to think in other things, to dont get bored ... I was surprise how much people listen to music in a day to cause something on them.
 
I made a list of feelings I wanted to cause and linked them with the correct sounds and images. And the result was the video I showed before christmas.
 
I used  premiere for mixing the videos with the audios and a projector to project them in the tent.
 
  
 
'''References'''
 
'''References'''
Line 125: Line 123:
  
 
Turkish Pavilion - Venice Biennale 2018
 
Turkish Pavilion - Venice Biennale 2018
The pavilion functions as a space for gathering, conversation and sharing ideas, with a series of video installations projected on draped fabric screens as well as a lecture and meeting space designed to host the 122 architecture students invited from around the world to participate in workshops, discussions and keynote lectures in the space.'''Result'''
 
  
 +
The pavilion functions as a space for gathering, conversation and sharing ideas, with a series of video installations projected on draped fabric screens as well as a lecture and meeting space designed to host the 122 architecture students invited from around the world to participate in workshops, discussions...
 +
 +
'''Result'''
 +
 +
[[File:IMG 7028.JPG]]
 +
 +
PLUS WEEKS -  THE INFO IS IN THE RESEARCH DOCUMENT
 +
 +
PLUS WEEKS APPROACH
 +
 +
'''Goal'''
 +
 +
[[File:RESEARCH_DOCUMENT_FINAL_PROJECT_.pdf‎]]
 +
 +
The goal is to convey emotions and experience through the combination with the visuals and the audio.
  
 +
What I like is that it is not necessary for one environment you can take it to a gallery, a music venue, a theatre... or even to an elevator. How bored are those 40 seconds in the same elevator everyday... or how unconfortable is to be in silence with someone you dont know. It may be so cool to have some visuals and audio to convey emotions while you reach your floor.
  
 +
In the future I would like to create environments were everything is involved projecting in the walls, the floor, the ceiling… so people loose the sense of the normal environment. The thing will be to put people on somewhere different so they can think different and change the way they look at things
 +
I decided to go bigger with my last project. I will start to learn how to use video mapping softwares to incorporate different effect in my projections. I will book a room. And try to make my own controller with makey- makey in order to the client to choose the emotions.
  
  
 +
[[File:D5D0824F-08C4-4715-9079-EE0F0CB5BB11.jpeg]]
  
 +
I made my own controller. By pressing in the hand and in the buttons you can play different projections that cause different emotions. Here I show the results.
 +
I mixed the videos and sounds in order to produce different feelings. So you can choose the emotions you want to feel. (Motivation, Inspiration, Relaxation and Enterteinment...)
  
 +
[[File:Rffrr.png]]
  
PLUS WEEKS APPROACH
+
== '''RESEARCH DOCUMENTS''' ==
 +
[[File:RESEARCH_DOCUMENT_FINAL_PROJECT_.pdf‎]]
 +
 
 +
[[File:RESEARCH_DOCUMENT_PROJECTS.pdf‎]]

Latest revision as of 07:16, 1 February 2019


Position Paper


What is your craft? what is interior design?

What first pop up to my mind is "space". From my point of view, it shoul be called "Spatial Design". It is not limited to designing the interior of an existing place. Spatial design can be understood as a problem solving process. For example when we were tasked with designing an ephemeral structure in a square as a designer I have to research about what was the problem to solve there. I found that the problem to solve was to bring life to that square that was dead, in disuse and people did not interact in that space. Why? because it was not a designed space, nobody had intervened in any way to get involved in the open area. Here is the labour of the designer, through the space you design you are indirectly conditioning the behaviour of people and making them react. That is why I believe that spatial design is based on changing people's behaviour, causing a reaction or an emotion in them based on a need to cover, a problem to solve, a marketing strategy or for leisure. But each space has its problem to solve, its need, that's why I like to devote a lot of time to previous research. What needs do users have for which I am designing? What emotions/ reactions do I seek to create in them with my design? Each project is a different world, which is why I find it difficult to give a general definition of what my craft is.

