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'''Digital Craft - Doortje Hogesteeger - 0931128
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== '''''PRACTICE: Critical Making exercise:''''' ==
 
 
 
Make a Youtube comment disobedient using fabric/wearable.
 
 
 
Youtube is a worldwide interactive platform for creators. Anyone having an account is able to put content online and comment on content. Interaction with creators becomes easy accessible instead of watching tv or Netflix where you can’t interact with the creators through the same platform.
 
 
 
Every youtube comment has a purpose to express something, a fact, an opinion, positive/negative or random thought. But what if the comment because neutral, does it still serve a purpose?
 
 
 
HOW TO MAKE IT DISOBEDIENT?
 
→ let’s remove the interaction for both viewer and creator
 
 
 
'''visualization:'''
 
Youtube is the medium and the comments are positive or negative but won’t be connecting with eachother, using Velcro we’ve created useless content because it won’t stick to the comment section.
 
Your comments becomes is useless because interaction is removed from the content.
 
 
 
[[File:WhatsApp Image 2018-10-29 at 17.17.16.jpeg]] [[File:Sterre2.jpeg]]
 
 
 
The wearable represents the interface of Youtube
 
The person is the content
 
and the comments are useless
 
 
 
Therefor: The content is also zipped in (straitjackcet) and cannot get out, so the message of the video becomes obsolete because perceived interaction is not fulfilled.
 
 
 
Youtube = game over
 
 
 
'''
 
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== '''''PRACTICE: Cybernetic prosthetic:''''' ==
 
 
 
Biological systems operate on a mechanism of inputs and outputs, each caused by and causing a certain event. A feedback loop is a biological occurrence wherein the output of a system amplifies the system (positive feedback) or inhibits the system (negative feedback). Feedback loops are important because they allow living organisms to maintain homeostasis. Homeostasis is the mechanism that enables us to keep our internal environment relatively constant – not too hot, or too cold, not too hungry or tired.
 
 
 
If it stays constant it’s called a negative feedback loop if it changes it’s called a positive feedback loop. By positive you create a new equilibrium.
 
 
 
FEEDBACK LOOP OF CHRONIC AND ACUTE STRESS
 
 
 
The beginning of a Negative feedback loop is Acute Stress. Fight or flight. The Stimulus is the beginning of the feedback loop. The Stimulus event that occurs, the stressor (ex. seeing a lion, balloon popping). The next step is the receptor. The receptor responds to the stimulus. The organs that are inculded in the receptor is your eyes, cortex, and the amygdala. The amygdala is how you are emotionally behaving and it identifies the treat. Then it leads you to the control center. The control center is the brain also known as the hypothalamus. The Hypothalamus controls all your hormones. The Brain sends a message through the nervous system (down the spin) as how to reply to the situation. The effectors come in two. One of the effector is the adrenal gland, which releases addrinaline. That is a hormone also known as epinephrine. The second effector is the pituitary gland. That is also a hormone that is also known as Cortisol. After all the hormones have been released the body goes back to Homeostasis (normal).
 
 
 
The beginning of a Positive feedback loop is the same as a Negative one.  It starts with the stimulus. The stimulus is the stressor.  After it continues to the receptor which is the eyes, cortext, and the amygdala. The amygdala notifies the control center also known as the brain or hypothalamus. The control center tells the Effectors what to do using the spinal cord. Next is the effectors. There are two effectors. The first is the adrenal gland that produces adrenaline. The second affector is the pituitary gland. That releases Cortisol. Unlike Acute stress/negative feedback loop, once it is finished your body doesn't really go back to normal. and go to homeostasis. Instead the cycle keeps going.
 
 
 
[[File:Screen Shot 2018-10-30 at 22.20.37.png]]
 
 
 
 
 
But what if we interfere this cycle of chronic stress. What if we put a break on this system? Instead of FIGHT OR FLIGHT we THINK and have CONTROL.
 
 
 
What if we wear a glove that eases us. Gives us vibrations/warmth and strength so you go back to the same equilibrium. People with a lot of stress and anxiety use ASMR to calm themselves. There are weighed blankets available to make you feel secure again. But in current society you’re not always able to lay underneath a blanket or watch a video to calm your nerves. What if your body feels your panic already before you can and offers you vibrations and warmth.
 
