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'''Digital Craft - Doortje Hogesteeger - 0931128
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'''
 
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== '''''ARTIFACT:''''' ==
 
 
 
[[File:Nautiluscup-door-2.png]]
 
 
 
Nautilusbeker, 1590, unknown
 
Boijmans van Beuningen
 
'''reason: shininess and the shape reminded me of a soccer victory cup
 
'''
 
Zilver > Edelmetaal > Metaal > Anorganisch materiaal
 
 
 
Parelmoer > Schelp > Dierlijk materiaal > Organisch materiaal
 
 
 
Parel > Dierlijk materiaal > Organisch materiaal
 
 
 
Halfedelsteen > Natuursteen > Steen >
 
Mineralen en gesteenten > Anorganisch materiaal
 
 
Nautilusschelp > Schelp > Dierlijk materiaal > Organisch materiaal
 
 
 
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== '''''RESEARCH DOCUMENTS:''''' ==
 
 
 
associations: [[File:Associaties-door.pdf]]
 
 
 
abduction of Europe: [[File:Europe story.pdf]]
 
 
 
nautiluscup in 's-hertogenbosch [[File:Hertogenbosch-door.pdf]]
 
 
 
further research: [[File:Nautilusbeker-research-klein.pdf]]
 
 
 
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== '''''QUESTIONS FROM JON:''''' ==
 
 
 
'''relevant to the work'''
 
 
 
[[File:Rariteitenkabinet-door.jpg]]
 
 
 
[[File:Plattegrondnl-door.png]]
 
 
 
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'''work from around the same time'''
 
 
 
[[File:Sametime2-door.png]] [[File:Sametime-door.png]] 
 
 
 
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'''100 years or more prior'''
 
 
 
[[File:100years-1-door.png]] [[File:100years-2-door.png]]
 
 
 
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'''within the last 2 years'''
 
 
 
[[File:Tattoo-2year.png]]
 
nautilus used as tattoo design amongst youngsters
 
 
 
[[File:Roeiclub-2year.png]]
 
 
 
boat communities named after nautilus
 
 
 
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'''key words '''
 
- wealth
 
- show off
 
- functionless
 
- nature vs human
 
 
 
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'''lies'''
 
 
 
- Dit bijzondere verzamelobject werd ook gebruikt om pas geboren babies te laten dopen.
 
 
 
- De man met de grootste nautulisbeker werd geacht de speech aan tafel te doen
 
 
 
- Door het kweken van de nautilus inktvis zijn er veel namaak bekers in omloop
 
 
 
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'''quotes'''
 
 
 
''- Dit bijzondere verzamelobject verenigt in feite de naturalia (objecten uit de natuur) en de artificialia (door mensen vervaardigde objecten),die in de 17de-eeuwse rariteitenkabinetten bijeenwerden gebracht.
 
 
 
- De breekbaarheid van schelpen liet gebruik als drinkgerei niet toe, tenzij bij speciale gelegenheden. Het waren statussymbolen,die uiting moesten geven aan de rijkdom en maatschappelijke positie van
 
de eigenaar en de bewondering moesten opwekken van gasten.
 
 
 
- Ik vraag me namelijk al maanden af, sinds ik het schilderij voor het eerst zag: hoe zou dat nu drinken, uit zo’n schelp? Dat moet toch enorm raar zijn? Gulpt de wijn dan niet over je kleren, als je maar ietsje onvoorzichtig bent?
 
En hoe komt een wijn in zo’n schelp uit? Schijnt bij rode wijn de kleur door? Hoe proeft en ruikt de wijn als je uit een nautilusschelp drinkt?''
 
 
 
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== '''''COPY:''''' ==
 
 
 
For the copy i was quite struggling, because of the richness of stories within the object and difficult materials to work with i challenged myself to recreate the cup and experiment with different parts of shininess.
 
Here are some photos of the experiments
 
 
 
[[File:Cupje-door.jpg]]
 
 
 
clay and polish
 
 
 
[[File:Shampoo-door.jpg]]
 
 
 
shampoo in plastic, with good lighting shines like diamond
 
 
 
[[File:Etui-door.jpg]]
 
 
 
shiny fabric molted into cup shape
 
 
 
[[File:Eiklei-door.jpg]]
 
 
 
clay polish and silver markers
 
 
 
[[File:Lijmpistool-door.jpg]]
 
 
 
glue gun, shiny fabric in between and molted into shape
 
 
 
[[File:Silicoon-door.jpg]]
 
 
 
silicon with hairspray for shinyness
 
 
 
[[File:Draad-door.jpg]]
 
 
 
kippengaas met shiny fabric intertwined
 
 
 
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== '''''APPROPRIATION:''''' ==
 
 
 
 
 
[[File:Vlag-door.jpg]]
 
 
 
flag sketching
 
 
 
For my appropriation I choose to design a well known object for a contemporary collection of curiosities. Create an object without a proper function but known in all societies.
 
For example what shows your wealth? A straw roofing, designer bags to small to carry anything in it, raincoats but not waterproof etc.
 
I created a flag, including a famous instagram feed and number of followers. In my generation this is a way to show your “wealth” but has in my opinion no true value. The persons obsession is camouflage so he made his own contemporary collection of curiosities. The flag feels like a first draft and in coming quarters I like to dive deeper into my research question.
 
The word: COLLECTION OF CURIOSITIES triggered me and want to develop the project with deeper meaning and include new forms of technology.
 
 
 
[[File:Eindwerk-door.jpeg]]
 
expositie
 
 
 
[[File:Proces-door.jpeg]]
 
proces
 
 
 
 
 
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== '''''STATEMENT WHAT'S MY CRAFT:''''' ==
 
 
 
Craft in dictionary means: an activity involving skill in making things by hand.
 
