Difference between revisions of "User:KvdH/MINOR 2016"
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− | + | File:Koenvangeel.hotglue.jpg|What did you make? | |
− | + | File:Koenvangeel.hotglue.jpg|What did you miss? | |
− | + | File:Koenvangeel.hotglue.jpg|What is your topic of interest? | |
− | + | File:Koenvangeel.hotglue.jpg|What is your medium? | |
− | + | File:Koenvangeel.hotglue.jpg|What is your question? | |
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Revision as of 15:28, 5 November 2016
Contents
Acoustic Radiation Expo > 5/09 - 9/09
In collaboration with Nora Mabrouki / Koen van Geel / Judith van der Heiden
RESEARCH
![](/digitalcraft/images/6/65/Koenvangeel.hotglue.jpg)
PROCES
Test 1
Test 2
END RESULT
REFERENCES
Electro Magnetic Radiation > 13/09 - 20/09
In collaboration with Boris Smeeks / Stijn van Aardenne
RESEARCH
PROCES
END RESULT
REFERENCES
Evil eye Workshop > 20/09
Light Radiation > 20/09 - 4/10
In collaboration with Stan Haanappel
RESEARCH
Licht is elektromagnetische straling in het frequentiebereik dat waarneembaar is met het menselijk oog, soms foutief met inbegrip van infrarood licht (met een iets lagere frequentie) en ultraviolet licht, met een iets hogere frequentie. Bij licht spreekt men meestal over de golflengte in vacuüm en lucht die bij een frequentie hoort, omdat in de meeste toepassingen met de golflengte gewerkt wordt. De golflengte is, anders dan de frequentie, afhankelijk van de stof waar de straling doorloopt. Het zichtbare spectrum strekt zich uit over golflengten van ongeveer 380 nm (nanometer) (violet) tot 780 nm (rood) in vacuüm en lucht. In vacuüm plant licht zich, zoals alle elektromagnetische straling, voort met de lichtsnelheid. Lichtkwanta, die in de kwantumoptica een rol spelen, worden fotonen genoemd. De drie variabelen die licht beschrijven, zijn de lichtsterkte (ofwel amplitude), de kleur (ofwel frequentie of golflengte) en de polarisatie, ofwel de trillingsrichting, die altijd loodrecht op de voortplantingsrichting staat. Het onderzoeksveld over licht en de wisselwerking van licht met materie heet optica.
PROCES
END RESULT
REFERENCES
Written Assignment - Draft Version > 11/10
I’m a graphic designer who’s using self-made technologies and tools to design/create visual work. The combination of the technical part in a process will bring me new insights and give me more directions and opportunities in creating. I'm using the self-made technologies to make the work I make and I’ll see that as a part of my craft. I think at this moment the combination of the technical part and the graphic part will stimulating each other. Through the acquired technical knowledge nothing seems impossible. There will be always a way to build something that can help to achieve the thing you want. I'm still a graphic designer despite that I’m not always focussing on making graphic work but the outcome of every work I made is linked to my graphic background. The works I made in the last view weeks have all a graphic outcome or a visual translation of the data or story. I think the digital craft skills and my graphic background will bring good and interesting work.
I worked a lot with electronics in the last view months; Raspberry Pi, Arduino, Processing, soldering, transistors, led’s etc.. I used these things to make it possible to design or to create visual work. For example, the sonar tool I made in the first week off this year. I made a tool who send acoustic radiation waves into space. When the waves bump up against an object the wave goes back to the sensor and receive the distance of the object. Each distance had his own shape and color. On a screen, you saw the shapes appear in a vertical movement. In this example, it is important to mention that the tool I made is essential for the outcome of the work. With this in mind, I think that my medium is the way I work and how I use the possibility I can create myself. The two actions need each other to make visual work. I think the Interaction Station is an important place in this process, there are enough space and facilities to create and to test your ideas. Also, the practical facilities are available and it makes it possibly to see no borders or obstacles. These facilities are really important when you want to work with this medium.
I think the future will bring more and more new tools and media to work with, it will be difficult to know all these new developments and to stay updated. I think it is important to concentrate on the developments who are interesting for me as a designer otherwise you will have too many options. Sometimes I’m worried about the fast developments in te digital and visual possibilities in the design world, it’s difficult to stay up to date and to monitor all new developments. It is difficult to say that fast development is a bad thing because it gives a lot of new media to work with and that is positive. An example of a new development is the possibility to create a virtual world or the access to a lot of information/data that we can use as an information source. I think there are no borders in this practice because there will be continuously new mediums and developments. If you keep challenging yourself with these new mediums I think there are no borders in this practice unless you stop being curious.
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