 
 
(AMSR RESEARCH EXPLAINED IN DETAIL IN PDF RESEARCH DOCUMENT).
 
 
 
What makes people calm? Triggers, sensations, sounds and visuals and touch. What triggers you is extremely personal so we choose to combine the most used triggers.
 
 
 
SOLUTION:
 
 
 
Pictures of the prototype
 
 
 
'''
 
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== '''''ARTIFACT:''''' ==
 
 
 
[[File:Nautiluscup-door-2.png]]
 
 
 
Nautilusbeker, 1590, unknown
 
Boijmans van Beuningen
 
'''reason: shininess and the shape reminded me of a soccer victory cup
 
'''
 
Zilver > Edelmetaal > Metaal > Anorganisch materiaal
 
 
 
Parelmoer > Schelp > Dierlijk materiaal > Organisch materiaal
 
 
 
Parel > Dierlijk materiaal > Organisch materiaal
 
 
 
Halfedelsteen > Natuursteen > Steen >
 
Mineralen en gesteenten > Anorganisch materiaal
 
 
Nautilusschelp > Schelp > Dierlijk materiaal > Organisch materiaal
 
 
 
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== '''''RESEARCH DOCUMENTS:''''' ==
 
 
 
associations: [[File:Associaties-door.pdf]]
 
 
 
abduction of Europe: [[File:Europe story.pdf]]
 
 
 
nautiluscup in 's-hertogenbosch [[File:Hertogenbosch-door.pdf]]
 
 
 
further research: [[File:Nautilusbeker-research-klein.pdf]]
 
 
 
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== '''''QUESTIONS FROM JON:''''' ==
 
 
 
'''relevant to the work'''
 
 
 
[[File:Rariteitenkabinet-door.jpg]]
 
 
 
[[File:Plattegrondnl-door.png]]
 
 
 
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'''work from around the same time'''
 
 
 
[[File:Sametime2-door.png]] [[File:Sametime-door.png]] 
 
 
 
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'''100 years or more prior'''
 
 
 
[[File:100years-1-door.png]] [[File:100years-2-door.png]]
 
 
 
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'''within the last 2 years'''
 
 
 
[[File:Tattoo-2year.png]]
 
nautilus used as tattoo design amongst youngsters
 
 
 
[[File:Roeiclub-2year.png]]
 
 
 
boat communities named after nautilus
 
 
 
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'''key words '''
 
- wealth
 
- show off
 
- functionless
 
- nature vs human
 
 
 
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'''lies'''
 
 
 
- Dit bijzondere verzamelobject werd ook gebruikt om pas geboren babies te laten dopen.
 
 
 
- De man met de grootste nautulisbeker werd geacht de speech aan tafel te doen
 
 
 
- Door het kweken van de nautilus inktvis zijn er veel namaak bekers in omloop
 
 
 
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'''quotes'''
 
 
 
''- Dit bijzondere verzamelobject verenigt in feite de naturalia (objecten uit de natuur) en de artificialia (door mensen vervaardigde objecten),die in de 17de-eeuwse rariteitenkabinetten bijeenwerden gebracht.
 
 
 
- De breekbaarheid van schelpen liet gebruik als drinkgerei niet toe, tenzij bij speciale gelegenheden. Het waren statussymbolen,die uiting moesten geven aan de rijkdom en maatschappelijke positie van
 
de eigenaar en de bewondering moesten opwekken van gasten.
 
 
 
- Ik vraag me namelijk al maanden af, sinds ik het schilderij voor het eerst zag: hoe zou dat nu drinken, uit zo’n schelp? Dat moet toch enorm raar zijn? Gulpt de wijn dan niet over je kleren, als je maar ietsje onvoorzichtig bent?
 
En hoe komt een wijn in zo’n schelp uit? Schijnt bij rode wijn de kleur door? Hoe proeft en ruikt de wijn als je uit een nautilusschelp drinkt?''
 
 
 
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== '''''COPY:''''' ==
 
 
 
For the copy i was quite struggling, because of the richness of stories within the object and difficult materials to work with i challenged myself to recreate the cup and experiment with different parts of shininess.
 
