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DIGITAL CRAFT — JELLE VAN BOUWHORST — GRAPHIC DESIGN
 
  
  
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=Info=
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Jelle van Bouwhorst <br><br> 0928746@hr.nl <br><br> Graphic Design y3  <br><br>[[File:JelleImage1.png|200px]]
  
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==Year 2 (practice try-out)==
== '''''My chosen artefact:''''' ==
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[[Practice 2 - Fantastic Forgeries: Making New Cultural Memory]]
 
 
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[[File:Kraan.jpg‎]]
 
 
 
'''TAP STOP
 
'''Dick van Hoff
 
1995
 
 
 
Why do tabs look like sports cars if you just want water? This stop tab has no unnecessary details and veiled forms but leaves a glance how it works. It shows an industrial character which emphasizes the operation of the tab: the mixing of hot and cold water.
 
 
 
 
 
 
 
== '''''Research''''' ==
 
 
 
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Research homework >>>[[File:TAPSTOP_RESEARCH1.pdf]]
 
 
 
[[File:TAPSTOP_RESEARCH1.jpg]]
 
 
 
Preview of research 1, lamp by ontwerpduo > also showing what is invisible
 
 
 
[[File:TAPSTOP_RESEARCH12.jpg]]
 
 
 
Preview of research 2, bicycle storage design academy 2017, something that you use in your daily life. simplify and execution are important
 
 
 
 
 
[[File:Overviewhomework1.jpg]][[File:Overviewhomework2.jpg]]
 
 
 
 
 
== '''''Objects for others:''''' ==
 
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[[File:1_DanFlavin.jpg|500px|]][[File:Protectionglass_jp.jpg]][[File:tableglasses.jpg]]
 
 
 
'''FUTURE dan flavin — niels
 
'''
 
Dan Flavin makes art with tube lights. In the future there will be more and more light, because of all the advertising on the screens. Look at ny Times Square in the past and now. First there were a lot of billboard, painted or printed. Nowadays there are big LED screens. Which ensures that our eyes become lazy. That's why we need these protection glasses in the future!
 
 
 
[[File:sexy-relaxy.jpg]][[File:Nailchair.jpg]]
 
 
 
'''PAST sexy relaxy mirror chair — joep'''
 
 
 
I made a chair that refers to the nail chair they used in castles in the Middle Ages. This chair was meant to kill people.
 
The chair that I designed for joep forces the user to sit with your legs crossed, otherwise the nails will hurt you.
 
 
 
[[File:Spijkerstoel.jpg‎]][[File:Chairextra.jpg]]
 
 
 
== ''''' Inspiration ''''' ==
 
 
 
[[File:Centre-pompidou-paris-france.jpg]]
 
 
 
'''centre pompidou''' paris
 
 
 
[[File:1516630980.jpg]]
 
 
 
'''public library''' Rotterdam
 
 
 
[[File:RebirthAgain.jpg]]
 
 
 
'''apple iMac g3 2008''' — transparant
 
 
 
[[File:Toastersm.jpg]]
 
 
 
'''TransparentTools''' - Jesse Howard
 
 
 
[[File:OSDiagram01.jpg]]
 
 
 
Part and components
 
 
 
[[File:Screen_Shot_2018-05-09_at_12.03.09.png]]
 
 
 
jelijnxanthe — Drowning in objects
 
 
 
== ''''' Process/Outcome ''''' ==
 
 
 
[[File:Process13.jpg]]
 
[[File:Process14.jpg]]
 
[[File:Process15.jpg]]
 
[[File:Process16.jpg]]
 
 
 
Overview parts of iron
 
 
 
[[File:Process11.jpg]]
 
[[File:Process12.jpg]]
 
 
 
== ''''' Statement ''''' ==
 
 
 
[[File:Endendend.jpg]]
 
 
 
'''what if everyday objects are designed to understand the operation?
 
