Difference between revisions of "UNRVL9-Project2"

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With the whole group finally present, we began with a round of skills-sharing. Members shared the following:
 
With the whole group finally present, we began with a round of skills-sharing. Members shared the following:
 
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'''Jin''': illustrator, conceptual writing (and concepts into pictures); experience in graphic design and web design; interested in non-linear narrative/storytelling
 
'''Jin''': illustrator, conceptual writing (and concepts into pictures); experience in graphic design and web design; interested in non-linear narrative/storytelling
 
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'''Marit''': photography, artistic research, data visualization  
 
'''Marit''': photography, artistic research, data visualization  
 
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<br/>'''Celi''': background in design (typography and package design); motion design and creative coding (p5.js, basic HTML); applying a speculative lens  
'''Celi''': background in design (typography and package design); motion design and creative coding (p5.js, basic HTML); applying a speculative lens  
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'''Michelle''': background in graphic design and web design (HTML, CSS, p5.js); motion design (dynamic type in AE); experience using AE
 
'''Michelle''': background in graphic design and web design (HTML, CSS, p5.js); motion design (dynamic type in AE); experience using AE
 
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'''Amrith''': digital fabrication; 3D modeling (CAD, e.g. Fusion); 3D drawing; translation of virtual designs into physical objects
 
'''Amrith''': digital fabrication; 3D modeling (CAD, e.g. Fusion); 3D drawing; translation of virtual designs into physical objects
 
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'''Amirit''': interactive web design; motion graphics; 3D modeling; electronics (microcontrollers)  
 
'''Amirit''': interactive web design; motion graphics; 3D modeling; electronics (microcontrollers)  
 
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'''Fien''': background in graphic design; architectural research; 2D-3D translations; linear, architectural aspect to planning for projects; tape drawings
 
'''Fien''': background in graphic design; architectural research; 2D-3D translations; linear, architectural aspect to planning for projects; tape drawings
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Revision as of 09:32, 16 October 2020

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Group 2



Fluidity of Presence: Ways of Being Together in the Digital Age

Can we communicate the complex experience of presence and absence, nearness and distance that is a feature of embodied existence (in short, the spectrum of "being together") by designing hybrid analogue/digital technologies that eschew stale binaries of online/offline connection?




Project Description

Research

Documentation

Result