Difference between revisions of "PracticalUTC"

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Ultimately your findings will be displayed as a mini-exhibition during the Wereld van Witte de With.
 
Ultimately your findings will be displayed as a mini-exhibition during the Wereld van Witte de With.
  
 +
==== Deliverables ====
 +
 +
# a comparative visual research on your given meme, its wider theme and significance (per duo)
 +
# a new visual work (graphic, film, object...) which encapsulates your given meme within a chosen theme (per duo)
 +
# a visual display including key findings and new work under chosen theme (per group)
 +
# a visually coherent mini-exhibition presentation for the Wereld van Wittle de Width festival (per class)
 +
# documentation of project process and research on personal wiki page (per student)
 +
# documentation of projects and event as wiki post titles "Unravel the Meme" under "Projects and Courses"(volunteer)
  
 
==== Planning ====
 
==== Planning ====
Line 48: Line 56:
 
|}
 
|}
  
 +
=== Objects for the Lonely ===
  
 +
keywords: imitation, transformation, replication, participation, sharing, user-generated,
 +
dissemination, appropriation, remix, pop culture, subculture ...
  
 +
==== Context ====
  
 +
A meme is "an idea, behavior, or style that spreads from person to person within a culture”.
 +
The term was introduced by Richard Dawkins in his book The Selfish Gene. He defined memes as small cultural units of transmission (similar to genes), which are spread from person to person by copying or imitation. His examples include melodies, catchphrases, fashion, but also abstract beliefs. Many memes are competing for attention, however only some spread succesfully while others die out.
 +
Online the internet meme has become a widespread phenomenon. It can take the form of an image, video, picture, website or hashtag. It may be just a word or phrase, including intentional misspelling. These spread from person to person via social networks, blogs, email, or news sources. They can evolve and spread extremely rapidly, sometimes reaching world-wide popularity within a few days. More often than not, we associate memes with mindless fun and entertainment. However they can also potentially be a powerful digital artefact influencing public opinion or consumer behaviour world-wide.
  
 +
For this first project you will take look at particular given memes and analyse them. Formulate many questions in order to dissect, interpret, assess, the meme. For instance:
 +
What characterizes your meme? How is it used? How widespread is it? Where did it originate from? What are keywords that you would attach to it? What is it’s effect? What are it’s components? What does it link to? What do you think of this meme? What story might you want to tell about this meme? And how would you visualize this story?
 +
Ultimately your findings will be displayed as a mini-exhibition during the Wereld van Witte de With.
  
-
 
| week 6
 
| Oct 6
 
| Research + Concept development
 
|-
 
| week 7
 
| Oct 13
 
| MICA @ WDKA – Project Week – Digital Craft Debate
 
|-
 
|
 
| oct 20
 
| ☺ Fall Vacation
 
|-
 
| week 8
 
| Oct 27
 
| Research + Concept development
 
|-
 
| week 9
 
| Nov 3
 
| Research + Concept development
 
|-
 
| week 10
 
| Nov 10
 
| Q9 Evaluation - Research Document First Draft
 
|}
 
  
 +
==== Planning ====
  
=== 1st Quarter Deliverables ===
 
 
Table Presentation<br/><br/>
 
# Four 'Tools & Tech' workshop assignments;<br/>
 
# Crafting data storage workshop assignment;<br/>
 
<br/><br/>
 
Wiki Deliverables<br/>
 
<br/>
 
# A weekly updated wiki-log comprising of all your activities throughout the semester;<br/>
 
# Assigned documentation of event/happening or T&T workshop;<br/>
 
# Draft research document including research plan, abstract, research question, initial findings and initial experiments;<br/>
 