'''
 
When I was in Boijmans I really looked forward to see one of my favourite works of the design collection. The Tap Stop by Dick van Hoff. For me it really stands out because it’s more than a well designed furniture or classic vitra chair. It’s not only a tap stop, but it’s a tap stop that shows the process of hot and cold water. The operation, process and simplicity were good keywords for me to start with.
 
 
 
The meaning of Dick van Hoff is that tap stops nowadays are looking too fancy. So that’s the reason that he designed a tap stop which emphasizes the operation of the tab: the mixing of hot and cold water. So it’s inside out and really transparent. Interesting about that is: what if everyday objects are designed to understand the operation? Are we then finally able to fix it by ourselves when it’s broken? Or do we still want to throw it away and buy a new one? These days we are so lazy, we buy things that we do not understand the process of. What if we know the process? Can we then create new objects with the parts of other objects.
 
 
 
A tap stop is something that people uses in daily life, something that is completely normal and unthinkable from the kitchen. We never think about who designed it, or who came up with this genius idea? Or even better, how it works. It’s just really nice that it works. I was questing myself, how does a house look like if all the product are have the working process in the outside, or really transparent. And houses should then all look like centre pompidou. Why are we hiding the process? Because in some cases the process could be very interesting.
 
 
 
I was looking for a everyday object in a second hand store that I could use for the transformation. A lot of objects were doing nothing, like cuterly or a table doens’t have a process and is already transparent in how it works. So something like a television is hiding a lot. But then the outcome will be something similar as the iMac g3 of 2008, a transparent layer that is covering the process of the television. In the corner I found a iron that is doing something similar as the tap stop, warming up water. The iron had a screw with an extra protection, which makes it more fun for me to find out what’s inside.
 
 
 
I really wanted to start working without thinking about the real outcome before. My assignment for myself was to get every small piece out of the iron. I was intrigued by how everything was put together, it was even massive when I opened it. After I screwed all the small parts out of the iron I made an overview picture before I started with glueing it together.
 
  
I had really fun glueing it together and then suddenly it looks like a speedboat. Something that is very close to water. I reached that all the components are visible, so it’s transparent and inside out. And the question that I had while doing my research: Are we able to fix an object when it’s broken when all the components are visible? I had a hard time showing the process within this object, because there is not a big process/operation, it’s just the heat element that is doing all the work. There is also no chronological order in use of the iron. I made a pedestal under the piece to connect it to the tap stop, which also haves a pedestal.
 
  
== ''''' Blueprint ''''' ==
 
 
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[[File:blueprint_iron.jpg‎]]
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==Year 3 Practice==
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=====Project 1 — Critical Making exercise=====
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[[unusable airplane]]
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=====Project 2 — Cybernetic Prosthetics=====
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[[360 DEGREES HUNTER]]
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=====Project 3 — From Devices to systems=====
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[[NO TAN project]]
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=====Project 5 — Position Paper=====
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[[Position Paper, Jelle Peter]]
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=====Project 4 — Cartography of Complex Systems & the Anthropocene=====
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[[PUR mapping]]
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=====Project 6 — End Project=====
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[[The evolution of PUR]]
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=====Project 7 — Research End Project=====
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[[Research Document, The evolution of PUR]]
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=====EXTRA — Unravel the Code=====
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[[Anecdotal Data Doodles]]

Latest revision as of 10:53, 22 December 2018


Info

Jelle van Bouwhorst 

0928746@hr.nl

Graphic Design y3

JelleImage1.png

Year 2 (practice try-out)

Practice 2 - Fantastic Forgeries: Making New Cultural Memory



Year 3 Practice

Project 1 — Critical Making exercise

unusable airplane

Project 2 — Cybernetic Prosthetics

360 DEGREES HUNTER

Project 3 — From Devices to systems

NO TAN project

Project 5 — Position Paper

Position Paper, Jelle Peter

Project 4 — Cartography of Complex Systems & the Anthropocene

PUR mapping

Project 6 — End Project

The evolution of PUR

Project 7 — Research End Project

Research Document, The evolution of PUR

EXTRA — Unravel the Code

Anecdotal Data Doodles