Difference between revisions of "User:Borissmeenk/FUTURE MEMORIES"

From DigitalCraft_Wiki
Jump to navigation Jump to search
 
(35 intermediate revisions by one other user not shown)
Line 4: Line 4:
 
Arthur Boer
 
Arthur Boer
 
<br>
 
<br>
 +
&
 
<br>
 
<br>
 
Boris Smeenk
 
Boris Smeenk
Line 9: Line 10:
 
<br>
 
<br>
 
</center>
 
</center>
 +
 
==INTRO==
 
==INTRO==
 
<center>
 
<center>
 
<br>
 
<br>
 
<br>
 
<br>
''Memories nowadays are becoming more and more data orientated as we move further into the digital era. Our original visual memory, the brain, will become obsolete.''
+
''Human memory is floating and unstable. Because we are registering more and more events in our life, memories become static and factual. However, these memories can be influenced by commercial companies and even government.''
 +
<br>
 +
<br>
 +
''Advertising is a constantly changing medium. Slowly we are learning to filter advertising from our daily live. We don’t look at billboards that often and we even manage to filter our Instagram feed. With advertising shifting from public space into our digital worlds, advertising can become more aggressive by forcing  itself onto the viewer.''
 +
<br>
 +
<br>
 +
''We want to give our audience the experience of a entirely static memory by using the Oculus as a medium. The virtual space you will walk through is a exact replica of the space you are in at the moment. However, this space will act differently as companies have expressed their influence. A Coca-Cola bottle can now act as an advert on its self in this space.''
 +
<br>
 +
<br>
 
</center>
 
</center>
 +
 +
==REFERENCES==
 +
<center>
 +
<br>
 +
'''TYPES OF REGISTRATION'''
 +
<br>
 +
<br>
 +
[[File:People_taking_pictures.jpg | 600px ]]
 +
<br>
 +
<br>
 +
[[File:Dashcam_1.jpg | 600px ]]
 +
<br>
 +
<br>
 +
[[File:F_quote_1.png ]]
 +
<br>
 +
[http://weblog.independer.nl/in-het-nieuws/achmea-premiekorting-autoverzekering-in-ruil-privegegevens/ PREMIEKORTING IN RUIL VOOR DATA]
 +
<br>
 +
<br>
 +
<br>
 +
[[File:Quantified_self_logo1.png]]
 +
<br>
 +
[http://quantifiedself.com QUANTIFIED SELF]
 +
<br>
 +
<br>
 +
[[File: F_quote_2.png ]]
 +
<br>
 +
[http://zembla.vara.nl/seizoenen/internationaal/afleveringen/23-09-2015 ZEMBLA - VERSLAAFD AAN JE TELEFOON]
  
 
==TEST==
 
==TEST==
Line 27: Line 64:
 
<br>
 
<br>
 
[[File:future-5.png | 600px ]]
 
[[File:future-5.png | 600px ]]
 +
<br>
 +
</center>
 +
==POSTER==
 +
<center>
 +
<br>
 +
<br>
 +
[[File:Floating_static.png | 424px ]]
 +
<br>
 +
<br>
 +
</center>
 +
==SETTING==
 +
<center>
 +
<br>
 +
<br>
 +
[[File:Room_1.jpg | 600px ]]
 +
<br>
 +
<br>
 +
'''[1] Created visual memory'''
 +
<br>
 +
<br>
 +
[[File:Room_2.jpg | 600px ]]
 +
<br>
 +
<br>
 +
'''[2] Created visual memory'''
 +
<br>
 +
<br>
 +
[[File:Room_3.jpg | 600px ]]
 +
<br>
 +
<br>
 +
'''[3] Created visual memory'''
 +
<br>
 +
<br>
 +
[[File:Room_4.jpg | 600px ]]
 +
<br>
 +
<br>
 +
'''[4] Created visual memory'''
 +
<br>
 +
<br>
 +
[[File:Room_5.jpg | 600px ]]
 +
<br>
 +
<br>
 +
'''[5] Created visual memory'''
 +
<br>
 
<br>
 
<br>
 
</center>
 
</center>
Line 34: Line 114:
 
<br>
 
<br>
 
[[File:Kinect_Room_0001.jpg | 600px ]]
 
[[File:Kinect_Room_0001.jpg | 600px ]]
 +
<br>
 +
<br>
 +
'''[1] 3D scan of the room using the Kinect.'''
 
<br>
 
<br>
 
<br>
 
<br>
 
[[File:Kinect_Room_0002.jpg | 600px ]]
 
[[File:Kinect_Room_0002.jpg | 600px ]]
 +
<br>
 +
<br>
 +
'''[2] 3D scan of the room using the Kinect.'''
 
<br>
 
<br>
 
<br>
 
<br>
 
[[File:Kinect_Room_0003.jpg | 600px ]]
 
[[File:Kinect_Room_0003.jpg | 600px ]]
 +
<br>
 +
<br>
 +
'''[3] 3D scan of the room using the Kinect.'''
 
<br>
 
<br>
 
<br>
 
<br>
 
[[File:Kinect_Room_0004.jpg | 600px ]]
 
[[File:Kinect_Room_0004.jpg | 600px ]]
 +
<br>
 +
<br>
 +
'''[4] 3D scan of the room using the Kinect.'''
 
<br>
 
<br>
 
<br>
 
<br>
 
[[File:Kinect_Room_0005.jpg | 600px ]]
 
[[File:Kinect_Room_0005.jpg | 600px ]]
 +
<br>
 +
<br>
 +
'''[5] 3D scan of the room using the Kinect.'''
 +
<br>
 +
<br>
 
</center>
 
</center>

Latest revision as of 09:32, 12 October 2016

GROUP


Arthur Boer
&
Boris Smeenk

INTRO



Human memory is floating and unstable. Because we are registering more and more events in our life, memories become static and factual. However, these memories can be influenced by commercial companies and even government.

Advertising is a constantly changing medium. Slowly we are learning to filter advertising from our daily live. We don’t look at billboards that often and we even manage to filter our Instagram feed. With advertising shifting from public space into our digital worlds, advertising can become more aggressive by forcing itself onto the viewer.

We want to give our audience the experience of a entirely static memory by using the Oculus as a medium. The virtual space you will walk through is a exact replica of the space you are in at the moment. However, this space will act differently as companies have expressed their influence. A Coca-Cola bottle can now act as an advert on its self in this space.

REFERENCES


TYPES OF REGISTRATION

People taking pictures.jpg

Dashcam 1.jpg

F quote 1.png
PREMIEKORTING IN RUIL VOOR DATA


Quantified self logo1.png
QUANTIFIED SELF

F quote 2.png
ZEMBLA - VERSLAAFD AAN JE TELEFOON

TEST



Future-1.png

Future-3.png

Future-5.png

POSTER



Floating static.png

SETTING



Room 1.jpg

[1] Created visual memory

Room 2.jpg

[2] Created visual memory

Room 3.jpg

[3] Created visual memory

Room 4.jpg

[4] Created visual memory

Room 5.jpg

[5] Created visual memory

STATIC DATA



Kinect Room 0001.jpg

[1] 3D scan of the room using the Kinect.

Kinect Room 0002.jpg

[2] 3D scan of the room using the Kinect.

Kinect Room 0003.jpg

[3] 3D scan of the room using the Kinect.

Kinect Room 0004.jpg

[4] 3D scan of the room using the Kinect.

Kinect Room 0005.jpg

[5] 3D scan of the room using the Kinect.