<br/><br/>
 
Digital Pitch (Powerpoint Presentation)<br/>
 
<br/>
 
1. What is the theme I am investigating?
 
Why is this relevant?<br/>
 
2. How does this relate to the body, identity, and technology? Defend the relevancy.
 
3. What is my research question?
 
Why is this relevant?<br/>
 
4. How am I structuring my research?
 
Why is this relevant?<br/>
 
5. What tools or methods could I/will I use to conduct my research? How are these relevant?<br/>
 
6. What is the foreseen result? Why would this be this relevant?<br/>
 
7. What is the difference between my foreseen result and my initial experiments? Relevance?<br/>
 
 
=== 2nd Quarter ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! week
+
! Date
! date
+
! Time & Location
!  
+
! Content
 
|-
 
|-
| week 1
+
| Sept 1st
| Nov 17
+
| 13-16h @ Interaction Station
| Design, Production & Realisation
+
| intro - meme research
 
|-
 
|-
| week 2
+
| Sept 3rd
| Nov 24
+
| -
| Design, Production & Realisation
+
| group brainstorm / mini-exhibition proposal
 
|-
 
|-
| week 3
+
| Sept 8th
| Dec 3
+
| 13-16h "on location"
| Design, Production & Realisation + Student Run Tools & Tech
+
| discussion, mentoring, exhibition planning
 
|-
 
|-
| week 4
+
| Sept 10th
| Dec 8
+
| 10-17h "on location"
| Design, Production & Realisation + Student Run Tools & Tech
+
| exhibition set-up
 
|-
 
|-
| week 5
+
| Sept 10th
| Dec 15
+
| 18:00-21:00 "on location"
| Research & Reflection Document Final Draft + Student Run Tools & Tech
+
| lecture by Roel Abbing - presentations - BYO BORRRRRRRRREL
 
|-
 
|-
|  
+
| Sept 11-13
| Dec 22
+
| Wereld van Witte de Width Festival
| Christmas Vacation
+
| -
|-
 
|
 
| Dec 29
 
| Christmas Vacation
 
|-
 
| week 6
 
| Jan 5
 
| Finishing Touches – Publishing Research Document – Exhibition Planning
 
|-
 
| week 7
 
| Jan 12
 
| Final Assessment – Exhibition Planning
 
|-
 
| week 8
 
| Jan 19
 
| Digital Craft Exhibition @ V2_Institute for Unstable Media – Digital Craft Debate
 
|-
 
| week 9
 
| Jan 26
 
| UTC Publication
 
|-
 
| week 10
 
| Feb 2
 
| UTC Publication
 
 
|}
 
|}
 
=== 2nd Evaluation ===
 
13 January - 13:00 [[unravel14endpresentation | Reserve your timeslot!]]
 
 
=== 2nd Quarter Deliverables ===
 
 
# a prototype or design object
 
# a complete published design & research document  including research, process, sketches, outlines and final results
 
# a complete published wiki project page which shares your insights and discoveries (updated during the semester)
 
# Public presentation of project consisting of:
 
# Prototype/design object /artwork- presented within a museum context
 
# Digital presentation, which explains the process and end result
 
 
=== Research Document Criteria ===
 
 
PDF format uploaded to the wiki (no later then 06/01)
 
Printed physical copy on presentation day.
 
 
# Cover Image
 
# Introduction / Abstract
 
# Table of Contents
 
# Research Question
 
# Research Design
 
# Research Themes/Topic
 
# Experiments / Case Studies
 
# Conclusions
 
# Design Prototype/Proposals
 
# Final Design
 
# Reflection
 

Revision as of 22:28, 31 August 2015

Unravel the Meme – the undervalued power of internet farts

keywords: imitation, transformation, replication, participation, sharing, user-generated, dissemination, appropriation, remix, pop culture, subculture ...