Define your position of your practice in relation to newer technologies

It has been so hard for me to find the link between my craft and the practice. I think the practice it is helping me to think in a different way and open more my mind because nowadays everything is developing thanks to technology. I am trying to focus on the newer technologies about light, projections, new softwares like video mapping in order to introduce them in common spaces like for example an elevator. How could it will be to enter in an elevator and have an experience for 10 seconds with some projections inside depending on which floor you are going What are the borders of this practice? (what new media technologies have arisen I what is its future of the field)

New technologies allow us to design smarter, complex, radical, efficient, and integrated spaces and unlock new potential for the designers of today. However advancements in digital photography and realistic renderings, joined with popular social media and a public with an increasing interest and appetite for design, may lead to an architectural culture centred primarily around how design is photographed and shared. This surface level architecture negates other important aspects of a building or place; its 3-dimensional quality, its functionality, its textures, sounds and smell, the intricacies of its details and the complexities of its contextual relationships.

Connect to a historical discourse and give concrete examples of contemporary practitioners

I really think as the boundaries between different disciplines become more and more blurred, the crossovers become more interesting. Olafur Eliasson is an artist who is branching out: "I don't feel alien or excluded when working with digital art. I still ask the same questions: why and how." At his studio in Berlin, he surrounds himself with engineers, coders, technicians, architects and craftspeople - anyone who might help him to realise his vision for an ambitious new project. And for me thats the key for a project to success.

Critical Making exercise


We have choosen 3 random card and we came up with a "dating app for trees"

CONCEPT

Trees talk and share resources right under our feet, using a fungal network nicknamed the Wood Wide Web. Some plants use the system to support their offspring, while others hijack it to sabotage their rivals. This system connects all trees via a fungi system embedded in all the roots of the trees. Because we felt sorry for all indoor trees who are cut of of this web, we wanted tot find a way how 2 or more indoor plants would be able to wirelessly connect with eachother and share information.

VIDEO : [1]


PROTOTYPE


Trifill.jpg Trifill2.jpg

Cybernetic Prosthetics


RE-COFFE _A new way to relate nature with machines and reduce waste


Unnamed.jpg Render 2 cafetera3.png

After indulging, we discovered the concept of blue economy, a concept invented by Gunter Pauli. We are going to compare it to the green economy so it is easier to understand. The green economy consist on the fact that buying eco-friendly products is way more expensive than other less healthy options. This healthy products are not affordable in a long-term consumption for most of us, so this is not effective and ends up damaging the planet. Instead, blue economy consists on turning waste into new resources. In this way, we turn poverty into abundance from our homes. When we were first looking for a concept to reduce waste, we thought of details we could improve or change in our daily routine. And, for us, coffee is part of this daily routine. So, we wanted to design something involving coffee but, how could it be related to nature?

At this point, Gunter Pauli also mentions the example related to coffee that we are going to use in order to design our concept.

  • What can we do with the rest? We discovered that with wasted coffee we can grow mushrooms.
  • And then feed the leftovers to animals
  • Animals make manure and bacteria make biogas
  • At the end we get jobs, energy and food

We did some research to find out how funghi is produced from coffee?

  • Break it up and spread it out throughout the coffee.
  • Put the mixture into your cultivation bag and close it up tight, ensuring you have cut air holes
  • Place your bag in a warm and dark place. During the next three weeks,water this area twice daily with water, you will see the micelios come to life and grow across the coffee grounds - turning the whole mixture white so it has fully colonized the mixture.
  • Place it in a spot with plenty of fresh air and a little light
  • After a week or so, you will start to see tiny little mushrooms bursting into life

The coffee machine has a department in the lower part where coffee residue is stored where the mycelia grow thanks to an automatic irrigation system incorporated in the coffee machine.

