Difference between revisions of "User:MonikaSumauskaite"

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     Monika Sumauskaite <br><br>    0975660@hr.nl <br><br>    Graphic Design
 
     Monika Sumauskaite <br><br>    0975660@hr.nl <br><br>    Graphic Design
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== Project 1 ==
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''with Vilius Vaura, Sol Chadwick, Sterre van der Helm, Doortje Hogesteeger''
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[[File:Monika_Project1_1.jpg|300px|thumb|left|The cards we chose randomly]]<br>
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After deciding to draw the cards randomly, we ended up with an assignment: '''"Make YouTube comments disobedient using fabric to design this object as a wearable or soft thing".'''<br><br>
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We started the process of research on youtube comments, the way they function and what is the main purpose of them. To make them disobedient we wanted to remove the purpose of free will to comment and give feedback on the video content.
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While making the wearable of disobedient youtube comments, we came up with an idea of a poncho, that represents the platform of YouTube with "comment" section on the back. The "video content"(person wearing the poncho) is zipped inside and not allowed to interact.
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We made representations of the comments out of pieces of fabric and asked people to stick them on the back of our poncho using Velcro. But it didn't stick. So we took away the ability to comment, making the Youtube comments disobedient. <br><br><br><br>
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[[File:Monika_Project1_2.jpg|250px|]][[File:Monika_Project1_3.jpg|250px|]][[File:Monika_Project1_4.jpg|250px|]]<br>
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''Process of making''
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We worked mostly at the Fabric station, learning how to cut and sew the wearable while using hot-glue to attach the details.<br><br>
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[[File:Monika_Project1_5.jpg|250px|]][[File:Monika_Project1_6.jpg|250px|]]<br>
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''"Comments" in the front pockets and comment section on the back''<br>
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The final product we ended up with is a poncho, that represents the platform of Youtube. The sleeves have zippers on them, zipping the person (content) inside, not allowing to affect the commenters. On the back, we attached the soft side of the Velcro, where the stips representing comments should be placed. We put the "comments" in the front pockets and during the presentation, we asked someone to come and leave a comment on the back using the fabric strips. When a volunteer came and tried to do so, he found out, that it did not stick and fell off, because both, the comment section ant the comment strips had only soft side of the Velcro and could not stick. This is how the ability to comment was taken away and YouTube comments were made disobedient while removing their main purpose.
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To make the YouTube comments disobedient you have to remove their main purpose - the expression of free will, positive or negative, so the ability to comment itself.
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'''The media itself is neutral.
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'''Comments make it positive or negative.
  
 
== Project 2 ==
 
== Project 2 ==
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==Project 4==
 
==Project 4==
[[File:Monika_Project4_2.jpg|1000px|]]
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[[File:Monika_Project4_2.jpg|1000px|]]<br><br>
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'''Visual mapping of mouse wheel'''<br><br>
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Mouse's scroll wheel is used to navigate throughout the screen. It works as a third mouse button as well. <br>
 +
The first introduction of the scroll wheel was made in 1985 in the "Mighty mouse" project. It was included as a thumb key on the side of the mouse. Later it got placed in the middle of the right and left mouse's keys, where we know it today.<br>
 +
The scroll wheel was popularized by Microsoft in 1996 in IntelliMouse together with support for the mouse wheel in Microsoft Office 97.<br>
 +
During the research, I have encountered different types of rotary encoders including two main groups: Incremental and Absolute Encoders. Both groups can be further classified as mechanical, magnetic or optical. They are used in many different spheres of industrial controls, robotics, rheometers, radar platforms, photographic lenses as well as mice and trackballs. <br>
 +
They are electro-mechanical devices that convert the angular position or motion of a shaft or axle to an analog or digital output signals.<br>
 +
The main difference between Incremental and Absolute Encoders is that an Absolute Encoder can tell the exact position of the rotation and Incremental Encoder provides information about the motion of it. <br>
 +
The scroll wheel in mouse works as an incremental mechanical encoder, allowing to get data of rotary direction and rotary speed. <br>
 +
There are few alternatives to convey the same functionality of the scroll wheel. The most popular ones are knowns as touchpads, trackballs, pointing sticks, and the touchscreen, of course.<br>
  
