Difference between revisions of "User:Ilja.sofia"

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=Tools of the Trade=
 
 
''The notion of a ‘tool’ in contemporary artistic practice is much wider than a simple hand-held implement. Tools can move material as well as ideas. Tools can fabricate as well as disseminate. Knowing one’s tools (how they are defined, designed, and put in effect) not only gives one agency, but often becomes the crux of one’s artistic practice. This holds particularly true for digital craftsmen. The current range and access to new digital instruments--from dozens of desktop CNC technologies that can make almost anything to hundreds of sensors to measure can pretty much everything--have given rise to a new wave of artist-built machines. Moreover, recent critical practices that break away from the more commercial and industrial (affirmative) applications have brought a new spectrum of objects that instrumentalise design’s potential as a discursive tool. Whether milling-out matter or carving-out meaning, this project ask you to both envision and build new tools for you practice. In this quarter you will define, design, and put into effect a new tool or medium that will strive for two main aims: it will carry your traces and signature as maker, as well as apply/reflect on the technological possibilities of our time.''
 
 
====Defining my craft/tool====
 
 
Last semester I wanted my written statement to be on the upcoming and evolving DIY design culture. The question ‘Can anyone be a graphic designer’ interests me a lot. It’s made very easy to design something with open source programs, tutorials and templates. Somehow it turned out to be on something else so I want this project to deal with this question. So, can anyone be a graphic designer? And what does this mean for my craft? I want to explore this topic.
 
 
Potential ideas could be:
 
 
- Not DIY but do nothing, can I create something that creates itself? Think of algorithms that rewrite themselves etc.
 
 
- Or can big data design? We created such an incomprehensible amount of data, can I come up with something to visualise this? Maybe I even discover new data, is there any in plants for example? Could I make plants say/do something? Anti-craft.
 
 
- It could also be the outcome of this DIY culture, some sort of dystopian or maybe utopian prophecy. What it could turn out to be in the future.
 
 
I'm going to collect data from plants. As a reaction to the DIY culture, I'm going to let plants make my design to show that anyone can be a designer nowadays. I don't know the outcome yet, it could be a book, a newspaper, a music album but the plants would actually be the distributor. Without any human interaction, except for me being the director. Then my tool would be 'generative design'.
 
 
====Sensor demo====
 
 
For the sensor demo I chose the humidity sensor. My plants always die so I wanted to make my plant scream for water.
 
 
[[File:Demo1.jpg|400px]]
 
 
[[File:Demo2.jpg|400px]]
 
 
[[File:Demo3.jpg|400px]]
 
 
[[File:Demo4.jpg|400px]]
 
 
I used this tutorial and added the piezo buzzer to it, because it has the most annoying tone ever:
 
http://www.hobbyist.co.nz/?q=documentations/wiring-up-dht11-temp-humidity-sensor-to-your-arduino
 
 
Because I was ill for the whole week and couldnt make it to the presentation I made a video explaining the sensor:
 
http://vimeo.com/iljasofia/humiditysensor
 
 
====Generative design====
 
 
[[File:Generative1.jpg|400px]]
 
 
[[File:Generative2.jpg|400px]]
 
 
[[File:Generative4.jpg|400px]]
 
 
'Debug chair' designed by Dutch studio Edhv was created using the trail patterns of insects.
 
 
[[File:Generative3.jpg|400px]]
 
 
[[File:Generative7.jpg|400px]]
 
 
Edhv’s previous ‘debug’ project used the data collected from the movements of insects to generate visuals.
 
 
[[File:Generative5.jpg|400px]]
 
 
[[File:Generative6.jpg|400px]]
 
 
Porcelain plates made in collaboration with an ant. The journey of an ant forms a unique drawing on every plate by following it 's path with a pencil.
 
 
====Plants====
 
 
Plants are essential for our existence, they can feel pain and communicate with each other. They adjust to changes in their environment (acclimatisation). They behave in mysterious ways, can we think of them as having a form of intelligence of their own?
 
 
'''Mendel's law'''
 
 
[[File:Mendle.png|450px]]
 
 
Mendel discovered that, when he crossed purebred white flower and purple flower pea plants (the parental or P generation), the result was not a blend. Rather than being a mix of the two, the offspring (known as the F1 generation) was purple-flowered. When Mendel self-fertilized the F1 generation pea plants, he obtained a purple flower to white flower ratio in the F2 generation of 3 to 1. The results of this cross are tabulated in the Punnett square above.
 
 
'''Moving plants'''
 
 
[[File:Plant5.jpg|400px]]
 
 
''Mimosa pudica'' is a creeping annual or perennial herb often grown for its curiosity value: the compound leaves fold inward and droop when touched or shaken, to protect them from predators, re-opening minutes later.
 
 
[[File:Plant6.jpg|400px]]
 
 
''Venus fly trap'', when an insect or spider crawling along the leaves contacts a hair, the trap closes if a different hair is contacted within twenty seconds of the first strike
 
 
=====Plants feel=====
 
 
[[File:Plant1.jpg|400px]]
 
 
http://www.whataplantknows.com/home/plant-senses
 
 
She turns, always, towards the sun, though her roots hold her fast, and, altered, loves unaltered.
 
– Ovid, Metamorphoses
 
 
Can plants see? Merriam-Webster’s dictionary defines ‘sight’ as ‘the physical sense by which light stimuli received by the eye are interpreted by the brain and constructed into a representation of the position, shape, brightness, and usually colour of objects in space’. Light is a common, understandable synonym for the electromagnetic waves in the visible spectrum.
 
 
'''Plant action potential'''
 
 
[[File:Plant3.jpg|400px]]
 
 
In physiology, an action potential is a short-lasting event in which the electrical membrane potential of a cell rapidly rises and falls, following a consistent trajectory. Action potentials occur in several types of animal cells, called excitable cells, which include neurons, muscle cells, and endocrine cells, as well as in some plant cells.
 
 
Plant and fungal cells are also electrically excitable. The fundamental difference to animal action potentials is that the depolarisation in plant cells is not accomplished by an uptake of positive sodium ions, but by release of negative chloride ions. Together with the following release of positive potassium ions, which is common to plant and animal action potentials, the action potential in plants infers, therefore, an osmotic loss of salt (KCl), whereas the animal action potential is osmotically neutral, when equal amounts of entering sodium and leaving potassium cancel each other osmotically. The interaction of electrical and osmotic relations in plant cells indicates an osmotic function of electrical excitability in the common, unicellular ancestors of plants and animals under changing salinity conditions, whereas the present function of rapid signal transmission is seen as a younger accomplishment of metazoan cells in a more stable osmotic environment. It must be assumed that the familiar signalling function of action potentials in some vascular plants (e.g. Mimosa pudica), arose independently from that in metazoan excitable cells.
 
 
[[File:Plant2.jpg|400px]]
 
 
I discussed this with Simon who showed me a project he actually worked on which is exactly what I want to do. He also told me that it's impossible to gather this data in a few weeks so he advised me to collect it from other parameters like the soil, air, pH, natrium etc.
 
 
[[File:Plant4.jpg|400px]]
 
 
'''Mythbusters'''
 
 
[[File:Plants7.jpg]]
 
 
"Seven small greenhouses were set up on the M5 Industries roof. Four were set up with stereos playing endlessly looping recordings (as having the Mythbusters actually talk to the plants could contaminate the samples with their expelled carbon dioxide): Two of negative speech, two of positive speech (Kari and Scottie each made one positive and one negative soundtrack), a fifth with classical music and a sixth with intense death metal music. A seventh greenhouse, used as a control sample, had no stereo. The greenhouses with the recordings of speech grew better than the control, regardless of whether such talk was kind or angry. The plants in the greenhouse with the recording of classical music grew better, while the plants in the greenhouse with the recording of intense death metal grew best of all."
 
 
Does talking to plants help them grow? Become a MythBuster and find out. Tweet a message, and your words will be read aloud to the plant. Go ahead, get something off your chest, wish it well, or just pass along today's musings. The plant doesn't care; it just wants to hear from you.
 
 
'''Acoustic sensors measuring hydraulic emissions from plant leaves in a Duke University laboratory.'''
 
 
[[File:Plant7.jpg|400px]]
 
 
"We have identified that plants respond to sound and they make their own sounds, the obvious purpose of sound might be for communicating with others."
 
 
"The smell we associate with freshly cut grass is actually a chemical distress call. What if we could hear it?"
 
 
=====Moss=====
 
 
Moss is seen as an unwanted weed. But it has a lot of interesting specifications. For starters they transport their nutrients externally, which makes it easier to track. They can survive any kind of weather, grow on almost anything and there's a lot of different species.
 
 
https://ivn.nl/afdeling/gooi-en-omstreken/natuur-abc/mossen
 
 
"Omdat mossen geen vaatstelsel hebben vindt het transport van voedingsstoffen voornamelijk uitwendig plaats, langs stengels en bladeren."
 
 
'''Moss graffiti''' [http://www.tuinen.nl/artikel/3882/Zelf+mos+graffiti+maken/?rubriekid=66]
 
 
[[File:Mosgraffiti.jpg|550px]]
 
 
'''Live Life - Sebastian Huvenaars'''
 
 
[[File:Livelife.jpg|220px]] [[File:Livelife2.jpg]]
 
 
The beauty of nature is everywhere, also in the small green stuff that grows on your garden stones or roof tiles. Amazed by the way people exterminate moss and weeds from their meticulously trimmed gardens, Sebastian Huvenaars designed a miniature greenhouse that fosters a fragment of ‘unwanted’ nature. A tiny camera inside shows its growth extremely enlarged on your computer desktop. The seemingly indefinable mossy content in fact appears to be a lush and magnificent piece of art, that evolves as you water it. “A lot of beauty comes for free,” says Sebastian, “all you need to do is take a really good look.”
 
 
'''Moss electricity'''
 
 
[[File:Moss.jpg]] [[File:Moss2.jpg|300px]]
 
 
Moss Table makes use of the small electrical charge produced when bacteria consume organic compounds released by moss; here, a battery supplements that power to light the lamp.
 
 
[[File:Moss3.jpg|500px]]
 
 
[[File:Moss4.jpg]]
 
 
“Most people don’t notice moss unless they scrape it off their driveways or their roofs,” says Swiss designer Fabienne Felder. “They might think it’s a weed.” But Felder (whose friends have dubbed her “Moss Lady”) brings a different perspective to the table. Not only has moss been used historically in everything from medicine to furniture stuffing — it now produces electricity. Along with two scientists from the University of Cambridge, Felder developed a way to use moss as a “biological solar panel.” Put simply, moss creates surplus electrons during photosynthesis. Felder’s collaborators have tapped into this electricity on a small scale — they’ve built a functional, moss-powered radio.
 
 
=====Synthetic biology=====
 
 
a) the design and construction of new biological parts, devices and systems
 
<br>b) the re-design of existing natural biological systems for useful purposes
 
 
http://www.kennislink.nl/publicaties/schijnwerpers-op-synthetische-biologie
 
http://www.kennislink.nl/publicaties/wat-is-synthetische-biologie
 
 
'''Open Wetlab'''
 
 
Open Wetlab promotes the production of bio-art because we believe that bio-art is visionary and can be guiding for new prototypes and applications. Thus, we investigate to what extent and how art and science can work together and in what way art can influence a scientific agenda. Finally,  Wetlab develops products and services in the field of biotechnology and sustainability.
 
