Difference between revisions of "Ciska Swaak/3e jaar"

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Derde jaar
+
==UNRAVEL THE CODE==
 +
2014-2015
 +
 
 +
== ABOUT ==
 +
[[File:Pp ciska.jpg|thumb| Ciska ]]
 +
 
 +
 
 +
Ciska \ 25 \ Graphic Design student \  ♥ for graphic design, graphic books, typography, art, geometric shapes, grids, bright colors, coding, photography.
 +
 
 +
 
 +
WILLEM DE KOONING ACADEMIE
 +
 
 +
''Graphic Design __ 2012 - current''
 +
 
 +
 
 +
GRAFISCH LYCEUM ROTTERDAM
 +
 
 +
''Addendum Multimedia Design __ 2011 - 2012''
 +
 
 +
''Graphic Design __ 2008 - 2011''
 +
 
 +
''Digital Media Production (All-round DTP) __ 2005 - 2008''
 +
 
 +
 
 +
[http://www.ciskaswaak.nl/ Portfolio]
 +
 
 +
 
 +
*[[ Ciska Swaak/3e_jaar ]]
 +
 
 +
 
 +
 
 +
== EXAMPLES CONTEMPORARY TECHNOLOGIES ==
 +
 
 +
=== GRAPHIC DESIGN ===
 +
 
 +
==== ''' Sound Poster 1.0 , 2.0,  3.0 ''' ====
 +
 
 +
''by Trapped in Suburbia''
 +
 
 +
[http://www.trappedinsuburbia.nl/posters/ WEBSITE]
 +
 
 +
 
 +
 
 +
[[File:Sound poster 01.jpg|border|Sound Poster 1.0]]
 +
 
 +
'''The Sound Poster 1.0''' is our first experiment in which we try to mix digital with analog or the other way together. The biggest reason is that the 'experience' is considerably larger. Digital installations / projects / apps are often linked to a screen / tablet and that means that for example the environment or material (tactility) play a minimal role while these aspects a large role have on our experience. The Sound Poster is the first experiment with what you can do with a poster (print) in combination with technology (digital). In this case, we uses the open source technology and software Arduino and is connected with conductive copper ink. When the resistance changes, the sound changes with: soft touch gives a different sound than hard on the poster prints. The sound is now based on a synthesizer sound, we are now working on a sequel in which the sound is more based on real classical instruments.
 +
 
 +
We got inspired by Kandinsky his music theory; music was very important for him and most of his work is based on music.
 +
 
 +
The Sound Poster is developed together with David van Gemeren.
 +
[http://vimeo.com/65311571 movie Sound Poster 1.0 ]
 +
 
 +
<gallery>
 +
File:Sound_poster_02.jpg| Sound Poster 1.0
 +
File:Sound_poster_03.jpg| Sound Poster 1.0
 +
</gallery>
 +
 
 +
 
 +
[[File:SOUNDPOSTER2_01_WEB.jpg|border|Sound Poster 2.0]]
 +
 
 +
 
 +
'''The Sound Poster 2.0''', created by design duo Trapped in Suburbia and David van Gemeren. By touching the poster you can create music. This 2.0 version of the poster is a multiplayer installation and lets user create their own song just by touching the poster and turning on the different music samples. The poster had its premiere during the Kikk international digital arts festival in Belgium, where it attracted many people and made all of them feel the groove.
 +
 
 +
As a reaction to the first Sound Poster 1.0, we wanted to amp up the play factor and interaction and therefore decided to go for a multiplayer version. Next to this the first Sound Poster made sounds, this second version actually lets users make music. Sound Poster 2.0 was created by the use of highly conductive ink, multiple capacitive touch sensors and one Raspberry Pi mini computer.
 +
 
 +
The Sound Poster is a collaborative project between the designers of Trapped in Suburbia(Karin Langeveld & Cuby Gerards) and David van Gemeren in a series of experiments where these designers find the limitations and cross sections of digital and analogue interaction.
 +
 