 
 
My craft lies in combining future scenarios with older crafts. My “lifestyle transformation design” background taught me how to make changes and create awareness within societies.
 
My point of view is mostly a struggle, annoyance, or develops a countermovement of issues happening. Doesn’t need to be in social context it could as well be personal frustration.
 
 
 
I want to develop projects that tingles the viewer, combine old and new stories and connect things that should not belong together.
 
To accomplish these concepts I like to combine, use mixed media and collage to visualize/sketch my ideas. I love my city Rotterdam as inspiration
 
as well as online medium pinterest. For example in my project: The future of cheating I crafted my own jewelry. Looking at futuristic designs form
 
movies and research shape of faces and fingers. The concept: cheating becomes a transparent issue instead a concern behind closed doors. I designed “the new wedding ring”
 
a combination of smart (sensors included) jewelry and intimate feelings of your partner towards another robot or human being. You are constantly in contact with your other half.
 
This example shows a close relationship between human and technology in a future scenario.
 
 
 
I still need to develop my skills in actually working with my hands and get hands on with materials. I’m quite fond of clay, glue and fabrics to create but need to develop my wood and metal skills.
 
It’s important for me to stay diverse. Constantly being aware of changes around me and how to adapt them into my work.
 
 
 
Both digital and analogue landscapes intrigue me. I need one to create another and vice versa. For example black mirror is a serie who uses old and new techniques to visualize a future perspective.
 
Due to massive research and creating innovative pieces as production designer/ art direction truly inspires me. The way that they portray recognizable items with extremely scary futuristic concept
 
and products is my goal in digital craft. Combining daily old objects, knowing their true value and translate or appropriate them to unknown items, that make people reconsider,
 
disguise or change their behavior.
 
 
 
For upcoming projects I would like to discover the medium film. Expand research in film and see how old tricks (crafts) are still used in current films and how to appropriate and develop future visioned films.
 
 
 
Digital craft challenged me to actually start, do, and dive into a subject but kept the balance between theory, research and hands on practice. This is something I want to explore further in my practice. I’m used to think in future concepts within lifestyle but I need to improve in translating stories/concepts to actual designs. A part of this includes dare to make choices. I think the word CHOICES is the most relevant word of the course. If I had chosen a concept or one matrial early on, i could have had a better and focust result of the copy. Within digital crafts I feel I have more autonomous freedom but still structure and guidance. However digital craft still has the lifestyle connection of human/body and technology.
 
 
 
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== '''''REFLECTION DOCUMENT:''''' ==
 
 
 
First 3 weeks: Autonomous – Digital Craft
 
 
 
This practice gave us the possibility to learn about existing artifacts and use research to approach their copy and appropriation, transformations.
 
 
 
We had to choose an artifact from the Boijmans van Beuningen Museum. I choose my artifact in a critical way. An object which spoke to me but I didn’t know anything about to challenge me in research and creative phase. Normally I pick my own fascinations and start with safety. I wanted to use autonomous practice to broaden my interests en get lost the unknown. Well, I managed to get lost…(in a good way)
 
 
 
My chosen artifact is the Nautilis beaker (1590). A piece showed in collections of curiosities during the 17th century showing off wealth and status. Only used in extremely special events. The rich materials and shape got my attention. At first I loved the shininess and rich details. The shape reminded me of a victory cup, related to soccer. I developed my research question: In current society how do we show our victories/wealth?
 
 
 
It was hard to make a decision about the copy. The practice learned me to analyze more closely. The artifact has 5 different materials and every part told a different story. I’m not used to develop objects or experiment with materials. For the copy part I experimented with shiny materials and try to recreate the shape of the bowl. For my appropriation I choose to design a well known object for a contemporary collection of curiosities. Create an object without a proper function but known in all societies and used in special occasions. I created a flag, including a famous instagram feed(technology) and number of followers. In my generation this is a way to show your “wealth” but has in my opinion no true value. This persons obsession is camouflage so he made his own contemporary collection of curiosities(craft). The flag still feels like a first draft and in coming quarters I like to dive deeper into my research question. The result could have been more shocking.
 
 
 
Inspirations
 
Digital craft uses a wiki. I thought well another medium, which is a maze, but the wiki actually really helped me in the end to develop my insights of digital craft and how to approach the “assignment” by viewing research of other students. I got really inspired by the comparison of popular images in the movie “versions – Oliver Laric” it showed digital to physical and contemporary to old. Something I want to incorporate for visual research in future.
 
 
 
What I’ve learned
 
Autonomous challenged me in every way. I’m used to stay for a long period in research and concept phase within lifestyle but with a lot more feedback moments. This practice forced me to start making directly. I’ve learned to not be afraid for materials. For the copy I could have done more experiments. During Studium Generale I was really impressed by the appropriation of the chair. My mind kept spinning about how to transform the nautilusbeaker. I’ve learned that I first have to understand the authorship of the piece before I can make it my own.
 
 
 
DATA DESIGN VS DIGITAL CRAFT
 
Data design inspired me to dive deeper into data as research method and really adds to my lifestyle forecasts to support my visions. I really appreciated the structure of the workshops but I missed the spark. Data is a start but not my initial focus.
 
 
 
I CHOOSE:
 
Digital craft challenged me to actually start, do, and dive into a subject but kept the balance between theory, research and hands on practice. This is something I want to explore further in my practice. I’m used to think in future concepts within lifestyle but I need to improve in translating stories/concepts to actual designs. A part of this includes dare to make choices. Within digital crafts I feel I have more autonomous freedom but still structure and guidance. However digital craft still has the lifestyle connection of human/body and technology.
 

Latest revision as of 15:05, 19 April 2022

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