Difference between revisions of "User:Noemiino/year4"

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===INSPIRATION===
 
===INSPIRATION===
 
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We started this project with a big brainstorm around different human senses. Looking at researches and recent publications, this article from the guardian [https://www.theguardian.com/society/2018/mar/07/crisis-touch-hugging-mental-health-strokes-cuddles No hugging: are we living through a crisis of touch?]
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We started this project with a big brainstorm around different human senses. Looking at researches and recent publications, this article from the guardian [https://www.theguardian.com/society/2018/mar/07/crisis-touch-hugging-mental-health-strokes-cuddles No hugging: are we living through a crisis of touch?] raised the question of touching in our current state of society. What we found intriguing about this sense is how it is becoming more and more repressed to the technological interfaces of our daily life. It is becoming a taboo to touch a stranger but it is considered normal to walk around the streets holding our idle phone. Institutions are also putting regulations on what is considered appropriate contact between professionals and patients. For example if a reaction to a bad news used to be a hug, nowadays it is more likely to pat somebody on the shoulders than to have such a large area connection with each-other.
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Revision as of 12:41, 27 September 2018

Info

NOEMI BIRO 

0919394@hr.nl

Graphic Design

Forward/Introduction


As a graphic designer I am trained to look at small visual details and make adjustments to them. I am interested in these details not just from a human perspective but how our new technologies enable us new ways of exploration. I want to include technology in my work as much as possible in form of interactions, new layers or as research experiments.

I look at digital craft and see the opportunity to work with my combined interests: analog + digital in one hybrid and that excited me. I am curious about how technology enables machines to recognize, think, design (?) and how humans can create conditions for these interactions to happen. In my opinion when technology is used interaction is already created, left for the designer is to make sure the conditions are the framework in which they happen.


Project 1_Critical Making exercise

Reimagine an existing technology or platform using the provided sets of cards.

Root project 1.png Root project 2.png Root project 3.png


Scan roots.png

Project 2 _ Cybernetic Prosthetics

In small groups, you will present a cluster of self-directed works as a prototype of a new relationships between a biological organism- and a machine, relating to our explorations on reimagining technology in the posthuman age. The prototypes should be materialized in 3D form, and simulate interactive feedback loops that generate emergent forms.
Group project realised by Sjoerd Legue, Tom, Emiel Gilijamse and Noemi Biro

INSPIRATION

We started this project with a big brainstorm around different human senses. Looking at researches and recent publications, this article from the guardian No hugging: are we living through a crisis of touch? raised the question of touching in our current state of society. What we found intriguing about this sense is how it is becoming more and more repressed to the technological interfaces of our daily life. It is becoming a taboo to touch a stranger but it is considered normal to walk around the streets holding our idle phone. Institutions are also putting regulations on what is considered appropriate contact between professionals and patients. For example if a reaction to a bad news used to be a hug, nowadays it is more likely to pat somebody on the shoulders than to have such a large area connection with each-other.


Project 3

Project 4