User:Emielgilijamse

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Digital Craft: Practice Q9 "How to be human"


Project 1 "On the body"

Exploring bespoke technologies as remediation, adaptions or extensions of the human body


Introduction

'What I wanted to achieve was to find a relevant example of a traditional technique using a modeling methode as used in modeling software.'

At this point I am especially interested in the "craft" in "digital craft'. I decided to interpret the human body as a toolkit. Focusing on the finger, which is giving us the ability to create forms and shape objects in traditional crafts. Looking back in history, the hand and its finger were one of the first and most essential tools used by man to shape and form. Especially looking at ceramics and sculptures, in which our hands and fingers are still essential. But in our digital age we've defined different ways of creating, inspired by our manual methods, but different in possibilties and approach.

Where the traditional ways of shaping materials like clay, direct contact with the material is inevitable, the modern modeling process takes place in a digital enviroment. Software like Meshmixer and Sculptris gives you the possibilty to pull and push an unlimited amount of mass, giving you endless possibilties, which are practically impossible using the traditional ways of shaping by hand. I wanted to design and create an extension of the human finger. Combining traditional ways of shaping, inspired by the modern approach of modeling as seen in free-form modeling software.

A schematic overview of the project .
Merging the crafts.

Research

Using technology to alter human capabilties.

After reading the article 'How Humans Are Shaping Our Own Evolution' (by D.T. Max, National Geography, issue april 2017), I became acquianted with the existence of Neil Harbisson. He's is known as one of the most famous living human cyborgs of our time. He has a rare condition called achromatopsia; he cannot perceive color. Together with science he now is using a device attached to the back of his head. Not by sight but through vibrations on the back of his skull he can indentify colors. Using technology not only gave him the abilty to indentify his surroundings, he gained an extra sence in a way normal human beings can not. He is able to do something others can not, because of technology.

Neil Harbisson

This example of Neil Harbisson is an interesting way of showing the value of using technology to extent our possibilities. To add devices to our body making us do things we could not do before. The focus for this project will be on extending the human ability to shape form using the finger as a tool.

The way Harbisson is helped by technology is a rather extreme example. We can use technology, low- or hightech, to increase our capabilities. I want to design and make a device which can be added and removed from the human body. The device will only serve one single purpose. Focussing on the human finger as a tool, I will use simple technology to change the way of using it. Can I mimic the way of shaping in a digital enviroment, to make a combination between a new way of shaping with a traditional craft?

Shaping by hand. Using Sculptris.‎


To find a way to make the project physical, I needed relevant examples. Inspired by the methode designer Jolan van der Wiel is using to shape his collection "Gravity"-stools, I decided to try this technique myself. Gravitystool-jolanvanderwiel-gselect-gessato-gblog-06.jpg

Getting my hands on a magnet was not really the challenge. Finding the right material to shape it with one, took some effort.

I started with metal sawdust and woodglue as binder. The first results were promising but I was unable to keep the shape after removing the magnet. I needed a more firm base material, like clay to get a better result. I found a non-drying subsitute of clay, plasticine, which I found interesting to work with. Because of it's characteristics, chalk and petroleum, I could create a firm base and have the ability to change its'density using pertoleum based fluids (lampoil). The more dense variant could be moulded in a basic form to shape, the more fluid one could be pulled up from a flat surface.

Shaping by hand. Shaping by hand.


Result

I was hoping I would be able to shape more freely with the substance I have had created. Pull and shape the material in a new way. Although searching for more form freedom, it turned out to be very limited. it did not matter what the density of the substance was, the maximum amound of material that could be pulled out, was around 10 mm. Not enough for what I had in mind.

Only then I realized I was focussing on the substance more than the object itself. I had to turn this around and leave the substance for what it is. A shame for sure, but if I wanted to engineer it into something useful, I would need more time. So I decided to created three different versions of the original tool, with different strenghts. I wanted to change a few things on the object. The design would stay practically the same, but I wanted to involve the user himself. Let the user decide what the function is, what you can use it for. But to encourage the random user to put on the tool and play around with it, it needs to be visually attractive, more like jewellery. That's why I decided to use a coating with draws attention en curiosity. So the user would be triggered to experiment and decide what the most relevant function of this tool is. Which could be decoration, moving and attracting certain materials or a tool to increase attention, experimentation and inquisitivity.


Project 2 "Sensitivity Training"

Understanding and learning to work with sensors

Introduction

After a brief introduction about a selection of common used sensors, we had to choose one for this project. We chose the Heat-sensor. Our task was to connect sensors with the human perception, make a combination between man and machine. This project could basically be devided in two; a movie and an object. These two parts needed to be connected in some way. We almost immediately decided to use a common heat sensor, a device which gives us the temperature in numbers. And use the human heat sensor, triggered by feeling and pain stimuli.

Research

To get a full understanding of how the sensor device that we wanted to use works, we decided to make our own setup. Using the Ardiuno UNO and heat sensor to measure the temperature. The setup can be seen below.

Result