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  NOEMI BIRO <br><br> 0919394@hr.nl <br><br> Graphic Design
 
  NOEMI BIRO <br><br> 0919394@hr.nl <br><br> Graphic Design
  
= Inspiration =
+
= Plotters =
Miriam Ribul [https://www.miriamribul.com/recipes-for-material-activism] - Recipes for Material Activism
 
[https://issuu.com/miriamribul/docs/miriam_ribul_recipes_for_material_a]
 
  
Textiletoolbox[http://www.textiletoolbox.com/] --> sort of innvovative platform for experimental swedish materials
+
Just some research into plotters
 +
AN intro into using plotters with pen: [http://www.tobiastoft.com/posts/an-intro-to-pen-plotters]
  
 +
good description of printing and saving file types for HQ prints [https://processing.org/tutorials/print/]
  
= Fusing =
+
video using the plotter [https://www.youtube.com/watch?v=eROkGI3zUrU ]
  
==Historical example==
+
plotter and sound mutual performance [https://laughingsquid.com/the-draftmaster-use-hacked-pen-plotter-printers-to-make-live-music-3d-art/]
 +
processing and plotting [https://github.com/tobiastoft/SymbolicDisarray/blob/master/SymbolicDisarray.pde]
  
'''Concrete''' used as an opponent against freedom as walls. With my historical example, I want to find a way freedom can break through the massiveness of concrete. I like the idea how such a hard object consists of powder- very powerless, innocent material and water - liquid, taking the form of its surrounding can build up into that state of matter. Through experiment, I want to break it down just enough to give space for freedom to shine through. That I mean literally. I made a candle holder which fuses together concrete and sieve.<br> <br>
+
= BALANCE - An artefact for/on/or about the body =
[[File:candle.jpg|400px|Candle holder still in the mould]] [[File:candley2.jpg|x300px|Candle holder still in mould, upper view]] [[File:candley1.jpg|400px|Candle holder out of the mould]] [[File:candley3.jpg|400px|Candle holder out of the mould]]
+
==== Body & balance ====
 +
I was interested in balance in the body. I recently started to do yoga and during balancing exercises, I noticed that there is always one side of the body that I felt more balanced about. So, for example, I could balance longer on my left leg than on my right leg.
 +
[[File:balance.jpg|1400px| ]]
 +
==== Mind & balance ====
 +
I started to consider how other parts of my body are in balance in relation to each other. For example, I am right handed so there is a really big imbalance between using my right hand and left hand for activities. I read about Leonardo Da Vinci [http://michaelbalchan.com/davinciwriting/?hvid=3xsKQB] using both of his hands in perfect sync. This also meant that he was balancing out his right and left brain hemisphere usage, changing between rational and creative thinking. <br>
 +
==== Hand & balance ====
 +
<i>ambidextrous = disastrous?</i> <br>
 +
I started from the basic motion of writing, coloring, tracing. As input for this I used letters found in magazines and books around me and from the found image I started reproducing it with my right an left hand.
  
----
 
  
I took some pictures of the mold and I was pretty fascinated by the structure that emerged from the concrete so when zooming in I was left with almost a landscape. This picture then I imported into photoshop and started playing around with different settings for it. At this point, it was a visual fascination rather than the conceptual experiment I started up with. Playing around with the photoshop filters and layers made me realize how also my process can be viewed as fusing.  
+
<gallery widths=350px heights=350px perrow=7 mode="packed-hover">
 +
File:balance-types-magazines-a.jpg|Start image
 +
File:balance-types-traced-a.jpg|First with left hand
 +
File:balance-types-traced-a1.jpg|Result - right & left
 +
File:balance-types-traced-a2.jpg|Embroidered - right & left
 +
</gallery>
 +
==== Machine & balance ====
 +
I was interested of how a machine would further distort the images that I created so I fed them to the embroidery machine. I was curious whether the machine would be able to correct the small defects that for example my left hand drawn image had due to shakiness and instability. As for the material I choose to transpose the images on socks because they can be worn in either leg functioning the same way, a very ambidextrous material for the body.
  