 
'''Without Once Awakening'''
 
 
[[File:Cohenvanbalen.jpg|550px]]
 
 
[[File:Cohenvanbalen2.jpg|550px]]
 
 
Commanding a space between inanimate object and animal, plants live in the realm beyond consciousness. Inspired by an exploration of Bonsai keeping as an expression of psychological conditions, the work draws a symmetry between the plant and the mind. Looking at a plant as a metaphor for the psyche – the visible (behavioural) expression and the invisible (subconscious) root system.
 
 
Considering the potential roles of engineered plants, psycho behavioural functions can be accentuated by bespoke specimens created with synthetic biology. Plants become an attachment object which demands physical proximity in exchange for codependency, they automatically change their colour in reenactment of predictable seasons, they construct a visceral monument of grafted scents.
 
 
Plants have a remarkable ability for chemical synthesis, these stationary chemical factories operate on a different time scale to animal time, reminiscent of early photographic processes. These portraits are thus printed in plant time, over weeks of exposing plant solution on paper to UV light inside a specially made exposure box.
 
 
'''Sea Me'''
 
 
[[File:Seame.jpg|500px]]
 
 
[[File:Seame2.jpg|500px]]
 
 
Sea me is a rug made of sea algae yarn, knotted by hand in an old fishing net. Capturing the contrast between the polluting plastic waste issues and the beautiful things the sea has to offer. Nienke Hoogvliet wanted to draw attention to this rather new material. A yarn made of sea algae could perhaps offer a solution for the sustainability issues in the textile industry. Sea algae grow much faster and need less nutrients then cotton for example. She would like to do more research to increase the usage of this material in the industry. To capture the duality, she used a old fishing net as the base for the rug. The waste can be reused in this way and have an aesthetically and practical use.
 
 
'''Nano supermarket'''
 
 
[[File:Algaelamp.jpg|500px]]
 
 
Eco friendly lamp powered by algae.
 
 
'''Christina Agapakis'''
 
 
[[File:Figure.png]]
 
 
Synthetic biology is frequently defined as the application of engineering design principles to biology. Such principles are intended to streamline the practice of biological engineering, to shorten the time required to design, build, and test synthetic gene networks. This streamlining of iterative design cycles can facilitate the future construction of biological systems for a range of applications in the production of fuels, foods, materials, and medicines. The promise of these potential applications as well as the emphasis on design has prompted critical reflection on synthetic biology from design theorists and practicing designers from many fields, who can bring valuable perspectives to the discipline. While interdisciplinary connections between biologists and engineers have built synthetic biology via the science and the technology of biology, interdisciplinary collaboration with artists, designers, and social theorists can provide insight on the connections between technology and society. Such collaborations can open up new avenues and new principles for research and design, as well as shed new light on the challenging context-dependence—both biological and social—that face living technologies at many scales. This review is inspired by the session titled "Design and Synthetic Biology: Connecting People and Technology" at Synthetic Biology 6.0 and covers a range of literature on design practice in synthetic biology and beyond. Critical engagement with how design is used to shape the discipline opens up new possibilities for how we might design the future of synthetic biology.
 
 
[[File:Agapakis.jpg]]
 
 
[[File:Agapakis2.jpg]]
 
 
'''Fish tank'''
 
 
[[File:Fish.jpg]]
 
 
Fish on Wheels allows the aquatic occupant to move its contained environment around a space rather than remaining static.
 
 
'''Ivan Henriques'''
 
 
[[File:Wwl.jpg|500px]]
 
 
[[File:Wwl2.png|500px]]
 
 
[[File:Wwl3.png|500px]]
 
 
What if we can see and hear what plants and microorganisms “talk about” ? what if we can pick up their whispers – signals generated as the response to stimuli coming from the environment and make them audio – visual? By using latest sensory technologies, we explore how local flora and fauna reacts to various outputs from their immediate environment and through visuals generated from real time data of their reactions we will give them a voice!
 
The world is a place full of beautiful nature, quite often that nature goes amiss in the urban environments. But everywhere there is myriad of colors and scents of trees, flowers, bushes and various creatures which live in the water – all are an eye candy and almost a total sensory experience. However what we also would like to know and show is what is going on the nano-level in those beautiful living entities? Or in another world we would like to add to the outer beauty of a city nature and make visible that, which is normally invisible, and thus make the experience of nature even deeper. Plants, bacteria and millions of other living entities surrounds us all the time and are vital to our well being. However they exist in such a mode of being that not only many of their behaviour escape human perception, but their presence all together.
 
 
-WorldWilderLab
 
 
[[File:Ih.jpg]]
 
 
Ivan Henriques worked with professor Bert van Duijn (Biology University and Hortus Botanicus in Leiden) on a research into the “action potential” of the Mimosa Pudica. The result of their collaboration is Jurema Action Plant, a machine which interfaces a sensitive plant (Mimosa Pudica), enabling it to enjoy technologies similar to the ones humans use. The project also explores new ways of communication and co-relation between machines, humans, and other living organism.
 
 
'''Sebastian Frisch'''
 
 
[[File:Sf.jpg|500px]]
 
 
Biophonic Garden uses an experimental laboratory setup to stage the possibility of making a dialogue between young corn plants perceivable for human ears. Sprouted corn seeds are arranged on a grid which is situated in a container filled with water. The acoustic environment beneath the seeds is picked up by underwater microphones, which allows visitors to listen to the dialogue between the young corn plants. While the roots of the plants are submerged in the water, a constant sine tone of 220 hertz is played into the water which has an influence on the growing process of the roots, they bend towards the sound source. The phenomena of plants reacting to acoustic stimuli originated from scientific research into plant bioacoustics and is used in the work to raise questions about the communication of plants and the acoustic environment we humans live in.
 
 
'''NAND'''
 
 
[[File:Bi.jpg]]
 
 
By using a visual illu­sion achieved by placing a two-way mirror in front of the display, inter­active and gener­ative graphics augment living plants and dynam­ic­ally change in response to the user inter­ac­tion with a living plant.
 
 
====Concept====
 
 
'''NATURE / NURTURE'''
 
 
The nature-nurture debate is the discussion of the origin of the characteristics of an individual. There are several viewpoints on this topic, ranging between two extremes:
 
*'''nature''' all the characteristics of an individual have been determined by genetics or
 
*'''nurture''' all the characteristics of an individual are determined by its environment.
 
 
Somewhere between an inanimate object and an animal exists the plant. Plants live in a space beyond our consciousness. Fascinated by the idea of plants having senses, of them knowing what’s going on around them and even adapting to that, I want to see how a plant reacts to its environment and give it the opportunity to communicate this. Looking at synthetic biology, plants become custom made organisms to which all sorts of characteristics can be added. Looking at a plant as a metaphor for the human being, I want to give plants extra senses to be able to digitalise their findings. I looked at two contradicting places that were of importance for me. One very quiet, the other extremely loud. I wanted to see how the plants I found there react to their environment. Therefore I recorded the sound of these places and played them to the plants, which I gave sensors to see how it experiences these sounds. These values become the input and source of my design. These plants draw what they experience.
 
 
I used the following sensors:
 
*humidity
 
*temperature
 
*vibration
 
*soil moisture
 
 
[[File:Testje.JPG|500px]]
 
 
[[File:Testje2.JPG|500px]]
 
 
=====The places=====
 
 
1.
 
[https://www.google.nl/maps/place/51%C2%B056'30.9%22N+4%C2%B028'54.4%22E/@51.94191,4.481779,19z/data=!3m1!4b1!4m2!3m1!1s0x0:0x0?hl=nl  N51°56'30.9" E4°28'54.4"]
 
<br>A place I used to visit a lot when I was a teenager. In between the train station of Rotterdam Noord and the A20.
 
<br>I love the cacophony of the city and the fact no one can see you. In the middle of rushing cars and trains. But completely alone.
 
 
[[File:Druk1.JPG|500px]]
 
 
[[File:Druk2.JPG|500px]]
 
 
[[File:Druk3.JPG|500px]]
 
 
2.
 
<br>[https://www.google.nl/maps/place/51%C2%B056'48.2%22N+4%C2%B028'05.7%22E/@51.946719,4.468239,19z/data=!3m1!4b1!4m2!3m1!1s0x0:0x0?hl=nl N51°56'48.2" E4°28'05.7"]
 
<br>A place I used to visit with my friends. I spend a lot of time here with them.
 
<br>Actually the complete opposite of the first place, this is a very quiet area where we were seen and rather loud sometimes.
 
 
-PHOTOS-
 
 
=====The plants=====
 
 
[[File:PlantI.JPG|500px]]
 
 
Plant I - loud
 
 
[[File:PlantII.JPG|500px]]
 
 
Plant II - quiet
 
 
=====The sounds=====
 
 
-FILES-
 
 
=====Pen plotter=====
 
 
WHY / HOW
 
 
=====Presentation=====
 
 
I'd like to present my work like this:
 
 
-PHOTOS-
 
 
====Written statement====
 
 
'''POSITION IN RELATION TO NEWER TECHNOLOGIES'''
 
 
Before I started my study in graphic design, I studied photography. I’ve always liked to capture my surroundings and I enjoyed creating and working with images. At some point during my projects I realised that designing the photography books at the end of the project fascinated me more than the photos in them. I found that I’d rather create an image, than just capture it. That’s why I decided to study graphic design. I didn’t really know much about it, I thought it was all about print. I saw it as a very technical and 2D craft but had no idea what it all could be. I wanted to make posters, books and logos, the things everyone thinks a graphic designer makes. Inspired by the posters of parties I used to go to, I applied to this academy.
 
 
In the first year my view completely changed. Graphic design became a bit confusing, it seemed borderless. I was exposed to different types of techniques, tools and concepts. I started to doubt if I knew the definition of graphic design. I started asking a lot of people, my classmates and teachers, but also random people in my environment. Yet no one could really explain to me what I was doing. So I decided to create my own craft.
 
 
At this point I would not consider myself a ‘graphic designer’ as I think the term does not really apply to what I do. Or what other graphic designers do for that matter. I try to explore the boundaries of design by either mixing the analog and the digital world, or trying out new media or technologies. By doing so, I’ve learned new possibilities in creating a design. When working with other (or new) media you are able to let data or chance influence your work, rather then your own concept or aesthetic view. I have always been inspired by such projects, commercial, artistic or informative. I began to understand that maybe this is actually what graphic design is.
 
 
The term ‘graphic design’ was first used  by William Dwiggins, to define those who combined different skills. Those who use various methods to create a visual representation of ideas and messages. Making information understandable. But it’s not just visual communication, it’s always trying out and discovering new media, new methods to visualise those ideas. In that definition, graphic design seems more about exploring. A graphic designer might as well be a scientist. Discovering new ways to create and enjoy images.
 
 
The last biggest shift in the graphic design culture was the rise of computers. It enabled designers to instantly see the effects on a screen. Everything that once was manually executed could now be done very fast and easy. There’s still some debate on whether computers enhance the creative process. The fact that it’s made so easy and fast could also lead to not being able to isolate the best design or not seeing the bigger picture. But nevertheless it was a revolution. Designers then were very sceptical about it. Most of them thought it meant the end of the designer. When actually it opened up a new world with more possibilities and more jobs.
 
