Difference between revisions of "User:FloorSteinz"

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=Research=
 
=Research=
  
===Video Game Addiction===
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'''Video Game Addiction'''
  
 
Anyone who has experienced it knows all too well – video game addiction is real. Although gaming addiction is not yet officially recognized as a diagnosable disorder by the American Medical Association, there is increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes severe consequences associated with compulsive use of video and computer games.
 
Anyone who has experienced it knows all too well – video game addiction is real. Although gaming addiction is not yet officially recognized as a diagnosable disorder by the American Medical Association, there is increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes severe consequences associated with compulsive use of video and computer games.

Revision as of 18:16, 28 September 2015

Floor Steinz


BlackLivesMatter

Blacklivesmatter.jpg

Background Information

It’s an activist movement from the US that began in July 2013 after George Zimmerman killed the African-American teen Trayvon Martin. The activist campaigns against the police brutality against African American in the United States. The movement grew enormously after the deaths of Michael Brown, a African Americans in Ferguson and Eric Garner from New York City, both unarmed. In both cases the police officers were not charged with murder. With the Ferguson incident, the movement reached national awareness. The movement has met with Barack Obama and other leaders to demand an end to racial profiling, police brutality, mass incarceration of African-Americans and the militarization of many US police departments.

Round 1 - The Scale

We wanted to make an installation where you could really see the racism in a autonomous way. The idea was to make a scale, and in each bowl there would be a black or white heart. The scale would show that the white heart, although not bigger in size, would be heavier and therefore more valued in this society, is lower and heavier. We printed the hearts in 3D and colored them black and white. The heart would be put in a transparent weight, the white one would get a bigger weight then the black one.

Round 2 - The Meme

We had an endless discussion with the group 'Abuse of Power' (which was the overall theme). In the end we decided to make different memes with the frase Spray it!. Spray it! is a frase you can use when you see abuse of power on the internet or in real life. So I made a lot of different meme pictures with the frase integrated. Most of them are critique on the Spray it frase, which in my opinion is kinda lame and can be related with the South Park quote Bud Out!. To positive and not shape enough. I did agree on the Spray it! slogan, because a negative light on a subject is also something that occurs often with memes.

Round 3 - Focus

The day after we decided on Spray it! the group had another meeting. I couldn't be there because I am in the middle of renovating my house. Wall's had to be painted. So, in the meeting the group decided to stray from Spray it!. We, Emma and I, had to come up with another project. The theme became Focus. The Refugee subject was still in play so Emma and I wanted to take negative quotes from Facebook and chance the focus of the message.

By cutting out parts out of a semi-transparent plastic sheet, it revealed certain words which altogether would make a positive message about the refugees.

UNRAVEL THE INFRA-ORDINARY

Brainstorm

RITUAL - Phone on table during dinner. - Taking phone to toilet. - Google as a doctor. - Filter for Information

BELIEFS - Disrupted Brainwaves

DISFIGURATION - Neck Muscles / Shoulders - Loss of Eyesight and Hearing - Small Typography - Technology ruins reading and writing - Isolation - Lack of Social Skills - Obesity - Poor Sleeping Habits - Pollution - Increased Bullying - Lack of Privacy - Wrapped sense on Reality - Stress - Shortened attention span - Addiction - Lack of Empathy

HABITS - Not taking on ‘Unknown Caller' - Always connected - TV is Background noise - Listening to music in Public - Always carrying an USB - Wifi is everywhere - No time is wasted - Never unreachable - Illegally obtaining content - Impatient Culture, No waiting needed - No one gets birthday cards - Overeating on content


WRAPPED SENSE ON REALITY - Using the internet as an escape from real life is very easy to do. In real life you only speak to a few people each day, there’s no Photoshop or avatar for the reflection in your mirror, bills must be paid and saying smartass things is frowned upon. However, online you are a freaking rock star! You have enough “friends” to form a small country, you look great in your pics or you have a kickass avatar, plus you get rewards or points for saying clever things (more if the clever thing is also mean-spirited). Unfortunately we must live in the real world whether we like it or not.

  • Addiction (Drug)
  • Lack of Social Skills
  • Isolation
  • Poor sleeping Habits

Research

Video Game Addiction

Anyone who has experienced it knows all too well – video game addiction is real. Although gaming addiction is not yet officially recognized as a diagnosable disorder by the American Medical Association, there is increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes severe consequences associated with compulsive use of video and computer games.

Video games are becoming increasingly complex, detailed, and compelling to a growing international audience of players. With better graphics, more realistic characters, and greater strategic challenges, it’s not surprising that some teens would rather play the latest video game than hang out with friends, play sports, or even watch television.

Of course, all gamers are not addicts – many teens can play video games a few hours a week, successfully balancing school activities, grades, friends, and family obligations. But for some, gaming has become an uncontrollable compulsion. Studies estimate that 10 percent to 15 percent of gamers exhibit signs that meet the World Health Organization’s criteria for addiction. Just like gambling and other compulsive behaviors, teens can become so enthralled in the fantasy world of gaming that they neglect their family, friends, work, and school.

External Links and Video's

http://www.nerdfitness.com/blog/2012/07/16/life-is-a-game/

https://books.google.nl/books?hl=nl&lr&id=H3MipRj4Id0C&oi=fnd&pg=PP1&dq=vicariously+living+in+video+games&ots=VQV8qcgNyz&sig=0uV_3DqLHzUV1A1KN9KFLS3JoOw#v=onepage&q&f=false