 +
[http://vimeo.com/79100332 movie Sound Poster 2.0 ]
 +
 
 +
<gallery>
 +
File:SOUNDPOSTER2_02_WEB.jpg| Sound Poster 2.0
 +
File:SOUNDPOSTER2_03_WEB.jpg| Sound Poster 2.0
 +
</gallery>
 +
 
 +
 
 +
[[File:SP.3.2.SMALL.jpg|border|Sound Poster 3.0]]
 +
 
 +
'''The Sound Poster 3.0''' was created from pure adolescent behavior, we just wanted to blow up something and end the series with a bang. In combination with the capacitive touch sensor from Sound Poster 2.0, an electric ignition and ink made out of gunpowder we made this interactive poster go boom.
 +
 
 +
In collaboration with David van Gemeren.
 +
 
 +
[http://vimeo.com/86835405 movie Sound Poster 3.0 ]
 +
 
 +
<gallery>
 +
File:SP.3.3-SMALL_CS.jpg| Sound Poster 3.0
 +
File:SP3.5.SMALL_CS.jpg| Sound Poster 3.0
 +
File:SP3.1.SMALL_CS.jpg| Sound Poster 3.0
 +
</gallery>
 +
 
 +
 
 +
 
 +
==== Postcard Player ====
 +
 
 +
''by Uniform''
 +
 
 +
[http://uniform.net/work/projects/uniform-postcard-player/ WEBSITE]
 +
 
 +
[[File:PostcardPlayer_08.jpg|border|caption]]
 +
 
 +
''ABOUT THE POSTCARD PLAYER''
 +
 
 +
Combining the analogue spirit of vinyl records and music cassettes with the tactile qualities of print production and the breadth of digital data and services, The Postcard Player is a prototype designed to demonstrate how Paper Electronics could enable people to listen to digital music, or interact with other digital data and services in a more engaging way.
 +
 
 +
As a work-in-progress the Player has been exhibited in many different forms and iterations, each time providing more information about how people engage with it and how it could be improved. It was not conceived as a solution to a problem, it's a prototype to open a discussion about how physical interactions can enrich our engagement with digital media
 +
 
 +
The Player works with postcards printed using conductive inks. When they are put in the player, people can press the buttons printed on them to hear a piece of music. The cards have no electronic components in them, when they are placed in the player they act like switches that tell it what tracks to play.
 +
 
 +
[https://vimeo.com/79124722 movie]
 +
 
 +
<gallery>
 +
File:PostcardPlayer_02.jpg| Postcard Player
 +
File:PostcardPlayer_03.jpg| Postcard Player
 +
File:PostcardPlayer_04.jpg| Postcard Player
 +
</gallery>
 +
 
 +
 
 +
==== The Listening Post ====
 +
 
 +
''by Uniform''
 +
 
 +
[http://uniform.net/work/projects/uniform-listening-post/ WEBSITE]
 +
 
 +
[[File:Listening-Post_2.jpg|border|caption]]
 +
 
 +
''ABOUT THE LISTENING POST''
 +
 
 +
Printed Electronics is an emerging technology with huge potential to change the way people interact with each other and the everyday stuff that’s around them. The field is growing and the UK is home to some of the world’s leading researchers. In 2012 Uniform were invited to present with a panel of musicians, technologists and academics at SXSW in Austin, Texas to discuss what impact Printed Electronics could have on the Music Industry.
 +
 
 +
Uniform worked with Cambridge Printed Electronics specialists, Novalia and the acclaimed hyper-local music label, Fence Records to explore what could be achieved by combining, conductive inks, paper, standard electronic components and music.
 +
 