 
In the past ten years, the computer has thoroughly transformed the practice. The rise of new media makes people scared again. Everyone always tend to lose their minds when a new technology arises but the rise of computers didn’t kill graphic design either, so won’t the rise of new media. I personally rather embrace newer technologies in design, but I’ll always stay wary of. History usually tells that changes in the art culture will lead to new possibilities. Only time will tell how great those changes will be. The thing I’m a bit skeptical about is the endless range of free templates and presets for laymen to, for example, build your own website. In the last years it’s made very easy for them to design something. There’s a lot of tutorials, presets, open-source programs and templates, there’s no creativity needed anymore. You see that people become sceptical again, can anyone design nowadays and will this be the end of the need of professional designers? I was so let down after I finished writing almost all the code for my website, spending hours on it, and then seeing the new website of a friend of mine the week after, which was made in Tumblr in not even 5 minutes. And actually looked better than mine. But then again, they’ll never be able to create their own customized design.
 
 
On the other hand, you could also say that this will lead to a growing need of design of a higher quality. Because more and more people become aware of and interested in good design, clients will look for people who can exceed the sameness. Or maybe we are in a new revolution now, the second computer revolution. As some sort of reaction to this shifting design world. A revolution in which we, the designers, not only use the computer to visualise our designs. But also try to understand it, to hack it, to speak its language. We use electronics in a whole new way. This way of designing is no longer linear and 2D but flows in all directions. We use something that is not understood by the mass, maybe to save ourselves.
 
 
So, how newer technologies will influence the design culture, can have both a positive as a negative effect; either new shapes or jobs will appear, or the need for professional designers will decrease, because everyone can design. People think the future may be the end of the need of graphic designers because it’s made very easy for laymen to DIY at home or give even more possibilities. I don’t think the idea of the craft is realistic. Its definition, after all, is someone who combines a lot of disciplines. And those disciplines are being invented and shaped to our ideas every day.
 
<br>
 
<br>FIRST .PDF DRAFT
 
<br>[[File:Statementilja.pdf]]
 
<br>
 
  
 
=Fantastic Forgeries=
 
=Fantastic Forgeries=
Line 710: Line 390:
 
====Summary====
 
====Summary====
  
The thing I find the most interesting about the object is the difference between its value now and then. I asked around why people loved it so much they would pay 750 euros for it when it used to be given freely to distributers of coffee and tea. They told me it was because of its imperfections, because it damaged over the years. I really liked that approach. I translated those damages to digital damages, which are pixels and glitches. I decided to make the perfect copy out of perspex to give it a more modern and contemporary look. It maybe is one of the most used materials to lasercut but that has it's reasons, it looks super designy. I used projection mapping to beam those imperfections on it. Because the actual damages are also caused by movement, I used a kinect to detect human movement to trigger the damaging process. I think my project suits Digital Craft well because I have an interesting combination of analog en digital, new media and only used open source programs and codes.
+
The thing I find the most interesting about the object is the difference between its value now and then. I asked around why people loved it so much they would pay 750 euros for it when it used to be given freely to distributers of coffee and tea. They told me it was because of its imperfections, because it damaged over the years. I really liked that approach. I translated those damages to digital damages, which are pixels and glitches. I decided to make the perfect copy out of perspex to give it a more modern and contemporary look. It may be one of the most used materials to lasercut but that has it's reasons, it looks super designy. I used projection mapping to beam those imperfections on it. Because the actual damages are also caused by movement, I used a kinect to detect human movement to trigger the damaging process. I think my project suits Digital Craft well because I have an interesting combination of analog en digital, new media and only used open source programs and codes.
  
 
=Written statement=
 
=Written statement=
Line 773: Line 453:
  
 
Michael Weinberg. 2013. What’s the deal with copyright and 3D printing? [http://www.ground3d.nl/over-3d-printen/een-revolutie/]
 
