Difference between revisions of "User:Jeanine Verloop/minor mindofthemachine"

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== SIDETRACK: EYE-SUCKING-INFORMATION ==
 
== SIDETRACK: EYE-SUCKING-INFORMATION ==
  
While milling the rain in the block of foam we were a bit conflicted about where to take it next. As a result of this conflict we decided to take a little detour into tracking the eye.  
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<span style='width:60em;'> While milling the rain in the block of foam we were a bit conflicted about where to take it next. As a result of this conflict we decided to take a little detour into tracking the eye.  
  
 
In our first discussion, Jeanine mentioned how it could be interesting to play with the compression of the memory of a place. For example making an installation where every time you access the image (live feed) you would change the image. We really liked the idea of compressing or reducing our surroundings. We started talking about how you are constantly compressing everything around you. While typing this text, we are compressing our thoughts into something that -hopefully- makes sense to others.
 
In our first discussion, Jeanine mentioned how it could be interesting to play with the compression of the memory of a place. For example making an installation where every time you access the image (live feed) you would change the image. We really liked the idea of compressing or reducing our surroundings. We started talking about how you are constantly compressing everything around you. While typing this text, we are compressing our thoughts into something that -hopefully- makes sense to others.
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For us it was interesting that when you read the text, no one else could read it anymore. Because you had sucked the information from the screen.
 
For us it was interesting that when you read the text, no one else could read it anymore. Because you had sucked the information from the screen.
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== NEXT ==
 
== NEXT ==

Revision as of 12:32, 22 October 2017




mind of the machine









PEOPLE

SANNE SCHILDER
Major // Photography
PAGE SANNE


JEANINE VERLOOP
Major // illustration
PAGE JEANINE

DATA BASE ASSIGNMENT

250+ reflection

visual essay

image generator algorithm

COMPRESSION

concept

multi object tracker visual research

SANNE JEANINE MIND OF THE MACHINE 6.png SANNE JEANINE MIND OF THE MACHINE 7.png SANNE JEANINE MIND OF THE MACHINE 8.png SANNE JEANINE MIND OF THE MACHINE 9.png SANNE JEANINE MIND OF THE MACHINE 10.png SANNE JEANINE MIND OF THE MACHINE 11.png SANNE JEANINE MIND OF THE MACHINE 12.png SANNE JEANINE MIND OF THE MACHINE 13.png SANNE JEANINE MIND OF THE MACHINE 14.png SANNE JEANINE MIND OF THE MACHINE 15.png

visual results

SIDETRACK: EYE-SUCKING-INFORMATION

While milling the rain in the block of foam we were a bit conflicted about where to take it next. As a result of this conflict we decided to take a little detour into tracking the eye.

In our first discussion, Jeanine mentioned how it could be interesting to play with the compression of the memory of a place. For example making an installation where every time you access the image (live feed) you would change the image. We really liked the idea of compressing or reducing our surroundings. We started talking about how you are constantly compressing everything around you. While typing this text, we are compressing our thoughts into something that -hopefully- makes sense to others.

When you think about how we constantly compress, we also choose to not compress certain things. With that in mind we wanted to make an installation of some sort that would show what we are not compressing (by erasing what we've compressed). To do this we researched the possibility to track eye movement.

We found a useable code by (...) (?) and tried to understand what it is that she did. By reusing and tweaking it to our advantage we were able to track the eye and make it leave a trace where it had looked. We ended up using some leaked document from wikileaks.

For us it was interesting that when you read the text, no one else could read it anymore. Because you had sucked the information from the screen.

NEXT

LINKS

SANNE JEANINE MIND OF THE MACHINE 1.png [Processing: Creative Coding and Generative Art in Processing 2]


SANNE JEANINE MIND OF THE MACHINE 2.png [lillian . com graphics]

SANNE JEANINE MIND OF THE MACHINE 3.png [KEN KNOWLTON]


SANNE JEANINE MIND OF THE MACHINE 4.png [Cataloguing Change: Women, Art and Technology]


SANNE JEANINE MIND OF THE MACHINE 5.png [Brute force layout]

SANNE JEANINE MIND OF THE MACHINE 16.png [mandelbulb]