Difference between revisions of "User:Merlesibbel/Unravel the Code"

From DigitalCraft_Wiki
Jump to navigation Jump to search
 
(39 intermediate revisions by the same user not shown)
Line 1: Line 1:
=WEEK 1=
+
[[ User:Merlesibbel/unravel the code proces | UNRAVEL THE CODE PROCES ]]
==workshop==
 
put photo's of copper-antenna + led here!
 
  
==Anthony Dunne: Hertzian Tales==
+
[[ User:Merlesibbel/unravel the code presentation| UNRAVEL THE CODE PRESENTATION ]]
What I got out of hertzian Tales.
 
 
 
 
 
'''Introduction, what is this book about.'''
 
 
 
 
 
- Shift (pleaded for) in role of designer: from passive executor of someone elses idea, or just maker of a 'uncomprehensable electronics'-package to involved, critical, visible in the whole product and not just the package. "''industrial designers, products designs that want to stimulate discussion with their product and not just make products that others design. Make interesting product and not products that maintain a society of  passive consumption.'' "
 
 
 
 
 
- Electronical products
 
 
 
 
 
- Critical Design (of electronic products)
 
''"design of conceptual electronic products as a way of provoking complex and meaningful reflection on the ubiquitous, dematerializing and intelligent artificial environment we inhabit."
 
Ideological nature of the design of electronic products: industrial design is at the heart of the consumer culture: subvert it for more socially beneficial ends.''
 
 
 
 
 
- What are the chapters about:
 
chapter 1-6. ''exploring design approaches for developing the aesthetic and critical possibilities of electronic products outside a commercial context''
 
chapter 7: ''conceptual design proposals expressed as objects, videos, and images-by-products of an investigation into a synthesis between practise and theory, where neither practise nor theory leads.
 
''
 
 
 
 
 
--
 
 
 
 
 
Theoretical background; design noir. About psychological connection with objects.
 
 
 
 
 
'''Chapter One: The Electronical as Post-Optimal Object'''
 
 
 
 
 
Optimal: smooth object, blending in with environment, almost invisible. Extremely user friendly
 
Post-optimal: user un-friendly but makes you think, be aware of what is happening.
 
''"theres already many practicality and functionality possible, lets find the cultural and poetic side of it"''
 
I love the comparison of post-optimal object, criticl design object, with poetry:
 
Poetry is in a way user un-friendly text, but it does make you feel something, makes you think. Like the post-optimal object, critical design.
 
 
 
 
 
Some thoughts of projects exploring human realtionships with objects: impressable button, chair that won't let you sit, phone running away.
 
 
 
=WEEK 2=
 
==Roel Radio==
 
 
 
Theme to explore: how do we physically interact with radio? Dancing with the waves.
 
Questions: what kind of radio waves are there? What radio waves do we physically react to, could we react to? Microwave: heat. Radio: sound. Theremin: direct result of influencing radio-waves.
 
 
 
The elektromagnetic spectrum is already for a big part repurposed by humans (phones, radio broadcast, tv broadcast, ov chipcard waves, weather satellites, microwaves). Gouvernement organisation is deciding who can get what frequeny.
 
 
 
==hertzian Tales==
 
 
 
Notes on CHAPTER 6 of Hertzian Tales
 
 
 
'''HERTZIAN SPACE'''
 
 
 
 
 
radio: part of the elektromagnetic spectrum.
 
all electronic products are hybrids of radiotion and matter. this chapter explores link between the material and immaterial that lead to new aesthetic possibilities for life in an electromagnetic environment.
 
 
 
radio often treated as conceptual because of non-sensory. ,
 
 
 
examples of projects using radio. Scanner: wideband radio scanner, listens to cellular telephone conversations, puts them on a cd.
 
 
 
hertzian space has electroclimate. reacts with natural landscape.
 
 
 
body as circuit board
 
 
 
aerial: in relation to the elektromagnetic environment. dual concept of electromagntic radioation as wave and as particle.
 
 
 
electronic objects 'dream', leak radioation, information.
 
 
 
=WEEK 3=
 
==Roel Radio experiments==
 
==Interesting Projects + Project Ideas==
 
 
 
=WEEK 4=
 
==imaginary radio in a group==
 
 
 
=WEEK 5=
 
==my imaginary radio==
 
 
 
=WEEK 6=
 

Latest revision as of 09:22, 30 January 2017