Michael Weinberg. 2013. What’s the deal with copyright and 3D printing? [http://www.ground3d.nl/over-3d-printen/een-revolutie/]
 +
 +
 +
=Tools of the Trade=
 +
 +
''The notion of a ‘tool’ in contemporary artistic practice is much wider than a simple hand-held implement. Tools can move material as well as ideas. Tools can fabricate as well as disseminate. Knowing one’s tools (how they are defined, designed, and put in effect) not only gives one agency, but often becomes the crux of one’s artistic practice. This holds particularly true for digital craftsmen. The current range and access to new digital instruments--from dozens of desktop CNC technologies that can make almost anything to hundreds of sensors to measure can pretty much everything--have given rise to a new wave of artist-built machines. Moreover, recent critical practices that break away from the more commercial and industrial (affirmative) applications have brought a new spectrum of objects that instrumentalise design’s potential as a discursive tool. Whether milling-out matter or carving-out meaning, this project ask you to both envision and build new tools for you practice. In this quarter you will define, design, and put into effect a new tool or medium that will strive for two main aims: it will carry your traces and signature as maker, as well as apply/reflect on the technological possibilities of our time.''
 +
 +
====Defining my craft/tool====
 +
 +
Last semester I wanted my written statement to be on the upcoming and evolving DIY design culture. The question ‘Can anyone be a graphic designer’ interests me a lot. It’s made very easy to design something with open source programs, tutorials and templates. Somehow it turned out to be on something else so I want this project to deal with this question. So, can anyone be a graphic designer? And what does this mean for my craft? I want to explore this topic.
 +
 +
Potential ideas could be:
 +
 +
- Not DIY but do nothing, can I create something that creates itself? Think of algorithms that rewrite themselves etc.
 +
 +
- Or can big data design? We created such an incomprehensible amount of data, can I come up with something to visualise this? Maybe I even discover new data, is there any in plants for example? Could I make plants say/do something? Anti-craft.
 +
 +
- It could also be the outcome of this DIY culture, some sort of dystopian or maybe utopian prophecy. What it could turn out to be in the future.
 +
 +
I'm going to collect data from plants. As a reaction to the DIY culture, I'm going to let plants make my design to show that anyone can be a designer nowadays. I don't know the outcome yet, it could be a book, a newspaper, a music album but the plants would actually be the distributor. Without any human interaction, except for me being the director. Then my tool would be 'generative design'.
 +
 +
====Sensor demo====
 +
 +
For the sensor demo I chose the humidity sensor. My plants always die so I wanted to make my plant scream for water.
 +
 +
[[File:Demo1.jpg|400px]]
 +
 +
[[File:Demo2.jpg|400px]]
 +
 +
[[File:Demo3.jpg|400px]]
 +
 +
[[File:Demo4.jpg|400px]]
 +
 +
I used this tutorial and added the piezo buzzer to it, because it has the most annoying tone ever:
 +
http://www.hobbyist.co.nz/?q=documentations/wiring-up-dht11-temp-humidity-sensor-to-your-arduino
 +
 +
Because I was ill for the whole week and couldnt make it to the presentation I made a video explaining the sensor:
 +
http://vimeo.com/iljasofia/humiditysensor
 +
 +
====Generative design====
 +
 +
[[File:Generative1.jpg|400px]]
 +
 +
[[File:Generative2.jpg|400px]]
 +
 +
[[File:Generative4.jpg|400px]]
 +
 +
'Debug chair' designed by Dutch studio Edhv was created using the trail patterns of insects.
 +
 +
[[File:Generative3.jpg|400px]]
 +
 +
[[File:Generative7.jpg|400px]]
 +
 +
Edhv’s previous ‘debug’ project used the data collected from the movements of insects to generate visuals.
 +
 +
[[File:Generative5.jpg|400px]]
 +
 +
[[File:Generative6.jpg|400px]]
 +
 +
Porcelain plates made in collaboration with an ant. The journey of an ant forms a unique drawing on every plate by following it 's path with a pencil.
 +
 +
====Plants====
 +
 +
Plants are essential for our existence, they can feel pain and communicate with each other. They adjust to changes in their environment (acclimatisation). They behave in mysterious ways, can we think of them as having a form of intelligence of their own?
 +
 +
'''Mendel's law'''
 +
 +
[[File:Mendle.png|450px]]
 +
 +
Mendel discovered that, when he crossed purebred white flower and purple flower pea plants (the parental or P generation), the result was not a blend. Rather than being a mix of the two, the offspring (known as the F1 generation) was purple-flowered. When Mendel self-fertilized the F1 generation pea plants, he obtained a purple flower to white flower ratio in the F2 generation of 3 to 1. The results of this cross are tabulated in the Punnett square above.
 +
 +
'''Moving plants'''
 +
 +
[[File:Plant5.jpg|400px]]
 +
 +
''Mimosa pudica'' is a creeping annual or perennial herb often grown for its curiosity value: the compound leaves fold inward and droop when touched or shaken, to protect them from predators, re-opening minutes later.
 +
 +
[[File:Plant6.jpg|400px]]
 +
 +
''Venus fly trap'', when an insect or spider crawling along the leaves contacts a hair, the trap closes if a different hair is contacted within twenty seconds of the first strike
 +
 +
=====Plants feel=====
 +
 +
[[File:Plant1.jpg|400px]]
 +
 +
http://www.whataplantknows.com/home/plant-senses
 +
 +
She turns, always, towards the sun, though her roots hold her fast, and, altered, loves unaltered.
 +
– Ovid, Metamorphoses
 +
 +
Can plants see? Merriam-Webster’s dictionary defines ‘sight’ as ‘the physical sense by which light stimuli received by the eye are interpreted by the brain and constructed into a representation of the position, shape, brightness, and usually colour of objects in space’. Light is a common, understandable synonym for the electromagnetic waves in the visible spectrum.
 +
 +
'''Plant action potential'''
 +
 +
[[File:Plant3.jpg|400px]]
 +
 +
In physiology, an action potential is a short-lasting event in which the electrical membrane potential of a cell rapidly rises and falls, following a consistent trajectory. Action potentials occur in several types of animal cells, called excitable cells, which include neurons, muscle cells, and endocrine cells, as well as in some plant cells.
 +
 +
Plant and fungal cells are also electrically excitable. The fundamental difference to animal action potentials is that the depolarisation in plant cells is not accomplished by an uptake of positive sodium ions, but by release of negative chloride ions. Together with the following release of positive potassium ions, which is common to plant and animal action potentials, the action potential in plants infers, therefore, an osmotic loss of salt (KCl), whereas the animal action potential is osmotically neutral, when equal amounts of entering sodium and leaving potassium cancel each other osmotically. The interaction of electrical and osmotic relations in plant cells indicates an osmotic function of electrical excitability in the common, unicellular ancestors of plants and animals under changing salinity conditions, whereas the present function of rapid signal transmission is seen as a younger accomplishment of metazoan cells in a more stable osmotic environment. It must be assumed that the familiar signalling function of action potentials in some vascular plants (e.g. Mimosa pudica), arose independently from that in metazoan excitable cells.
 +
 +
[[File:Plant2.jpg|400px]]
 +
 +
I discussed this with Simon who showed me a project he actually worked on which is exactly what I want to do. He also told me that it's impossible to gather this data in a few weeks so he advised me to collect it from other parameters like the soil, air, pH, natrium etc.
 +
 +
[[File:Plant4.jpg|400px]]
 +
 +
'''Mythbusters'''
 +
 +
[[File:Plants7.jpg]]
 +
 +
"Seven small greenhouses were set up on the M5 Industries roof. Four were set up with stereos playing endlessly looping recordings (as having the Mythbusters actually talk to the plants could contaminate the samples with their expelled carbon dioxide): Two of negative speech, two of positive speech (Kari and Scottie each made one positive and one negative soundtrack), a fifth with classical music and a sixth with intense death metal music. A seventh greenhouse, used as a control sample, had no stereo. The greenhouses with the recordings of speech grew better than the control, regardless of whether such talk was kind or angry. The plants in the greenhouse with the recording of classical music grew better, while the plants in the greenhouse with the recording of intense death metal grew best of all."
 +
 +
Does talking to plants help them grow? Become a MythBuster and find out. Tweet a message, and your words will be read aloud to the plant. Go ahead, get something off your chest, wish it well, or just pass along today's musings. The plant doesn't care; it just wants to hear from you.
 +
 +
'''Acoustic sensors measuring hydraulic emissions from plant leaves in a Duke University laboratory.'''
 +
 +
[[File:Plant7.jpg|400px]]
 +
 +
"We have identified that plants respond to sound and they make their own sounds, the obvious purpose of sound might be for communicating with others."
 +
 +
"The smell we associate with freshly cut grass is actually a chemical distress call. What if we could hear it?"
 +
 +
=====Moss=====
 +
 +
Moss is seen as an unwanted weed. But it has a lot of interesting specifications. For starters they transport their nutrients externally, which makes it easier to track. They can survive any kind of weather, grow on almost anything and there's a lot of different species.
 +
 +
https://ivn.nl/afdeling/gooi-en-omstreken/natuur-abc/mossen
 +
 +
"Omdat mossen geen vaatstelsel hebben vindt het transport van voedingsstoffen voornamelijk uitwendig plaats, langs stengels en bladeren."
 +
 +
'''Moss graffiti''' [http://www.tuinen.nl/artikel/3882/Zelf+mos+graffiti+maken/?rubriekid=66]
 +
 +
[[File:Mosgraffiti.jpg|550px]]
 +
 +
'''Live Life - Sebastian Huvenaars'''
 +
 +
[[File:Livelife.jpg|220px]] [[File:Livelife2.jpg]]
 +
 +
The beauty of nature is everywhere, also in the small green stuff that grows on your garden stones or roof tiles. Amazed by the way people exterminate moss and weeds from their meticulously trimmed gardens, Sebastian Huvenaars designed a miniature greenhouse that fosters a fragment of ‘unwanted’ nature. A tiny camera inside shows its growth extremely enlarged on your computer desktop. The seemingly indefinable mossy content in fact appears to be a lush and magnificent piece of art, that evolves as you water it. “A lot of beauty comes for free,” says Sebastian, “all you need to do is take a really good look.”
 +
 +
'''Moss electricity'''
 +
 +
[[File:Moss.jpg]] [[File:Moss2.jpg|300px]]
 +
 +
Moss Table makes use of the small electrical charge produced when bacteria consume organic compounds released by moss; here, a battery supplements that power to light the lamp.
 +
 +
[[File:Moss3.jpg|500px]]
 +
 +
[[File:Moss4.jpg]]
 +
 +
“Most people don’t notice moss unless they scrape it off their driveways or their roofs,” says Swiss designer Fabienne Felder. “They might think it’s a weed.” But Felder (whose friends have dubbed her “Moss Lady”) brings a different perspective to the table. Not only has moss been used historically in everything from medicine to furniture stuffing — it now produces electricity. Along with two scientists from the University of Cambridge, Felder developed a way to use moss as a “biological solar panel.” Put simply, moss creates surplus electrons during photosynthesis. Felder’s collaborators have tapped into this electricity on a small scale — they’ve built a functional, moss-powered radio.
 +
 +
=====Synthetic biology=====
 +
 +
a) the design and construction of new biological parts, devices and systems
 +
<br>b) the re-design of existing natural biological systems for useful purposes
 +
 +
http://www.kennislink.nl/publicaties/schijnwerpers-op-synthetische-biologie
 +
http://www.kennislink.nl/publicaties/wat-is-synthetische-biologie
 +
 +
'''Open Wetlab'''
 +
 +
Open Wetlab promotes the production of bio-art because we believe that bio-art is visionary and can be guiding for new prototypes and applications. Thus, we investigate to what extent and how art and science can work together and in what way art can influence a scientific agenda. Finally,  Wetlab develops products and services in the field of biotechnology and sustainability.
 +
 +
'''Without Once Awakening'''
 +
 +
[[File:Cohenvanbalen.jpg|550px]]
 +
 +
[[File:Cohenvanbalen2.jpg|550px]]
 +
 +
Commanding a space between inanimate object and animal, plants live in the realm beyond consciousness. Inspired by an exploration of Bonsai keeping as an expression of psychological conditions, the work draws a symmetry between the plant and the mind. Looking at a plant as a metaphor for the psyche – the visible (behavioural) expression and the invisible (subconscious) root system.
 +
 +
Considering the potential roles of engineered plants, psycho behavioural functions can be accentuated by bespoke specimens created with synthetic biology. Plants become an attachment object which demands physical proximity in exchange for codependency, they automatically change their colour in reenactment of predictable seasons, they construct a visceral monument of grafted scents.
 +
 +
Plants have a remarkable ability for chemical synthesis, these stationary chemical factories operate on a different time scale to animal time, reminiscent of early photographic processes. These portraits are thus printed in plant time, over weeks of exposing plant solution on paper to UV light inside a specially made exposure box.
 +
 +
'''Sea Me'''
 +
 +
[[File:Seame.jpg|500px]]
 +
 +
[[File:Seame2.jpg|500px]]
 +
 +
Sea me is a rug made of sea algae yarn, knotted by hand in an old fishing net. Capturing the contrast between the polluting plastic waste issues and the beautiful things the sea has to offer. Nienke Hoogvliet wanted to draw attention to this rather new material. A yarn made of sea algae could perhaps offer a solution for the sustainability issues in the textile industry. Sea algae grow much faster and need less nutrients then cotton for example. She would like to do more research to increase the usage of this material in the industry. To capture the duality, she used a old fishing net as the base for the rug. The waste can be reused in this way and have an aesthetically and practical use.
 +
 +
'''Nano supermarket'''
 +
 +
[[File:Algaelamp.jpg|500px]]
 +
 +
Eco friendly lamp powered by algae.
 +
 +
'''Christina Agapakis'''
 +
 +
[[File:Figure.png]]
 +
 +
Synthetic biology is frequently defined as the application of engineering design principles to biology. Such principles are intended to streamline the practice of biological engineering, to shorten the time required to design, build, and test synthetic gene networks. This streamlining of iterative design cycles can facilitate the future construction of biological systems for a range of applications in the production of fuels, foods, materials, and medicines. The promise of these potential applications as well as the emphasis on design has prompted critical reflection on synthetic biology from design theorists and practicing designers from many fields, who can bring valuable perspectives to the discipline. While interdisciplinary connections between biologists and engineers have built synthetic biology via the science and the technology of biology, interdisciplinary collaboration with artists, designers, and social theorists can provide insight on the connections between technology and society. Such collaborations can open up new avenues and new principles for research and design, as well as shed new light on the challenging context-dependence—both biological and social—that face living technologies at many scales. This review is inspired by the session titled "Design and Synthetic Biology: Connecting People and Technology" at Synthetic Biology 6.0 and covers a range of literature on design practice in synthetic biology and beyond. Critical engagement with how design is used to shape the discipline opens up new possibilities for how we might design the future of synthetic biology.
 +
 +
[[File:Agapakis.jpg]]
 +
 +
[[File:Agapakis2.jpg]]
 +
 +
'''Fish tank'''
 +
 +
[[File:Fish.jpg]]
 +
 +
Fish on Wheels allows the aquatic occupant to move its contained environment around a space rather than remaining static.
 +
 +
'''Ivan Henriques'''
 +
 +
[[File:Wwl.jpg|500px]]
 +
 +
[[File:Wwl2.png|500px]]
 +
 +
[[File:Wwl3.png|500px]]
 +
 +
What if we can see and hear what plants and microorganisms “talk about” ? what if we can pick up their whispers – signals generated as the response to stimuli coming from the environment and make them audio – visual? By using latest sensory technologies, we explore how local flora and fauna reacts to various outputs from their immediate environment and through visuals generated from real time data of their reactions we will give them a voice!
 +
The world is a place full of beautiful nature, quite often that nature goes amiss in the urban environments. But everywhere there is myriad of colors and scents of trees, flowers, bushes and various creatures which live in the water – all are an eye candy and almost a total sensory experience. However what we also would like to know and show is what is going on the nano-level in those beautiful living entities? Or in another world we would like to add to the outer beauty of a city nature and make visible that, which is normally invisible, and thus make the experience of nature even deeper. Plants, bacteria and millions of other living entities surrounds us all the time and are vital to our well being. However they exist in such a mode of being that not only many of their behaviour escape human perception, but their presence all together.
 +
 +
-WorldWilderLab
 +
 +
[[File:Ih.jpg]]
 +
 +
Ivan Henriques worked with professor Bert van Duijn (Biology University and Hortus Botanicus in Leiden) on a research into the “action potential” of the Mimosa Pudica. The result of their collaboration is Jurema Action Plant, a machine which interfaces a sensitive plant (Mimosa Pudica), enabling it to enjoy technologies similar to the ones humans use. The project also explores new ways of communication and co-relation between machines, humans, and other living organism.
 +
 +
'''Sebastian Frisch'''
 +
 +
[[File:Sf.jpg|500px]]
 +
 +
Biophonic Garden uses an experimental laboratory setup to stage the possibility of making a dialogue between young corn plants perceivable for human ears. Sprouted corn seeds are arranged on a grid which is situated in a container filled with water. The acoustic environment beneath the seeds is picked up by underwater microphones, which allows visitors to listen to the dialogue between the young corn plants. While the roots of the plants are submerged in the water, a constant sine tone of 220 hertz is played into the water which has an influence on the growing process of the roots, they bend towards the sound source. The phenomena of plants reacting to acoustic stimuli originated from scientific research into plant bioacoustics and is used in the work to raise questions about the communication of plants and the acoustic environment we humans live in.
 +
 +
'''NAND'''
 +
 +
[[File:Bi.jpg]]
 +
 +
By using a visual illu­sion achieved by placing a two-way mirror in front of the display, inter­active and gener­ative graphics augment living plants and dynam­ic­ally change in response to the user inter­ac­tion with a living plant.
 +
 +
====Concept====
 +
 +
'''NATURE / NURTURE'''
 +
 +
The nature-nurture debate is the discussion of the origin of the characteristics of an individual. There are several viewpoints on this topic, ranging between two extremes:
 +
*'''nature''' all the characteristics of an individual have been determined by genetics or
 +
*'''nurture''' all the characteristics of an individual are determined by its environment.
 +
 +
Somewhere between an inanimate object and an animal exists the plant. Plants live in a space beyond our consciousness. Fascinated by the idea of plants having senses, of them knowing what’s going on around them and even adapting to that, I want to see how a plant reacts to its environment and give it the opportunity to communicate this. Looking at synthetic biology, plants become custom made organisms to which all sorts of characteristics can be added. Looking at a plant as a metaphor for the human being, I want to give plants extra senses to be able to digitalise their findings. I looked at two contradicting places that were of importance for me. One very quiet, the other extremely loud. I wanted to see how the plants I found there react to their environment. Therefore I recorded the sound of these places and played them to the plants, which I gave sensors to see how it experiences these sounds. These values become the input and source of my design. These plants draw what they experience.
 +
 +
I used the following sensors:
 +
*humidity
 +
*temperature
 +
*vibration
 +
*soil moisture
 +
 +
[[File:Testje.JPG|500px]]
 +
 +
[[File:Testje2.JPG|500px]]
 +
 +
=====The places=====
 +
 +
1.
 +
[https://www.google.nl/maps/place/51%C2%B056'30.9%22N+4%C2%B028'54.4%22E/@51.94191,4.481779,19z/data=!3m1!4b1!4m2!3m1!1s0x0:0x0?hl=nl  N51°56'30.9" E4°28'54.4"]
 +
<br>A place I used to visit a lot when I was a teenager. In between the train station of Rotterdam Noord and the A20.
 +
<br>I love the cacophony of the city and the fact no one can see you. In the middle of rushing cars and trains. But completely alone.
 +
 +
[[File:Druk1.JPG|500px]]
 +
 +
[[File:Druk2.JPG|500px]]
 +
 +
[[File:Druk3.JPG|500px]]
 +
 +
2.
 +
<br>[https://www.google.nl/maps/place/51%C2%B056'48.2%22N+4%C2%B028'05.7%22E/@51.946719,4.468239,19z/data=!3m1!4b1!4m2!3m1!1s0x0:0x0?hl=nl N51°56'48.2" E4°28'05.7"]
 +
<br>A place I used to visit with my friends. I spend a lot of time here with them.
 +
<br>Actually the complete opposite of the first place, this is a very quiet area where we were seen and rather loud sometimes.
 +
 +
[[File:Silent1.png|500px]]
 +
 +
[[File:Silent2.png|500px]]
 +
 +
[[File:Silent3.png|500px]]
 +
 +
=====The plants=====
 +
 +
[[File:PlantI.JPG|500px]]
 +
 +
Plant I - loud
 +
 +
[[File:PlantII.JPG|500px]]
 +
 +
Plant II - quiet
 +
 +
=====The sounds=====
 +
 +
-FILES-
 +
 +
=====Arduino=====
 +
 +
    #include <dht.h>
 +
    #define dht_dpin A0 //no ; here. Set equal to channel sensor is on
 +
    dht DHT;
 +
    int moistureSensor = 1;
 +
    int moisture_val;
 +
    int vibrationSensor = 2; 
 +
    int vibration_val;
 +
    void setup(){
 +
    Serial.begin(9600);
 +
    delay(300);
 +
    //Serial.println("Humidity and temperature\n\n");
 +
    delay(700);//Wait rest of 1000ms recommended delay before
 +
    //accessing sensor
 +
    }
 +
    void loop(){
 +
    moisture_val = analogRead(moistureSensor); // read the value from the moisture-sensing probes
 +
    //Serial.print("moisture sensor reads ");
 +
    Serial.print("m:");
 +
    Serial.println( moisture_val );
 +
    DHT.read11(dht_dpin);
 +
    //Serial.print("Current humidity = ");
 +
    Serial.print("h:");
 +
    Serial.println(DHT.humidity);
 +
    //Serial.print("%  ");
 +
    //Serial.print("temperature = ");
 +
    Serial.print("t:");
 +
    Serial.println(DHT.temperature);
 +
    vibration_val = analogRead(vibrationSensor); // read the value from the moisture-sensing probes
 +
    //Serial.print("vibration sensor reads ");
 +
    Serial.print("v:");
 +
    Serial.println(vibration_val );
 +
    delay(100);
 +
    }
 +
 +
=====Pen plotter=====
 +
 +
processing code
 +
 +
=====Presentation=====
 +
 +
I'd like to present my work like this:
 +
 +
[[File:Sketch.png|750px]]
 +
 +
====Written statement====
 +
 +
'''POSITION IN RELATION TO NEWER TECHNOLOGIES'''
 +
 +
Before I started my study in graphic design, I studied photography. I’ve always liked to capture my surroundings and I enjoyed creating and working with images. At some point during my projects I realised that designing the photography books at the end of the project fascinated me more than the photos in them. I found that I’d rather create an image, than just capture it. That’s why I decided to study graphic design. I didn’t really know much about it, I thought it was all about print. I saw it as a very technical and 2D craft but had no idea what it all could be. I wanted to make posters, books and logos, the things everyone thinks a graphic designer makes. Inspired by the posters of parties I used to go to, I applied to this academy.
 +
 +
In the first year my view completely changed. Graphic design became a bit confusing, it seemed borderless. I was exposed to different types of techniques, tools and concepts. I started to doubt if I knew the definition of graphic design. I started asking a lot of people, my classmates and teachers, but also random people in my environment. Yet no one could really explain to me what I was doing. So I decided to create my own craft.
 +
 +
At this point I would not consider myself a ‘graphic designer’ as I think the term does not really apply to what I do. Or what other graphic designers do for that matter. I try to explore the boundaries of design by either mixing the analog and the digital world, or trying out new media or technologies. By doing so, I’ve learned new possibilities in creating a design. When working with other (or new) media you are able to let data or chance influence your work, rather then your own concept or aesthetic view. I have always been inspired by such projects, commercial, artistic or informative. I began to understand that maybe this is actually what graphic design is.
 +
 +
The term ‘graphic design’ was first used  by William Dwiggins, to define those who combined different skills. Those who use various methods to create a visual representation of ideas and messages. Making information understandable. But it’s not just visual communication, it’s always trying out and discovering new media, new methods to visualise those ideas. In that definition, graphic design seems more about exploring. A graphic designer might as well be a scientist. Discovering new ways to create and enjoy images.
 +
 +
The last biggest shift in the graphic design culture was the rise of computers. It enabled designers to instantly see the effects on a screen. Everything that once was manually executed could now be done very fast and easy. There’s still some debate on whether computers enhance the creative process. The fact that it’s made so easy and fast could also lead to not being able to isolate the best design or not seeing the bigger picture. But nevertheless it was a revolution. Designers then were very sceptical about it. Most of them thought it meant the end of the designer. When actually it opened up a new world with more possibilities and more jobs.
 +
 +
In the past ten years, the computer has thoroughly transformed the practice. The rise of new media makes people scared again. Everyone always tend to lose their minds when a new technology arises but the rise of computers didn’t kill graphic design either, so won’t the rise of new media. I personally rather embrace newer technologies in design, but I’ll always stay wary of. History usually tells that changes in the art culture will lead to new possibilities. Only time will tell how great those changes will be. The thing I’m a bit skeptical about is the endless range of free templates and presets for laymen to, for example, build your own website. In the last years it’s made very easy for them to design something. There’s a lot of tutorials, presets, open-source programs and templates, there’s no creativity needed anymore. You see that people become sceptical again, can anyone design nowadays and will this be the end of the need of professional designers? I was so let down after I finished writing almost all the code for my website, spending hours on it, and then seeing the new website of a friend of mine the week after, which was made in Tumblr in not even 5 minutes. And actually looked better than mine. But then again, they’ll never be able to create their own customized design.
 +
 +
On the other hand, you could also say that this will lead to a growing need of design of a higher quality. Because more and more people become aware of and interested in good design, clients will look for people who can exceed the sameness. Or maybe we are in a new revolution now, the second computer revolution. As some sort of reaction to this shifting design world. A revolution in which we, the designers, not only use the computer to visualise our designs. But also try to understand it, to hack it, to speak its language. We use electronics in a whole new way. This way of designing is no longer linear and 2D but flows in all directions. We use something that is not understood by the mass, maybe to save ourselves.
 +
 +
So, how newer technologies will influence the design culture, can have both a positive as a negative effect; either new shapes or jobs will appear, or the need for professional designers will decrease, because everyone can design. People think the future may be the end of the need of graphic designers because it’s made very easy for laymen to DIY at home or give even more possibilities. I don’t think the idea of the craft is realistic. Its definition, after all, is someone who combines a lot of disciplines. And those disciplines are being invented and shaped to our ideas every day.
 +
<br>
 +
====Pdf====
 +
FIRST .PDF DRAFT
 +
<br>[[File:Statementilja.pdf]]
 +
<br>
 +
<br>NEAR FINAL .PDF 
 +
<br>[[File:Statementilja2.pdf]]
 +
<br>
 +
<br>FINAL .PDF 
 +
<br>[[File:Statementilja3.pdf]]
 +
<br>
 +
====Films====
 +
 +
Silent
 +
 +
https://vimeo.com/119111584
 +
 +
Loud
 +
 +
https://vimeo.com/116776049
 +
 +
Man vs. Machine
 +
 +
https://vimeo.com/119111586
 +
 +
Nature/Nurture
 +
 +
https://vimeo.com/119111585
 +
 +
=Graduation=
 +
 +
[[/graduation|Graduation]]
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[http://iljasofiagraduation.tumblr.com  Inspiration page]