 +
The result was an interactive music listings poster. Like a traditional listings poster, The Listening Post highlights recommendations for gigs in a specific area over a specific period of time. By touching the poster people can hear a sample of each artist’s music. Connecting the poster to the cloud, could enable dynamic content that could be updated: users could subscribe to a service that could provide suggestions based around their tastes, allow them to share recommendations and enable purchasing of both tracks and tickets.
 +
 
 +
The reverse of the poster is screen-printed with conductive silver ink connected directly to Novalia’s proprietary hardware, which is small and light enough to be attached to the poster directly. In the future it’s envisaged that similar pieces of Paper Electronics could be mass produced using traditional large scale lithographic print production and lightweight, flexible, electronic components redefining the medium through which people engage with digital media and creating new Internet experiences.
 +
 
 +
[http://uniform.net/work/projects/uniform-listening-post/ movie]
 +
 
 +
<gallery>
 +
File:Listeningpost_06.jpg | The Listening Post
 +
File:Listening_post_02.jpg | The Listening Post
 +
File:Listening_post_04.jpg | The Listening Post
 +
File:Listening_post_01.jpg | The Listening Post
 +
 
 +
</gallery>
 +
 
 +
==== ''' FRAMED 2.0 ''' ====
 +
 
 +
''by FRAMED ''
 +
 
 +
[http://frm.fm/en/ WEBSITE]
 +
 
 +
[[File:Top_slide_02.jpg|border|caption]]
 +
 
 +
''ABOUT FRAMED 2.0''
 +
 
 +
FRAMED allows you to showcase an infinite selection of digital artworks in everyday environments.
 +
 
 +
''Bringing Digital Art to Life''
 +
FRAMED is an Internet connected display that allows you to showcase artwork in a way that has never been done before.
 +
Designed to be the world's first canvas for the art of our generation, allowing you to experience and enjoy beautiful art within a normal, everyday setting. Perfect for creators and fans of visual culture alike, hang it on your wall, choose an artwork, and transform your space into a living, virtual gallery of creative expressions.
 +
The evolution of technology and accessibility of the internet has brought out an expansive range and depth in digital art, and now, FRAMED can bring digital art into your everyday.
 +
 
 +
<gallery>
 +
File:Top_slide_01.jpg| FRAMED 2.0
 +
File:Top_slide_02.jpg| FRAMED 2.0
 +
File:Top_slide_04.jpg| FRAMED 2.0
 +
</gallery>
 +
 
 +
[https://www.youtube.com/watch?v=1Se-Oh-pe6o#t=14 movie]
 +
 
 +
 
 +
 
 +
=== BODY ===
 +
 
 +
 
 +
==== PULSE ====
 +
 
 +
''by Markus Kison''
 +
 
 +
[http://markuskison.de/#pulse2012 WEBSITE]
 +
 
 +
[[File:Pulse2012_04.jpg|border|caption]]
 +
 
 +
 
 +
''ABOUT PULSE''
 +
 
 +
pulse (2012) is a live-visualization of recent emotional expressions, written on private weblogs hosted at wordpress.com. Weblog entries are compared to a list of emotions, which refers to Robert Plutchik’s seminal book Psychoevolutionary Theory of Emotion published in 1980. Plutchik describes eight basic human emotions in his book: joy, trust, fear, surprise, sadness, disgust, anger, and anticipation. He developed a diagram in which these eight emotions, together with their weakened and amplified counterparts, form a three dimensional cone, consisting of 24 areas. The cone is the basic form of pulse, which can enlarge in the 24 directions of the different emotions. Each time an emotion tag, or a synonym of it, is found in a recent blog entry, the shape-shifting object transforms itself in such a way that the new volume represents a piece of the overall current emotional condition of surfers on the Internet.
 +
 +
''Credits
 +
This is the stable version of pulse created in may 2008 during my diploma thesis in the Digital Media Class at the University of the Arts Berlin''.
 +
 +
[https://vimeo.com/45721640 movie]
 +
 