ECONOMIAAZULOOOOO.jpg Mindmapcoffee-1ooo.jpg

Black Boxing


Boiling Art


We chose an egg boiler as the starting point. In this image you can see the model it is and how the product looks. What we needed to do first was to open it, so we could know how it works and what components it has.

-The heating system has a circular shape so it can cover the whole surface.

-A device that is programmed to make a noise when the eggs are cooked.

-The rest are wires that connect everything with the on/off button.

In the end, we decided to regard this project from another perspective. What if instead of controlling the cooking time of the machine, we let it act by itself? By adding pigment into the boiling water and placing small canvas inside, the machine could create small pieces of art. Every artpiece would be different from another. Thus, this way of painting is not controlled by humans, but controlled by the machine itself. This fact makes this art completely unpredictable; only the machine "decides" what's about to happen.

What we wanted to aim was to represent the concept of controlled randomness in art. Our project was just controlled by a machine, but we also want the human to interact somehow, but not completely. That's why we came up with the idea of turning this device into a painting tool. The human would use it as a brush to paint a surface. The role of the machine is to paint in an unpredicted way to the surface the human places it. The human would control where the machine paints, so he/she would share the control with the machine.

This is materialised in the trial canvas you can see in the pictures below. To make the brown one we used coffee as pigment and to make the pink one we used pink watercolor as pigment.

Eggboiler-16.jpg

POL.jpg POL22.jpgHyhy.jpg


Canvas22.jpg

Mind Map

ELEVATORS MIND MAP (1).jpg

The final project


FIRST APPROACH

Concept

I started by the concept "Space conditions our behavior unconsciously" . From that I wanted to change the concept to "Lets choose consciously the atmosphere of the space so it changes our behaviour"

Goal

I wanted to link the final project to my major so for my major I designed a hostel with some rooms under tents. I thought that I could integrate some projection with sounds and videos that creates feelings. But the thing would be that those feelings can be choosen by the client. So if the client want to feel in an inspirational mood, he could choose the feeling and the video will be projected in those tents.

Materials and research


References

RINO8566 Vardiya PH EmreDorter.jpg RINO8353 Vardiya PH EmreDorter.jpg

Turkish Pavilion - Venice Biennale 2018

The pavilion functions as a space for gathering, conversation and sharing ideas, with a series of video installations projected on draped fabric screens as well as a lecture and meeting space designed to host the 122 architecture students invited from around the world to participate in workshops, discussions...

Result

IMG 7028.JPG

PLUS WEEKS - THE INFO IS IN THE RESEARCH DOCUMENT

PLUS WEEKS APPROACH

Goal

File:RESEARCH DOCUMENT FINAL PROJECT .pdf

The goal is to convey emotions and experience through the combination with the visuals and the audio.

What I like is that it is not necessary for one environment you can take it to a gallery, a music venue, a theatre... or even to an elevator. How bored are those 40 seconds in the same elevator everyday... or how unconfortable is to be in silence with someone you dont know. It may be so cool to have some visuals and audio to convey emotions while you reach your floor.

In the future I would like to create environments were everything is involved projecting in the walls, the floor, the ceiling… so people loose the sense of the normal environment. The thing will be to put people on somewhere different so they can think different and change the way they look at things I decided to go bigger with my last project. I will start to learn how to use video mapping softwares to incorporate different effect in my projections. I will book a room. And try to make my own controller with makey- makey in order to the client to choose the emotions.


D5D0824F-08C4-4715-9079-EE0F0CB5BB11.jpeg

I made my own controller. By pressing in the hand and in the buttons you can play different projections that cause different emotions. Here I show the results. I mixed the videos and sounds in order to produce different feelings. So you can choose the emotions you want to feel. (Motivation, Inspiration, Relaxation and Enterteinment...)

Rffrr.png

RESEARCH DOCUMENTS

File:RESEARCH DOCUMENT FINAL PROJECT .pdf

File:RESEARCH DOCUMENT PROJECTS.pdf