Difference between revisions of "User:Dionne/Research Tools of the Trade"

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   5. What is the impact on the working environment?
 
   5. What is the impact on the working environment?
  
The project is about a hands-on/analogue relationship to a digital production. A digital approach can be divided in to very precise units and it's measurable. An analogue approach is not measurable and cannot be divided into pieces. For me this tool is a form of resistance against the digital environment, although ›
 
 
  '''My final research question (draft):'''  
 
  '''My final research question (draft):'''  
 
  How can the design of a tangible computer interface help to create an innovative hands-on approach for professional designers?
 
  How can the design of a tangible computer interface help to create an innovative hands-on approach for professional designers?
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=== CONTENT ===
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The project is about a hands-on/analogue relationship to a digital production. A digital approach can be divided in to very precise units and it's measurable. An analogue approach is not measurable and cannot be divided into pieces. For me this tool is a form of resistance against the digital environment, although I don't want to exclude this completely. That's why this tool is mix of both analogue and digital approaches that are in balance with each other.
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== '''RESEARCH FILM''' ==
 
== '''RESEARCH FILM''' ==

Revision as of 16:11, 11 December 2015

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RESEARCH DOCUMENT

RESEARCH QUESTION

How can the (design/creation/development/exploration) of .. help (define/create/explain) .. for .. ?

 My first research question:
 1. How can the design of a tangible computer interface help create digital prints for product designers?
 2. What is your work?
 3. Is this work tangible?
 4. Is your work relevant in the present, or more in the future?
 5. Why did you make it?
 6. How does your work function?
 7. What is the purpose of this work, what are you trying to achieve?
 8. What material did you use and why?
 9. What techniques did you used and why?
10. What software did you use and why?
11. Where did you get your recourses from?
12. Does this work exist out of one ore more products?
13. What people are allowed to use your work?
14. What are comparable works of other designers?
15. Can you compare this work with something else?
16. What inspired you to make this work?
17. Is this work personal?
18. Does this work relates to you?
19. Does this work represents you as a person?
20. Does this work represents you as a designer?
 Tineke's research questions:
 1. What will the movements of the tool be based on? 
 2. Is it stroking for comfort?
 3. For more advanced users will there be a challenge for making combination movements for more advanced patterns?
 4. How can the development of your tool help create a new design movement for professional designers?
 5. What is the impact on the working environment?
My final research question (draft): 
How can the design of a tangible computer interface help to create an innovative hands-on approach for professional designers?

CONTENT

The project is about a hands-on/analogue relationship to a digital production. A digital approach can be divided in to very precise units and it's measurable. An analogue approach is not measurable and cannot be divided into pieces. For me this tool is a form of resistance against the digital environment, although I don't want to exclude this completely. That's why this tool is mix of both analogue and digital approaches that are in balance with each other.


RESEARCH FILM

FILM STYLES

- Film as a research tool, approach & method - Start making the film right away, it might be helpful - Film interviews - Show the process in the film - Research is a critical investigation - Show interesting experiments in the film or other ideas for the design - Film is a reflective process - The film let others (the public) be part of and witness your process - Different Research Film styles: 1 min minimal, 3.30 min maximal

   - documentation
   - documentary
   - how- to- instructional
   - contextualization
   - interview
   - probe (cultural probes) to provoke peoples emotions
   - contrafactual film (fantasy) (place something in the past, speculate what our present would be)
   - speculation (speculate what the future would be)
   - brainstorm
   - reflection

- What is the tone of the video, who are you filming for - stby stand by design documentaries (look up) - Sinterklaas surprise:

   - make something for your project
   - bring it in a box 
   - film it the next day when you are unboxing it
   - put your student number in there and mail the video to the person

- Next week, in lessons, working out scenario’s, so bring paper and stifts - Go over the research deliverables

   - 1 (instruction) 2(statement) 3(larger context) —> all in the film and all in the research document
   - 4000 words reflection document, you can use the 1000 words from FF