<br> [[File:candley4.jpg|400px|Candle holder out of the mould]] [[File:candley6.png|400px|Candle holder out of the mould]] [[File:candley7.png|400px|Candle holder out of the mould]] [[File:candley8.png|400px|Candle holder out of the mould]]
+
<gallery widths=350px heights=350px perrow=7 mode="packed-hover">
 +
File:balance-types-traced-b.jpg|Start image
 +
File:balance-types-magazines-b.jpg|Right & left drawn
 +
File:balance-types-traced-b1.jpg|Machine is working
 +
File:balance-types-traced-b2.jpg|Embroidered - which is which?
 +
File:balance-types-traced-b3.jpg| Mix & match
 +
File:balance-types-traced-b4.jpg| Mix & match
 +
</gallery>
  
----
+
==== Machine & creation ====
  
[[File:candley5.gif|650px|Candle holder out of the mould]] [[File:candley9.png|500px|Candle holder out of the mould]] [[File:candley10.png|500px|Candle holder out of the mould]]
+
I also found it was interesting how the embroidery machine can use different patterns to stitch the image is given. I tried out the N because I was not at all satisfied with the big green blob that it was.  
  
----
+
<gallery widths=350px heights=350px perrow=7 mode="packed-hover">
In the end, the pictures I ended up with are distorted, so incorporated into each other that they realized a new entity, I look at it as a new pattern rather than the initial object I started off with.
+
File:balance-types-n.jpg|
 +
File:balance-types-n1.jpg|Result
 +
File:balance-types-n0.jpg|
 +
File:balance-types-n3.jpg|Embroidery programme pattern preview
 +
File:balance-types-n4.jpg|
 +
File:balance-n.gif|
 +
</gallery>  [[File:balance-types-n5.jpg|700px]]
  
[[File:candley11.png|800px|Candle holder out of the mould]] [[File:candley12.png|800px|Candle holder out of the mould]]
+
= (in)human factors - STRETCHING - sensitivity training =
 
+
<i> teammates: Stephanie, Chiara </i><br>
 
+
==== First stretches ====
<br>I wanted to break some parts of its wall to give the candle places to shine through but I really liked the shape that emerged so I decided to try that idea on another example.
+
Stretching of the human body - The limit of the human body is sometimes obvious, but sometimes it can be played around. We accept that some people can bend more then us, but how do we know for sure what is the limit for every individual? In this world of enhancement we took footage of 4 yoga poses where we exagerated the strech. When is the point where the person reached the maximum and what is fictional? <br><br>
 +
yoga pose 1 - https://youtu.be/WgFzPLByGYE <br>
 +
https://media.giphy.com/media/3ov9k10te88yMvNHig/giphy.gif<br><br>
 +
yoga pose 2 - https://youtu.be/k123sUIBNk0 <br>
 +
https://media.giphy.com/media/l378mLqnImkj550tO/giphy.gif<br><br>
 +
yoga pose 3 - https://youtu.be/guqI5-AuKsI <br>
 +
https://media.giphy.com/media/3ov9k8OpVQRkoetVvy/giphy.gif<br><br>
 +
yoga pose 4 - https://youtu.be/CegI04qY9Ts <br>
 +
https://media.giphy.com/media/3ov9jTKZ5q9lbLaFi0/giphy.gif<br><br>
 
<br>
 
<br>
 
+
==== Final stretch ====
<br>
+
for the final video, we edited the videos in an even more exagerated way making the distance even bigger between what is a human and its limits and what is animation.
 
+
<br><br>
==Comparative example==
+
yoga sequence black & white negative - https://www.youtube.com/watch?v=oOdf-jYyiho<br>
 
+
[[File:Screen Shot 2017-09-22 at 15.53.29.png|500px]]<br><br>
In this example, I decided to use concrete and light and experiment with the relationship that can be built between them.
 
I spread a layer of concrete onto a plastic sheet and put a  sheet of sieve on it, then I applied some oil paint, then another layer of concrete. After 48 hours, it dried I hammered it in several places. I expected the sieve to hold the concrete together even better. I formed a wall out of the layer and put it under some light which created some interesting light- shine throughs. In this example, I focused more on the fusion created by light and concrete in the moment and tried to capture those patterns in photographs.
 