Latest revision as of 11:18, 4 March 2015

Ilja Sofia

ILJA SOFIA VAN VLAARDINGEN
24 | ROTTERDAM
PORTFOLIO

zxk56e.jpg

Fantastic Forgeries

Jac. Jongert, Storage tin for 'Van Nelle coffee and tea', 1930. Museum Boijmans Van Beuningen, Rotterdam

Jac. Jongert, Storage tin for 'Van Nelle coffee and tea', 1930. Museum Boijmans Van Beuningen, Rotterdam

PHOTOS.jpg

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Research

The artist

Jacob Jongert

Jacob Jongert 1883 — 1942 was a Dutch graphic designer, illustrator and art teacher. He studied at the arts academy in Amsterdam and got his teaching degree in 1905. In the same period he assisted the artist Roland Holst with his monumental murals. He thought this to be the direction in arts that suited him best but he never really managed to master the exact right technique. He found a new inspiration in S.H. de Roos, a book designer and typographer who brought the Arts & Crafts ideas of William Morris[1] to the Netherlands. After experimenting with several printing techniques he discovered graphic design as his ideal art form. Nothing is more effective in reaching a large audience than the mass production of posters and packages. Jongert was also a very active member of the social democratic party which shows through in his work. Graphic design was a logical choice, as it has the largest distribution. Although in 1911 Roland Horst advised him to leave politics behind and concentrate on his profession, which he did. In the early 20s Kees van der Leeuwen hired Jongert to design products for Van Nelle such as packaging for coffee, tea and cigarettes. His work is characterised by a certain simplicity: the colours powerful, the shapes angular, yet his ornamental background notable. He was inspired by the modern German design he saw on the Werkbund exhibition in Koln. He is seen as one of the pioneers in graphic design as he was the first artist to be hired to design products for commercial purposes.

The era

Post WWI / Interbellum

Bauhaus.jpg

Bauhaus

Constructivism.jpg

Constructivism

Destijl.jpg

De Stijl

The object

  • Coffee tin
  • 1930
  • 37cm x 41,5cm x 28cm
  • Red, yellow, white, blue
  • Silk-screened
  • Bought in 1986 by Boijmans
  • Primary colours
  • Asymmetric composition
  • Modern
  • Sans-serif typeface

Typography

Binnenkant.jpg

Tekst.png


Sans serif type, designed by Jacob Jongert, only for Van Nelle

Typo.png

Out-of-context mapping class

Why interesting

  • Impact first World War, De Stijl, Bauhaus, Constructivism
  • Beginning advertising, first artist to design products for commercial purposes
  • It's already a reproduction
  • Difference between the value of the product then and now (a gulden—750 euros)

Technique

  • Injection moulding
  • Bending
  • Folding
  • Glass
  • Laser cutting
  • Make out of one piece
  • Ceramics
  • 3d Printing

Context

  • Grandma's time capsule with cookies, knit works, cat hook(?) and a revolver.
  • Trading/slavery, transport, economy, unesco

Compagnon

  • A save
  • Cigarettes

Web

Some screenshots of websites.

