Difference between revisions of "User:Jeanine Verloop/minor mindofthemachine"
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== COMPRESSION == | == COMPRESSION == | ||
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+ | We really like the work of David Bowen. He uses a lot of organic input and mechanic output. In a few installation, he uses house flies as input. An example is when he let flies tweet by recording where the landed on a keyboard. Or when he tracked flies and translated that to a revolver pointing at you. He also used the routes the flies flew as an input for a milling machine. Our goal in this project was to create something physical. | ||
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− | = | + | [[File:SANNE JEANINE MIND OF THE MACHINE 17.jpg|500px]] |
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+ | [[File:SANNE JEANINE MIND OF THE MACHINE 16.jpg|500px]] | ||
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+ | [[File:SANNE JEANINE MIND OF THE MACHINE 18.jpg|500px]] | ||
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+ | <span style='width:40em;display:block;'> | ||
+ | Our first step was to figure out if we could track something. Sanne had earlier worked with a motion tracking code that detect motion in a video. We used that code to our advantage. | ||
+ | </span> | ||
=== multi object tracker visual research === | === multi object tracker visual research === |
Revision as of 15:34, 22 October 2017
mind of the machine
Contents
PEOPLE
SANNE SCHILDER
Major // Photography
PAGE SANNE
JEANINE VERLOOP
Major // illustration
PAGE JEANINE
DATA BASE ASSIGNMENT
250+ reflection
visual essay
image generator algorithm
COMPRESSION
We really like the work of David Bowen. He uses a lot of organic input and mechanic output. In a few installation, he uses house flies as input. An example is when he let flies tweet by recording where the landed on a keyboard. Or when he tracked flies and translated that to a revolver pointing at you. He also used the routes the flies flew as an input for a milling machine. Our goal in this project was to create something physical.
Our first step was to figure out if we could track something. Sanne had earlier worked with a motion tracking code that detect motion in a video. We used that code to our advantage.
multi object tracker visual research
visual results
SIDETRACK: EYE-SUCKING-INFORMATION
While milling the rain in the block of foam we were a bit conflicted about where to take it next. As a result of this conflict, we decided to take a little detour into tracking the eye.
In our first discussion, Jeanine mentioned how it could be interesting to play with the compression of the memory of a place. For example making an installation where every time you access the image (live feed) you would change the image. We really liked the idea of compressing or reducing our surroundings. We started talking about how you are constantly compressing everything around you. While typing this text, we are compressing our thoughts into something that -hopefully- makes sense to others.
When you think about how we constantly compress, we also choose to not compress certain things. With that in mind, we wanted to make an installation of some sort that would show what we are not compressing (by erasing what we've compressed). To do this we researched the possibility to track eye movement.
We found a useable code by (...) (?) and tried to understand what it is that she did. By reusing and tweaking it to our advantage we were able to track the eye and make it leave a trace where it had looked. We ended up using some leaked document from WikiLeaks.
For us, it was interesting that when you read the text, no one else could read it anymore. Because you had sucked the information from the screen.
NEXT
LINKS
[Processing: Creative Coding and Generative Art in Processing 2]