Difference between revisions of "User:Tom"
m |
|||
Line 433: | Line 433: | ||
[[File:apple2.png]] | [[File:apple2.png]] | ||
[[File:apple3.png]] | [[File:apple3.png]] | ||
+ | |||
+ | = Other Experiments = | ||
+ | |||
+ | These are experiments i tried with simpler codes. Some have also been done manually. | ||
+ | |||
+ | [[File:Favicon.png]] | ||
+ | |||
+ | Sorted horizontally from dark to light colors. | ||
+ | |||
+ | [[File:Favicon Sort.png]] | ||
+ | |||
+ | [[File:1.png]] | ||
+ | |||
+ | [[File:2.png]] | ||
+ | |||
+ | [[File:3ico.png]] | ||
+ | |||
+ | [[File:4ico.png]] | ||
+ | |||
+ | = Former Glory: Logo's & Icons = |
Revision as of 19:30, 2 February 2018
Contents
Project (WORK IN PROGRESS)
I ran into a couple of gifs that visualised how certain sorting algorithms worked. Normally I don’t understand algorithms, but these visualisations made it so easy and insightful to understand what is going on. Besides that I think it’s cool to see an algorithm at work like this, I also think it has some artistic value. You could call it Glitch Art.
These are some examples of different codes working on a color palette:
It is a code creating a new kind of image by rearranging the original. This results in an image made anonymous. Or maybe more like a vague memory, where everything is still there but over time you start to forget what it looks like. This creates a new memory, a distorted version of the original.
What is Pixel Sorting?
Pixel Sorting is done with a program called Processing. It takes the pixels in a digital image and places them into a semblance of order. Pixel sorting was made popular by an artist of the name Kim Asendorf. He began sorting by developing a code in Processing.
Experiment
Processing
This is a modified version of the code written bij Kim Asendorf. It is written in Processing language, and requires a folder called ‘data’ in the same location as the .pde processing file. I used it to experiment with different images to discover what would happen.
PImage img; PImage sorted; int index = 0; void setup() { size(800, 400); img = loadImage("afbeelding.jpg"); sorted = createImage(img.width, img.height, RGB); sorted = img.get(); } void draw() { println(frameRate); sorted.loadPixels(); // Selection sort! for (int y = 0; y < sorted.height; y++) { float record = -1; int selectedPixel = index; for (int x = index; x < sorted.width; x++) { int loc = y * sorted.width + x; color pix = sorted.pixels[loc]; float b = brightness(pix); if (b > record) { selectedPixel = loc; record = b; } } // Swap selectedPixel with i color temp = sorted.pixels[y * sorted.width + index]; sorted.pixels[y * sorted.width + index] = sorted.pixels[selectedPixel]; sorted.pixels[selectedPixel] = temp; } if (index < sorted.width -1) { index++; } else { save("sorted.jpg"); frameRate(0); } sorted.updatePixels(); background(0); image(img, 0, 0); image(sorted, 400, 0); }
The code results in a pixel sorting visualisation:
The result was alright, only I had less control than I wanted to. I did research for some more codes and finally found one called 'Butter'. This code gave me a lot more control. I now had the option to sort the 'black', 'white' and 'bright' of the image.
Butter
\begin{lstlisting}
(function () {
var validModes = ['black', 'bright', 'white']; var defaultMode = validModes[0];
function Butter(mode, threshold) { this.mode = mode || defaultMode; if (validModes.indexOf(this.mode) === -1) { console.log('Butter has no mode called "' + this.mode + '".'); this.mode = defaultMode; }
// defaults this.threshold = { black: -10000000, white: -6000000, bright: 30 };
if (typeof threshold !== 'undefined' && threshold !== null) { this.threshold[this.mode] = threshold; } }
Butter.prototype.sort = function sort(canvas, iterations) { if (!canvas) { throw 'Butter needs a <canvas> to sort'; } var context = canvas.getContext('2d'), width = canvas.width, height = canvas.height, // Get the current data imageData = context.getImageData(0, 0, width, height), // And sort it sortedImage = this.sortImageData(imageData, width, height, iterations);
context.putImageData(sortedImage, 0, 0); };
Butter.prototype.sortImageData = function sortImageData(imageData, width, height, iterations) { this.imageData = imageData; this.width = width; this.height = height; iterations || (iterations = 1);
for (var i = 0; i < iterations; i++) {
for (var column = 0; column < this.width; column++) { this.sortColumn(column); }
for (var row = 0; row < this.height; row++) { this.sortRow(row); } }
return this.imageData; };
Butter.prototype.setThreshold = function setThreshold(value) { this.threshold[this.mode] = value; };
Butter.prototype.sortColumn = function sortColumn(x) { var ranges = this.getRangesForColumn(x), range, width, pixelData;
// For each range... for (var i = 0; i < ranges.length; i++) { range = ranges[i]; width = range.end - range.start;
pixelData = new Array(width);
// Get all the pixels in that range for (var j = 0; j < width; j++) { pixelData[j] = this.getPixelValue(x, range.start + j); }
// Sort them! pixelData.sort();
// And put the new pixels back for (var j = 0; j < width; j++) { this.setPixelValue(x, (range.start + j), pixelData[j]); } } };
Butter.prototype.sortRow = function sortRow(y) { var ranges = this.getRangesForRow(y), range, width, pixelData;
