Difference between revisions of "User:Jeanine Verloop/minor onthebody"

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<center>
 
<center>
<center>
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<span style='width:40em;font-size:30px;display:block;color:white;background:linear-gradient(red,white);'>
<span style='width:40em;font-size:30px;display:block;color:white;background:linear-gradient(black,white);'>
 
 
<br/><br/><br/>
 
<br/><br/><br/>
 
'''balance
 
'''balance
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ALEX LAMAN<br>
 
ALEX LAMAN<br>
 
Major // illustration <br>
 
Major // illustration <br>
[[User:Alex_Laman | PAGE ALEX]]<br>
+
[[User:AlexLaman| PAGE ALEX]]<br>
 
+
BODYPART // CENTER OF GRAVITY
  
 
ALKENAH WANSING<br>
 
ALKENAH WANSING<br>
 
Major // graphic design <br>
 
Major // graphic design <br>
[[User:Jeanine_Verloop | PAGE ALKENAH]]<br>
+
[[User:Kenah | PAGE ALKENAH]]<br>
 
+
BODYPART // LEG
  
 
JEANINE VERLOOP<br>  
 
JEANINE VERLOOP<br>  
 
Major // illustration <br>
 
Major // illustration <br>
[[User:Jeanine_Verloop | PAGE JEANINE]]<br>
+
[[User:Jeanine | PAGE JEANINE]]<br>
 +
BODYPART // EAR
 +
 
 +
== DEVELOPMENT ==
  
== BODYPARTS ==
+
<span style='width:40em;display:block;'>As body parts, we chose the ear, the center of mass and the leg. Those things have in common that they can create and restore balance. As a human, we have to learn how to balance ourselves. From an early age, we play with imbalance as a learning mechanism.
Jeanine: EARS <br>
+
<br><br>
Alkenah: LEG<br>
+
Quickly we became inspired by the idea of creating a machine that replicates balance and imbalance at the same time. To find your balance you have to be unbalanced at first. Through mathematical equations, we tried to find a formula to recreate the balance but still giving space to the object to be imbalanced.
Alex: CENTER OF MASS <br>
+
<br><br>
 +
</span>
  
== DEVELOPMENT ==
+
[[File:Jeanine-alkenah-alex minor balance 1.jpg|500px]]
As body parts, we chose the ear, the center of mass and the leg. <br>
+
 
Those things have in common that they can create and restore balance. <br>
+
[[File:Jeanine-alkenah-alex minor balance 2.jpg|500px]]
As a human, we have to learn how to balance ourselves. <br>  
+
 
From an early age, we play with imbalance as a learning mechanism.  
+
[[File:Jeanine-alkenah-alex minor balance 3.jpg|500px]]
 +
 
 +
[[File:Jeanine-alkenah-alex minor balance 6.png|500px]]
 +
 
 +
[[File:Jeanine-alkenah-alex minor balance 4.png|500px]]
 +
 
 +
[[File:Jeanine-alkenah-alex minor balance 5.png|500px]]
 +
 
 +
 
 +
<span style='width:40em;display:block;'>We lost ourselves a bit in building just a cool balancing machine. There was no deeper layer, we lost sight of the human aspect. On Thursday the third years helped us a lot with our tunnel vision. On of them mentioned a project where they played with perception. They filmed an unbalanced surface from above while placing objects on it.
 +
<br><br>
 +
So we let go of building a man-made balance, instead, we wanted to play with the perfect balance and gravity.
 +
<br><br>
 +
In our head, it would be cool to make prints of the routes materials would take on unbalanced surfaces. Because there was little time to lose we decided just build something. Jeanine headed to the wood station to make a round surface with a deepened edge (so stuff wouldn't fall off) an Alkenah went to get other materials. When the table surface was made we got back together to discuss how to present this. At this point, we still had the idea of tracking objects in the paint on the surface.
 +
<br><br>
 +
We grabbed the top part of the trash bin and started placing stuff on the table to see what happened. We found out that people really liked doing that, placing and removing objects. People started working together to place object, discussing and agreeing about never set rules.
 +
<br><br>
 +
</span>
 +
 
 +
=== BEER BALANCE ===
 +
<span style='width:40em;display:block;'>
 +
Still, we had to frame it more. What was the significance of the objects on the table? For instance; the contents of someone's bag or just random stuff makes a great difference. Tim or Jon (?) had a great suggestion to place drinks on the table. Balance and alcohol are -as we all have experienced- connected. With placing beer on the table people would have to interact and drink together to prevent the table from tipping.
 +
<br><br>
 +
The beer table is perfectly balanced in itself. With placing beer we created unbalance and restored it. Taking one beer creates unbalance, you have to find a partner and make an agreement how to proceed.
 +
</span>
 +
 
 +
== VISUAL RESULTS // VIDEO ==
 +
 
 +
<span style='width:10em;font-size:40px;color:black;background:red;color:blue;'>[[https://vimeo.com/240474168 WATCH VIDEO]]</span>
  
Quickly we became inspired by the idea of creating a machine that replicates balance and imbalance at the same time. <br>
+
[[File:Jeanine-alkenah-alex minor balance 11.png|800px]]
To find your balance you have to be unbalanced at first. <br>
 
Through mathematical equations, we tried to find a formula to recreate the balance <br>
 
but still giving space to the object to be imbalanced.  
 