 
==My position of my practice in relation to newer technologies==
 
==My position of my practice in relation to newer technologies==
  
I call myself a graphic designer and illustrator. This makes me a visual artist. I chose to work in the field of graphic design to bring art and aesthetics to everyday life, for everyone to see and admire. Overall my main interest is in spotting and analyzing the smallest details that usually remain hidden, exposing and transferring them into a piece of design. I am an observer and a good listener. Before starting a process of creation, I look and think about the idea from various perspectives, just to make sure I am not missing anything important, that at first does not seem obvious. The method of my craft, first of all, starts in my head. It is the first and most important tool for creating.After being well-processed ideas turn into sketches and drawings, then to illustrations and designs. I tend to be very precise and self-critical about my projects, so I spend as much time as possible analyzing my process and developing ideas until I am finally satisfied with them.  
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I would describe myself as a research-based graphic designer that tends to conceptualize and think critically of every project. I chose to work in the field of graphic design to bring art and aesthetics to everyday life, for everyone to see and admire as well as to raise questions and make people think deeply on a subject. Overall my main interest is in analyzing the world and its hegemonies to create something new and autonomous. Recently I got a major interest in the idea of critical making and speculative design and plan to continue creating in this field. Most of my works are based on intuition and thorough research, while created in a combination of traditional and digital tools. Before starting a process of creation, I look and think about the idea from various perspectives, just to make sure I am not missing anything important, that at first does not seem obvious. The method of my craft, first of all, starts in my head. It is the first and most important tool for creating. I tend to be very precise and self-critical about my projects, so I spend as much time as possible analyzing my process and developing ideas until I am finally satisfied with them.  
  
Illustration and photography are the spheres where I find the best fit for myself and my artistic expression. I have a need to express my feelings through art and the process of making/crafting/creating/. I choose tools to work with and stories to tell about very intuitively and emotionally. For that reason most of the techniques and methods I use in my craft are analog. There is some special kind of satisfaction and connection with your artworks, when you can actually see them, feel them and completely understand how they came to being by your hands. I feel secure and confident when I have full control and understanding of how my crafts are made.
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At this phase of my path as a designer, it is hard to state what is my craft exactly. I find myself on the road of exploration and development leading me towards the full understanding of myself and my craft.  
Most of all I like using linocut technique while making my illustrations. I like it because of its precision and its error, as well. That is what I find fascinating in analog printmaking – the error. None of the prints are the same. Those techniques like linocut or silkscreen are used for reproduction, but each print is at least a little different.
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The main tool of my craft is my own mind, thoughts, ideas and thorough research. It is not the tools I use, but the ideas behind my designs are what makes my craft mine and unique. I like to use many different analog and digital tools that are the most suitable for that individual project. All of them interests me in a different way. Though I feel the most comfortable working with tools that I am familiar with and understand how they work. For that reason, most of my previous works were conducted using analog techniques such as linocut technique. But I am open to learning more and more techniques to integrate into my craft and allow me to elevate my projects to new levels. One thing I search for and admire in all of the tools I choose to use is their error and unexpectedness. As a graphic designer, I do not want to stop at the traditional concept of editorial, poster, identity or website design that makes people life easier. I like to explore my creativity and concept of critical design, to make people stop and think.  
Nevertheless, I could not imagine my life as a graphic designer, artist, or just a person without modern technology. I like photography, and that could not be possible without a camera. I could not imagine editing my photos, creating book layouts, typography, and finished design without my computer. So I say, that most of my works are made in a correlation between both, analog and digital techniques.
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I could not imagine my life as a graphic designer, artist, or just a person without modern technology.  
  
 
As graphic designers, we can not imagine our lives without Adobe Photoshop, Illustrator or InDesign. These are the tools we use every day to create our designs. We use tools and programs designed by someone else for us to use. I always took them for granted, and never have thought how they really work, and that there may be a way to use digital technologies without any mediators or programs created by other people.
 
As graphic designers, we can not imagine our lives without Adobe Photoshop, Illustrator or InDesign. These are the tools we use every day to create our designs. We use tools and programs designed by someone else for us to use. I always took them for granted, and never have thought how they really work, and that there may be a way to use digital technologies without any mediators or programs created by other people.
My encounter with digital crafts broadens the way I see digital tools and electronics. A completely new sphere of creating and experimentation has opened up when I understood I can use digital technologies as a clay to build something new all by myself.
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My encounter with digital crafts broadens the way I see digital tools and electronics. A completely new sphere of creating and experimentation has opened up when I understood I can use digital technologies as a new lump of clay to build something new all by myself that allows me to explore the concept of critical making even more.
  
 
When I came to this understanding, I got fascinated by the idea of Autonomy. This makes me think of Arts and Crafts movement back in the late 19th century pointing out the idea to reform standards related to machinery and factory production. They critiqued machine made creations, insisting artist to be hand-crafters and do everything by themselves. People of this movement, like William Morris, had experience in many different crafts from calligraphy to weaving. They were trying to achieve the concept of autonomy. They critiqued machinery, but as one of the main figures of the movement, C.R. Ashbee said "We do not reject the machine, we welcome it. But we would desire to see it mastered.” They understood, there should be no difference between designer and executant.I agree with the concept of making everything yourself, but see a way of using technology and machinery as a tool for autonomy. If you can create technology yourself and use it the exact way you want it, you are opening endless possibilities to create unique and valuable art.  
 
