Difference between revisions of "User:Kenah/ResearchDocumentHTBH"

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(Created page with "=Forward/Introduction= (tell us about yourself and your practice) =Abstract= (in 250 words or less, explain the essence of your research project) =Central Question= (stat...")
 
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=Abstract=
 
=Abstract=
  
(in 250 words or less, explain the essence of your research project)
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As a graphic designer, you design and create for communication. But in the traditional sense, you do it for clients and it's either in the form of print or a screen. As a creative, I always wanted to dabble my feet in other media like photography, film and the physical world. At this point in time, I feel the traditional way of graphic design is very limiting. There are many senses the human species can use to get communicated to that don't get to be used if you just stick to print and/or screen, or complicated behaviors and situations that you cant provoke or comment on. I work to discover and learn new ways of expressing and communicating my ideas and findings in other materials and mediums, so in the future, I have even more freedom to think outside the graphic design box. Though limiting, being a graphic designer does give me the advantage that I already have a clear understanding of what to do to have something communicate ideas, principles, and feelings.
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As a craftsman, I'm a conceptual creator. I find a story, a metaphor or a happening and create a project around that. we as humans are very complicated creatures. How we interact with each other, the physical world and the digital realm, created a lot of opportunities to discover, highlight or enhance different corks and characteristics that we possess. Doing this, I hope to bring more awareness to how humans interact. This can be taken into consideration when developing new products or technologies. Or if newer technologies get produced I can take them and let people reflect on the situation either positive or negative to create a better understanding of what really makes people tick in the progression and development that we experience.
  
 
=Central Question=
 
=Central Question=

Revision as of 14:48, 10 January 2018

Forward/Introduction

(tell us about yourself and your practice)

Abstract

As a graphic designer, you design and create for communication. But in the traditional sense, you do it for clients and it's either in the form of print or a screen. As a creative, I always wanted to dabble my feet in other media like photography, film and the physical world. At this point in time, I feel the traditional way of graphic design is very limiting. There are many senses the human species can use to get communicated to that don't get to be used if you just stick to print and/or screen, or complicated behaviors and situations that you cant provoke or comment on. I work to discover and learn new ways of expressing and communicating my ideas and findings in other materials and mediums, so in the future, I have even more freedom to think outside the graphic design box. Though limiting, being a graphic designer does give me the advantage that I already have a clear understanding of what to do to have something communicate ideas, principles, and feelings.

As a craftsman, I'm a conceptual creator. I find a story, a metaphor or a happening and create a project around that. we as humans are very complicated creatures. How we interact with each other, the physical world and the digital realm, created a lot of opportunities to discover, highlight or enhance different corks and characteristics that we possess. Doing this, I hope to bring more awareness to how humans interact. This can be taken into consideration when developing new products or technologies. Or if newer technologies get produced I can take them and let people reflect on the situation either positive or negative to create a better understanding of what really makes people tick in the progression and development that we experience.

Central Question

(state your research question)

Relevance of the Topic

(why is this worth pursuing? explain the urgency of your project)

Hypothesis

(what do you think will happen or what will the effect be of your work?)

Research Approach

(how do you define and design your research? what activities/approaches/methods will you pursue while conducting your research?)

Key References

(how does your work relate to contemporary makers? what a key analogues/works of inspiration?)

Literature

(what texts will/can support this investigation?)

Experiments

(what are you going to test out and why)

Insights from Experimentation

(what have you pulled from your hands on practice based research?)

Artistic/Design Principles

(what is your own criteria for designing?)

Artistic/Design Proposal

(what do you propose to make)

Realised work

(what did you actually make)

Final Conclusions

(what was the point? what do you take away?)

Bibliography

(what did you reference in this text (other texts, images, films, exhibitions)? Remember to use proper in-text citing!!!!!!!!!!