  
While trying to build this cool balancing machine we lost sight of the human aspect. <br>
+
[[File:Jeanine-alkenah-alex minor balance 7.png|800px]]
To incorporate this human aspect we played on social behavior and game tactics,<br>
 
resulting in a beer table.
 
  
 +
[[File:Jeanine-alkenah-alex minor balance 8.png|800px]]
  
[[File:Jeanine-alkenah-alex minor balance 1.jpg|500px]]
+
[[File:Jeanine-alkenah-alex minor balance 10.png|800px]]
  
== CONCEPT ==
+
[[File:Jeanine-alkenah-alex minor balance 9.png|800px]]
  
== VISUAL RESULTS ==
+
[[File:Jeanine-alkenah-alex minor balance 12.png|800px]]
  
 
== NEXT ==
 
== NEXT ==
 +
<span style='width:40em;display:block;'>
 +
At this moment it is possible for the table itself to tip over. The surface is just a plate balancing. We want to take the beer table to the next level by using a (bullet) joint. The effect will still be the same, beer will still able to tip but the table would still be intact.
 +
</span>
  
 
== LINKS ==
 
== LINKS ==

Latest revision as of 12:19, 30 October 2017




balance





PEOPLE

ALEX LAMAN
Major // illustration
PAGE ALEX
BODYPART // CENTER OF GRAVITY

ALKENAH WANSING
Major // graphic design
PAGE ALKENAH
BODYPART // LEG

JEANINE VERLOOP
Major // illustration
PAGE JEANINE
BODYPART // EAR

DEVELOPMENT

As body parts, we chose the ear, the center of mass and the leg. Those things have in common that they can create and restore balance. As a human, we have to learn how to balance ourselves. From an early age, we play with imbalance as a learning mechanism.

Quickly we became inspired by the idea of creating a machine that replicates balance and imbalance at the same time. To find your balance you have to be unbalanced at first. Through mathematical equations, we tried to find a formula to recreate the balance but still giving space to the object to be imbalanced.

Jeanine-alkenah-alex minor balance 1.jpg

Jeanine-alkenah-alex minor balance 2.jpg

Jeanine-alkenah-alex minor balance 3.jpg

Jeanine-alkenah-alex minor balance 6.png

Jeanine-alkenah-alex minor balance 4.png

Jeanine-alkenah-alex minor balance 5.png


We lost ourselves a bit in building just a cool balancing machine. There was no deeper layer, we lost sight of the human aspect. On Thursday the third years helped us a lot with our tunnel vision. On of them mentioned a project where they played with perception. They filmed an unbalanced surface from above while placing objects on it.

So we let go of building a man-made balance, instead, we wanted to play with the perfect balance and gravity.

In our head, it would be cool to make prints of the routes materials would take on unbalanced surfaces. Because there was little time to lose we decided just build something. Jeanine headed to the wood station to make a round surface with a deepened edge (so stuff wouldn't fall off) an Alkenah went to get other materials. When the table surface was made we got back together to discuss how to present this. At this point, we still had the idea of tracking objects in the paint on the surface.

We grabbed the top part of the trash bin and started placing stuff on the table to see what happened. We found out that people really liked doing that, placing and removing objects. People started working together to place object, discussing and agreeing about never set rules.

BEER BALANCE

Still, we had to frame it more. What was the significance of the objects on the table? For instance; the contents of someone's bag or just random stuff makes a great difference. Tim or Jon (?) had a great suggestion to place drinks on the table. Balance and alcohol are -as we all have experienced- connected. With placing beer on the table people would have to interact and drink together to prevent the table from tipping.

The beer table is perfectly balanced in itself. With placing beer we created unbalance and restored it. Taking one beer creates unbalance, you have to find a partner and make an agreement how to proceed.

VISUAL RESULTS // VIDEO

[WATCH VIDEO]

Jeanine-alkenah-alex minor balance 11.png

Jeanine-alkenah-alex minor balance 7.png

Jeanine-alkenah-alex minor balance 8.png

Jeanine-alkenah-alex minor balance 10.png

Jeanine-alkenah-alex minor balance 9.png

Jeanine-alkenah-alex minor balance 12.png

NEXT

At this moment it is possible for the table itself to tip over. The surface is just a plate balancing. We want to take the beer table to the next level by using a (bullet) joint. The effect will still be the same, beer will still able to tip but the table would still be intact.

LINKS

[Machines that Almost Fall Over]