 
<br>
 
<br>
[[File:wall.jpg|400px|Making of wall]] [[File:walle.gif|400px|Breaking down the wall]] [[File:Wall1.JPG|x300px|Wall]]<br>
 
  
[[File:Wall2.JPG|400px|Shine through the wall]] [[File:Wall3.JPG|400px|Shine through the wall]] [[File:Wall4.JPG|400px|Shine through the wall]]
+
=A small "booklet" exploring the Mind [of] the Machine=
[[File:Wall5.gif|800px|Shine through the wall]] [[File:Wall6.gif|800px|Shine through the wall]]
+
<i> teammate: Emiel</i>
  
==New skill==
+
I found the theme of Artificial Intelligence very interesting because it challenges the superiority of the human. The algorithm that was the graduation project of Boris Smeenk and Arthur Boer was the first AI object that I encountered. Although I do not understand what the algorithm does or how it runs behind the programme I found it interesting that the teaching process is very similar to the way we learn stuff. By feeding the programme various images of an object the computer analyzes the details of it and starts to distinguish it.  
As a new skill, I wanted to experiment with digital collage creation and animating them. I was inspired by the work of Alejandro Chavetta [http://create.adobe.com/2015/4/7/animating_a_photoshop_collage_in_after_effects_with_alejandro_chavetta.html] and his startup from old photographs to assemble something new. I started up with gathering online materials and then I cut them out, colored them and tried some animation with them. <br>
 
[[File:colajji2.png|400px|]] [[File:colajji.png|400px|]] [[File:colajjit.gif|800px|]]
 
  
I find it a very fun thing to do so I created another one:<br>
+
This example [https://research.googleblog.com/2017/04/teaching-machines-to-draw.html Teaching machines to draw] also brings up another question that interested me. If the machine is trying to learn about something, in the example below about cats and you feed him a different image (chair) the computer becomes a creative.
[[File:colajjo2.png|400px|]] [[File:colajjo.png|400px|]] [[File:colajjot.gif|800px|]]<br>
+
[[File:catchair.jpg]]<br>
for some reason the gifs don`t seem to work...here`s a link to the second collage full animation [https://vimeo.com/210849290]
+
Fun and all there is danger in this. Like the beauty Snapchat filter that learned from the images that were fed what a beauty standard for males is. Because there was not a big user variety the beauty standard was similar to the most popular class using the application.
 +
====Flowers====
 +
For testing the algorithm ourselves first we choose a database of flowers, which contained 8000 images of flowers centrally positioned in similar thumbnails. Because the images were curated by the Oxford University we could be sure that it is a pure dataset without any other image interfering in the correct learning of the computer about flowers. For me, it was really surprising to see the way the images developed in the process, pixel by pixel getting clearer and closer to reality. <br>
 +
[[File:artificial-flower3.gif‎||800px]] [https://youtu.be/v-15RgiEP9A  quality on youtube ] <br>
 +
[[File:artificial-flower.jpg]]
 +
[[File:artificial-flower2.jpg]]
 +
[[File:Oxford 64.png |400px]] [[File:Bloem2.jpg ‎|800px]]<br>
 +
The results are very convincing. The algorithm managed to combine the shapes and textures of the flowers in a few thumbnail images. The meshed collage is also a creation of the algorithm when it meshes all the thumbnails into a big canvas.
  
==Shared example==
+
====Microscopic====
 +
Because the first dataset proved how a machine can come close to reality when given a clear dataset we wanted to run another one trying a polluted set. We took the latest 489 images from Instagram with the hashtag #microscopic. In this data collection, we found ourselves everything from what we expected: abstract shapes, x-rays, microbiology but also mirror selfies and memes. We didn't make a selection but fed all the images to the machine. Because the dataset was not as extensive as the first one the programme re-run the images several times and as a result produced beautiful abstract shapes. What was interesting in choosing microscopic images is that for us humans it is also hard to define what fits into this category because it is a less defined concept. Thus what the machine gave us can be considered a good representation of what microscopic is.(?)
  
[[File:Tiles 1.jpg|400px|left|Candle holder still in the mould]][[File:Tiles 2.jpg|400px|Candle holder still in mould, upper view]] [[File: Tiles 4.jpg|400px|Candle holder out of the mould]]
+
[[File:Microscopic 64.png ‎|400px]] [[File:Microscopic.jpg |800px]]<br>
<br>
+
The generated image is very beautiful in its abstraction. Interesting to notice how the thumbnails appear a bit pixelated showing the layered way the algorithm constructs the image.
  