Here are some photos of the experiments
 
 
 
[[File:Cupje-door.jpg]]
 
 
 
clay and polish
 
 
 
[[File:Shampoo-door.jpg]]
 
 
 
shampoo in plastic, with good lighting shines like diamond
 
 
 
[[File:Etui-door.jpg]]
 
 
 
shiny fabric molted into cup shape
 
 
 
[[File:Eiklei-door.jpg]]
 
 
 
clay polish and silver markers
 
 
 
[[File:Lijmpistool-door.jpg]]
 
 
 
glue gun, shiny fabric in between and molted into shape
 
 
 
[[File:Silicoon-door.jpg]]
 
 
 
silicon with hairspray for shinyness
 
 
 
[[File:Draad-door.jpg]]
 
 
 
kippengaas met shiny fabric intertwined
 
 
 
----
 
 
 
== '''''APPROPRIATION:''''' ==
 
 
 
 
 
[[File:Vlag-door.jpg]]
 
 
 
flag sketching
 
 
 
For my appropriation I choose to design a well known object for a contemporary collection of curiosities. Create an object without a proper function but known in all societies.
 
For example what shows your wealth? A straw roofing, designer bags to small to carry anything in it, raincoats but not waterproof etc.
 
I created a flag, including a famous instagram feed and number of followers. In my generation this is a way to show your “wealth” but has in my opinion no true value. The persons obsession is camouflage so he made his own contemporary collection of curiosities. The flag feels like a first draft and in coming quarters I like to dive deeper into my research question.
 
The word: COLLECTION OF CURIOSITIES triggered me and want to develop the project with deeper meaning and include new forms of technology.
 
 
 
[[File:Eindwerk-door.jpeg]]
 
expositie
 
 
 
[[File:Proces-door.jpeg]]
 
 
 
proces
 
 
 
 
 
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== '''''NEXT STEP APPROPRIATION:''''' ==
 
 
 
The flag is an interesting object but it felt like I had just met the expectations of the course. I didn't feel personeel enough yet. The word collection of curiosities stuck with me. So i thought what if I start after this course my own collection of curiosities. For my 21st birthday i received a golden Burberry trenchcoat. After receiving this coat. I developed a fascination for gold. The coat very shiny and a statement piece. To start examining i made photos of the coat. I would like to research the brand material and meaning. After combining outcomes and research I would love to make a video for my portfolio. These are ideas but without this course i wouldnt have come up with this concept.
 
 
 
pictures of the coat: also included in my exhibition.
 
 
 
[[File:Coatdoor-1.png]] [[File:Coatdoor-2.png]]
 
 
 
== '''''STATEMENT WHAT'S MY CRAFT:''''' ==
 
 
 
Craft in dictionary means: an activity involving skill in making things by hand.
 
 
 
My craft lies in combining future scenarios with older crafts. My “lifestyle transformation design” background taught me how to make changes and create awareness within societies.
 
My point of view is mostly a struggle, annoyance, or develops a countermovement of issues happening. Doesn’t need to be in social context it could as well be personal frustration.
 
 
 
I want to develop projects that tingles the viewer, combine old and new stories and connect things that should not belong together.
 
To accomplish these concepts I like to combine, use mixed media and collage to visualize/sketch my ideas. I love my city Rotterdam as inspiration
 
as well as online medium pinterest. For example in my project: The future of cheating I crafted my own jewelry. Looking at futuristic designs form
 
movies and research shape of faces and fingers. The concept: cheating becomes a transparent issue instead a concern behind closed doors. I designed “the new wedding ring”
 
a combination of smart (sensors included) jewelry and intimate feelings of your partner towards another robot or human being. You are constantly in contact with your other half.
 
This example shows a close relationship between human and technology in a future scenario.
 
 
 
I still need to develop my skills in actually working with my hands and get hands on with materials. I’m quite fond of clay, glue and fabrics to create but need to develop my wood and metal skills.
 
It’s important for me to stay diverse. Constantly being aware of changes around me and how to adapt them into my work.
 
 
 
Both digital and analogue landscapes intrigue me. I need one to create another and vice versa. For example black mirror is a serie who uses old and new techniques to visualize a future perspective.
 
