Difference between revisions of "UNRVL9-Project2"

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*'''“Touch-log:”''' a device that communicates a limited history of pushes, taps, brushes and squeezes; how to simulate, or create a metaphor for texture?
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*<span style='font-size:15px;'>'''“Touch-log:”''' a device that communicates a limited history of pushes, taps, brushes and squeezes; how to simulate, or create a metaphor for texture?</span>
*'''The long goodbye''' (lingering farewell): '''fadeouts''' (screen the blurs, audio that gets quieter) instead of abrupt disconnections (hanging up).
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*<span style='font-size:15px;'>'''The long goodbye''' (lingering farewell): '''fadeouts''' (screen the blurs, audio that gets quieter) instead of abrupt disconnections (hanging up).</span>
 
*'''Non-binary states of connection''' (spectrum of online states)
 
*'''Non-binary states of connection''' (spectrum of online states)
 
*How do we create new social constructions for virtual spaces? In the vein of digital utopias—(the moment when you realize that you have neglected the speculative, the promise and potential of the digital beyond what exists in the real world…)
 
*How do we create new social constructions for virtual spaces? In the vein of digital utopias—(the moment when you realize that you have neglected the speculative, the promise and potential of the digital beyond what exists in the real world…)
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Hardware Team – Fien, Celi
 
Hardware Team – Fien, Celi
  

Revision as of 14:34, 16 October 2020

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Group 2



Fluidity of Presence: Ways of Being Together in the Digital Age

Can we communicate the complex experience of presence and absence, nearness and distance that is a feature of embodied existence (in short, the spectrum of "being together") by designing hybrid analogue/digital technologies that eschew stale binaries of online/offline connection?



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