Difference between revisions of "User:Borissmeenk/FUTURE MEMORIES"
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Arthur Boer | Arthur Boer | ||
<br> | <br> | ||
+ | & | ||
<br> | <br> | ||
Boris Smeenk | Boris Smeenk | ||
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<br> | <br> | ||
</center> | </center> | ||
+ | |||
==INTRO== | ==INTRO== | ||
<center> | <center> | ||
<br> | <br> | ||
<br> | <br> | ||
− | '' | + | ''Human memory is floating and unstable. Because we are registering more and more events in our life, memories become static and factual. However, these memories can be influenced by commercial companies and even government.'' |
+ | <br> | ||
+ | <br> | ||
+ | ''Advertising is a constantly changing medium. Slowly we are learning to filter advertising from our daily live. We don’t look at billboards that often and we even manage to filter our Instagram feed. With advertising shifting from public space into our digital worlds, advertising can become more aggressive by forcing itself onto the viewer.'' | ||
+ | <br> | ||
+ | <br> | ||
+ | ''We want to give our audience the experience of a entirely static memory by using the Oculus as a medium. The virtual space you will walk through is a exact replica of the space you are in at the moment. However, this space will act differently as companies have expressed their influence. A Coca-Cola bottle can now act as an advert on its self in this space.'' | ||
+ | <br> | ||
+ | <br> | ||
</center> | </center> | ||
+ | |||
+ | ==REFERENCES== | ||
+ | <center> | ||
+ | <br> | ||
+ | '''TYPES OF REGISTRATION''' | ||
+ | <br> | ||
+ | <br> | ||
+ | [[File:People_taking_pictures.jpg | 600px ]] | ||
+ | <br> | ||
+ | <br> | ||
+ | [[File:Dashcam_1.jpg | 600px ]] | ||
+ | <br> | ||
+ | <br> | ||
+ | [[File:F_quote_1.png ]] | ||
+ | <br> | ||
+ | [http://weblog.independer.nl/in-het-nieuws/achmea-premiekorting-autoverzekering-in-ruil-privegegevens/ PREMIEKORTING IN RUIL VOOR DATA] | ||
+ | <br> | ||
+ | <br> | ||
+ | <br> | ||
+ | [[File:Quantified_self_logo1.png]] | ||
+ | <br> | ||
+ | [http://quantifiedself.com QUANTIFIED SELF] | ||
+ | <br> | ||
+ | <br> | ||
+ | [[File: F_quote_2.png ]] | ||
+ | <br> | ||
+ | [http://zembla.vara.nl/seizoenen/internationaal/afleveringen/23-09-2015 ZEMBLA - VERSLAAFD AAN JE TELEFOON] | ||
==TEST== | ==TEST== | ||
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<br> | <br> | ||
[[File:future-5.png | 600px ]] | [[File:future-5.png | 600px ]] | ||
+ | <br> | ||
+ | </center> | ||
+ | ==POSTER== | ||
+ | <center> | ||
+ | <br> | ||
+ | <br> | ||
+ | [[File:Floating_static.png | 424px ]] | ||
+ | <br> | ||
+ | <br> | ||
+ | </center> | ||
+ | ==SETTING== | ||
+ | <center> | ||
+ | <br> | ||
+ | <br> | ||
+ | [[File:Room_1.jpg | 600px ]] | ||
+ | <br> | ||
+ | <br> | ||
+ | '''[1] Created visual memory''' | ||
+ | <br> | ||
+ | <br> | ||
+ | [[File:Room_2.jpg | 600px ]] | ||
+ | <br> | ||
+ | <br> | ||
+ | '''[2] Created visual memory''' | ||
+ | <br> | ||
+ | <br> | ||
+ | [[File:Room_3.jpg | 600px ]] | ||
+ | <br> | ||
+ | <br> | ||
+ | '''[3] Created visual memory''' | ||
+ | <br> | ||
+ | <br> | ||
+ | [[File:Room_4.jpg | 600px ]] | ||
+ | <br> | ||
+ | <br> | ||
+ | '''[4] Created visual memory''' | ||
+ | <br> | ||
+ | <br> | ||
+ | [[File:Room_5.jpg | 600px ]] | ||
+ | <br> | ||
+ | <br> | ||
+ | '''[5] Created visual memory''' | ||
+ | <br> | ||
<br> | <br> | ||
</center> | </center> | ||
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<br> | <br> | ||
[[File:Kinect_Room_0001.jpg | 600px ]] | [[File:Kinect_Room_0001.jpg | 600px ]] | ||
+ | <br> | ||
<br> | <br> | ||
'''[1] 3D scan of the room using the Kinect.''' | '''[1] 3D scan of the room using the Kinect.''' | ||
+ | <br> | ||
<br> | <br> | ||
[[File:Kinect_Room_0002.jpg | 600px ]] | [[File:Kinect_Room_0002.jpg | 600px ]] | ||
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<br> | <br> | ||
[[File:Kinect_Room_0003.jpg | 600px ]] | [[File:Kinect_Room_0003.jpg | 600px ]] | ||
+ | <br> | ||
<br> | <br> | ||
'''[3] 3D scan of the room using the Kinect.''' | '''[3] 3D scan of the room using the Kinect.''' | ||
+ | <br> | ||
<br> | <br> | ||
[[File:Kinect_Room_0004.jpg | 600px ]] | [[File:Kinect_Room_0004.jpg | 600px ]] | ||
+ | <br> | ||
<br> | <br> | ||
'''[4] 3D scan of the room using the Kinect.''' | '''[4] 3D scan of the room using the Kinect.''' | ||
+ | <br> | ||
<br> | <br> | ||
[[File:Kinect_Room_0005.jpg | 600px ]] | [[File:Kinect_Room_0005.jpg | 600px ]] | ||
+ | <br> | ||
+ | <br> | ||
+ | '''[5] 3D scan of the room using the Kinect.''' | ||
+ | <br> | ||
+ | <br> | ||
</center> | </center> |
Latest revision as of 09:32, 12 October 2016
GROUP
Arthur Boer
&
Boris Smeenk
INTRO
Human memory is floating and unstable. Because we are registering more and more events in our life, memories become static and factual. However, these memories can be influenced by commercial companies and even government.
Advertising is a constantly changing medium. Slowly we are learning to filter advertising from our daily live. We don’t look at billboards that often and we even manage to filter our Instagram feed. With advertising shifting from public space into our digital worlds, advertising can become more aggressive by forcing itself onto the viewer.
We want to give our audience the experience of a entirely static memory by using the Oculus as a medium. The virtual space you will walk through is a exact replica of the space you are in at the moment. However, this space will act differently as companies have expressed their influence. A Coca-Cola bottle can now act as an advert on its self in this space.
REFERENCES
TYPES OF REGISTRATION
PREMIEKORTING IN RUIL VOOR DATA
QUANTIFIED SELF
ZEMBLA - VERSLAAFD AAN JE TELEFOON
TEST
POSTER
SETTING
[1] Created visual memory
[2] Created visual memory
[3] Created visual memory
[4] Created visual memory
[5] Created visual memory
STATIC DATA
[1] 3D scan of the room using the Kinect.
[2] 3D scan of the room using the Kinect.
[3] 3D scan of the room using the Kinect.
[4] 3D scan of the room using the Kinect.
[5] 3D scan of the room using the Kinect.