Context

A meme is "an idea, behavior, or style that spreads from person to person within a culture”. The term was introduced by Richard Dawkins in his book The Selfish Gene. He defined memes as small cultural units of transmission (similar to genes), which are spread from person to person by copying or imitation. His examples include melodies, catchphrases, fashion, but also abstract beliefs. Many memes are competing for attention, however only some spread succesfully while others die out. Online the internet meme has become a widespread phenomenon. It can take the form of an image, video, picture, website or hashtag. It may be just a word or phrase, including intentional misspelling. These spread from person to person via social networks, blogs, email, or news sources. They can evolve and spread extremely rapidly, sometimes reaching world-wide popularity within a few days. More often than not, we associate memes with mindless fun and entertainment. However they can also potentially be a powerful digital artefact influencing public opinion or consumer behaviour world-wide.

For this first project you will take look at particular given memes and analyse them. Formulate many questions in order to dissect, interpret, assess, the meme. For instance: What characterizes your meme? How is it used? How widespread is it? Where did it originate from? What are keywords that you would attach to it? What is it’s effect? What are it’s components? What does it link to? What do you think of this meme? What story might you want to tell about this meme? And how would you visualize this story? Ultimately your findings will be displayed as a mini-exhibition during the Wereld van Witte de With.

Deliverables

  1. a comparative visual research on your given meme, its wider theme and significance (per duo)
  2. a new visual work (graphic, film, object...) which encapsulates your given meme within a chosen theme (per duo)
  3. a visual display including key findings and new work under chosen theme (per group)
  4. a visually coherent mini-exhibition presentation for the Wereld van Wittle de Width festival (per class)
  5. documentation of project process and research on personal wiki page (per student)
  6. documentation of projects and event as wiki post titles "Unravel the Meme" under "Projects and Courses"(volunteer)

Planning

Date Time & Location Content
Sept 1st 13-16h @ Interaction Station intro - meme research
Sept 3rd - group brainstorm / mini-exhibition proposal
Sept 8th 13-16h "on location" discussion, mentoring, exhibition planning
Sept 10th 10-17h "on location" exhibition set-up
Sept 10th 18:00-21:00 "on location" lecture by Roel Abbing - presentations - BYO BORRRRRRRRREL
Sept 11-13 Wereld van Witte de Width Festival -

Objects for the Lonely

keywords: imitation, transformation, replication, participation, sharing, user-generated, dissemination, appropriation, remix, pop culture, subculture ...

Context

A meme is "an idea, behavior, or style that spreads from person to person within a culture”. The term was introduced by Richard Dawkins in his book The Selfish Gene. He defined memes as small cultural units of transmission (similar to genes), which are spread from person to person by copying or imitation. His examples include melodies, catchphrases, fashion, but also abstract beliefs. Many memes are competing for attention, however only some spread succesfully while others die out. Online the internet meme has become a widespread phenomenon. It can take the form of an image, video, picture, website or hashtag. It may be just a word or phrase, including intentional misspelling. These spread from person to person via social networks, blogs, email, or news sources. They can evolve and spread extremely rapidly, sometimes reaching world-wide popularity within a few days. More often than not, we associate memes with mindless fun and entertainment. However they can also potentially be a powerful digital artefact influencing public opinion or consumer behaviour world-wide.

For this first project you will take look at particular given memes and analyse them. Formulate many questions in order to dissect, interpret, assess, the meme. For instance: What characterizes your meme? How is it used? How widespread is it? Where did it originate from? What are keywords that you would attach to it? What is it’s effect? What are it’s components? What does it link to? What do you think of this meme? What story might you want to tell about this meme? And how would you visualize this story? Ultimately your findings will be displayed as a mini-exhibition during the Wereld van Witte de With.


Planning

Date Time & Location Content
Sept 1st 13-16h @ Interaction Station intro - meme research
Sept 3rd - group brainstorm / mini-exhibition proposal
Sept 8th 13-16h "on location" discussion, mentoring, exhibition planning
Sept 10th 10-17h "on location" exhibition set-up
Sept 10th 18:00-21:00 "on location" lecture by Roel Abbing - presentations - BYO BORRRRRRRRREL
Sept 11-13 Wereld van Witte de Width Festival -