When I came to this understanding, I got fascinated by the idea of Autonomy. This makes me think of Arts and Crafts movement back in the late 19th century pointing out the idea to reform standards related to machinery and factory production. They critiqued machine made creations, insisting artist to be hand-crafters and do everything by themselves. People of this movement, like William Morris, had experience in many different crafts from calligraphy to weaving. They were trying to achieve the concept of autonomy. They critiqued machinery, but as one of the main figures of the movement, C.R. Ashbee said "We do not reject the machine, we welcome it. But we would desire to see it mastered.” They understood, there should be no difference between designer and executant.I agree with the concept of making everything yourself, but see a way of using technology and machinery as a tool for autonomy. If you can create technology yourself and use it the exact way you want it, you are opening endless possibilities to create unique and valuable art.  
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I have never thought that the digital sphere could ever open up to me. Back home, at my academy, they do not offer any program to learn coding or electronics. I even used to think, that those things are for engineers only and is not really related to visual arts.  
 
I have never thought that the digital sphere could ever open up to me. Back home, at my academy, they do not offer any program to learn coding or electronics. I even used to think, that those things are for engineers only and is not really related to visual arts.  
 
When planning my exchange, the choice of Digital Crafts sparked my interest. When I came here I had no background of basic electronics or coding. Now, after workshops, many hours on the internet watching Arduino tutorials and examples of contemporary art based on digital crafts, I am sure I liking it more and more with every-time I learn something new and finally understand how basic things work. I now understand, that digital crafts are a whole new sphere of creating individual, autonomous content, where you can do it all by yourself in the way you want it. This practice erased the idea, that digital art can only be created using templates or programs that are already made by someone else. With this understanding, I changed the way I look at technology and art itself. Digital crafts can be just as understandable and even more individual than common analog techniques. It is a medium for artists to experiment and create with, not only for engineers to develop, as I used to think.
 