==Material to the limit==
+
====Booklet====
 +
The concept for the design of the booklet came from the way we were looking at the two datasets. We were analyzing their differences and similarities and we decided to present this in one booklet instead of two. While still keeping them separate with the stitch binding, by color - yellow as the dominant color for the flowers and blue predominant in the microscopic images they are still bound by the book cover. For the cover of the booklet, we choose to vectorize two of the thumbnail pictures to play more with this idea of a machine produced image gets image traced by a programme run on a machine then produces a new image with a new technique- the embroidery machine. <br>
 +
[[File:Patterns.png ‎|800px]] [[File:flower-ai-emb.jpg ‎|800px]]
  
Inspired by Miriam Ribul`s experiments I was experimenting with creating different materials by mixing together starch, vinegar, glycerine and water.
+
[[File:Foto 3 - kopie (2).JPG ‎|600px]] [[File:Embroidery01.JPG ‎|600px]]
[[File:starch.jpg|400px|left|Candle holder still in the mould]][[File:starch1.jpg|400px|Candle holder still in mould, upper view]] [[File:starch2.jpg|400px|Candle holder out of the mould]] [[File:starch3.jpg|x300px|Candle holder out of the mould]]  
+
<br><br>
<br>
+
The booklet asks the user to go through images that were also fed to the algorithm before ending up at the results. This way the user gets a glimpse into the variety of pictures the algorith had to process and can reflect wether the created images seem real in his/her opinion or not.<br><br>
===Tapioca starch===
+
[[File:booklet01.JPG ‎|550px]] [[File:booklet02.JPG ‎|550px]] [[File:booklet-ai.Gif ‎|500px]]
  
After mixing the ingredients on low heat a very strechy, sticky gum like material emerged. I spread this material on a medicine holder and after it dried it took the form of the medicine holder. The material that emerged is soft and can be bent but it still has the shape of the medicine.  
+
[[File:booklet-ai.JPG ‎|600px]][[File:booklet05.JPG ‎|600px]] [[File:booklet06.JPG ‎|600px]]
  
[[File:medi.jpg|x375px|left|Candle holder still in the mould]][[File:medi1.jpg|500px|Candle holder still in mould, upper view]] [[File:medi2.jpg|500px|Candle holder out of the mould]]
+
= What is my craft?=
  
 +
In my craft I use machines, algorithms, and technologies as input in my design. I want to create design in collaboration with a machine. Feeding it my design and analyzing the output, feeding that output to a different machine what is then the output? I am interested in what stand can a graphic designer take when her work is influenced by machines? What stand can it take when the outcome is influenced by humans? Can the two influences come together in one project while there is still a graphic design function to be fulfilled? Or is it then curating?
 +
Duality is an important word for me in my creation. I want to explore the fusion of both human and inhuman factors in thriving for an outcome. Where can be an intersection or an interaction? In my craft, I want to create situations, experiences, and objects that either were created through collaborating with machine/human or they are only final when they are in interaction. I don`t want to design finished products. I want to design space for change in a framework defined by me. You be the change by touch, voice, motion or let the machine be the change by algorithms, randomness, programmes.
 
<br>
 
<br>
===Potato starch===
 
  
The material that emerged with potato starch is sticky when still warm but it gets to a almost like a bendable plastic state when dried. I put some material on an old lino cut that I had and I like how the negative is created after I removed the material.
+
= How to be human in the near future of Q10?=
[[File:potat.jpg|x375px|left|Candle holder still in the mould]][[File:potat1.jpg|500px|Candle holder still in mould, upper view]] [[File:potat2.jpg|500px|Candle holder out of the mould]]
+
<br>
+
From the projects I worked on in Q9 I was fascinated by the way a machine can create a new image from what it is fed. While I was preparing the images to upload to the wiki I had a gif that I had to reduce the quality so much to fit in the 2 MB restriction that it became a 100 × 56 image - this gif is in the end not more than 400 KB and has specific settings for the colors that is why the bigger I set the resolution for it here on screen the more interesting it becomes. The pixels become visible and a new layer of the image emerges.<br>
 +
[[File:artificial-flower3.gif‎||100px]]
 +
[[File:artificial-flower3.gif‎|‎|200px]]
 +
[[File:artificial-flower3.gif‎||800px]]
 +
[[File:artificial-flower3.gif‎||1000px]]
 +
[[File:artificial-flower3.gif‎|‎|2000px]]
  
