Difference between revisions of "User:Jeanine Verloop/minor mindofthemachine"
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[[File:SANNE JEANINE MIND OF THE MACHINE 15.png|350px]] | [[File:SANNE JEANINE MIND OF THE MACHINE 15.png|350px]] | ||
− | === | + | === results === |
+ | ==== what we did ==== | ||
+ | <span style='width:40em;display:block;'> | ||
+ | We compressed one hour of rain into a tangible, solid form. | ||
+ | <br/><br/> | ||
+ | We took a video (unfortunately we did not have the oppurtunaty to film actual rain that week) of an hour of rain and tracked the motion with processing. Processing would give us an image with different shades of darkness. We took that .jpg and loaded that into Cura 3D software. Normally you would use Cura to send images to the 3D printer, now we used it because it has a great feature where you can turn a jpg into a 3D model bases on grayscale. The final step was setting up the milling machine. | ||
+ | <br/><br/> | ||
+ | Milling was very time consuming, 6 hours to be precise (!) | ||
+ | </span> | ||
+ | <br/><br/> | ||
+ | step 1 | ||
+ | [[File:SANNE JEANINE MIND OF THE MACHINE 7.png|500px]] | ||
+ | |||
+ | step 2 | ||
+ | [[File:SANNE JEANINE MIND OF THE MACHINE 18.jpg|500px]] | ||
+ | |||
+ | step 3 | ||
+ | [[File:SANNE JEANINE MIND OF THE MACHINE 19.png|500px]] | ||
+ | |||
+ | step 3 | ||
+ | [[File:SANNE JEANINE MIND OF THE MACHINE 20.png|500px]] | ||
+ | |||
+ | [[File:SANNE JEANINE MIND OF THE MACHINE 21.png|500px]] | ||
+ | |||
+ | |||
+ | |||
+ | ==== explained ==== | ||
+ | <span style='width:40em;display:block;'> | ||
+ | During research and fabrication, we discussed and searched a lot for why we would choose rain. Aside from the pattern we agreed were very pleasing we had no preset motive to choose rain. | ||
+ | <br/><br/> | ||
+ | We felt a bit lost, searching for an explenation. | ||
+ | <br/><br/> | ||
+ | </span> | ||
+ | |||
+ | ==== visuals ==== | ||
== SIDETRACK: EYE-SUCKING-INFORMATION == | == SIDETRACK: EYE-SUCKING-INFORMATION == |
Revision as of 16:40, 22 October 2017
mind of the machine
Contents
PEOPLE
SANNE SCHILDER
Major // Photography
PAGE SANNE
JEANINE VERLOOP
Major // illustration
PAGE JEANINE
DATA BASE ASSIGNMENT
250+ reflection
visual essay
image generator algorithm
COMPRESSION
We really like the work of David Bowen. He uses a lot of organic input and mechanic output. In a few installation, he uses house flies as input. An example is when he let flies tweet by recording where the landed on a keyboard. Or when he tracked flies and translated that to a revolver pointing at you. He also used the routes the flies flew as an input for a milling machine. Our goal in this project was to create something physical.
Our first step was to figure out if we could track something. Sanne had earlier worked with a motion tracking code that detect motion in a video. We used that code to our advantage.
multi object tracker visual research
results
what we did
We compressed one hour of rain into a tangible, solid form.
We took a video (unfortunately we did not have the oppurtunaty to film actual rain that week) of an hour of rain and tracked the motion with processing. Processing would give us an image with different shades of darkness. We took that .jpg and loaded that into Cura 3D software. Normally you would use Cura to send images to the 3D printer, now we used it because it has a great feature where you can turn a jpg into a 3D model bases on grayscale. The final step was setting up the milling machine.
Milling was very time consuming, 6 hours to be precise (!)
step 1
step 3 500px
explained
During research and fabrication, we discussed and searched a lot for why we would choose rain. Aside from the pattern we agreed were very pleasing we had no preset motive to choose rain.
We felt a bit lost, searching for an explenation.
visuals
SIDETRACK: EYE-SUCKING-INFORMATION
While milling the rain in the block of foam we were a bit conflicted about where to take it next. As a result of this conflict, we decided to take a little detour into tracking the eye.
In our first discussion, Jeanine mentioned how it could be interesting to play with the compression of the memory of a place. For example making an installation where every time you access the image (live feed) you would change the image. We really liked the idea of compressing or reducing our surroundings. We started talking about how you are constantly compressing everything around you. While typing this text, we are compressing our thoughts into something that -hopefully- makes sense to others.
When you think about how we constantly compress, we also choose to not compress certain things. With that in mind, we wanted to make an installation of some sort that would show what we are not compressing (by erasing what we've compressed). To do this we researched the possibility to track eye movement.
We found a useable code by (...) (?) and tried to understand what it is that she did. By reusing and tweaking it to our advantage we were able to track the eye and make it leave a trace where it had looked. We ended up using some leaked document from WikiLeaks.
For us, it was interesting that when you read the text, no one else could read it anymore. Because you had sucked the information from the screen.
NEXT
LINKS
[Processing: Creative Coding and Generative Art in Processing 2]