Difference between revisions of "DIGITAL CULTURE - TEXT NECK REMOVER"

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This assignment was about observing how technology is affecting human behavior and investigating how our body is evolving due to use of technology. The first part of this process was observation, and almost everywhere you can see people that is bending over their computer or mobile phone. This is a problem I can feel on my own body, when I sit for too long working on the computer I totally forget to care about my body posture, something that leads to neck and back pain.
 
This assignment was about observing how technology is affecting human behavior and investigating how our body is evolving due to use of technology. The first part of this process was observation, and almost everywhere you can see people that is bending over their computer or mobile phone. This is a problem I can feel on my own body, when I sit for too long working on the computer I totally forget to care about my body posture, something that leads to neck and back pain.
  
Carly and me decided to focus on the bent neck pain. We imagined that we in the future will have long bent necks, caused by our relentless use of mobile phones. I would say that our approach on this project is both critical, speculative and problem solving at the same time. '''Critical''' because we are criticizing our society with humoristic and exaggerated illustrations of how we are/will look like. After observations and research we found that neck pain caused by technology is already a big problem, our project is '''speculative''' because we are showing people how we might look like in the future, and also what we will need to use for this problem. And this brings me to why our '''project is problem solving''', its because we are actually making something that will "solve" the problem and improve our body posture.
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Carly and me decided to focus on the bent neck pain. We imagined that we in the future will have long bent necks, caused by our relentless use of mobile phones. I would say that our approach on this project is both critical, speculative and problem solving at the same time. '''Critical''' because we are criticizing our society with humoristic and exaggerated illustrations of how we are/will look like. After observations and research we found that neck pain caused by technology is already a big problem, our project is '''speculative''' because we are showing people how we might look like in the future, and also what we will need to use for preventing this problem. And this brings me to why our '''project is problem solving''', its because we are actually making something that will "solve" the problem and improve our body posture.
  
 
We think that its going to be impossible to make people stop using their phones, therefore we wanted to make something that will help people keep a good body posture while they are using their mobile phone.
 
We think that its going to be impossible to make people stop using their phones, therefore we wanted to make something that will help people keep a good body posture while they are using their mobile phone.
  
When people are walking in the streets looking at their phone, they are kind of in their own bubble. Our project does not prevent people from being in their own bubble, it actually helps people to still be in this digital world, but one thing is different - the body posture is now straitened and no one is suffering from neck pain.
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When people are walking in the streets looking at their phone, they are kind of in their own bubble. Our accessorize does not prevent people from being in their own bubble, it actually helps people to still be in this digital world, but one thing is different - the body posture is now straitened and no one is suffering from neck pain.
  
 
==OBSERVATION==
 
==OBSERVATION==

Revision as of 19:37, 7 November 2015

DIGITAL CULTURE

This assignment was about observing how technology is affecting human behavior and investigating how our body is evolving due to use of technology. The first part of this process was observation, and almost everywhere you can see people that is bending over their computer or mobile phone. This is a problem I can feel on my own body, when I sit for too long working on the computer I totally forget to care about my body posture, something that leads to neck and back pain.

Carly and me decided to focus on the bent neck pain. We imagined that we in the future will have long bent necks, caused by our relentless use of mobile phones. I would say that our approach on this project is both critical, speculative and problem solving at the same time. Critical because we are criticizing our society with humoristic and exaggerated illustrations of how we are/will look like. After observations and research we found that neck pain caused by technology is already a big problem, our project is speculative because we are showing people how we might look like in the future, and also what we will need to use for preventing this problem. And this brings me to why our project is problem solving, its because we are actually making something that will "solve" the problem and improve our body posture.

We think that its going to be impossible to make people stop using their phones, therefore we wanted to make something that will help people keep a good body posture while they are using their mobile phone.

When people are walking in the streets looking at their phone, they are kind of in their own bubble. Our accessorize does not prevent people from being in their own bubble, it actually helps people to still be in this digital world, but one thing is different - the body posture is now straitened and no one is suffering from neck pain.

OBSERVATION

TEXT NECK REMOVER

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