 +
<gallery>
 +
File:Pulse2012_01.jpg| PULSE
 +
File:Pulse2012_03.jpg| PULSE
 +
File:Pulse2012_05.jpg| PULSE
 +
</gallery>
 +
 
 +
 
 +
 
 +
==== DUNE ====
 +
 
 +
''by Daan Roosegaarde''
 +
 
 +
[https://studioroosegaarde.net/project/dune/ WEBSITE]
 +
 
 +
[[File:Dune_studioroosegaarde_01.jpg|border|caption]]
 +
 
 +
 
 +
''ABOUT DUNE''
 +
 
 +
DUNE is the public interactive landscape that interacts with human behavior. This hybrid of nature and technology is composed of large amounts of fibers that brighten according to the sounds and motion of passing visitors.
 +
 +
[https://studioroosegaarde.net/project/dune/ movie]
 +
 
 +
<gallery>
 +
File:Dune_studioroosegaarde_02.jpg| DUNE
 +
File:Dune_studioroosegaarde_03.jpg| DUNE
 +
File:Dune_studioroosegaarde_04.jpg| DUNE
 +
</gallery>
 +
 
 +
 
 +
==== Nervous Structure 10 [2013] ====
 +
 
 +
''by Cuppetelli and Mendoza''
 +
 
 +
[http://cuppetellimendoza.com/nervous-structure-10/ WEBSITE]
 +
 
 +
[[File:Project-banner-ns10.jpg|border|caption]]
 +
 
 +
 
 +
''ABOUT Nervous Structure 10''
 +
 
 +
Site-specific interactive installation. 8' x 8' x 6'. MDF, elastic cord, video projector, video camera, computer, custom software.
 +
 
 +
Nervous Structure 10 was conceived and installed for FILE EXHIBITION-CASINO, which was held in 2013 from July 13th to August 25th. The exhibition was held at SESC Quitandinha, in Petropolis, Brazil.
 +
 
 +
[https://vimeo.com/103098120 movie]
 +
 
 +
<gallery>
 +
File:Ns-10_1.jpg| Nervous Structure 10
 +
File:Ns-10_2.jpg| Nervous Structure 10
 +
File:Ns-10_3.jpg| Nervous Structure 10
 +
File:Ns-10_4.jpg| Nervous Structure 10
 +
</gallery>
 +
 
 +
 
 +
==== OMOTE ====
 +
 
 +
''by NOBUMICHI ASAI''
 +
 
 +
[http://www.nobumichiasai.com/jp/omote.html/ WEBSITE]
 +
 
 +
[[File:Shapeimage_1.png|border|caption]]
 +
 
 +
 
 +
''ABOUT OMOTE''
 +
 
 +
[Omote] is a Japanese word for face, or a mask.
 +
Face is considered as [mirror] that reflects human soul, a separation between Omote (exterior) and Ura  (interior), and in Nogaku, Japan’s classical musical plays, performers use Omtoe masks to express multitude of dramatic emotions.
 +
As we spent more time on the project, we became more aware of its similarities with Nogaku’s Omote masks, and explored further possibilities through Integration of latest technology and classical Japanese art.
 +
 
 +
''REAL-TIME FACE TRACKING & PROJECTION MAPPING
 +
2014/8/28 LIVE INSTALLATION@SPICE''
 +
 
 +
[http://vimeo.com/103425574 movie]
 +
 
 +
<gallery>
 +
File:Shapeimage_2.jpg| OMOTE
 +
File:Shapeimage_3.jpg| OMOTE
 +
</gallery>
 +
 
