Difference between revisions of "User:Joni.kling"

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In the 1990s she introduced imperfections and individuality into the industrial manufacturing process. '''Jongerius believes that the quality of craftsmanship is not legible in perfect products but only in the ‘misfits’ that betray the process and the hand of the maker.'''
 
In the 1990s she introduced imperfections and individuality into the industrial manufacturing process. '''Jongerius believes that the quality of craftsmanship is not legible in perfect products but only in the ‘misfits’ that betray the process and the hand of the maker.'''
  
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DROOG DESIGN
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Droog was founded in 1993 by Renny Ramakers and Gijs Bakker to promote modern Dutch Design. They decided to present works of young Dutch designers at the Salone del Mobile, the international furniture show in Milan. '''They used the name 'Droog' because in the designs the concept was more important then the use of it'''. the objects contain simplicity and dry humor. The duo presented a selection of sober designs made of industrial materials and found objects.
  
 
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Droog works with independent designers to design and realize products, projects, exhibitions and events. Droog has worked with amongst others Marcel Wanders, Hella Jongerius, Tejo Remy, Richard Hutten, Ed Annink, Jurgen Bey and Joris Laarman.
 
 
  
  

Revision as of 17:27, 11 September 2014

Portfolio Joni --> portfolio

MINOR DIGITAL CRAFT

Lecture with Brain Eno


http://www.redbullmusicacademy.com/lectures/brian-eno


This is an interview at the Red Bull Academy with Brain Eno about music. In this interview he speaks of music and art in the same sentence, and the way he talks about music and it's new technological developments is very interesting to me. He talks about music and art in our society. How we like to create 'geniuses' and 'hero's' but they never come out of nothing. A lot of people were doing the same things a the time. A lot of artists were inspired by each other.


Quote Brain Eno from the interview:

You have to find out how to fuck up new technologies to create something new. Because new technologies are created for historical reasons doing things wrong, using stuff how it's not meant to be used has been a really important part of the new development in the art and music scene.


I posted this link because I think it's interesting how the developments between two different elements (music and art) are a lot the same and have a connection. And I like the way he thinks about using the new technologies in a different way (see quote).



//FANTASTIC FORGERIES//

Object chosen: Long Neck & Groove Bottle by Hella Jongerius - Jongeriuslab


ABOUT HELLA JONGERIUS:

Born near Utrecht in 1963, Hella Jongerius graduated from the renowned Design Academy at Eindhoven in the early 1990s, working briefly for Droog Design before launching her solo career. Today she is one of the most important designers of her generation. Her designs combine new technological achievements with the uniqueness and importance that only handmade historic objects possess: 'I'm trying to make products that can be loved and that people want to own their whole lives to then pass them on to the family.'

Designer Hella Jongerius has become known for the special way she fuses industry and craft, high and low tech, tradition and the contemporary. After graduating Eindhoven Design Academy in 1993 she started her own design company, Jongeriuslab, through which she produces her own projects and projects for clients such as Maharam (New York), KLM (The Netherlands), Vitra (Basel), IKEA (Sweden) and Royal Tichelaar Makkum (The Netherlands). Her work has been shown at museums and galleries such as the Cooper Hewitt National Design Museum (New York), MoMA (New York), the Design Museum (London), Galerie KREO (Paris) and Moss gallery (New York).


Hella Jongerius says there's more to design than simply creating more and more new objects. Jongerius also explained that she enjoyed her role at Vitra as creative director of colours, because it enabled her to use her design skills more sustainably instead of constantly trying to create completely new objects. "Why make new stuff every year? I don't believe we have to have more stuff," she said. "I believe a designer can use her talent to update a collection and also be sustainable. Making stuff is just one design solution. Jongerius believes that it is important these days to give a identity, in the physical work, that gives it a real signature, so it doesn't have to have marketing stories.


INDUSTRIAL DESIGNER

I call myself an industrial designer because I believe the industry needs this crafty approach. At the start of my career I only did self-initiated projects and it was always a theme of mine to make individual products in an industrial way. To do individual pieces is just not interesting to me because that's just a hobby. As soon as a piece is in the machinery, in the system, as soon as you start talking about a market and money, you can reach a lot of people, you can change the system. If my ideas of individuality and creativity resonate with the consumer, then the product is more than just slick, cheap mass production.

So that's why I call myself an industrial designer. I know I am not a traditional industrial designer, sending technical drawings from my computer to a company. I have questions and I like to change the way we produce.

In the 1990s she introduced imperfections and individuality into the industrial manufacturing process. Jongerius believes that the quality of craftsmanship is not legible in perfect products but only in the ‘misfits’ that betray the process and the hand of the maker.

DROOG DESIGN Droog was founded in 1993 by Renny Ramakers and Gijs Bakker to promote modern Dutch Design. They decided to present works of young Dutch designers at the Salone del Mobile, the international furniture show in Milan. They used the name 'Droog' because in the designs the concept was more important then the use of it. the objects contain simplicity and dry humor. The duo presented a selection of sober designs made of industrial materials and found objects.

Droog works with independent designers to design and realize products, projects, exhibitions and events. Droog has worked with amongst others Marcel Wanders, Hella Jongerius, Tejo Remy, Richard Hutten, Ed Annink, Jurgen Bey and Joris Laarman.



Bronnen

http://www.jongeriuslab.com/work/long-neck-and-groove-bottles

http://de.phaidon.com/agenda/design/picture-galleries/2010/october/28/hella-jongerius-misfit/

http://www.dezeen.com/2014/08/30/hella-jongerius-book-of-interviews/