Difference between revisions of "User:0862093"

From DigitalCraft_Wiki
Jump to navigation Jump to search
Line 7: Line 7:
 
<font color="#e52e87">M</font><font color="#d9388d">i</font><font color="#cd4293">n</font><font color="#c14d99">o</font><font color="#b5579f">r</font> <font color="#a961a6">2</font><font color="#9d6bac">0</font><font color="#9175b2">1</font><font color="#8580b8">5</font><font color="#798abe"> </font><font color="#6c94c4">2</font><font color="#609eca">0</font><font color="#54a9d0">1</font><font color="#48b3d6">6</font>
 
<font color="#e52e87">M</font><font color="#d9388d">i</font><font color="#cd4293">n</font><font color="#c14d99">o</font><font color="#b5579f">r</font> <font color="#a961a6">2</font><font color="#9d6bac">0</font><font color="#9175b2">1</font><font color="#8580b8">5</font><font color="#798abe"> </font><font color="#6c94c4">2</font><font color="#609eca">0</font><font color="#54a9d0">1</font><font color="#48b3d6">6</font>
  
== UNRAVEL THE CODE 2014/2015 ==
+
== PRACTICE 2014/2015 ==
  
 
[[ Joeke_Practice_14_15 | Unravel the Code 2014/2015 ]]
 
[[ Joeke_Practice_14_15 | Unravel the Code 2014/2015 ]]
  
== PROJECT WEEK 2015/2016 ==
+
== MINOR 2015/2016 ==
  
[[ Joeke_Project_Week_15_16 | PROJECT WEEK 2015/2016 ]]
+
[[ Joeke_Project_Week_15_16 | Stealing From the Museum ]]
  
== FANTASTIC FORGERIES 2015/2016 ==
+
[[ Joeke_Fantastic_Forgeries_15_16 | Fantastic Forgeries ]]
  
xxx
+
[[ Joeke_Tools_Tech_15_16 | Tools & Tech Workshops ]]
  
== TOOLS & TECH WORKSHOPS ==
 
 
'''Workshop 1, measuring resistance:'''
 
<br> <br>
 
  
 
== FANTASTIC FORGERIES: RESEARCH ==
 
== FANTASTIC FORGERIES: RESEARCH ==

Revision as of 13:46, 27 September 2015

Joeke

ABOUT

Joeke van der Veen | 0862093 | Lifestyle & Design

Minor 2015 2016

PRACTICE 2014/2015

Unravel the Code 2014/2015

MINOR 2015/2016

Stealing From the Museum

Fantastic Forgeries

Tools & Tech Workshops


FANTASTIC FORGERIES: RESEARCH

Choosing an artefact:

Which artefact challenges me, but also other visitors of the museum, the most to ignore the 'please don't touch' sign and secretly touch the artefact to experience the texture of it?

Materials and textures are important elements of my work and craft process. I believe that you have to 'see with your hands' to fully experience an artefact.
To get an answer to the question above I sampled the bacteria from different artefacts of the Boijmans van Beuningen Museum, by using this tutorial.
With this data I hoped to examine which artefact was touched the most by visitors.

Small touch01.jpg Small touch02.jpg Small touch04.jpg

Small touch033.jpg


Instructable I used to understand how to sample and grow bacteria:

Instructable.jpg


Sampling bacteria from the following artefacts and objects:
Salvador Dalí - A Couple with Their Head Full of Clouds, 1936
Toilet - to compare the results of the artefacts with
Sarkis - Respiro, 2015
Satoru Hoshino - A Birth of Bubbles II, 2012 (busted by security!)

Small sample dali.jpg Small sample toilet.jpg

Small sample sarkis.jpg Small sample bubbles.jpg

Small qpicks.jpg


Update bacteria September 21:

Small 21 sep.jpg


Final choice:

While rubbing my q-tip on the surface of the ceramic artefact 'Birth of Bubbles II' I got busted by a security worker of the museum.
This made me realize how strange it is that you are not allowed to touch it.
The artefact 'Birth of Bubbles II' is, according to the description of the sign, a representation of the artists' contact with the soil.
But as a spectator you can only look at the artefact and think about the artist's experience of the soil, not experience it yourself.
By reproducing this artefact I want to experience the material myself by using the same technique with other materials.