This material holds potential to build it into 3D shapes that is the next step of how I want to push it further.
+
==== Other examples====
 +
In the examples above the original image kind of gets disassembled and every small pixel has a visuality in its own. I am curious about the restrictions file formats have in deconstructing them to one pixel or id it is possible to change the pixels of an image. I want to try making these zoomed in pixels sharp. Generate sharp vector symbols based on the pixels and then reconstruct the image. I want to see this manifest in print but also on different sized computer screens and resolutions.
 +
<br> I would like to create a world of modified pixels that is experienceable. So work with interaction of a viewer, make the pixels change accordingly.
 
<br>
 
<br>
 
+
[[File:pixel-example1.jpg‎|‎|600px]]<br>
= Theoretical readings =
+
[[File:pixel-example2.jpg‎|‎|400px]]
== notes ==
+
[[File:pixel-example3.jpg‎|‎|400px]]
 
+
[[File:pixel-example4.jpg‎|‎|400px]]<br>
☐ by separating the crafts into different sections you take away knowledge from the creator, he becomes part of the industrialized process, not understanding the whole, only his delimited sphere<br>
+
[[File:pixel-example5.jpg‎|‎|600px]]
☐ craft emerges in opposition to the idea that people should only be involved in a small part of the making process<br>
+
[[File:pixel-example6.jpg‎|‎|600px]]
☐ craft is elitist when measured in quality<br>
+
[[File:pixel-example7.jpg‎|‎|600px]]
☐ craft is elitist inspired by socialist ideas, the details make it elitist<br>
 
☐ '''craft is contradictory''' you get something valuable, something that is the materialization of knowledge, where the process is transparent<br>
 
☐ a crafted object tells the story of it`s making<br>
 
 
 
----
 
☐ art & craft --> they both can express an idea with the outcome product<br>
 
☐ art usually has craft embedded inside <br>
 
☐ art is more conceptual while craft is more about the making process<br>
 
 
 
----
 
 
 
☐ craft = the word as a term is eurocentric but the practice is not<br>
 
☐ the term 'craft' created to distinguish a countermovement to the industrial revolution<br>
 
☐ Is awareness of crafting necessary to call it craft? - I would say no, as long as the '''making process''' involves you developing something with the use of the available '''resources'''<br>
 
☐ craft as a term gained a new meaning after the industrial revolution <br><br>
 
the skill of manipulating speech < industrial rev. < '''the practice to give value to human creation''' = '''celebrating the joy of creation'''<br>
 
 
 
----
 
☐ bringing value to new ideas through introducing them under the term craft<br>
 
☐ craft is the authentic, natural way of creation for humans, back to the roots movement - I don`t fully agree with this statement because in my opinion even in the unreal, technological sphere we are capable of crafting objects<br>
 
 
 
----
 
'''Craft for me is valuing human interference in the making process. In my opinion, today`s craft can be a combination of analog and digital works where the balance is essential.
 
'''
 
 
 
= Why I make? =
 
 
 
I make for duality`s sake.<br>
 
[[File:dualiteeite.png]] <br>
 
Duality is everywhere I look when it comes to making. It is in my attitude: sometimes spending days obsessively working on one thing, other times nagging myself to be productive. It is in my fascinations: nature - a source of energy, individualism, pureness and reality & city life - the rush, society, speed, innovation. It is in my medium: analog - paper, prints, colorful pens & digital - websites, codes, programs. In the works that I make I try to challenge myself to look at these pairs with the purpose of inspiration and use them to build up something new, perhaps experimental. This way my approach to duality is seemingly different every time. I like to establish connections through interaction. I like to bring a digital edge to something created in analog. I like to look at the small structures and find something new in them. Working in 3D this way was a pretty new thing for me and to be honest, I didn`t feel the examples were finished until I gave them a digital, 2D touch. I like to combine 3D objects with digital - like my final example should be - to achieve interaction. For me, the 3D object is usually just a platform of startup. It is the ground to establish the first connection with the viewer and from there redirect them to a new sphere: a website, a program, a projection - something they can trigger by acting upon the "ground".
 