Websites.png

Imperfections

One of the most interesting things about the object, in my opinion, is the difference between its value then and now. Why would people pay 750 euros for it in 2014 when it used to be a worthless tin, given freely to sellers in the 20's? I found out people love it because of its scratches and dents; its imperfections. I thought this to be a very interesting and unique approach for my replica.

I associate those imperfections with pixels.
imperfections ≠ pixels

When you zoom in on the object you can easily see the pixels and therefore a whole range of colours.
The design used to be loved because it only had three colours (yellow, red and blue) and now it has a lot more.

Pixels.png

The technique I thought to be perfect for showing the colour range and relief is:

2.5d printing

25dprinting.jpg

25dprint2.jpg

2.5D.jpg

I'm now busy trying to get the artists Jannie Schmitz and Daan de Haan, who were the first to experiment with this relatively new technique, to answer some questions. And I'm trying to convince the company Océ that I should be the next person to experiment with the printer as I want to try it on different materials. In the meantime I will be experimenting myself in the FabLab to see how 3D printing small layers on metal will turn out.

First tests

Test3.png

Test4.png

While waiting for Océ and the artists to call me back (which of course won't happen) I did some tests. These are the first 3D models I've ever made, I used Maya which was a pain in the ***. I tried to get the 2.5d effect with the 3d printer but unfortunately that didn't really work out. First I lost the little square 'pixel' pieces on my way home and it just didn't look like I hoped it did.

3dtest.JPG

3dtest2.JPG

So I had to think about another technique to show the imperfections/relief (= lasercutting)

Test1.png Test2.png

Files for experimenting with the lasercutter.

Laser1.JPG

Laser2.JPG

Laser3.JPG

Laser4.JPG

Laser5.JPG

Laser6.JPG

Laser7.JPG

The last one (on perspex) is the most aesthetic one in my opinion. And also the most relevant to my statement of the original object being worn out but super expensive. It now looks more modern and designy.

Files for lasercutting

Voorkant-01.jpg Achterkant-01.jpg

front // back

Zijkant-01.jpg Zijkant2-01.jpg

sides

Bovenkant1-01.jpg Bovenkant1achterkant.jpg

lid front // back

This approach was maybe be a bit too easy. So I thought of a way to generate the pixels in a more random way, just like it would if it actually was worn out. I wrote a code with a lot of help from openprocessing.org in processing which generates these pixels.

Processing.png

Scrnsht.png

Projection mapping

Now maybe lasercutting the pixels was a bit weird, cause real damages are not fixated as well so I had to come up with a more natural way. Maybe something that damages the object everytime someone touches it. I thought of another way and came up with projection mapping. I now want to lasercut the 'clean' undamaged image on perspex still (cause thats the easiest to beam on) and then make an interactive installation with processing and an ipad e.g. where you can damage the object until theres only a glitched image left.

Mapping-cube.jpg

Boijmans glitch.jpg

Now there had to be something that triggered the damaging process. In real life the damages are due to movement so I translated that movement to the movement of a human being detected by a Kinect. Also, it's still a piece of art, which you cannot touch. I got a Kinect at the rental and tried to get it to work which it didn't. Google told me I could fix it by replacing the libfreenect.0.1.2.dylib and libusb-1.0.0.dylib files with an older version because I'm using Mavericks. After a few days of errors Brigit helped me to get it to work with homebrew and the terminal, which was totally incomprehensible for me, but in the end it worked! Now I had the Kinect working but only the weekend left for me to find the right codes which is also beyond me so I'm trying to get help from several processing fora. I think I want to use madmapper and Syphon for the projection [2]

Scrn.png Scrn2.png

Scrn3.png Scrn4.JPG

In the meantime I'm also lasercutting my replica from perspex.

Perspex.JPG

Presentation

After some sleepless nights of programming and trying to get the kinect worked it finally did on monday night. Just in time for the presentation, I was insanely happy.

Glitchposter.jpg

Pres.JPG

Pres2.JPG

Pres3.JPG

Pres4.JPG

When the Kinect detects movement, it slowly generates pixels that evolve to a glitched image of the design of the object.

Summary

The thing I find the most interesting about the object is the difference between its value now and then. I asked around why people loved it so much they would pay 750 euros for it when it used to be given freely to distributers of coffee and tea. They told me it was because of its imperfections, because it damaged over the years. I really liked that approach. I translated those damages to digital damages, which are pixels and glitches. I decided to make the perfect copy out of perspex to give it a more modern and contemporary look. It may be one of the most used materials to lasercut but that has it's reasons, it looks super designy. I used projection mapping to beam those imperfections on it. Because the actual damages are also caused by movement, I used a kinect to detect human movement to trigger the damaging process. I think my project suits Digital Craft well because I have an interesting combination of analog en digital, new media and only used open source programs and codes.

Written statement

WHAT IS YOUR CRAFT? (DEFINE YOUR DISCIPLINE, METHOD OR APPROACH)

My craft is graphic design but I always try to take it a step further by using either a mix between analog/digital, or trying out new media/technologies. I always try to make as many tests as possible to get to surprising results.

WHAT ARE THE TOOLS AND MEDIA OF YOUR CRAFT?

Adobe Creative Suite, paper, pen, camera, processing, kinect, google.

WHAT ARE THE BORDERS OF THIS PRACTICE? (WHAT NEW MEDIA TECHNOLOGIES HAVE ARISEN / WHAT IS ITS FUTURE)

Since the rise of 3d printers and lasercutters there’s a lot more possibilities. Also by combining the digital and analog, as in Kinect or Arduino. People think the future may be the end of the need of graphic designers because it’s made very easy for laymen to DIY at home or give even more possibilities.

CONNECT TO A HISTORICAL DISCOURSE AND/OR GIVE CONCRETE EXAMPLES OF CONTEMPORARY PRACTITIONERS

For now, I don’t think I can give a concrete example of a contemporary practitioner. Just as when people just started to design with computers in the 90s, people are merely experimenting and not necessarily making ‘good’ or finished things. I think the idea of the craft going away is not realistic. People always tend to lose their minds when a new technology arises but the rise of computers didn’t kill graphic design either, so won’t this.

DEFINE YOUR POSITION OF YOUR PRACTICE IN RELATION TO NEWER TECHNOLOGIES.

As I was saying, I’m not afraid of this newer technologies but rather embrace them. I think the possibilities and innovations are endless and new things will pop up every time. I will always try to use these in my work and be unique.

How will the 3D printer and DIY culture influence the graphic design world?

In 1986, in his book ‘Engines of creation; the coming era of nanotechnology’, the American scientist Eric Dexler predicted a machine that could make everything by piling up elementary particles. He thought this machine to be in every household in 10 or 15 years. Anno 2014 it is indeed possible to print a product with a 3d modelling program and a 3d printer. This creates endless possibilities for several products, especially because it’s possible to print replicas. A 3D printer creates your design by constructing it layer by layer. This technique is still rather expensive and almost only used in the business world. Especially the medical, science and architecture world use these printers to easily shape their concepts. Nowadays the printer slowly comes closer to the art world. 3d printed paintings are sold and according to an article from NU.nl, a Dutch researcher and PhD from the Delft Technical University, Tim Zaman, reproduced two paintings from Rembrandt and one from Van Gogh that are indistinguishable from the original. He created scanning software, which can do this quite easily. How will this machine influence the art and design world?

The Dutch science show 'Wetenschap24' explains in their episode from 28-10-11 that there are already 10 million people in the world with 3d printed hearing devices. The market increases rapidly; the global sales were 2,2 billion dollars then and will have increased by 3,7 billion in 2015, according to Garner’s expectations. A lot of individuals own a 3d printer allready. Companies like 3D-systems or the Dutch Ultimaker sell cheaper printers, realized for the private individual. Worldwide, around 60.000 were sold in 2012 and if this goes on, this will eventually lead to mass production (just as with the Ford-T in the beginning of the 20th century).

Aswell, a kickstarter project is being developed on a pocket-sized 3D print pen. It’s called the LIX 3D Printing pen and the results are truly amazing. One can very easily draw in the air; it also uses a certain technique of melting and cooling down plastic. This way the machine will be available to do-it-yourself-ers and prosumers (professional + consumer, someone who becomes involved with designing or customizing products for their own needs). This leads to instruction videos and presets that are available to everyone. Everyone can design something and print it. This could lead to the the point where no professionals are needed in the art world. Just as the use of iPhones and open software endangers the need of professional photographers, everyone has access to a camera and a ’dark room’. Therefore, we might also have to come up with a new way of copyrighting. If you look at the music industry, where everything became freely downloadable because of the internet, people eventually quit trying to control everything but came up with new ways of sharing the rights like Creative Commons. Or concepts like Radiohead’s where you could pay whatever you thought the album was worthy of. But what designs will be able to get some kind of license, and what designs won’t mean a thing?

In the book ‘Everyone is a graphic designer in the age of social media’, Mieke Gerritzen describes a design utopia in which everyone is creative. Gerritzen says everyone designs. If everyone designs, the need for professionals increases. A counter argument for this is of course that you cannot learn to be creative. If everyone can build 3d objects, eventually the good, innovative and creative ones will stand out. Everyone can use paint and a canvas but only a few make paintings that are admired.

In the case of a short hype, if the 3d printer will continue to be unaffordable to the private individual, this won’t lead to mass production and only be used by hobbyists and companies. In this way there will be new shapes. In a survey done the 18th of december 2012, 43% of the responders think the 3d printer will have influence on the art world in some way. We now already see the easy replicas but also street art projects like ‘Mysterabbit’ from designer Ji Lee in 2013. He hid 10.000 3d printed small bunny statues in random places in the world as a public artwork. You can also download a blueprint of the bunny and print your own.

Another more economical reason is the fact that the field of a designer broadens. In this way, he or she can be of use in more areas. This leads to more potential jobs and clients. Like Thomas Frey predicted in 2012, there will be around 2 billion jobs gone in 2050 but I think there will be a lot of new ones instead. There will be a question for repairs, but also material distributors and designers. A lot of people think the future may mean the end of the need of designers cause it’s made very easy for laymen to do-it-yourself at home. Just as when people just started to design with the computer in the 90s, everybody thought it would be the end of craftsmanship. Nevertheless it still exists, there are even more possibilities and jobs compared to then. You could say that the 3d printer has a positive influence on the designer. He or she has a wider range of possibilities and could also help in areas that are relatively new to the designer, like the medical science or planning studies.

How the 3D printer will influence the design culture, depends on the growing need for 3D printers in the private individual world. Those possibilities can have both a positive as a negative effect; either new shapes or jobs will appear, or the need for professional designers will decrease, because everyone can design. I personally rather embrace newer technologies in design, but I’ll always stay wary of. History usually tells that changes in the art culture will lead to new possibilities. Only time will tell how great those changes will be. The thing I’m a bit skeptical about is the endless range of free templates and presets for laymen to, for example, build your own website. I was so let down after I finished writing almost all the code for my website, spending hours on it, and then seeing the new website of a friend of mine the week after, which was made in Tumblr in not even 5 minutes. And actually looked better than mine. But then again, they’ll never be able to create their own customized design.


