Difference between revisions of "UNRVL9-Project2"
EzraBabski (talk | contribs) |
EzraBabski (talk | contribs) |
||
Line 91: | Line 91: | ||
<br/> | <br/> | ||
::'''Fien''': background in graphic design; architectural research; 2D-3D translations; linear, architectural aspect to planning for projects; tape drawings | ::'''Fien''': background in graphic design; architectural research; 2D-3D translations; linear, architectural aspect to planning for projects; tape drawings | ||
− | |||
</span> | </span> | ||
Revision as of 09:38, 16 October 2020
Group 2
Fluidity of Presence: Ways of Being Together in the Digital Age
Can we communicate the complex experience of presence and absence, nearness and distance that is a feature of embodied existence (in short, the spectrum of "being together") by designing hybrid analogue/digital technologies that eschew stale binaries of online/offline connection?
Contents
Project Description
Digital presence takes many forms. Regardless of whether we are “plugged in,” our digital footprint manifests in the digital ecosystem as a constantly expanding network of traces, data artefacts, biometric residues and transaction histories. Viewed from this angle, the conventional, binary distinction between online/offline states ceases to make sense; indeed, given the extent of our current dependence on digital technology, almost all of us are always digitally present, if only in a hyperfragmented way. It is more accurate, therefore, to insist on the existence of a spectrum of "online" states.
|
Research
Monday Oct 12
Tuesday Oct 13Wednesday Oct 14Thursday Oct 15Friday Oct 16 |
Documentation
Result
[...] |