 
 
= Final object =
 
 
 
In my final object, I want to push to the limit the material that I created mixing together starch, vinegar, water, and glycerine. Keeping in mind the story of duality that I want to tell I want to create buttons out of the weird material. A distinct characteristic of the material is that if it stays squishy, kinda disgusting but intriguing at the same time if left just a little time on air. After a couple of days it dries and then it maintains the shape that it took permanently, without being stretchable anymore. When poured onto a shape and left to dry thus it maintains the shapes intricate details but it is also strechable. As I noticed when showing it to other people it is the kind of thing that people want to touch, they are disgusted by the feeling most of the time but the human curiosity is stronger. So the buttons or better-named keyboard would have different shapes on the top and would be connected through a makey-makey to the computer. Every time a button is pressed it adds a letter to the sentence that will appear in the end on the screen: "I make for duality`s sake".
 

Latest revision as of 08:14, 2 November 2017

Info

NOEMI BIRO 

0919394@hr.nl

Graphic Design

Plotters

Just some research into plotters

AN intro into using plotters with pen: [1]
good description of printing and saving file types for HQ prints [2]
video using the plotter [3]
plotter and sound mutual performance [4]
processing and plotting [5]

BALANCE - An artefact for/on/or about the body

Body & balance

I was interested in balance in the body. I recently started to do yoga and during balancing exercises, I noticed that there is always one side of the body that I felt more balanced about. So, for example, I could balance longer on my left leg than on my right leg. Balance.jpg

Mind & balance

I started to consider how other parts of my body are in balance in relation to each other. For example, I am right handed so there is a really big imbalance between using my right hand and left hand for activities. I read about Leonardo Da Vinci [6] using both of his hands in perfect sync. This also meant that he was balancing out his right and left brain hemisphere usage, changing between rational and creative thinking.

Hand & balance

ambidextrous = disastrous?
I started from the basic motion of writing, coloring, tracing. As input for this I used letters found in magazines and books around me and from the found image I started reproducing it with my right an left hand.


Machine & balance

I was interested of how a machine would further distort the images that I created so I fed them to the embroidery machine. I was curious whether the machine would be able to correct the small defects that for example my left hand drawn image had due to shakiness and instability. As for the material I choose to transpose the images on socks because they can be worn in either leg functioning the same way, a very ambidextrous material for the body.

Machine & creation

I also found it was interesting how the embroidery machine can use different patterns to stitch the image is given. I tried out the N because I was not at all satisfied with the big green blob that it was.

Balance-types-n5.jpg

(in)human factors - STRETCHING - sensitivity training

teammates: Stephanie, Chiara

First stretches

Stretching of the human body - The limit of the human body is sometimes obvious, but sometimes it can be played around. We accept that some people can bend more then us, but how do we know for sure what is the limit for every individual? In this world of enhancement we took footage of 4 yoga poses where we exagerated the strech. When is the point where the person reached the maximum and what is fictional?

yoga pose 1 - https://youtu.be/WgFzPLByGYE
giphy.gif

yoga pose 2 - https://youtu.be/k123sUIBNk0
giphy.gif

yoga pose 3 - https://youtu.be/guqI5-AuKsI
giphy.gif

yoga pose 4 - https://youtu.be/CegI04qY9Ts
giphy.gif


Final stretch

for the final video, we edited the videos in an even more exagerated way making the distance even bigger between what is a human and its limits and what is animation.

yoga sequence black & white negative - https://www.youtube.com/watch?v=oOdf-jYyiho
Screen Shot 2017-09-22 at 15.53.29.png


A small "booklet" exploring the Mind [of] the Machine

teammate: Emiel

I found the theme of Artificial Intelligence very interesting because it challenges the superiority of the human. The algorithm that was the graduation project of Boris Smeenk and Arthur Boer was the first AI object that I encountered. Although I do not understand what the algorithm does or how it runs behind the programme I found it interesting that the teaching process is very similar to the way we learn stuff. By feeding the programme various images of an object the computer analyzes the details of it and starts to distinguish it.