 +
==== SUGABABE ====
 +
 
 +
''by Diemut Strebe''
 +
 
 +
[http://diemutstrebe.altervista.org/ WEBSITE]
 +
 
 +
[[File:Van-Goghs-Famous-Severed-Ear-Grown-From-DNA-1.jpg|border|SUGABABE]]
 +
 
 +
 
 +
''ABOUT SUGABABE''
 +
 
 +
Sugababe is a living replica of Vincent van Gogh's ear, grown from tissue engineered cartilage.
 +
It is composed of living van Gogh cells from a male descendant, containing natural genetic information about Vincent as well as genetically engineered components.
 +
The project focuses on a particular form of human replication.
 +
The Theseus paradox from Plutarch forms the literary basis for the scientific approaches using the principle of replacement on the molecular, the microscopic and the anatomic level.
 +
 
 +
The ear is presented in a series of a limited edition, each piece visually of the same appearance, but made of different scientific components, that refer to the principle of replacement carried out to various degrees of scientific advances and evidence replicating in the living art piece.
 +
 
 +
One can speak to the ear through a microphone system. The input sound is connected to a computer processor, using a software program to generate simulated nerve impulses from the sound signal in real time. They mimic sounds recorded from an electrode inserted into the auditory nerve, when firing.
 +
 
 +
During the opening on 30 May 2014 at ZKM Karlsruhe, Germany, Noam Chomsky was the first person to speak to the ear.
 +
 
 +
[https://www.youtube.com/watch?v=tdZYPLYEkVc movie]
 +
 
 +
<gallery>
 +
File:Van-Goghs-Famous-Severed-Ear-Grown-From-DNA-2-600x649.jpg| SUGABABE
 +
File:NoamEar12.jpg| SUGABABE
 +
File:LvGCF027632n.jpg| SUGABABE
 +
</gallery>
 +
 
 +
 
 +
==== Real World Third Person Perspective VR / AR Experiment ====
 +
 
 +
''by two Polish Designers  (mepi.pl)''
 +
 
 +
[[File:Real-World-Third-Person-Perspective-1-600x830.jpg|border|caption]]
 +
 
 +
 
 +
''ABOUT Real World Third Person Perspective VR / AR Experiment'
 +
 
 +
The idea is to develop Virtual Reality in a Third Person Perspective view. This wearable can enchance human visual performance for use in real world applications where extended vision benefits the user.
 +
 
 +
The prototype and video were created in only 2 days as an experiment.
 +
 
 +
[https://www.youtube.com/watch?v=RgBeRP4dUGo movie]
 +
 
 +
<gallery>
 +
File:Real-World-Third-Person-Perspective-3-600x479.jpg‎ | Real World Third Person Perspective
 +
File:Real-World-Third-Person-Perspective-4-600x490.jpg| Real World Third Person Perspective
 +
</gallery>
 +
 
 +
 
 +
 
 +
== RESULTS ==
 +
 
 +
=== RFID Chipcard ===
 +
 
 +
 
 +
[[File:thelma_film_1.jpg|400px]]
 +
[[File:thelma_film_2.jpg|400px]]
 +
 
 +
Movie about Thelma.
 +
 
 +
 
 +
=== Low Resolution Knitting ===
 +
 
 +
[[File:Anti_russia_pattern.jpg|border|Low Resolution Pattern]]
 +
 
 +
[[File:DSCF2068.jpg|Low Resolution Knitting]]
 +
[[File:DSCF2059.jpg|Low Resolution Knitting]]
 +
 
 +
[[File:DSCF2073.jpg|Low Resolution Knitting]]
 +
[[File:DSCF2072.jpg|Low Resolution Knitting]]
 +
 
 +
 
 +
 
 +
=== Silkscreenprinting with conductive ink ===
 +
 
 +
[[File:Original_picture.jpg|400px]]
 +
[[File:Colour_difference.jpg|400px]]
 +
 
 +
[[File:conductive_patten_paper.jpg|300px]]
 +
[[File:conductive_patten_fabric.jpg|300px]]
 +
 
