Difference between revisions of "User:Harry Senf"

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Aldo Cortesi, Greg Conti and the team of Codisec. Those are the only people I could find working on data visualisation for the purpose of reverse engineering. They also talk about the work of each other and also state that a few people are working on this. Anyway. They all have different ways how they interpret data. As you can see below.
 
Aldo Cortesi, Greg Conti and the team of Codisec. Those are the only people I could find working on data visualisation for the purpose of reverse engineering. They also talk about the work of each other and also state that a few people are working on this. Anyway. They all have different ways how they interpret data. As you can see below.
  
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'''Source data'''
 
'''Source data'''
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Michael Mandiberg has printed a large portion of Wikipedia:
 
Michael Mandiberg has printed a large portion of Wikipedia:
  
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James Bridle had printed the revisions of the Iraq War page on Wikipedia
 
James Bridle had printed the revisions of the Iraq War page on Wikipedia
  
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Erik Kessels printed one day of Flickr photos and dumped them in the Foam museum.
 
Erik Kessels printed one day of Flickr photos and dumped them in the Foam museum.
  
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'''What did I make?'''
 
'''What did I make?'''
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And sewed the thing together.
 
And sewed the thing together.
  
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Revision as of 10:11, 15 January 2018

How to be Human? Q10

What am I going to make?

What I really like about Digital Craft is that you can start on a project without knowing what the end result would look like. And that’s what I did with this project.

I had a couple things in mind when I started. One project which was impossible (for me) to make. And to hooks, themes that I found were interesting.

Interested about data, binary data, zero’s and ones. All the work that we do at the and of the day are just making new combinations of zeroes and ones. In retrospect it’s easy to look back on a time period and determine what that was like. For instance the flaws of technologie of the past are now used as an aesthetic: noise of a record player, an old camera, vhs tape, and already compression glitches. How will we look back at this time; what are the characteristics about this time-period?

The (impossible) project that I had in mind was a HDD-player, a device where you could put your harddrive in, and that device would interpet the data in an other way in visualise that in a still image.

I kinda knew that was not going to happen, but it was nice to have something to start with. I started looking into a way i could visualise the data.

Reverse engenering

It turnes out that there are people who actually use data visualisation. People who have to look at binary data and determine what kind of file it is, or look up where a flaw is, or where malware is hidden. These people have to have enough experience to be able to do that, because it’s not easy to learn. But when you have seen enough zeroes, ones and hexadecimals, apparently you’re able to. But, off course that is not a good way. So people are trying to visualise data. At least, a couple.

Aldo Cortesi, Greg Conti and the team of Codisec. Those are the only people I could find working on data visualisation for the purpose of reverse engineering. They also talk about the work of each other and also state that a few people are working on this. Anyway. They all have different ways how they interpret data. As you can see below.

Schermafbeelding 2018-01-15 om 11.04.37.png Schermafbeelding 2018-01-15 om 11.06.35.png

Source data

So, I started thinking about translation whole hard-drives. But off course that would be an enormous task. A little bit of hard drive nowadays easily is more than a terabyte. So you would not only need an enormous canvas to visualise the drive on, you also need quite some computer power.

What can be a more interesting source?

In the meantime the FCC where fumbling with net neutrality. That made me thinking. Our time periode doesn’t have to be defined in a visual style, it can be an idea. The idea that in the future the internet will not be as free as it is now.

ALSO IN THE MEANTIME! I read that the english Wikipedia is only 60 gigabyte (the text). And I thought HEY!

60 gigabyte is something that I can manage, also it is a representation of our time (the pinacle of internet), and it is a string of zeroes and ones what our whole society has worked on.

Great.

What have other people made? Michael Mandiberg has printed a large portion of Wikipedia:

Schermafbeelding 2018-01-15 om 11.08.29.png

James Bridle had printed the revisions of the Iraq War page on Wikipedia

Schermafbeelding 2018-01-15 om 10.30.33.png

Erik Kessels printed one day of Flickr photos and dumped them in the Foam museum.

Schermafbeelding 2018-01-15 om 11.11.23.png

What did I make?

I really liked the idea that you can print the entirety of Wikipedia in one book; turn it in an encyclopaedia (again).