When planning my exchange, the choice of Digital Crafts sparked my interest. When I came here I had no background of basic electronics or coding. Now, after workshops, many hours on the internet watching Arduino tutorials and examples of contemporary art based on digital crafts, I am sure I liking it more and more with every-time I learn something new and finally understand how basic things work. I now understand, that digital crafts are a whole new sphere of creating individual, autonomous content, where you can do it all by yourself in the way you want it. This practice erased the idea, that digital art can only be created using templates or programs that are already made by someone else. With this understanding, I changed the way I look at technology and art itself. Digital crafts can be just as understandable and even more individual than common analog techniques. It is a medium for artists to experiment and create with, not only for engineers to develop, as I used to think.
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==Final project==
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''In collaboration with Vilius Vaura''
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===HUGLUX===
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Jackets that light up when two people wearing it hugs each other.
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'''Inspirations and references on touching and smart textiles:'''
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https://www.theguardian.com/society/2018/jan/03/lets-touch-why-physical-connection-between-human-beings-matters
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https://medium.com/@LoomiaCo/tale-3-smart-textiles-in-art-cae2100191ac
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https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4168435/
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http://www.maggieorth.com
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'''Inspirations from our previous projects:'''
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We took some inspiration from the concepts from our previous projects of the last quarter. The idea of touch and calming effect from CalmCat, the concept of expressing positive emotions from my remake of computer mouse/cat and finally the idea of forgetting and a need of a reminder from Vilius's remake of an old dial phone. 
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[[File:Monika_HUGLUX_1.jpg|300px|thumb|left|Poster for HUGLUX jackets]]
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'''Elevator pitch'''
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Touch has always played a major role in human communication either as an introduction or an expression of feeling like love or empathy. In the contemporary world, we tend to isolate ourselves from people around us by looking down at our phone screens.
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This causes an increasing problem of loneliness and anxiety in many young people. We are social species, therefore we have the inner need to connect and express feelings an emotions verbally and physically.
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These jackets serve as a metaphor for the importance of human connection we lack in the digital age. It is is an example of a relationship between human and technology that affects and encourages relationships between other humans. It makes you notice and think about people that surround you. When two people decide to lift their heads from the screens and show affection to each other by hugging, jackets light up like a starry night. It starts a chain reaction, encouraging other people to notice the light and spread it around.
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[[File:Monika_HUGLUX_3.jpg|300px|thumb|right|Triggered jacket]]
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'''The story behind the idea:'''
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Vilius and I have been working on many projects together for the past two years, so when we found out that we are allowed to collaborate we knew we will work together. Me being a graphic designer and him product designer, we decided to work in the field that would be rather neutral for both of us. After a long time of thinking and searching for the best idea, that would be interesting and meaningful, considering the theme of cybernetics and my recent interest in speculative design.
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A wearable electronics sparked our interest, because of it being literally closest to you. We thought about the relationships between man and technology. How they work separately and how they affect each other. Most importantly how technology nowadays alters the man to man contact and communication. We agreed, that more and more we notice people “socializing” while their eyes are looking down to a phone screen, and less eye to eye with others.
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Many trials and research has been done on human contact and the need for physical connection. They state that young people experience loneliness and depression caused by the lack of human connection. Physical contact has always played a major role in communication, starting with a handshake while greeting and inducting. It is proven that a hug from a close friend stimulates the brain to produce hormones like serotonin, dopamine and oxytocin, that are known as hormones of happiness. And we all know how good we feel after a hug of empathy and love.
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This was the main point we wanted to deliver when choosing to make a jacket that serves as a metaphor for the need and beauty of the human contact. We hope that when someone lifts their head and hug a person next to them, it would spark a figurative and literal light around causing a chain reaction spreading around. The purpose of the jackets is to make people think about life, technology and those around them.
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[[File:Monika_HUGLUX_2.gif|300px|thumb|right|HUGHLUX jackets working (GIF)]]
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'''Process of making'''
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As none of us has worked with wearable electronics before, we needed to make a research on how they work. After watching a few Youtube videos and reading blogs, we ordered Arduino LilyPad boards, some conductive thread, and sewable LED lights.
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Another question we needed to solve is what kind of sensor could trigger the LED lights when hugged. Hall Effects sensor, that reacts to the changes in the magnetic field seemed the best for the cause. We decided to put it to the one side of the jacket and a magnet to the other side. The project started with ordering the parts and doing some testing of the components. The first Hall effect sensors did not work how intended, so we did some research and found out that we bought latching sensors, that requires to be turned off by another pole of the magnet. So we needed to order non-latching sensors. The circuit has finally worked with all the LEDs and one non-latching Hall effect sensor. What worried us the most was the length of the final circuit we were going to make because the jackets were quite big and we wanted 15 LED’s distributed evenly through it. We were worried that the conducive thread would release too much energy as heat and it would be not enough for the LEDs at the end of the circuit. Therefore we decided to use some wire for the main power routes that are then connected to the separate LEDs by a conductive thread. (Turns out it was not necessary, because we used only the thread for the second jacket and it worked fine).
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The major problem that occurred was the Hall effect sensors. Turns out they are only triggered by a magnet when it is very close to the sensor, which is very small itself. We needed a bigger sensitive field so that the jacket could be easily triggered by hugging, even if the people wearing them are different highs. When connected in parallel three Hall effect sensors didn’t work. Due to a lack of time, we could not solve this problem, but later we find out, that if you need to connect them in parallel resistors are not needed. We had to remove two of the sensors while leaving just one and then tried to position the magnets on the other side in a way to compensate it. Another issue we dealt with was short-circuiting of the conductive thread. Jackets being loose and crumbling caused it. We used some insulating tape to tape all of the pathways inside the jacket. The code I wrote for this project is very simple. It only reads the sensor value as high or low and then turns on the LEDs. It delays and keeps the lights on for some time. (the code can be seen in the poster).
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Finally, we had a pair of semi-working jackets. Everything worked as planned, though the small sensorial field caused some problems, as expected. It was hard to trigger it while hugging unless rubbing to each other, searching for the sensor’s area. But when triggered, jackets light up as intended.
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[[File:Monika_HUGLUX_2.jpg|300px|thumb|left|Display setting]]
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'''What we learned '''
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- What components are used to make sewable electronics.<br>
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- We didn’t need to use wire for the first jacket, the conductive thread works just fine.<br>
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- There are two different types of Hall effect sensors, latching, and non-latching. The first one is triggered by one pole of the magnet and turned off by another. The second one can be triggered by both sides and do not need to be turned off again. That is the one we needed for this project. <br>
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- Hall effect sensors do not work in parallel with resistors in the circuit. Although the resistor is needed for one sensor to detect the change of the magnetic field. <br>
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- Short-circuiting of conductive thread can be a problem with loose, baggy clothes, like the inside layer of our jackets. To solve it you can cover it with a piece of fabric, felt or insulating tape, as we did.<br>
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- One small hall effect sensor is not enough for the jackets to function flawlessly. For the second prototype, we would add more sensors and more magnets, because we solved why it did not work the first time. <br>
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'''The future of the Huglux jackets'''
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There are two ways where our project could go further. Vilius sees it as possibly developed into a product, that could be sold to the fashion industry while expanding from the concept of them being only a metaphor to the world of fashion and mass production. I, on the other hand, see it as a piece of speculative design, being used in exhibitions and flash mobs, making people think and imagine a world where technology affects their relationships in a way to bring people together here and now instead of creating a digital gap between them. After-all, you do not need a jacket to notice and show affection to those around you. It is just a reminder in case you forget.