Research artefact:

Satoru Hoshino - A Birth of Bubbles II, 2012

The Studio of this Japanese ceramic artist was destroyed by an earthquake in 1986.
Since then he sees the material as a symbol of the power of nature.


Satoru02.jpg Satoru03.jpg Satoru01.jpg Satoru04.jpg


“I engage in a dialogue with the clay as it sits in from of me, as a soft, flexible lump of matter.
 This dialogue is carried out through a form of body language: the primitive action of pressing 
 parts of my body against the body of the clay. This is not a relationship in which I am active and 
 the clay is passive, even if I am the first to speak.
 The dialogue can only take place if I empathise with the material, adjusting myself to the time 
 contained in the clay and the rhythms of nature."
 - Satoru Hoshino
“It is essential to understand that he does not treat clay simply as a material. 
 His encounter with clay as a physical substance is more primal and fundamental."
 - Arata Tani


REPLICA CONCEPT

Making the contrast between the materiality of the artefact and the immaterially of the 'please, don't touch' signs in the museum visible.
Developing a tool to edit, process and manipulate the material without touching it, focused on the hands.

REPLICA RESEARCH

Research to the forms and shapes of hands,
because hands are important elements of the artefact 'Birth of Bubbles II' (self-made images):

Vlees01.jpg

Vlees02.jpg Vlees03.jpg


Research to marks from materials on hands (self-made images):

Hands01.jpg Hands02.jpg

Hands03.jpg Hands04.jpg


REPLICA EXPERIMENTS

Prototype #1:

A protoype made from 3D printed 'fingertips' based on the fingerprints you can see in the artefact,
placed before your real fingertips so you don't have to touch the material with your hands while editing the material.
How to improve: making the prototype stronger so you can really use it, making a more detailed replica of fingertips so it actually looks like fingertips.

Detail bubbles01.jpg Detail bubbles02.jpg

Prototype01.jpg


Prototype #2:

A 'hand-tool' inspired by the combination of clay working tools and hands.
First I used the craft 'woodturning' on a lathe to make a handgrip, then I printed five fingers.

Inspiration and woodturning on the lathe:

Inspiration.jpg Process lathe.jpg

'Hand-tool':

Protoype hand01.jpg

Protoype hand02.jpg Protoype hand03.jpg

Written assignment: (Re)open Design

Orientation

1. What is your craft?
Open Design.

2. What are the tools and media of your craft?
Sharing communities: Instructables, Thingiverse, Wikipedia, Lynda.
Open workstations: Fablab (examples: Stadslab Rotterdam, WAAG Amsterdam), hackerspaces, TechShops.
Open source: Ultimaker, Arduino, Processing, UP.

3. What are the borders of this practice?
Other disciplines then digital fabrication: OS car.

4. Connect to a historical discourse and give concrete examples of contemporary practitioners.
Historical discourse: copy rights, copy left, GPL by Richard Stallman, Creative Commons.
Contemporary practitioners: Eric J. Wilhelm (founder Instructables), Sam Haynor (Artist in Residence at Instructables),
Randy Sarafan (Design Studio Manager of Instructables), Studio Droog (downloadable design), David Sjunnesson (box creator)

5. Define your position of your practice in relation to newer technologies.
Involving open design into my work process, by documenting and sharing my experiments and making use of newer technologies
and open workstations and sharing communities.

'Openness is more than a commercial and cultural issue, it's a matter of survival.'
 - John Thackara
'A tutorial is an involved interactive design task.'
 - Mushon Zer-Aviv
'Finally, the ordinary person is in the unique position of being able to make almost anything,
 with  off-the-shelf modules, parts community and shared code.'
 - Bre Pettis


Sources:
Fab Lab
Fab Lab Charter
Hackerspace
TechShop
Open Design Now
Instructables
OS Car

Research

Book: Re-inventing the Art School
21st century

Essay #4 The Need for Open Design
Peter Toxler

Open Design is:
- A participative method which invites users to modify a design
- A dynamic, iterative and social design process
- From a self-reflective to a collective-reflective practice

Chapter 1: Industrial Heritage
- Jamer R. Beniger: 'Control Revolution' (a development of information processing and communication technologies
for controlling the energy and flows of materials within the industry.
- Created new qualities of experiences
- Contingent possibilities as to how the conflicting demands of social, political and economic interests
engage with technology to produce a 'choice'.