I downloaded the English Wikipedia. And decided to use the Cortesi way of translating it to data. I choose this way because it was 2 demential, detailed, looked nice and could (in theory) be translated again to data.

The software to translate it could not translate really big files, so i split the 60GB file to 95MB files with the split tool in the terminal.

Afterwards I put one by one the around 700 files in to the program and created a visual file.

I organises the files and places them in to InDesign.

Added the exact amount of bytes as page numbers.

Printed the book.

Folded every page.

Cut holes.

And sewed the thing together.

[File:Schermafbeelding 2018-01-15 om 11.22.15.png|800px ]] [File:Schermafbeelding 2018-01-15 om 11.19.02.png|800px ]] [File:Schermafbeelding 2018-01-15 om 11.18.40.png|800px ]]


As you can see I didn’t succeed yet in making a cover, that is something that I intent to do soon.


How to be Human Q9

The first assignment that I worked on was a project about balance. Together with a group we tried to come op with something that you could interact with and work with balance. We started with the balancing of weird objects. But then we thought of a object that in itself was a simple object. It was a balancing table. And people could interact with it depending on the placement of the objects. So instead of forcing normal objects into doing something with balancing. We made something that made every object a balancing object.

To make it more interactive and social, we made it into a standing table with drinks on it.

Jeanine-alkenah-alex minor balance 7.png

(In collaboration with Tom Rentmeester) In our second assignment we tried to visualise magnets. Because we had to make a movie we decided that we worked with video and crt as tools, because they produce moving images with magnets. If we could manipulate that in an analog way we could visualise magnets.

As starting point we used a interview by Richard Feynman, who explains that you can't explain how magnets work in a easy way. We devided the interview in three segments and used a different technique on every segment. In the first one we manipulated the screen with magnets, on the second we manipulated the videotape with magnets. And in the third segment we gave in, in trying to visualise magnets; corresponding with the quote of Feynman.

Schermafbeelding 2017-11-02 om 09.09.25kopie.jpg

End result: https://www.youtube.com/watch?v=L7wz-CiWrm4

After this we wanted to take the project further. We wanted to make it interactive. The idea was to make a loop: a camcorder captures the screen on a vcr, that shows it on the screen. The idea was that with magnets we could manipulate the tape while it was playing. It didn't work. We tried. We didn't die.

Schermafbeelding 2017-11-02 om 09.09.55kopie.jpg

(In collaboration with 郭欣颐) In the third project we had to make a booklet about the mind of the machine. We were inspired by cross-section images about machines. We thought that is a way a machine sees an object. It is a way to visualise an object that is 'readable' for a machine. A cross-section image of an object is perfect for a booklet, because every section could be printed on a page; creating a 3d object hidden in a book.

We used an apple, cut it in thin slices, scanned it, printed it and binded it in a booklet.

IMG 5847.JPG

What is your craft? (DRAFT)

What is my craft? My craft is to put myself in a position where I can make something that I couldn’t have thought of beforehand.

I start with an assignment or interest; a starting point. And I combine that with something else; an inspiration, fascination, or something esthetic. When there is a large contrast between the two I know that something interesting - which I can’t imagine at that moment - could come out of it.

Then I start making.

I don’t know where it will lead to, so I make sure I don’t limit myself beforehand. I work step by step.

Concepting through making.

Sawing a tabletop, putting it on top of a garbage bin.

Picking up a crt-monitor, hooking it up to a laptop, film that, up close, wide, no magnets, with magnets.

Slicing an apple, scan the apple.

No idea what I am doing. Well, almost no idea.

And then, see what comes out of that. Sometimes nothing, sometimes something. Sometimes a weird green purple block pattern on top of a man who is preaching something about magnets.

Something that I couldn’t have thought of myself.

So my idea is that there is a big change that someone else didn’t thought of it as well. Because of that it doesn’t make it a good project. But it can make for an interesting next step for a project.

A graphic style, a manifest, a way of packaging, a designer kitchen.



Making is Connecting Q7

This course I wanted to create in a different way than I normally do. The major that I follow is advertising. That emphasizes and focuses on concepts. So that what I normally do, that's why I applied for advertising. But I've come to the conclusion that you can limit yourself in your thinking proces, when you can't just randomly create something. Next to that, when I look at my work, I mis a curtain form of art direction. I can't easily make something visually appealing. What I realized, is that when I try a different making proces, it can be visually appealing.