Latest revision as of 23:05, 5 January 2019

Contact

    Monika Sumauskaite 

0975660@hr.nl

Graphic Design

Project 1

with Vilius Vaura, Sol Chadwick, Sterre van der Helm, Doortje Hogesteeger

The cards we chose randomly


After deciding to draw the cards randomly, we ended up with an assignment: "Make YouTube comments disobedient using fabric to design this object as a wearable or soft thing".

We started the process of research on youtube comments, the way they function and what is the main purpose of them. To make them disobedient we wanted to remove the purpose of free will to comment and give feedback on the video content. While making the wearable of disobedient youtube comments, we came up with an idea of a poncho, that represents the platform of YouTube with "comment" section on the back. The "video content"(person wearing the poncho) is zipped inside and not allowed to interact. We made representations of the comments out of pieces of fabric and asked people to stick them on the back of our poncho using Velcro. But it didn't stick. So we took away the ability to comment, making the Youtube comments disobedient.





Monika Project1 2.jpgMonika Project1 3.jpgMonika Project1 4.jpg
Process of making

We worked mostly at the Fabric station, learning how to cut and sew the wearable while using hot-glue to attach the details.

Monika Project1 5.jpgMonika Project1 6.jpg
"Comments" in the front pockets and comment section on the back

The final product we ended up with is a poncho, that represents the platform of Youtube. The sleeves have zippers on them, zipping the person (content) inside, not allowing to affect the commenters. On the back, we attached the soft side of the Velcro, where the stips representing comments should be placed. We put the "comments" in the front pockets and during the presentation, we asked someone to come and leave a comment on the back using the fabric strips. When a volunteer came and tried to do so, he found out, that it did not stick and fell off, because both, the comment section ant the comment strips had only soft side of the Velcro and could not stick. This is how the ability to comment was taken away and YouTube comments were made disobedient while removing their main purpose.

To make the YouTube comments disobedient you have to remove their main purpose - the expression of free will, positive or negative, so the ability to comment itself.

The media itself is neutral. Comments make it positive or negative.

Project 2

CalmCat

by Monika Sumauskaite, Vilius Vaura, Sol Chadwick

Monika Project2 1.png
Monika Project2 2.png Monika Project2 3.png

A jacket created to calm down a stressed-out cat. When the cat, wearing this jacket, meows anxiously or an increase of a heartbeat is detected, straps tightness and applies gentle pressure on the belly of the cat, stimulating specific acupressure points, that are proven to have calming effects.

Acupressure points

Monika Project2 4.png

It is known that acupressure techniques can help to relax and overcome stress in humans and animals, like cats. There are multiple bumps on the inside of the jacket to stimulate those points when the cat is stressed. [1][2]

Sound/Heartbeat activation

Monika Project2 5.jpg Monika Project2 6.png

The tightening of the jacket could be activated in a few different ways. The technology could use sound/voice recognition, that would be able to distinguish a stressful meow.
Or a heartbeat sensor could be used. Normal cats pulse varies from 140 to 220 beats per minute. An integrated heartbeat sensor would detect its rise and activate the straps.

Self lacing/tightening technology

Monika Project2 7.gif

The Calm Cat jacked would include a self-tightening, “cat activated” straps. The technology could work on similar principles as Nikes or Back to the Futures self-lacing shoes.

Project 3

Optical Mouse dissection

Optical Mouse is a fully electronic device used to control a cursor, select things, navigate and scroll through the screen of a computer. It uses LED light to illuminate the surface for the optical sensor (photocell) to scan the surface, in order to detect and register movement of your hand and transmits it to a computer.

Project3 1.png

1. Optical Mouse

Project3 2.jpg Monika Project3 2.jpg

2. Top and bottom cases.
3. View without top case

Monika Project3 4.png
4. Mouse chip

1. A microswitch (button). Works as left and right mouse clicks.
2. Scroll wheel mount and button that works as wheel central click. The wheel detects rotation and works as a rotary switch (rotary encoder) to connect and disconnect electric signals.
3. USB connection — powers the mouse and sends digital signals to the computer.
4. Photocell or optical light sensor, that scans the surface and detects movement.
5. LED light, that shines on the surface, for the sensor to see it better.

