Difference between revisions of "User:Jeanine Verloop/minor whatisyourcraft"
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+ | Ok, the first sentence is the worst: I study illustration but do not see myself as a typical illustrator. This might be the sentence every Digital Craft student once started an essay with. For me, this is very true. Traditionally illustration is seen as a commercial discipline where stories and information are shared on a 2D surface. I think that's too narrow, for me illustration is telling that story and sharing that information, using any medium possible. | ||
+ | <br> | ||
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+ | During my illustration projects, I try to stretch the boundaries of the assignment to my benefit. The first time I succeeded was the second year when we had to present ourselves in a box. I put some sort of analog printing device inside the box, the printer would print other boxes. During my internship, I took some time to further prototype my initial printer. <br><br> | ||
+ | [[File:Printtt-ff-squ-l.jpg|500px]]<br><br> | ||
+ | The printer connects to the way we use technology. We live in a society where technology is not to be understood but mindlessly used. We have a lot of products in our direct surrounding that we don't understand anymore. We are rolling and scrolling without seeing something new. We are becoming one collective mind, the kind of mind that depends on screens for imagination.<br><br> | ||
+ | [[File:Jeanine print 2.jpg|500px]]<br><br> | ||
+ | [[File:Wildermann charles freger.jpg|500px]] | ||
+ | <br><br> | ||
+ | In my work, there is a pattern where I take complex devices and remake en repurpose them. | ||
+ | The text of Robert Mc Liam Wildon: Wild At heart, an introduction to the book of Charles Freger, Wilder Mann: The Image Of The Savage, connects really nice to my work. Charles Freger made a series of photographs about costumes of pagan rituals. The transformation of Man to beast as a central aspect. | ||
+ | <br><br> | ||
+ | Above all, I am a maker. Figuring out how to make and producing is what makes me most happy about what I do. In the end, it is all about this: connecting to the material. AKA my happy place.<br><br> | ||
+ | [[File:Jeanine mycraft.gif|500px]] |
Latest revision as of 10:56, 7 November 2017
(?) what is my craft (?)
Ok, the first sentence is the worst: I study illustration but do not see myself as a typical illustrator. This might be the sentence every Digital Craft student once started an essay with. For me, this is very true. Traditionally illustration is seen as a commercial discipline where stories and information are shared on a 2D surface. I think that's too narrow, for me illustration is telling that story and sharing that information, using any medium possible.
During my illustration projects, I try to stretch the boundaries of the assignment to my benefit. The first time I succeeded was the second year when we had to present ourselves in a box. I put some sort of analog printing device inside the box, the printer would print other boxes. During my internship, I took some time to further prototype my initial printer.
The printer connects to the way we use technology. We live in a society where technology is not to be understood but mindlessly used. We have a lot of products in our direct surrounding that we don't understand anymore. We are rolling and scrolling without seeing something new. We are becoming one collective mind, the kind of mind that depends on screens for imagination.
In my work, there is a pattern where I take complex devices and remake en repurpose them.
The text of Robert Mc Liam Wildon: Wild At heart, an introduction to the book of Charles Freger, Wilder Mann: The Image Of The Savage, connects really nice to my work. Charles Freger made a series of photographs about costumes of pagan rituals. The transformation of Man to beast as a central aspect.
Above all, I am a maker. Figuring out how to make and producing is what makes me most happy about what I do. In the end, it is all about this: connecting to the material. AKA my happy place.