Difference between revisions of "User:Fuutsie"
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− | I was tasked to create a fictional past for the work 'you can't lay down your memory', (1991) by Droog design. This being the artwork that Rik has chosen to appropriate for the fantastic forgeries project in Digital craft. In order to create a fictional past for this work I have decided to create the drawers into a character, possessing its own persona and feelings, being able to tell its story through a text artwork. I have taken inspiration from my own surroundings of where i live in England, directly next to Delamere forest where I see logging companies often remove trees to be used for the wood industry. I have tried to imagine what the origins would be of the cabinet, and I have then made the written piece, and printed it on paper clearly, so the main focus is on the words within the text. | + | |I was tasked to create a fictional past for the work 'you can't lay down your memory', (1991) by Droog design. This being the artwork that Rik has chosen to appropriate for the fantastic forgeries project in Digital craft. In order to create a fictional past for this work I have decided to create the drawers into a character, possessing its own persona and feelings, being able to tell its story through a text artwork. I have taken inspiration from my own surroundings of where i live in England, directly next to Delamere forest where I see logging companies often remove trees to be used for the wood industry. I have tried to imagine what the origins would be of the cabinet, and I have then made the written piece, and printed it on paper clearly, so the main focus is on the words within the text. |
[[File:Chestofdrawers1.jpg]] | [[File:Chestofdrawers1.jpg]] |
Revision as of 11:43, 26 April 2018
Contrafactual Past |
ContentsAn italian woman preparing dinner on a hot day.The day the god Fortuna, god of fortune, fate and fertility leaves and makes place for Anteros, god of love and passion, women prepared a festive meal to celebrate the occasion. This day is often referred to as “giorno di riposo”, Literally translated to “Day of rest”. Where usually the locals of Acri (south of Italy) wore fabulous clothing to praise the gods, Anteros was praised by a day of openness and freedom. Since this day was not pinned by a specific date but determined by the harvest of tomatoes it was commonly associated by the refreshing of the soil. To prevent staining the soil with “unnatural” clothing, women and children were not allowed to wear clothes on the fields. The end of the harvest was celebrated by a grand meal. Pasto Prandi (Meal of rest) was a dish where green tomatoes were peeled and boiled with spices, and wine. This statue is a snapshot of a woman peeling tomatoes in preparation of pasto prandi. It is thought that this was originally made by an artist in Cosenza. Later was found out it was |
Present/my work | ||||
You can't lay down your memoriesA cabinet: You are able to put stuff in (taking in), take things out (remembering). In the space between these two actions the cabinet is just there fulfilling its destiny. The opening and closing of the drawers comes paired with a noise: A slam, a wham or just a scraping sound because it is worn out. It is the quality of the memory that defines its sound. This quality is the part that I want to appropriate. The noise, the force, the effort needed to remember and store information, not only in a drawer, but also in the mind.
But.... how??Where the focus on the original object lays at the chaotic cluster of memories, defined by the type of drawer, I want to use the sound made by the drawer to define the memories. Since audio is a strong key to remembering life events. Besides that it plays an important part in the storage of cultural heritage. Your heritage defines you. Your memories define you. Because everyone is different, everyone has his own sound, because the memories stored will never be the same as oneother's.
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Speculative Future |
Visualization of code example 2aLines, perspective, all things that we have to consider while programming the virtual world. To keep not only the mind, but also the physical human in contact with the program we make an artificial stage, where the tactile connection correlates with the mental image of the program. [VR Crossdimension] Combining these parameters makes us able to guide people the right way and happy in their Lifepod: Giving them the feeling of mobility.
Keep in mind to strictly use our code as the person will feel confused and/or become aware of the simulation. When this happens serious actions will be taken to prevent this event recurring, and thus disqualifying the responsibles from their position. |