Monika Project3 5.png Monika Project3 6.png
5. Optical sensor and LED
6. Plastic prism and lens

The most important part of the mouse if the optical sensor – light detecting chip and the LED light. The LED light shines (brighter when moved) through the plastic prism, that directs the light to the surface of a desktop. The optical sensor then scans the surface and detects movement in X and Y axes. It takes multiple pictures one after another and determines how far the mouse was moved. The camera has a resolution of 18 × 18 pixel array of monochromatic pixels.
datasheet to a particular sensor in this mouse: [3]

Remake

Monika Project3 9.jpg

At first, I tried to hack the mouse’s optical sensor and get data from it. After many attempts and data sheets read, I found out that none of two sensors I had was hackable. My next step was to examine the mouse one again
and find something else interesting to work with. The mouse has another interesting component – the scroll wheel which is a mechanical incremental encoder, that can send data of rotary direction and rotary speed.
After finding the component to work with, the next question was what to make from it.
I decided to make something not too serious. Something to make you smile, considering that we tend to overcomplicate things so much.
My remake of the computer mouse is no longer a mouse, but a “cat”.
This cat-shaped 3D printed case covers the scroll wheel, a speaker with a recordable chip, two red LED’s, Arduino board and battery.
The scroll wheel is placed in the middle of the “cat” ears. When stroked backward, the cat purrs from satisfaction, but stroked against the “hair” it flashes two angry red eyes.
It is not a functioning mouse anymore. Now it’s a table friend kitten, that shows its emotions and makes you smile.
This could be the beginning of a bigger robotics project, about a companion sitting on your table, communicating and expressing emotions.

Monika Project3 7.jpg Monika Project3 8.jpg

Monika Project3 02.jpg Monika Project3 11.jpg

Project 4

Monika Project4 2.jpg

Visual mapping of mouse wheel

Mouse's scroll wheel is used to navigate throughout the screen. It works as a third mouse button as well.
The first introduction of the scroll wheel was made in 1985 in the "Mighty mouse" project. It was included as a thumb key on the side of the mouse. Later it got placed in the middle of the right and left mouse's keys, where we know it today.
The scroll wheel was popularized by Microsoft in 1996 in IntelliMouse together with support for the mouse wheel in Microsoft Office 97.
During the research, I have encountered different types of rotary encoders including two main groups: Incremental and Absolute Encoders. Both groups can be further classified as mechanical, magnetic or optical. They are used in many different spheres of industrial controls, robotics, rheometers, radar platforms, photographic lenses as well as mice and trackballs.
They are electro-mechanical devices that convert the angular position or motion of a shaft or axle to an analog or digital output signals.
The main difference between Incremental and Absolute Encoders is that an Absolute Encoder can tell the exact position of the rotation and Incremental Encoder provides information about the motion of it.

The scroll wheel in mouse works as an incremental mechanical encoder, allowing to get data of rotary direction and rotary speed. 

There are few alternatives to convey the same functionality of the scroll wheel. The most popular ones are knowns as touchpads, trackballs, pointing sticks, and the touchscreen, of course.

My position of my practice in relation to newer technologies

I would describe myself as a research-based graphic designer that tends to conceptualize and think critically of every project. I chose to work in the field of graphic design to bring art and aesthetics to everyday life, for everyone to see and admire as well as to raise questions and make people think deeply on a subject. Overall my main interest is in analyzing the world and its hegemonies to create something new and autonomous. Recently I got a major interest in the idea of critical making and speculative design and plan to continue creating in this field. Most of my works are based on intuition and thorough research, while created in a combination of traditional and digital tools. Before starting a process of creation, I look and think about the idea from various perspectives, just to make sure I am not missing anything important, that at first does not seem obvious. The method of my craft, first of all, starts in my head. It is the first and most important tool for creating. I tend to be very precise and self-critical about my projects, so I spend as much time as possible analyzing my process and developing ideas until I am finally satisfied with them.

At this phase of my path as a designer, it is hard to state what is my craft exactly. I find myself on the road of exploration and development leading me towards the full understanding of myself and my craft. The main tool of my craft is my own mind, thoughts, ideas and thorough research. It is not the tools I use, but the ideas behind my designs are what makes my craft mine and unique. I like to use many different analog and digital tools that are the most suitable for that individual project. All of them interests me in a different way. Though I feel the most comfortable working with tools that I am familiar with and understand how they work. For that reason, most of my previous works were conducted using analog techniques such as linocut technique. But I am open to learning more and more techniques to integrate into my craft and allow me to elevate my projects to new levels. One thing I search for and admire in all of the tools I choose to use is their error and unexpectedness. As a graphic designer, I do not want to stop at the traditional concept of editorial, poster, identity or website design that makes people life easier. I like to explore my creativity and concept of critical design, to make people stop and think. I could not imagine my life as a graphic designer, artist, or just a person without modern technology.