SOOOO! What was my plan for this quarter... I'm gonna make stuff. Period. Without too much of a thought behind it. In the hope that something can come out of that. Maybe an interesting concept, of an appealing visual.

I stared thinking about stamps, and the fact that my bicycle wheels are in a way stamps. I made some examples of using my wheel as a stamp and got tired of it very quickly. I didn't thought is was nice. What is did found interesting was de combination between the ink and the paper, which told different story's.

Schermafbeelding 2017-04-02 om 22.04.24.png

Using the wheel as an icon I tried to mimic that idea. A made a stamp of the icon of the wheel and printed that on top of something totally different. Facebook profile pictures. When I was done I thought it could be a flipbook. But when I tried to make that, you couldn't really see it.

Schermafbeelding 2017-04-02 om 22.04.11.png

BUT!

I thought that this idea of an animation could be very nice. And without thinking to long about it I went to the thrift shop, bought some books and cut them in a uniform size.

Schermafbeelding 2017-03-29 om 23.01.00.png

Schermafbeelding 2017-03-29 om 23.01.32.png

On which I started screen printing.

Schermafbeelding 2017-03-29 om 23.01.02.png

Screenpainting was something that I had never done before, so I started with no movement. And while doing that, I tried to think about a way how I could animate the prints.

Schermafbeelding 2017-03-29 om 23.02.10.png

The way I choose to work, was to use a sheet on which I could draw. On there I layed down the posters, marked te position, printed and went on to the next.

Schermafbeelding 2017-03-29 om 23.02.24.png

I thought about what I wanted to do with this project. Can it be more than just an animation. Every time I saw a poster that I had printed, I realized that it could work individually. As a visual something, didn't know what.

I thought about what was talked about at studium generale. The difference between autonomous and hetronomous art, and modern vs. post-modern. The definition that they used talked about modernistic art being only form and no meaning, and post-modern being more about meaning and the word outside the art world. Through this I realized that my work was a combination of these two thinks. On one hand we have form, without meaning. Printed on a story, a context. And that I used the neo-dadaistic principle of coincidence to combine them, creating new meaning.

With this in mind I decided that the animation would be a promotion of an art project: '964 Frames'. This project would consist of 964 original pieces that anyone could own. Making it a democratized art work.

Schermafbeelding 2017-03-29 om 23.02.39.png

Nice story. But I needed to finish it.

Schermafbeelding 2017-03-29 om 23.03.04.png

It was a lot of work.

Schermafbeelding 2017-03-29 om 23.03.19.png

I hope you can imagine.

Schermafbeelding 2017-03-29 om 23.03.38.png

I used the same features that you can find on silk screen prints that you can buy.

Schermafbeelding 2017-03-29 om 23.03.51.png

After that was done I could photograph every page.

Schermafbeelding 2017-03-29 om 23.04.34.png

And framed a curated selection.

Schermafbeelding 2017-03-29 om 23.05.09.png Schermafbeelding 2017-03-29 om 23.05.26.png

== End result: ==


http://www.thijsmosterman.nl/964frames/


Group assignment

Because this was a group assignment we wanted to make something that empathizes that. We thought about tools, because that could direct our work towards something we couldn't think of ourself. We started indivudially make a printing tool, and tried to use that to think about something. We thought of the idea to make a printing tool where you need a group to use it. This is what came out of that: A pencit that's controlled by stings who are pulled by the people from a group

WhatsApp Image 2017-02-23 at 15.11.37.jpeg Schermafbeelding 2017-04-03 om 14.31.31.png


A group exhibition where the focus lies on overlay. In posters that can me used as overlayers. A book filled with different printingtechniques which are overlayd on different papers, and tools. And a project where I icon is overlayd onto different contexts.

Schermafbeelding 2017-04-03 om 14.39.48.png


'''Why I Make (dutch with the exception of the first sentence):'''

To explain myself.