SOURCES

Drexler, Eric. 1986. Engines of creation: the coming era of nanotechnology.

Kraan, Jeroen. 2013. Nederlander 3d-print werken van meesterschilders. [3]

Wetenschap 24. 2013). Doe-het-zelf: 3D-printen. [4]

Rivera, Janessa & van der Meulen, Rob. 2013) Gartner says worldwide shipments of 3D printers to grow 49 percent in 2013. [5]

Gerritzen, Mieke. 2001. Everyone is a graphic designer in the age of social media.

Dierckx, Lien. 2013. Resultaten enquête. [6]

Frey, Thomas. 2012. Dr Thomas Frey at Ci2012: "2 billion jobs to disappear by 2030." [7]

The Huffington Post. 2014. 14 Ways 3D printing has changed the art world. [8]

Michael Weinberg. 2013. What’s the deal with copyright and 3D printing? [9]


Tools of the Trade

The notion of a ‘tool’ in contemporary artistic practice is much wider than a simple hand-held implement. Tools can move material as well as ideas. Tools can fabricate as well as disseminate. Knowing one’s tools (how they are defined, designed, and put in effect) not only gives one agency, but often becomes the crux of one’s artistic practice. This holds particularly true for digital craftsmen. The current range and access to new digital instruments--from dozens of desktop CNC technologies that can make almost anything to hundreds of sensors to measure can pretty much everything--have given rise to a new wave of artist-built machines. Moreover, recent critical practices that break away from the more commercial and industrial (affirmative) applications have brought a new spectrum of objects that instrumentalise design’s potential as a discursive tool. Whether milling-out matter or carving-out meaning, this project ask you to both envision and build new tools for you practice. In this quarter you will define, design, and put into effect a new tool or medium that will strive for two main aims: it will carry your traces and signature as maker, as well as apply/reflect on the technological possibilities of our time.

Defining my craft/tool

Last semester I wanted my written statement to be on the upcoming and evolving DIY design culture. The question ‘Can anyone be a graphic designer’ interests me a lot. It’s made very easy to design something with open source programs, tutorials and templates. Somehow it turned out to be on something else so I want this project to deal with this question. So, can anyone be a graphic designer? And what does this mean for my craft? I want to explore this topic.

Potential ideas could be:

- Not DIY but do nothing, can I create something that creates itself? Think of algorithms that rewrite themselves etc.

- Or can big data design? We created such an incomprehensible amount of data, can I come up with something to visualise this? Maybe I even discover new data, is there any in plants for example? Could I make plants say/do something? Anti-craft.

- It could also be the outcome of this DIY culture, some sort of dystopian or maybe utopian prophecy. What it could turn out to be in the future.

I'm going to collect data from plants. As a reaction to the DIY culture, I'm going to let plants make my design to show that anyone can be a designer nowadays. I don't know the outcome yet, it could be a book, a newspaper, a music album but the plants would actually be the distributor. Without any human interaction, except for me being the director. Then my tool would be 'generative design'.

Sensor demo

For the sensor demo I chose the humidity sensor. My plants always die so I wanted to make my plant scream for water.

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I used this tutorial and added the piezo buzzer to it, because it has the most annoying tone ever: http://www.hobbyist.co.nz/?q=documentations/wiring-up-dht11-temp-humidity-sensor-to-your-arduino

Because I was ill for the whole week and couldnt make it to the presentation I made a video explaining the sensor: http://vimeo.com/iljasofia/humiditysensor

Generative design

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'Debug chair' designed by Dutch studio Edhv was created using the trail patterns of insects.

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Edhv’s previous ‘debug’ project used the data collected from the movements of insects to generate visuals.

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Porcelain plates made in collaboration with an ant. The journey of an ant forms a unique drawing on every plate by following it 's path with a pencil.

Plants

Plants are essential for our existence, they can feel pain and communicate with each other. They adjust to changes in their environment (acclimatisation). They behave in mysterious ways, can we think of them as having a form of intelligence of their own?

Mendel's law

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Mendel discovered that, when he crossed purebred white flower and purple flower pea plants (the parental or P generation), the result was not a blend. Rather than being a mix of the two, the offspring (known as the F1 generation) was purple-flowered. When Mendel self-fertilized the F1 generation pea plants, he obtained a purple flower to white flower ratio in the F2 generation of 3 to 1. The results of this cross are tabulated in the Punnett square above.

Moving plants

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Mimosa pudica is a creeping annual or perennial herb often grown for its curiosity value: the compound leaves fold inward and droop when touched or shaken, to protect them from predators, re-opening minutes later.

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Venus fly trap, when an insect or spider crawling along the leaves contacts a hair, the trap closes if a different hair is contacted within twenty seconds of the first strike

Plants feel

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http://www.whataplantknows.com/home/plant-senses

She turns, always, towards the sun, though her roots hold her fast, and, altered, loves unaltered. – Ovid, Metamorphoses

Can plants see? Merriam-Webster’s dictionary defines ‘sight’ as ‘the physical sense by which light stimuli received by the eye are interpreted by the brain and constructed into a representation of the position, shape, brightness, and usually colour of objects in space’. Light is a common, understandable synonym for the electromagnetic waves in the visible spectrum.

Plant action potential

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In physiology, an action potential is a short-lasting event in which the electrical membrane potential of a cell rapidly rises and falls, following a consistent trajectory. Action potentials occur in several types of animal cells, called excitable cells, which include neurons, muscle cells, and endocrine cells, as well as in some plant cells.

Plant and fungal cells are also electrically excitable. The fundamental difference to animal action potentials is that the depolarisation in plant cells is not accomplished by an uptake of positive sodium ions, but by release of negative chloride ions. Together with the following release of positive potassium ions, which is common to plant and animal action potentials, the action potential in plants infers, therefore, an osmotic loss of salt (KCl), whereas the animal action potential is osmotically neutral, when equal amounts of entering sodium and leaving potassium cancel each other osmotically. The interaction of electrical and osmotic relations in plant cells indicates an osmotic function of electrical excitability in the common, unicellular ancestors of plants and animals under changing salinity conditions, whereas the present function of rapid signal transmission is seen as a younger accomplishment of metazoan cells in a more stable osmotic environment. It must be assumed that the familiar signalling function of action potentials in some vascular plants (e.g. Mimosa pudica), arose independently from that in metazoan excitable cells.

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I discussed this with Simon who showed me a project he actually worked on which is exactly what I want to do. He also told me that it's impossible to gather this data in a few weeks so he advised me to collect it from other parameters like the soil, air, pH, natrium etc.

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Mythbusters

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"Seven small greenhouses were set up on the M5 Industries roof. Four were set up with stereos playing endlessly looping recordings (as having the Mythbusters actually talk to the plants could contaminate the samples with their expelled carbon dioxide): Two of negative speech, two of positive speech (Kari and Scottie each made one positive and one negative soundtrack), a fifth with classical music and a sixth with intense death metal music. A seventh greenhouse, used as a control sample, had no stereo. The greenhouses with the recordings of speech grew better than the control, regardless of whether such talk was kind or angry. The plants in the greenhouse with the recording of classical music grew better, while the plants in the greenhouse with the recording of intense death metal grew best of all."

Does talking to plants help them grow? Become a MythBuster and find out. Tweet a message, and your words will be read aloud to the plant. Go ahead, get something off your chest, wish it well, or just pass along today's musings. The plant doesn't care; it just wants to hear from you.

Acoustic sensors measuring hydraulic emissions from plant leaves in a Duke University laboratory.

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"We have identified that plants respond to sound and they make their own sounds, the obvious purpose of sound might be for communicating with others."

"The smell we associate with freshly cut grass is actually a chemical distress call. What if we could hear it?"

Moss

Moss is seen as an unwanted weed. But it has a lot of interesting specifications. For starters they transport their nutrients externally, which makes it easier to track. They can survive any kind of weather, grow on almost anything and there's a lot of different species.

https://ivn.nl/afdeling/gooi-en-omstreken/natuur-abc/mossen

"Omdat mossen geen vaatstelsel hebben vindt het transport van voedingsstoffen voornamelijk uitwendig plaats, langs stengels en bladeren."

Moss graffiti [10]

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Live Life - Sebastian Huvenaars

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The beauty of nature is everywhere, also in the small green stuff that grows on your garden stones or roof tiles. Amazed by the way people exterminate moss and weeds from their meticulously trimmed gardens, Sebastian Huvenaars designed a miniature greenhouse that fosters a fragment of ‘unwanted’ nature. A tiny camera inside shows its growth extremely enlarged on your computer desktop. The seemingly indefinable mossy content in fact appears to be a lush and magnificent piece of art, that evolves as you water it. “A lot of beauty comes for free,” says Sebastian, “all you need to do is take a really good look.”

Moss electricity

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Moss Table makes use of the small electrical charge produced when bacteria consume organic compounds released by moss; here, a battery supplements that power to light the lamp.

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“Most people don’t notice moss unless they scrape it off their driveways or their roofs,” says Swiss designer Fabienne Felder. “They might think it’s a weed.” But Felder (whose friends have dubbed her “Moss Lady”) brings a different perspective to the table. Not only has moss been used historically in everything from medicine to furniture stuffing — it now produces electricity. Along with two scientists from the University of Cambridge, Felder developed a way to use moss as a “biological solar panel.” Put simply, moss creates surplus electrons during photosynthesis. Felder’s collaborators have tapped into this electricity on a small scale — they’ve built a functional, moss-powered radio.

Synthetic biology

a) the design and construction of new biological parts, devices and systems
b) the re-design of existing natural biological systems for useful purposes

http://www.kennislink.nl/publicaties/schijnwerpers-op-synthetische-biologie http://www.kennislink.nl/publicaties/wat-is-synthetische-biologie

Open Wetlab

Open Wetlab promotes the production of bio-art because we believe that bio-art is visionary and can be guiding for new prototypes and applications. Thus, we investigate to what extent and how art and science can work together and in what way art can influence a scientific agenda. Finally, Wetlab develops products and services in the field of biotechnology and sustainability.

Without Once Awakening

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Commanding a space between inanimate object and animal, plants live in the realm beyond consciousness. Inspired by an exploration of Bonsai keeping as an expression of psychological conditions, the work draws a symmetry between the plant and the mind. Looking at a plant as a metaphor for the psyche – the visible (behavioural) expression and the invisible (subconscious) root system.

Considering the potential roles of engineered plants, psycho behavioural functions can be accentuated by bespoke specimens created with synthetic biology. Plants become an attachment object which demands physical proximity in exchange for codependency, they automatically change their colour in reenactment of predictable seasons, they construct a visceral monument of grafted scents.

Plants have a remarkable ability for chemical synthesis, these stationary chemical factories operate on a different time scale to animal time, reminiscent of early photographic processes. These portraits are thus printed in plant time, over weeks of exposing plant solution on paper to UV light inside a specially made exposure box.