This example Teaching machines to draw also brings up another question that interested me. If the machine is trying to learn about something, in the example below about cats and you feed him a different image (chair) the computer becomes a creative. Catchair.jpg
Fun and all there is danger in this. Like the beauty Snapchat filter that learned from the images that were fed what a beauty standard for males is. Because there was not a big user variety the beauty standard was similar to the most popular class using the application.

Flowers

For testing the algorithm ourselves first we choose a database of flowers, which contained 8000 images of flowers centrally positioned in similar thumbnails. Because the images were curated by the Oxford University we could be sure that it is a pure dataset without any other image interfering in the correct learning of the computer about flowers. For me, it was really surprising to see the way the images developed in the process, pixel by pixel getting clearer and closer to reality.
‎ quality on youtube
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The results are very convincing. The algorithm managed to combine the shapes and textures of the flowers in a few thumbnail images. The meshed collage is also a creation of the algorithm when it meshes all the thumbnails into a big canvas.

Microscopic

Because the first dataset proved how a machine can come close to reality when given a clear dataset we wanted to run another one trying a polluted set. We took the latest 489 images from Instagram with the hashtag #microscopic. In this data collection, we found ourselves everything from what we expected: abstract shapes, x-rays, microbiology but also mirror selfies and memes. We didn't make a selection but fed all the images to the machine. Because the dataset was not as extensive as the first one the programme re-run the images several times and as a result produced beautiful abstract shapes. What was interesting in choosing microscopic images is that for us humans it is also hard to define what fits into this category because it is a less defined concept. Thus what the machine gave us can be considered a good representation of what microscopic is.(?)

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The generated image is very beautiful in its abstraction. Interesting to notice how the thumbnails appear a bit pixelated showing the layered way the algorithm constructs the image.

Booklet

The concept for the design of the booklet came from the way we were looking at the two datasets. We were analyzing their differences and similarities and we decided to present this in one booklet instead of two. While still keeping them separate with the stitch binding, by color - yellow as the dominant color for the flowers and blue predominant in the microscopic images they are still bound by the book cover. For the cover of the booklet, we choose to vectorize two of the thumbnail pictures to play more with this idea of a machine produced image gets image traced by a programme run on a machine then produces a new image with a new technique- the embroidery machine.
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The booklet asks the user to go through images that were also fed to the algorithm before ending up at the results. This way the user gets a glimpse into the variety of pictures the algorith had to process and can reflect wether the created images seem real in his/her opinion or not.

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What is my craft?

In my craft I use machines, algorithms, and technologies as input in my design. I want to create design in collaboration with a machine. Feeding it my design and analyzing the output, feeding that output to a different machine what is then the output? I am interested in what stand can a graphic designer take when her work is influenced by machines? What stand can it take when the outcome is influenced by humans? Can the two influences come together in one project while there is still a graphic design function to be fulfilled? Or is it then curating? Duality is an important word for me in my creation. I want to explore the fusion of both human and inhuman factors in thriving for an outcome. Where can be an intersection or an interaction? In my craft, I want to create situations, experiences, and objects that either were created through collaborating with machine/human or they are only final when they are in interaction. I don`t want to design finished products. I want to design space for change in a framework defined by me. You be the change by touch, voice, motion or let the machine be the change by algorithms, randomness, programmes.

How to be human in the near future of Q10?

From the projects I worked on in Q9 I was fascinated by the way a machine can create a new image from what it is fed. While I was preparing the images to upload to the wiki I had a gif that I had to reduce the quality so much to fit in the 2 MB restriction that it became a 100 × 56 image - this gif is in the end not more than 400 KB and has specific settings for the colors that is why the bigger I set the resolution for it here on screen the more interesting it becomes. The pixels become visible and a new layer of the image emerges.
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Other examples

In the examples above the original image kind of gets disassembled and every small pixel has a visuality in its own. I am curious about the restrictions file formats have in deconstructing them to one pixel or id it is possible to change the pixels of an image. I want to try making these zoomed in pixels sharp. Generate sharp vector symbols based on the pixels and then reconstruct the image. I want to see this manifest in print but also on different sized computer screens and resolutions.
I would like to create a world of modified pixels that is experienceable. So work with interaction of a viewer, make the pixels change accordingly.
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