Mijn gedachten over allerlei dingen stroken niet met manier hoe normaal gesproken ergens over gedacht wordt. Ik ga anders met mensen om, waardoor die mensen zich ongemakkelijk kunnen voelen. Ik vind het prettig als mensen mij niet kunnen plaatsen. Ik probeer te kijken wat er achter het gedrag van mensen zit, inclusief mijn eigen. Waarom doen mensen zoals ze doen? Wat is grappig? Wat is gemeen? Ik heb interesses die anderen niet hebben. Over de meeste dingen heb ik geen mening. Mijn twee emoties zijn chagrijnig en vrolijk.

Er gebeurd veel in mijn hoofd die ik als vanzelfsprekend zie. Ik heb ook geen referentiemateriaal met andere hersenen. Wanneer ik probeer uit te leggen hoe ik ergens over denk, kijken de meeste mensen mij met een schuin hoofd aan. Mijn humor is raar en mijn gedachtes zijn onnavolgbaar.

Toch denk ik soms een interessante ingeving te hebben. Maar dan wordt het moeilijk. Want blijkbaar werkt het niet als ik dat gewoon probeer te communiceren naar mensen. Als ik een denkwijze heb die ik wil delen, moet ik dat op een andere manier overbrengen. Ik moet een manier verzinnen om iets uit te leggen aan anderen. Want blijkbaar kan ik dat niet. Ik moet nadenken hoe mensen denken, wat hun referentiekader is en hoe ik ergens in hun bubbel kan inbrengen om mijn zienswijze in te planten.

Ik heb beeldtaal nodig. Een verhaal, een concept, een visual met stopping power. En ik zie het als uitdaging om een ingewikkeld proces zo vorm te geven dat het in een oogopslag duidelijk is. Dat is de reden waarom ik advertising ben gaan doen. Omdat het voor mij niet uitmaakt welke beeldtaal ik gebruik. Welk medium het geschikts is om een verhaal te vertellen die wordt gebruikt. Dat kan een fotoserie zijn, een film, een spel of een kunstproject.

Tot voor kort ben ik vooral gefocust geweest op het concept achter mijn werk. Een idee, een zienswijze, een hersenpoep, noem maar op. Dat werk ik uit, en zo vertel ik mijn verhaal.

Alleen merk ik dat ik een stap naar een groot gedeelte van mijn publiek moet zetten om hun tegemoet te komen. Ik ben opzoek naar een beeldtaal die mensen aanspreekt. Het eerste wat je ziet is natuurlijk hetgeen wat je ziet. En niet iets wat je achteraf zelf moet bedenken wat het is.

Daarom ben ik nu aan het maken. Om een manier te verzinnen, om een verhaal in vorm te geven. Dat verhaal kan ik dan vervolgens vertellen met deze beeldtaal. Waarom ik dát maak is om mijzelf te kunnen toelichten.

Daarnaast (wat ik al eerder zei) vind ik het gedrag van mensen interessant. Dus vind ik het ook boeiend om een projecten te maken waarmee ik het gedrag van mensen beïnvloed. Hoe werken mensen. Hoe gaan zij ergens mee om? Hoe zit hun denkproces in elkaar?

Wanneer ik (of een opdrachtgever) wil dat een mens op een bepaalde manier handelt, hoe is dat voor elkaar te krijgen?

Het werkproces is hierbij vergelijkbaar met het proces van het werk wanneer ik mijn verhaal wil vertellen. Ik moet een gedachtegang van een mens infiltreren, een stap in hun richting doen, een gedachtengoed infiltreren, die aanzet tot actie.

Een punt extra dan de andere reden van maken, en die laatste actie maakt het misschien ook wel erg interessant. Dus omdat mijn autonome werk door mijn onduidelijkheid al in de buurt komt van het beïnvloeden van mensen, leidt dat tot een verplichting om daar mee bezig te gaan. Misschien is het toeval, of is dat de reden waarom ik het gedrag van mensen boeiend vind, maar in ieder geval is dat iets wat mij blijft interesseren en dat is een groot onderdeel van het commerciële werk wanneer je dat vergelijk met mijn autonome werk.

Om dit lange verhaal samen te vatten: (TL;DR) Ik kan mijzelf niet goed uitleggen, daardoor visualiseer ik mijn gedachtes. Dit doe ik door goed naar het gedrag van mensen te kijken. Hierdoor vind ik het gedrag van mensen boeiend. Daarom vind ik het commerciële werk ook boeiend, omdat dat dat heel veel op mijn autonome werk lijkt.