As graphic designers, we can not imagine our lives without Adobe Photoshop, Illustrator or InDesign. These are the tools we use every day to create our designs. We use tools and programs designed by someone else for us to use. I always took them for granted, and never have thought how they really work, and that there may be a way to use digital technologies without any mediators or programs created by other people. My encounter with digital crafts broadens the way I see digital tools and electronics. A completely new sphere of creating and experimentation has opened up when I understood I can use digital technologies as a new lump of clay to build something new all by myself that allows me to explore the concept of critical making even more.

When I came to this understanding, I got fascinated by the idea of Autonomy. This makes me think of Arts and Crafts movement back in the late 19th century pointing out the idea to reform standards related to machinery and factory production. They critiqued machine made creations, insisting artist to be hand-crafters and do everything by themselves. People of this movement, like William Morris, had experience in many different crafts from calligraphy to weaving. They were trying to achieve the concept of autonomy. They critiqued machinery, but as one of the main figures of the movement, C.R. Ashbee said "We do not reject the machine, we welcome it. But we would desire to see it mastered.” They understood, there should be no difference between designer and executant.I agree with the concept of making everything yourself, but see a way of using technology and machinery as a tool for autonomy. If you can create technology yourself and use it the exact way you want it, you are opening endless possibilities to create unique and valuable art. One of the best contemporary examples of creating something absolutely new, using code and technology for me is James Gorge’s “Clouds”. It is a collaboration project with other artists, designers, hackers and thinkers, where they use a new 3D camera format RGBD and specific algorithm for different storytelling. It is a documentary film, that is not linear, algorithm leaps from one clip to another, creating unique conversations. New camera format, the way film is presented, interactivity and coded, computer-generated images, that follows the story is a truly unique experience, that would not be possible without technology. The techniques explored in CLOUDS suggest a possible future of storytelling that brings interactive graphics, visual effects, and cinema closer together.

I have never thought that the digital sphere could ever open up to me. Back home, at my academy, they do not offer any program to learn coding or electronics. I even used to think, that those things are for engineers only and is not really related to visual arts. When planning my exchange, the choice of Digital Crafts sparked my interest. When I came here I had no background of basic electronics or coding. Now, after workshops, many hours on the internet watching Arduino tutorials and examples of contemporary art based on digital crafts, I am sure I liking it more and more with every-time I learn something new and finally understand how basic things work. I now understand, that digital crafts are a whole new sphere of creating individual, autonomous content, where you can do it all by yourself in the way you want it. This practice erased the idea, that digital art can only be created using templates or programs that are already made by someone else. With this understanding, I changed the way I look at technology and art itself. Digital crafts can be just as understandable and even more individual than common analog techniques. It is a medium for artists to experiment and create with, not only for engineers to develop, as I used to think.

Final project

In collaboration with Vilius Vaura

HUGLUX

Jackets that light up when two people wearing it hugs each other.

Inspirations and references on touching and smart textiles:

https://www.theguardian.com/society/2018/jan/03/lets-touch-why-physical-connection-between-human-beings-matters

https://medium.com/@LoomiaCo/tale-3-smart-textiles-in-art-cae2100191ac

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4168435/

http://www.maggieorth.com


Inspirations from our previous projects:

We took some inspiration from the concepts from our previous projects of the last quarter. The idea of touch and calming effect from CalmCat, the concept of expressing positive emotions from my remake of computer mouse/cat and finally the idea of forgetting and a need of a reminder from Vilius's remake of an old dial phone.

Poster for HUGLUX jackets

Elevator pitch

Touch has always played a major role in human communication either as an introduction or an expression of feeling like love or empathy. In the contemporary world, we tend to isolate ourselves from people around us by looking down at our phone screens. This causes an increasing problem of loneliness and anxiety in many young people. We are social species, therefore we have the inner need to connect and express feelings an emotions verbally and physically. These jackets serve as a metaphor for the importance of human connection we lack in the digital age. It is is an example of a relationship between human and technology that affects and encourages relationships between other humans. It makes you notice and think about people that surround you. When two people decide to lift their heads from the screens and show affection to each other by hugging, jackets light up like a starry night. It starts a chain reaction, encouraging other people to notice the light and spread it around.

Triggered jacket

The story behind the idea:

Vilius and I have been working on many projects together for the past two years, so when we found out that we are allowed to collaborate we knew we will work together. Me being a graphic designer and him product designer, we decided to work in the field that would be rather neutral for both of us. After a long time of thinking and searching for the best idea, that would be interesting and meaningful, considering the theme of cybernetics and my recent interest in speculative design.

A wearable electronics sparked our interest, because of it being literally closest to you. We thought about the relationships between man and technology. How they work separately and how they affect each other. Most importantly how technology nowadays alters the man to man contact and communication. We agreed, that more and more we notice people “socializing” while their eyes are looking down to a phone screen, and less eye to eye with others.

Many trials and research has been done on human contact and the need for physical connection. They state that young people experience loneliness and depression caused by the lack of human connection. Physical contact has always played a major role in communication, starting with a handshake while greeting and inducting. It is proven that a hug from a close friend stimulates the brain to produce hormones like serotonin, dopamine and oxytocin, that are known as hormones of happiness. And we all know how good we feel after a hug of empathy and love.

This was the main point we wanted to deliver when choosing to make a jacket that serves as a metaphor for the need and beauty of the human contact. We hope that when someone lifts their head and hug a person next to them, it would spark a figurative and literal light around causing a chain reaction spreading around. The purpose of the jackets is to make people think about life, technology and those around them.

HUGHLUX jackets working (GIF)

Process of making

As none of us has worked with wearable electronics before, we needed to make a research on how they work. After watching a few Youtube videos and reading blogs, we ordered Arduino LilyPad boards, some conductive thread, and sewable LED lights. Another question we needed to solve is what kind of sensor could trigger the LED lights when hugged. Hall Effects sensor, that reacts to the changes in the magnetic field seemed the best for the cause. We decided to put it to the one side of the jacket and a magnet to the other side. The project started with ordering the parts and doing some testing of the components. The first Hall effect sensors did not work how intended, so we did some research and found out that we bought latching sensors, that requires to be turned off by another pole of the magnet. So we needed to order non-latching sensors. The circuit has finally worked with all the LEDs and one non-latching Hall effect sensor. What worried us the most was the length of the final circuit we were going to make because the jackets were quite big and we wanted 15 LED’s distributed evenly through it. We were worried that the conducive thread would release too much energy as heat and it would be not enough for the LEDs at the end of the circuit. Therefore we decided to use some wire for the main power routes that are then connected to the separate LEDs by a conductive thread. (Turns out it was not necessary, because we used only the thread for the second jacket and it worked fine). The major problem that occurred was the Hall effect sensors. Turns out they are only triggered by a magnet when it is very close to the sensor, which is very small itself. We needed a bigger sensitive field so that the jacket could be easily triggered by hugging, even if the people wearing them are different highs. When connected in parallel three Hall effect sensors didn’t work. Due to a lack of time, we could not solve this problem, but later we find out, that if you need to connect them in parallel resistors are not needed. We had to remove two of the sensors while leaving just one and then tried to position the magnets on the other side in a way to compensate it. Another issue we dealt with was short-circuiting of the conductive thread. Jackets being loose and crumbling caused it. We used some insulating tape to tape all of the pathways inside the jacket. The code I wrote for this project is very simple. It only reads the sensor value as high or low and then turns on the LEDs. It delays and keeps the lights on for some time. (the code can be seen in the poster). Finally, we had a pair of semi-working jackets. Everything worked as planned, though the small sensorial field caused some problems, as expected. It was hard to trigger it while hugging unless rubbing to each other, searching for the sensor’s area. But when triggered, jackets light up as intended.

Display setting

What we learned

- What components are used to make sewable electronics.
- We didn’t need to use wire for the first jacket, the conductive thread works just fine.
- There are two different types of Hall effect sensors, latching, and non-latching. The first one is triggered by one pole of the magnet and turned off by another. The second one can be triggered by both sides and do not need to be turned off again. That is the one we needed for this project.
- Hall effect sensors do not work in parallel with resistors in the circuit. Although the resistor is needed for one sensor to detect the change of the magnetic field.
- Short-circuiting of conductive thread can be a problem with loose, baggy clothes, like the inside layer of our jackets. To solve it you can cover it with a piece of fabric, felt or insulating tape, as we did.
- One small hall effect sensor is not enough for the jackets to function flawlessly. For the second prototype, we would add more sensors and more magnets, because we solved why it did not work the first time.

The future of the Huglux jackets

There are two ways where our project could go further. Vilius sees it as possibly developed into a product, that could be sold to the fashion industry while expanding from the concept of them being only a metaphor to the world of fashion and mass production. I, on the other hand, see it as a piece of speculative design, being used in exhibitions and flash mobs, making people think and imagine a world where technology affects their relationships in a way to bring people together here and now instead of creating a digital gap between them. After-all, you do not need a jacket to notice and show affection to those around you. It is just a reminder in case you forget.