// For each range... for (var i = 0; i < ranges.length; i++) { range = ranges[i]; width = range.end - range.start;
pixelData = new Array(width);
// Get all the pixels in that range for (var j = 0; j < width; j++) { pixelData[j] = this.getPixelValue(range.start + j, y); }
// Sort them! pixelData.sort();
// And put the new pixels back for (var j = 0; j < width; j++) { this.setPixelValue((range.start + j), y, pixelData[j]); } } };
Butter.prototype.getRangesForColumn = function getRangesForColumn(x) { var ranges = [], start = 0, end = 0, findFirst, findNext;
switch(this.mode) { case 'black': findFirst = this.getFirstNotBlackY; findNext = this.getNextBlackY; break;
case 'bright': findFirst = this.getFirstBrightY; findNext = this.getNextDarkY; break;
case 'white': findFirst = this.getFirstNotWhiteY; findNext = this.getNextWhiteY; break; }
for ( ; end < this.height; start = (end + 1)) { start = findFirst.call(this, x, start); end = findNext.call(this, x, start);
// No more ranges if (start < 0 || start >= this.height) break;
ranges.push({start: start, end: end}); } return ranges; };
Butter.prototype.getRangesForRow = function getRangesForRow(y) { var ranges = [], start = 0, end = 0, findFirst, findNext;
switch(this.mode) { case 'black': findFirst = this.getFirstNotBlackX; findNext = this.getNextBlackX; break;
case 'bright': findFirst = this.getFirstBrightX; findNext = this.getNextDarkX; break;
case 'white': findFirst = this.getFirstNotWhiteX; findNext = this.getNextWhiteX; break; }
for ( ; end < this.width; start = (end + 1)) { start = findFirst.call(this, start, y); end = findNext.call(this, start, y);
// No more ranges if (start < 0 || start >= this.width) break;
ranges.push({start: start, end: end}); } return ranges; };
/* Finders */
Butter.prototype.getFirstNotBlackX = function getFirstNotBlackX(x, y) { // Loop until we find a match for ( ; this.getPixelValue(x, y) < this.threshold.black; x++) { // Oh no, we've reached the edge! if (x >= this.width) return -1; } // Return the match return x; }
Butter.prototype.getNextBlackX = function getNextBlackX(x, y) { // We want the _next_ one x += 1; for ( ; this.getPixelValue(x, y) > this.threshold.black; x++) { if (x >= this.width) return this.width - 1; } return x; }
Butter.prototype.getFirstBrightX = function getFirstBrightX(x, y) { for ( ; this.getPixelBrightness(x, y) < this.threshold.bright; x++) { if (x >= this.width) return -1; } return x; }
Butter.prototype.getNextDarkX = function getNextDarkX(x, y) { x += 1; for ( ; this.getPixelBrightness(x, y) > this.threshold.bright; x++) { if (x >= this.width) return this.width - 1; } return x; }
Butter.prototype.getFirstNotWhiteX = function getFirstNotWhiteX(x, y) { for ( ; this.getPixelValue(x, y) > this.threshold.white; x++) { if (x >= this.width) return -1; } return x; }
Butter.prototype.getNextWhiteX = function getNextWhiteX(x, y) { x += 1; for ( ; this.getPixelValue(x, y) < this.threshold.white; x++) { if (x >= this.width) return this.width - 1; } return x; }
Butter.prototype.getFirstNotBlackY = function getFirstNotBlackY(x, y) { for ( ; this.getPixelValue(x, y) < this.threshold.black; y++) { if (y >= this.height) return -1; } return y; }
Butter.prototype.getNextBlackY = function getNextBlackY(x, y) { y += 1; for ( ; this.getPixelValue(x, y) > this.threshold.black; y++) { if (y >= this.height) return this.height - 1; } return y; }
Butter.prototype.getFirstBrightY = function getFirstBrightY(x, y) { for ( ; this.getPixelBrightness(x, y) < this.threshold.bright; y++) { if (y >= this.height) return -1; } return y; }
Butter.prototype.getNextDarkY = function getNextDarkY(x, y) { y += 1; for ( ; this.getPixelBrightness(x, y) > this.threshold.bright; y++) { if (y >= this.height) return this.height - 1; } return y; }
Butter.prototype.getFirstNotWhiteY = function getFirstNotWhiteY(x, y) { for ( ; this.getPixelValue(x, y) > this.threshold.white; y++) { if (y >= this.height) return -1; } return y; }
Butter.prototype.getNextWhiteY = function getNextWhiteY(x, y) { y += 1; for ( ; this.getPixelValue(x, y) < this.threshold.white; y++) { if (y >= this.height) return this.height - 1; } return y; }
/* Utilities */
Butter.prototype.getPixelOffset = function getPixelOffset(x, y) { return (x + y * this.width) * 4; };
Butter.prototype.setPixelValue = function setPixelValue(x, y, val) { var offset = this.getPixelOffset(x, y), r = (val >> 16) & 255, g = (val >> 8) & 255, b = val & 255, data = this.imageData.data;
data[offset] = r; data[offset + 1] = g; data[offset + 2] = b; }
Butter.prototype.getPixelValue = function getPixelValue(x, y) { var offset = this.getPixelOffset(x, y), data = this.imageData.data, r = data[offset], g = data[offset + 1], b = data[offset + 2];
return ( ((255 << 8) | r) << 8 | g) << 8 | b; }
Butter.prototype.getPixelBrightness = function getPixelBrightness(x, y) { var offset = this.getPixelOffset(x, y), data = this.imageData.data, r = data[offset], g = data[offset + 1], b = data[offset + 2];
return Math.max(r, g, b) / 255 * 100; }
// Let it loose if ((typeof module !== "undefined") && (module.exports)) { module.exports = Butter; } else { this.Butter = Butter; }
This code gave me a lot more control. For instance with the old Apple universe background image:
Other Experiments
These are experiments i tried with simpler codes. Some have also been done manually.
Sorted horizontally from dark to light colors.