Difference between revisions of "User:JMvdKOLK"
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'''Team:''' [[Oneliners]] | '''Team:''' [[Oneliners]] | ||
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+ | =Wiki Late Night Questions= | ||
+ | ''-What is your craft? (define your discipline, method or approach) | ||
+ | -What are the tools and media of your craft? | ||
+ | -What are the borders of this practice? (what new media technologies have arisen / what is its future of the field)) | ||
+ | -Connect to a historical discourse and give concrete examples (images too please) of inspiring historical and contemporary practitioners'' | ||
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+ | My craft is Animation, I tend to work to the core of what I want to tell first. Once I tracked down my core of its story I start adding in my ideas, build concepts and develop its design. My tools and media are often digital, animation and in 3D and 2D blended space. The borders are in my opinion still not seen in the animation industry. Our craft is young and is still developing. <Might continue later> | ||
== Museum of Fantastic Forgeries == | == Museum of Fantastic Forgeries == |
Revision as of 21:32, 1 October 2015
Contents
Personal Information
Jermaine van der Kolk
4th year Animation student on the Willem de Kooning Academy, Currently following the Digital Craft minor.
Email: 0869226@hr.nl / jermaine.vdkolk@gmail.com
Portofolio: VIMEO
Assignments
Team: Oneliners
Wiki Late Night Questions
-What is your craft? (define your discipline, method or approach) -What are the tools and media of your craft? -What are the borders of this practice? (what new media technologies have arisen / what is its future of the field)) -Connect to a historical discourse and give concrete examples (images too please) of inspiring historical and contemporary practitioners
My craft is Animation, I tend to work to the core of what I want to tell first. Once I tracked down my core of its story I start adding in my ideas, build concepts and develop its design. My tools and media are often digital, animation and in 3D and 2D blended space. The borders are in my opinion still not seen in the animation industry. Our craft is young and is still developing. <Might continue later>