 +
In collaboration with Roza Schous.
 +
 
 +
 
 +
=== Servo Workshop result ===
 +
 
 +
The glasses wiper.
 +
 
 +
 
 +
[[File:GLASSES_CUTOUT_S0543094.jpg]]
 +
 
 +
 
 +
In collaboration with Leslie Page.
 +
 
 +
 
 +
=== Crafting data workshop ===
 +
 
 +
 
 +
[[File:data storage.JPG|400px]]
 +
 
 +
In collaboration Elizabeth, Will and Robin
 +
 
 +
== TEAM ==
 +
 
 +
I work together with [[ Leslie Page ]] for the final assignment.
 +
 
 +
Project page [[ Leslie & Ciska ]]
 +
 
 +
== RESEARCH QUESTIONS ==
 +
 
 +
 
 +
- What is information identity?
 +
 
 +
- What kind of information do people send or receive?
 +
 
 +
- What kind of reactions can we provoke by people using technology?
 +
 
 +
- How can technology influence the reactions of people?
 +
 
 +
- What is the natural reaction of people on animals/insects? And vice versa?
 +
 
 +
 
 +
== DOCUMENTATION TASK ==
 +
 
 +
[[Eindhoven Arcintex]]

Revision as of 09:45, 7 September 2015

UNRAVEL THE CODE

2014-2015

ABOUT

Ciska


Ciska \ 25 \ Graphic Design student \ ♥ for graphic design, graphic books, typography, art, geometric shapes, grids, bright colors, coding, photography.


WILLEM DE KOONING ACADEMIE

Graphic Design __ 2012 - current


GRAFISCH LYCEUM ROTTERDAM

Addendum Multimedia Design __ 2011 - 2012

Graphic Design __ 2008 - 2011

Digital Media Production (All-round DTP) __ 2005 - 2008


Portfolio



EXAMPLES CONTEMPORARY TECHNOLOGIES

GRAPHIC DESIGN

Sound Poster 1.0 , 2.0, 3.0

by Trapped in Suburbia

WEBSITE


Sound Poster 1.0

The Sound Poster 1.0 is our first experiment in which we try to mix digital with analog or the other way together. The biggest reason is that the 'experience' is considerably larger. Digital installations / projects / apps are often linked to a screen / tablet and that means that for example the environment or material (tactility) play a minimal role while these aspects a large role have on our experience. The Sound Poster is the first experiment with what you can do with a poster (print) in combination with technology (digital). In this case, we uses the open source technology and software Arduino and is connected with conductive copper ink. When the resistance changes, the sound changes with: soft touch gives a different sound than hard on the poster prints. The sound is now based on a synthesizer sound, we are now working on a sequel in which the sound is more based on real classical instruments.

We got inspired by Kandinsky his music theory; music was very important for him and most of his work is based on music.

The Sound Poster is developed together with David van Gemeren. movie Sound Poster 1.0


Sound Poster 2.0


The Sound Poster 2.0, created by design duo Trapped in Suburbia and David van Gemeren. By touching the poster you can create music. This 2.0 version of the poster is a multiplayer installation and lets user create their own song just by touching the poster and turning on the different music samples. The poster had its premiere during the Kikk international digital arts festival in Belgium, where it attracted many people and made all of them feel the groove.

As a reaction to the first Sound Poster 1.0, we wanted to amp up the play factor and interaction and therefore decided to go for a multiplayer version. Next to this the first Sound Poster made sounds, this second version actually lets users make music. Sound Poster 2.0 was created by the use of highly conductive ink, multiple capacitive touch sensors and one Raspberry Pi mini computer.

The Sound Poster is a collaborative project between the designers of Trapped in Suburbia(Karin Langeveld & Cuby Gerards) and David van Gemeren in a series of experiments where these designers find the limitations and cross sections of digital and analogue interaction.

movie Sound Poster 2.0


Sound Poster 3.0

The Sound Poster 3.0 was created from pure adolescent behavior, we just wanted to blow up something and end the series with a bang. In combination with the capacitive touch sensor from Sound Poster 2.0, an electric ignition and ink made out of gunpowder we made this interactive poster go boom.

