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== TOOL == | == TOOL == | ||
− | + | My end goal is developing a tool to process an unusual material in a unique way.<br> | |
− | |||
Involving biohacking and DIY bio in my process, as well as participatory design (this topic I researched last quarter). | Involving biohacking and DIY bio in my process, as well as participatory design (this topic I researched last quarter). | ||
<br><br> | <br><br> | ||
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‘In my photographic work I explore the relationship man has with his natural environment and his desire to control nature.'<br> | ‘In my photographic work I explore the relationship man has with his natural environment and his desire to control nature.'<br> | ||
- Diana Scherer | - Diana Scherer | ||
+ | |||
+ | [[File:Carole collet01.jpg|398px]] [[File:Carole collet02.jpg|398px]] | ||
+ | |||
+ | 'Synthetic biology and textile design provides new products and production methods for food and textiles.<br> | ||
+ | Collets 'biofacture', in which the products are made - in fact grow - in biological processes , stretches the definition of 'textile'.<br> | ||
+ | The designer becomes an alchemist. |
Revision as of 16:02, 10 November 2015
Develop a personal tool that transforms your craft in a meaningful way. This tool needs to be relevant to your personal practice and the bigger context of your craft.
Contents
MY CRAFT
The essence of my craft is to investigate the characteristics of materials and to make use of transforming, moving characteristics of a material.
I'm moved by on materials that can't be controlled.
Interesting characteristics of my craft:
Being able to look from a different point of view to materials to find a way to apply it.
Discover new possibilities of the material by taking it out of his normal context and to let it grow into his own direction.
Problems of my craft:
Get stuck in the experimental phase and the characteristics, traditions, visual and tactile aspects and history of a material,
without focusing on the end product, on how the material can be applied.
GAME
A game to make use of the 'problem' of my craft.
Involving users by playing a game with them that will encourage them to find a way to apply unusual materials.
First let the users play the game, then discussing the results and then using the most surprising outcome for the project.
Results:
xxx
RESEARCH MOSS
TOOL
My end goal is developing a tool to process an unusual material in a unique way.
Involving biohacking and DIY bio in my process, as well as participatory design (this topic I researched last quarter).
Examples of tools developed to process bio materials for an unusual and unique purpose:
‘In my photographic work I explore the relationship man has with his natural environment and his desire to control nature.'
- Diana Scherer
'Synthetic biology and textile design provides new products and production methods for food and textiles.
Collets 'biofacture', in which the products are made - in fact grow - in biological processes , stretches the definition of 'textile'.
The designer becomes an alchemist.