Due to massive research and creating innovative pieces as production designer/ art direction truly inspires me. The way that they portray recognizable items with extremely scary futuristic concept
 
and products is my goal in digital craft. Combining daily old objects, knowing their true value and translate or appropriate them to unknown items, that make people reconsider,
 
disguise or change their behavior.
 
 
 
For upcoming projects I would like to discover the medium film. Expand research in film and see how old tricks (crafts) are still used in current films and how to appropriate and develop future visioned films.
 
 
 
Digital craft challenged me to actually start, do, and dive into a subject but kept the balance between theory, research and hands on practice. This is something I want to explore further in my practice. I’m used to think in future concepts within lifestyle but I need to improve in translating stories/concepts to actual designs. A part of this includes dare to make choices. I think the word CHOICES is the most relevant word of the course. If I had chosen a concept or one matrial early on, i could have had a better and focust result of the copy. Within digital crafts I feel I have more autonomous freedom but still structure and guidance. However digital craft still has the lifestyle connection of human/body and technology.
 
 
 
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== '''''REFLECTION DOCUMENT:''''' ==
 
 
 
First 3 weeks: Autonomous – Digital Craft
 
 
 
This practice gave us the possibility to learn about existing artifacts and use research to approach their copy and appropriation, transformations.
 
 
 
We had to choose an artifact from the Boijmans van Beuningen Museum. I choose my artifact in a critical way. An object which spoke to me but I didn’t know anything about to challenge me in research and creative phase. Normally I pick my own fascinations and start with safety. I wanted to use autonomous practice to broaden my interests en get lost the unknown. Well, I managed to get lost…(in a good way)
 
 
 
My chosen artifact is the Nautilis beaker (1590). A piece showed in collections of curiosities during the 17th century showing off wealth and status. Only used in extremely special events. The rich materials and shape got my attention. At first I loved the shininess and rich details. The shape reminded me of a victory cup, related to soccer. I developed my research question: In current society how do we show our victories/wealth?
 
 
 
It was hard to make a decision about the copy. The practice learned me to analyze more closely. The artifact has 5 different materials and every part told a different story. I’m not used to develop objects or experiment with materials. For the copy part I experimented with shiny materials and try to recreate the shape of the bowl. For my appropriation I choose to design a well known object for a contemporary collection of curiosities. Create an object without a proper function but known in all societies and used in special occasions. I created a flag, including a famous instagram feed(technology) and number of followers. In my generation this is a way to show your “wealth” but has in my opinion no true value. This persons obsession is camouflage so he made his own contemporary collection of curiosities(craft). The flag still feels like a first draft and in coming quarters I like to dive deeper into my research question. The result could have been more shocking.
 
 
 
Inspirations
 
Digital craft uses a wiki. I thought well another medium, which is a maze, but the wiki actually really helped me in the end to develop my insights of digital craft and how to approach the “assignment” by viewing research of other students. I got really inspired by the comparison of popular images in the movie “versions – Oliver Laric” it showed digital to physical and contemporary to old. Something I want to incorporate for visual research in future.
 
 
 
What I’ve learned
 
Autonomous challenged me in every way. I’m used to stay for a long period in research and concept phase within lifestyle but with a lot more feedback moments. This practice forced me to start making directly. I’ve learned to not be afraid for materials. For the copy I could have done more experiments. During Studium Generale I was really impressed by the appropriation of the chair. My mind kept spinning about how to transform the nautilusbeaker. I’ve learned that I first have to understand the authorship of the piece before I can make it my own.
 
 
 
DATA DESIGN VS DIGITAL CRAFT
 
Data design inspired me to dive deeper into data as research method and really adds to my lifestyle forecasts to support my visions. I really appreciated the structure of the workshops but I missed the spark. Data is a start but not my initial focus.
 
 
 
I CHOOSE:
 
Digital craft challenged me to actually start, do, and dive into a subject but kept the balance between theory, research and hands on practice. This is something I want to explore further in my practice. I’m used to think in future concepts within lifestyle but I need to improve in translating stories/concepts to actual designs. A part of this includes dare to make choices. Within digital crafts I feel I have more autonomous freedom but still structure and guidance. However digital craft still has the lifestyle connection of human/body and technology.
 

Latest revision as of 15:05, 19 April 2022

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