In collaboration with David van Gemeren.

movie Sound Poster 3.0


Postcard Player

by Uniform

WEBSITE

caption

ABOUT THE POSTCARD PLAYER

Combining the analogue spirit of vinyl records and music cassettes with the tactile qualities of print production and the breadth of digital data and services, The Postcard Player is a prototype designed to demonstrate how Paper Electronics could enable people to listen to digital music, or interact with other digital data and services in a more engaging way.

As a work-in-progress the Player has been exhibited in many different forms and iterations, each time providing more information about how people engage with it and how it could be improved. It was not conceived as a solution to a problem, it's a prototype to open a discussion about how physical interactions can enrich our engagement with digital media

The Player works with postcards printed using conductive inks. When they are put in the player, people can press the buttons printed on them to hear a piece of music. The cards have no electronic components in them, when they are placed in the player they act like switches that tell it what tracks to play.

movie


The Listening Post

by Uniform

WEBSITE

caption

ABOUT THE LISTENING POST

Printed Electronics is an emerging technology with huge potential to change the way people interact with each other and the everyday stuff that’s around them. The field is growing and the UK is home to some of the world’s leading researchers. In 2012 Uniform were invited to present with a panel of musicians, technologists and academics at SXSW in Austin, Texas to discuss what impact Printed Electronics could have on the Music Industry.

Uniform worked with Cambridge Printed Electronics specialists, Novalia and the acclaimed hyper-local music label, Fence Records to explore what could be achieved by combining, conductive inks, paper, standard electronic components and music.

The result was an interactive music listings poster. Like a traditional listings poster, The Listening Post highlights recommendations for gigs in a specific area over a specific period of time. By touching the poster people can hear a sample of each artist’s music. Connecting the poster to the cloud, could enable dynamic content that could be updated: users could subscribe to a service that could provide suggestions based around their tastes, allow them to share recommendations and enable purchasing of both tracks and tickets.

The reverse of the poster is screen-printed with conductive silver ink connected directly to Novalia’s proprietary hardware, which is small and light enough to be attached to the poster directly. In the future it’s envisaged that similar pieces of Paper Electronics could be mass produced using traditional large scale lithographic print production and lightweight, flexible, electronic components redefining the medium through which people engage with digital media and creating new Internet experiences.

movie

FRAMED 2.0

by FRAMED

WEBSITE

caption

ABOUT FRAMED 2.0

FRAMED allows you to showcase an infinite selection of digital artworks in everyday environments.

Bringing Digital Art to Life FRAMED is an Internet connected display that allows you to showcase artwork in a way that has never been done before. Designed to be the world's first canvas for the art of our generation, allowing you to experience and enjoy beautiful art within a normal, everyday setting. Perfect for creators and fans of visual culture alike, hang it on your wall, choose an artwork, and transform your space into a living, virtual gallery of creative expressions. The evolution of technology and accessibility of the internet has brought out an expansive range and depth in digital art, and now, FRAMED can bring digital art into your everyday.

movie


BODY

PULSE

by Markus Kison

WEBSITE

caption


ABOUT PULSE

pulse (2012) is a live-visualization of recent emotional expressions, written on private weblogs hosted at wordpress.com. Weblog entries are compared to a list of emotions, which refers to Robert Plutchik’s seminal book Psychoevolutionary Theory of Emotion published in 1980. Plutchik describes eight basic human emotions in his book: joy, trust, fear, surprise, sadness, disgust, anger, and anticipation. He developed a diagram in which these eight emotions, together with their weakened and amplified counterparts, form a three dimensional cone, consisting of 24 areas. The cone is the basic form of pulse, which can enlarge in the 24 directions of the different emotions. Each time an emotion tag, or a synonym of it, is found in a recent blog entry, the shape-shifting object transforms itself in such a way that the new volume represents a piece of the overall current emotional condition of surfers on the Internet.

