Difference between revisions of "User:Chantal Nassef"

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===Personal Project: Visual Controller===
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===Personal Project: Electronic Literature===
  
(in progress...)
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Drawing Machine Language
  
Visual controller is the project I decided to focus on in the following weeks. Name of the work: PERFORMING-SHELL#4
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To learn language I always ignored is what impressed me most from the Digital Craft practice. <br>
During my last year I started building visual controllers and work with them in my AV (AudioVisual) projects.  
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This project is focused about how a drawing machine would communicate its own instruction
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<br><br>
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[[File:Drawingmachine2.png|700px|frameless|centre|]]
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[[File:gcode.png|700px|frameless|centre|]]
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Quick look at the past:
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==Mimicking Machines==
The electronic and programming part was designed reprogramming a Mackey Mackey board interacting with a website. Mackey Mackey is a very basic board and was not the most appropriate. I want to code the next visual controller on a Raspberry Pi which would give me advantage of working without being connected to a computer.
 
  
Previous Shells I designed (9buttons):
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<br>
#quail eggs shell: first prototype
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Teaching a robot how to draw nature: tree section analysis <br>
#transparent shell: experimenting with the laser-cut allowed me to build a plexiglass box. The transparent material decision was made on two reason: first one is a tribute to the Open Source network which I will always thank for filling my knowledge. The second reason -more personal and informal- is that when I was a kid I was fascinated from transparent game boy and electronics. These objects where childishly making me wonder how many magicians were living in the cables to make image on screen happen.  
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#3d printed shell: playing with the 3d print gave me the possibility to make a shell with a circular diameter. Unfortunately due to lack of parsonal time in contrast to the very long used by the 3dprinter I still have to finish the bottom part.
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[[File:treesection.jpg|700px|frameless|centre|]]
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[[File:codefortreesection.png|700px|frameless|centre|]]
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[[File:mimicking1.jpg|700px|frameless|centre|]]
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==Mimicking Machines==
 
  
  
 
References: <references />
 
References: <references />

Latest revision as of 19:03, 3 July 2017



Hello!

My name is Chantal and I am a student from the AudioVisual design department. In this wiki page you will see both of my "digital Craft" and "Mimicking Machine" projects which are two separate courses having a lot in common. Following year: 2016/2017

Mail: chantotem@gmail.com


Digital Craft

Group representative performance: Electricity

During class lesson we performed the Electron exchange all together: a choreography representing a valence electron becoming a free electron and becoming a valence electron again after smashing with the valence electron next to it.

After this work we formed smaller group choosing a more complex example of electricity. We choose a simple circuit: Illuminating a Light Bulb.

Currentflow.gif


Schematic: A battery (left) connecting to a lightbulb (right), the circuit is completed when the switch (top) closes. With the circuit closed, electrons can flow, pushed from the negative terminal of the battery through the lightbulb, to the positive terminal. [1]

Pictures from our coreography:

Measuring volts, current and resistance

After learning together how to use a breadboard and the Digital Multi Meter, we created a simple circuit and started measuring.

Documentation:

Circuit making

Process:

  1. Printing the empty board at the Print Studio
  2. Etching with acid the printed board at the Public Station

Personal Project: presentation, brainstorm and feedback

  1. Make an illustration of your most memorable insight of what you have learned/discovered;
  2. Make a drawing of how this insight can be made into a physical artefact;
  3. Make a drawing of an independent idea you would like to build/construct;
  4. Make a drawing of this idea in its most minimal/essential form;
  5. Make a drawing of this idea in its most expansive/immersive form.

Personal Project: Electronic Literature

Drawing Machine Language

To learn language I always ignored is what impressed me most from the Digital Craft practice.
This project is focused about how a drawing machine would communicate its own instruction

Drawingmachine2.png
Gcode.png
Drawingmachine3.png
Drawingmachine1.JPG
Drawingmachine4.jpg

Mimicking Machines


Teaching a robot how to draw nature: tree section analysis

Treesection.jpg
Treesection2.jpg
TreeAI.png
Codefortreesection.png
Universalgcode.png




Mimicking1.jpg
Mimikingdrawingmachine2.jpg
Mimikingdrawingmachine6.jpg
Mimikingdrawingmachine8.jpg




Drawingmachinetree.gif




Testdrawing1.jpg
Testdraw2.png
Testdraw3.jpg
Testdraw4.jpg
Schermata 2017-06-25 alle 22.54.40.jpg
Test6.jpg




Section.jpg
Section2.jpg
Section3.jpg


References: