Difference between revisions of "Projects/Tools of the Trade 2014"

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==Tools of the Trade==
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==Tools of the Trade 2014==
Crafting Tools - Crafting a Signiture
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Crafting one's tools - crafting one's signature
  
 
=== Theme ===
 
=== Theme ===
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=== Deliverables ===
 
=== Deliverables ===
  
#A copy of your chosen artefact from the Boijmans collection using digital fabrication technologies;
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#A new 'tool/medium' medium (Bespoke/DIY production technology, critical or speculative artifact);
#A well-fabricated contemporary transformations based on your chosen object of the Boijmans collection;
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#An initial working demo as case experiment;
#Documentation/blueprints for the remaking of your original and transformed artefacts (uploaded to the wiki);
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#Three 1min short films over your tool/medium focusing on 1) a technical/practical walkthrough, 2) it's raison d'être -- your personal relationship with it and its implications for your practice; and 3) its larger cultural context.
#A 1000 word statement defining your position of what where your specific 'craft' lies in relation newer technologies (Uploaded to the wiki);
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#+/- 4000 word reflection document defining 1) where your specific 'craft' lies in relation newer technologies, 2) new tools for your trade, 3) the implications for your work within both a personal and cultural context;
#A research visualisation and oral presentation.
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#A packaged project wiki page and oral presentation.
 
 
  
 
=== Evaluation Criteria  ===
 
=== Evaluation Criteria  ===
  
# The student is shown profound knowledge of the historical context of their object, and has positioned/critically reflected upon new contexts in relation to the minor (i.e. craft, fabrication, authorship, appropriation, experimentation and relation to personal practice/signature).
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To be announced.
# The student has demonstrated a rigorous approach to experimentation, which is visually presented as a coherent process.
 
# The student has conceptualised and executed well-crafted and innovative (re)interpretations of the object.
 
# The student has expressed a motivated choice and proper defense for a specific a technology in their execution of their final assignment.
 
# The student has defined a clear and profound statement, which is explicitly connected to his or her field and is visible in his or her design/artistic process (Research).
 
# The student has actively pushed their skills and knowledge in working with arduino/electronics instruction, digital fabrication, and other newer technologies offered (Tools & Tech).
 
 
 
 
 
=== Presentation Format ===
 
 
 
#Mini exhibition/table presentation (similar to Take & Make from the Museum)
 
#+ 1 large printed or projected research visualisation.
 
#Oral presentation10 min MAX
 
#5 min critical Q&A.
 
  
=== Presentation Schedule ===
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===Q2 Important Dates / Assignments===
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'''Nov 4''' Start
  
Please fill in your timeslot [[DCMINOR '14 Fantastic Forgeries Presentation  | here]]. You are required to be present for the entire morning or afternoon session.
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'''Nov 10''' Present the theme you want to work with: What is the craft you are going to work with and what are its key characteristics? How could physical or digital tools affect your craft in an essential way? Define this with a short written statement that you will read and discuss in class. (Also propose a few scenarios that you find interesting and want to explore?)
  
== Written Assignment ==
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'''Nov 17''' Present a proposal for you project. Present in 5 slides what your project will do, how it will work, what motivates you to do it.
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— We will assign you a sensor that you’ll need to make a cool demo with. You can use tutorials and copy other people’s work, but you have to a/ personalise the demo and b/ be able to explain us how it works. Please don’t make something boring: make something that puzzles us / scares us / makes us laugh / anything…
  
+/- 1000 words answering #5. Please use 1-4 to jump start your writing process.
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'''Nov 24''' Problem cases: re-worked proposal for your project if necessary. Present your working demo with the assigned sensor.<br/>
# What is your craft? (define your discipline, method or approach)
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'''Dec 15''' Working prototype ready. Research Document Due. Storyboards for films ready.<br/>
# What are the tools and media of your craft?
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'''Dec 22''' Christmas Holiday<br/>
# What are the borders of this practice? (what new media technologies have arisen / what is its future of the field))
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'''Dec 29''' Christmas Holiday<br/>
# Connect to a historical discourse and give concrete examples of contemporary practitioners
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'''Jan 5''' Finishing touches<br/>
# Define your position of your practice in relation to newer technologies.
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'''Jan 23-25''' DC Exhibition<br/>

Latest revision as of 15:24, 9 November 2015

Tools of the Trade 2014

Crafting one's tools - crafting one's signature

Theme

The notion of a ‘tool’ in contemporary artistic practice is much wider than a simple hand-held implement. Tools can move material as well as ideas. Tools can fabricate as well as disseminate. Knowing one’s tools (how they are defined, designed, and put in effect) not only gives one agency, but often becomes the crux of one’s artistic practice. This holds particularly true for digital craftsmen. The current range and access to new digital instruments--from dozens of desktop CNC technologies that can make almost anything to hundreds of sensors to measure can pretty much everything--have given rise to a new wave of artist-built machines. Moreover, recent critical practices that break away from the more commercial and industrial (affirmative) applications have brought a new spectrum of objects that instrumentalise design’s potential as a discursive tool. Whether milling-out matter or carving-out meaning, this project ask you to both envision and build new tools for you practice. In this quarter you will define, design, and put into effect a new tool or medium that will strive for two main aims: it will carry your traces and signature as maker, as well as apply/reflect on the technological possibilities of our time.

Deliverables

  1. A new 'tool/medium' medium (Bespoke/DIY production technology, critical or speculative artifact);
  2. An initial working demo as case experiment;
  3. Three 1min short films over your tool/medium focusing on 1) a technical/practical walkthrough, 2) it's raison d'être -- your personal relationship with it and its implications for your practice; and 3) its larger cultural context.
  4. +/- 4000 word reflection document defining 1) where your specific 'craft' lies in relation newer technologies, 2) new tools for your trade, 3) the implications for your work within both a personal and cultural context;
  5. A packaged project wiki page and oral presentation.

Evaluation Criteria

To be announced.

Q2 Important Dates / Assignments

Nov 4 Start

Nov 10 Present the theme you want to work with: What is the craft you are going to work with and what are its key characteristics? How could physical or digital tools affect your craft in an essential way? Define this with a short written statement that you will read and discuss in class. (Also propose a few scenarios that you find interesting and want to explore?)

Nov 17 Present a proposal for you project. Present in 5 slides what your project will do, how it will work, what motivates you to do it. — We will assign you a sensor that you’ll need to make a cool demo with. You can use tutorials and copy other people’s work, but you have to a/ personalise the demo and b/ be able to explain us how it works. Please don’t make something boring: make something that puzzles us / scares us / makes us laugh / anything…

Nov 24 Problem cases: re-worked proposal for your project if necessary. Present your working demo with the assigned sensor.
Dec 15 Working prototype ready. Research Document Due. Storyboards for films ready.
Dec 22 Christmas Holiday
Dec 29 Christmas Holiday
Jan 5 Finishing touches
Jan 23-25 DC Exhibition