Sea Me

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Sea me is a rug made of sea algae yarn, knotted by hand in an old fishing net. Capturing the contrast between the polluting plastic waste issues and the beautiful things the sea has to offer. Nienke Hoogvliet wanted to draw attention to this rather new material. A yarn made of sea algae could perhaps offer a solution for the sustainability issues in the textile industry. Sea algae grow much faster and need less nutrients then cotton for example. She would like to do more research to increase the usage of this material in the industry. To capture the duality, she used a old fishing net as the base for the rug. The waste can be reused in this way and have an aesthetically and practical use.

Nano supermarket

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Eco friendly lamp powered by algae.

Christina Agapakis

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Synthetic biology is frequently defined as the application of engineering design principles to biology. Such principles are intended to streamline the practice of biological engineering, to shorten the time required to design, build, and test synthetic gene networks. This streamlining of iterative design cycles can facilitate the future construction of biological systems for a range of applications in the production of fuels, foods, materials, and medicines. The promise of these potential applications as well as the emphasis on design has prompted critical reflection on synthetic biology from design theorists and practicing designers from many fields, who can bring valuable perspectives to the discipline. While interdisciplinary connections between biologists and engineers have built synthetic biology via the science and the technology of biology, interdisciplinary collaboration with artists, designers, and social theorists can provide insight on the connections between technology and society. Such collaborations can open up new avenues and new principles for research and design, as well as shed new light on the challenging context-dependence—both biological and social—that face living technologies at many scales. This review is inspired by the session titled "Design and Synthetic Biology: Connecting People and Technology" at Synthetic Biology 6.0 and covers a range of literature on design practice in synthetic biology and beyond. Critical engagement with how design is used to shape the discipline opens up new possibilities for how we might design the future of synthetic biology.

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Fish tank

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Fish on Wheels allows the aquatic occupant to move its contained environment around a space rather than remaining static.

Ivan Henriques

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What if we can see and hear what plants and microorganisms “talk about” ? what if we can pick up their whispers – signals generated as the response to stimuli coming from the environment and make them audio – visual? By using latest sensory technologies, we explore how local flora and fauna reacts to various outputs from their immediate environment and through visuals generated from real time data of their reactions we will give them a voice! The world is a place full of beautiful nature, quite often that nature goes amiss in the urban environments. But everywhere there is myriad of colors and scents of trees, flowers, bushes and various creatures which live in the water – all are an eye candy and almost a total sensory experience. However what we also would like to know and show is what is going on the nano-level in those beautiful living entities? Or in another world we would like to add to the outer beauty of a city nature and make visible that, which is normally invisible, and thus make the experience of nature even deeper. Plants, bacteria and millions of other living entities surrounds us all the time and are vital to our well being. However they exist in such a mode of being that not only many of their behaviour escape human perception, but their presence all together.

-WorldWilderLab

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Ivan Henriques worked with professor Bert van Duijn (Biology University and Hortus Botanicus in Leiden) on a research into the “action potential” of the Mimosa Pudica. The result of their collaboration is Jurema Action Plant, a machine which interfaces a sensitive plant (Mimosa Pudica), enabling it to enjoy technologies similar to the ones humans use. The project also explores new ways of communication and co-relation between machines, humans, and other living organism.

Sebastian Frisch

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Biophonic Garden uses an experimental laboratory setup to stage the possibility of making a dialogue between young corn plants perceivable for human ears. Sprouted corn seeds are arranged on a grid which is situated in a container filled with water. The acoustic environment beneath the seeds is picked up by underwater microphones, which allows visitors to listen to the dialogue between the young corn plants. While the roots of the plants are submerged in the water, a constant sine tone of 220 hertz is played into the water which has an influence on the growing process of the roots, they bend towards the sound source. The phenomena of plants reacting to acoustic stimuli originated from scientific research into plant bioacoustics and is used in the work to raise questions about the communication of plants and the acoustic environment we humans live in.

NAND

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By using a visual illu­sion achieved by placing a two-way mirror in front of the display, inter­active and gener­ative graphics augment living plants and dynam­ic­ally change in response to the user inter­ac­tion with a living plant.

Concept

NATURE / NURTURE

The nature-nurture debate is the discussion of the origin of the characteristics of an individual. There are several viewpoints on this topic, ranging between two extremes:

  • nature all the characteristics of an individual have been determined by genetics or
  • nurture all the characteristics of an individual are determined by its environment.

Somewhere between an inanimate object and an animal exists the plant. Plants live in a space beyond our consciousness. Fascinated by the idea of plants having senses, of them knowing what’s going on around them and even adapting to that, I want to see how a plant reacts to its environment and give it the opportunity to communicate this. Looking at synthetic biology, plants become custom made organisms to which all sorts of characteristics can be added. Looking at a plant as a metaphor for the human being, I want to give plants extra senses to be able to digitalise their findings. I looked at two contradicting places that were of importance for me. One very quiet, the other extremely loud. I wanted to see how the plants I found there react to their environment. Therefore I recorded the sound of these places and played them to the plants, which I gave sensors to see how it experiences these sounds. These values become the input and source of my design. These plants draw what they experience.

I used the following sensors:

  • humidity
  • temperature
  • vibration
  • soil moisture

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The places

1. N51°56'30.9" E4°28'54.4"
A place I used to visit a lot when I was a teenager. In between the train station of Rotterdam Noord and the A20.
I love the cacophony of the city and the fact no one can see you. In the middle of rushing cars and trains. But completely alone.

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2.
N51°56'48.2" E4°28'05.7"
A place I used to visit with my friends. I spend a lot of time here with them.
Actually the complete opposite of the first place, this is a very quiet area where we were seen and rather loud sometimes.

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The plants

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Plant I - loud

500px

Plant II - quiet

The sounds

-FILES-

Arduino
   #include <dht.h>
   #define dht_dpin A0 //no ; here. Set equal to channel sensor is on
   dht DHT;
   int moistureSensor = 1;
   int moisture_val;
   int vibrationSensor = 2;  
   int vibration_val;
   void setup(){
   Serial.begin(9600);
   delay(300);
   //Serial.println("Humidity and temperature\n\n");
   delay(700);//Wait rest of 1000ms recommended delay before
   //accessing sensor
   } 
   void loop(){
   moisture_val = analogRead(moistureSensor); // read the value from the moisture-sensing probes
   //Serial.print("moisture sensor reads ");
   Serial.print("m:");
   Serial.println( moisture_val );
   DHT.read11(dht_dpin);
   //Serial.print("Current humidity = ");
   Serial.print("h:");
   Serial.println(DHT.humidity);
   //Serial.print("%  ");
   //Serial.print("temperature = ");
   Serial.print("t:");
   Serial.println(DHT.temperature); 
   vibration_val = analogRead(vibrationSensor); // read the value from the moisture-sensing probes
   //Serial.print("vibration sensor reads ");
   Serial.print("v:");
   Serial.println(vibration_val );
   delay(100);
   }
Pen plotter

processing code

Presentation

I'd like to present my work like this:

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Written statement

POSITION IN RELATION TO NEWER TECHNOLOGIES

Before I started my study in graphic design, I studied photography. I’ve always liked to capture my surroundings and I enjoyed creating and working with images. At some point during my projects I realised that designing the photography books at the end of the project fascinated me more than the photos in them. I found that I’d rather create an image, than just capture it. That’s why I decided to study graphic design. I didn’t really know much about it, I thought it was all about print. I saw it as a very technical and 2D craft but had no idea what it all could be. I wanted to make posters, books and logos, the things everyone thinks a graphic designer makes. Inspired by the posters of parties I used to go to, I applied to this academy.

In the first year my view completely changed. Graphic design became a bit confusing, it seemed borderless. I was exposed to different types of techniques, tools and concepts. I started to doubt if I knew the definition of graphic design. I started asking a lot of people, my classmates and teachers, but also random people in my environment. Yet no one could really explain to me what I was doing. So I decided to create my own craft.

At this point I would not consider myself a ‘graphic designer’ as I think the term does not really apply to what I do. Or what other graphic designers do for that matter. I try to explore the boundaries of design by either mixing the analog and the digital world, or trying out new media or technologies. By doing so, I’ve learned new possibilities in creating a design. When working with other (or new) media you are able to let data or chance influence your work, rather then your own concept or aesthetic view. I have always been inspired by such projects, commercial, artistic or informative. I began to understand that maybe this is actually what graphic design is.

The term ‘graphic design’ was first used by William Dwiggins, to define those who combined different skills. Those who use various methods to create a visual representation of ideas and messages. Making information understandable. But it’s not just visual communication, it’s always trying out and discovering new media, new methods to visualise those ideas. In that definition, graphic design seems more about exploring. A graphic designer might as well be a scientist. Discovering new ways to create and enjoy images.

The last biggest shift in the graphic design culture was the rise of computers. It enabled designers to instantly see the effects on a screen. Everything that once was manually executed could now be done very fast and easy. There’s still some debate on whether computers enhance the creative process. The fact that it’s made so easy and fast could also lead to not being able to isolate the best design or not seeing the bigger picture. But nevertheless it was a revolution. Designers then were very sceptical about it. Most of them thought it meant the end of the designer. When actually it opened up a new world with more possibilities and more jobs.

In the past ten years, the computer has thoroughly transformed the practice. The rise of new media makes people scared again. Everyone always tend to lose their minds when a new technology arises but the rise of computers didn’t kill graphic design either, so won’t the rise of new media. I personally rather embrace newer technologies in design, but I’ll always stay wary of. History usually tells that changes in the art culture will lead to new possibilities. Only time will tell how great those changes will be. The thing I’m a bit skeptical about is the endless range of free templates and presets for laymen to, for example, build your own website. In the last years it’s made very easy for them to design something. There’s a lot of tutorials, presets, open-source programs and templates, there’s no creativity needed anymore. You see that people become sceptical again, can anyone design nowadays and will this be the end of the need of professional designers? I was so let down after I finished writing almost all the code for my website, spending hours on it, and then seeing the new website of a friend of mine the week after, which was made in Tumblr in not even 5 minutes. And actually looked better than mine. But then again, they’ll never be able to create their own customized design.

On the other hand, you could also say that this will lead to a growing need of design of a higher quality. Because more and more people become aware of and interested in good design, clients will look for people who can exceed the sameness. Or maybe we are in a new revolution now, the second computer revolution. As some sort of reaction to this shifting design world. A revolution in which we, the designers, not only use the computer to visualise our designs. But also try to understand it, to hack it, to speak its language. We use electronics in a whole new way. This way of designing is no longer linear and 2D but flows in all directions. We use something that is not understood by the mass, maybe to save ourselves.

So, how newer technologies will influence the design culture, can have both a positive as a negative effect; either new shapes or jobs will appear, or the need for professional designers will decrease, because everyone can design. People think the future may be the end of the need of graphic designers because it’s made very easy for laymen to DIY at home or give even more possibilities. I don’t think the idea of the craft is realistic. Its definition, after all, is someone who combines a lot of disciplines. And those disciplines are being invented and shaped to our ideas every day.

Pdf

FIRST .PDF DRAFT
File:Statementilja.pdf

NEAR FINAL .PDF
File:Statementilja2.pdf

FINAL .PDF
File:Statementilja3.pdf

Films

Silent

https://vimeo.com/119111584

Loud

https://vimeo.com/116776049

Man vs. Machine

https://vimeo.com/119111586

Nature/Nurture

https://vimeo.com/119111585

Graduation

Graduation

Inspiration page