Credits This is the stable version of pulse created in may 2008 during my diploma thesis in the Digital Media Class at the University of the Arts Berlin.

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DUNE

by Daan Roosegaarde

WEBSITE

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ABOUT DUNE

DUNE is the public interactive landscape that interacts with human behavior. This hybrid of nature and technology is composed of large amounts of fibers that brighten according to the sounds and motion of passing visitors.

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Nervous Structure 10 [2013]

by Cuppetelli and Mendoza

WEBSITE

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ABOUT Nervous Structure 10

Site-specific interactive installation. 8' x 8' x 6'. MDF, elastic cord, video projector, video camera, computer, custom software.

Nervous Structure 10 was conceived and installed for FILE EXHIBITION-CASINO, which was held in 2013 from July 13th to August 25th. The exhibition was held at SESC Quitandinha, in Petropolis, Brazil.

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OMOTE

by NOBUMICHI ASAI

WEBSITE

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ABOUT OMOTE

[Omote] is a Japanese word for face, or a mask. Face is considered as [mirror] that reflects human soul, a separation between Omote (exterior) and Ura (interior), and in Nogaku, Japan’s classical musical plays, performers use Omtoe masks to express multitude of dramatic emotions. As we spent more time on the project, we became more aware of its similarities with Nogaku’s Omote masks, and explored further possibilities through Integration of latest technology and classical Japanese art.

REAL-TIME FACE TRACKING & PROJECTION MAPPING 2014/8/28 LIVE INSTALLATION@SPICE

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SUGABABE

by Diemut Strebe

WEBSITE

SUGABABE


ABOUT SUGABABE

Sugababe is a living replica of Vincent van Gogh's ear, grown from tissue engineered cartilage. It is composed of living van Gogh cells from a male descendant, containing natural genetic information about Vincent as well as genetically engineered components. The project focuses on a particular form of human replication. The Theseus paradox from Plutarch forms the literary basis for the scientific approaches using the principle of replacement on the molecular, the microscopic and the anatomic level.

The ear is presented in a series of a limited edition, each piece visually of the same appearance, but made of different scientific components, that refer to the principle of replacement carried out to various degrees of scientific advances and evidence replicating in the living art piece.

One can speak to the ear through a microphone system. The input sound is connected to a computer processor, using a software program to generate simulated nerve impulses from the sound signal in real time. They mimic sounds recorded from an electrode inserted into the auditory nerve, when firing.

During the opening on 30 May 2014 at ZKM Karlsruhe, Germany, Noam Chomsky was the first person to speak to the ear.

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Real World Third Person Perspective VR / AR Experiment

by two Polish Designers (mepi.pl)

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ABOUT Real World Third Person Perspective VR / AR Experiment'

The idea is to develop Virtual Reality in a Third Person Perspective view. This wearable can enchance human visual performance for use in real world applications where extended vision benefits the user.

The prototype and video were created in only 2 days as an experiment.

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RESULTS

RFID Chipcard

Thelma film 1.jpg Thelma film 2.jpg

Movie about Thelma.


Low Resolution Knitting

Low Resolution Pattern

Low Resolution Knitting Low Resolution Knitting

Low Resolution Knitting Low Resolution Knitting


Silkscreenprinting with conductive ink

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Conductive patten paper.jpg Conductive patten fabric.jpg

In collaboration with Roza Schous.


Servo Workshop result

The glasses wiper.


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In collaboration with Leslie Page.


Crafting data workshop

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In collaboration Elizabeth, Will and Robin

TEAM

I work together with Leslie Page for the final assignment.

Project page Leslie & Ciska

RESEARCH QUESTIONS

- What is information identity?

- What kind of information do people send or receive?

- What kind of reactions can we provoke by people using technology?

- How can technology influence the reactions of people?

- What is the natural reaction of people on animals/insects? And vice versa?


DOCUMENTATION TASK

Eindhoven Arcintex