Difference between revisions of "UNRVL9-Project2"
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'''Amrith''': digital fabrication; 3D modeling (CAD, e.g. Fusion); 3D drawing; translation of virtual designs into physical objects | '''Amrith''': digital fabrication; 3D modeling (CAD, e.g. Fusion); 3D drawing; translation of virtual designs into physical objects | ||
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− | ''' | + | '''Arimit''': interactive web design; motion graphics; 3D modeling; electronics (microcontrollers) |
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'''Fien''': background in graphic design; architectural research; 2D-3D translations; linear, architectural aspect to planning for projects; tape drawings | '''Fien''': background in graphic design; architectural research; 2D-3D translations; linear, architectural aspect to planning for projects; tape drawings |
Revision as of 13:47, 16 October 2020
Group 2
Fluidity of Presence: Ways of Being Together in the Digital Age
Can we communicate the complex experience of presence and absence, nearness and distance that is a feature of embodied existence (in short, the spectrum of "being together") by designing hybrid analogue/digital technologies that eschew stale binaries of online/offline connection?
Digital presence takes many forms. Regardless of whether we are “plugged in,” our digital footprint manifests in the digital ecosystem as a constantly expanding network of traces, data artefacts, biometric residues and transaction histories. Viewed from this angle, the conventional, binary distinction between online/offline states ceases to make sense; indeed, given the extent of our current dependence on digital technology, almost all of us are always digitally present, if only in a hyperfragmented way. It is more accurate, therefore, to insist on the existence of a spectrum of "online" states.
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ContentsMonday Oct 12
Tuesday Oct 13–Thursday Oct 15
1. Touch and Memory
References:
http://peripheralfocus.net/poems-told-by-touch/manifesto_of_tactilism.html
https://link.springer.com/article/10.3758/s13423-019-01674-x
https://en.wikipedia.org/wiki/Embodied_cognition
https://cup.columbia.edu/book/prosthetic-memory/9780231129275
https://www.bareconductive.com/make/how-to-make-an-interactive-memory-game/
2. Fluidity of Presence
References:
https://www.youtube.com/watch?v=y_FgHb-BGzk
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DISCORD!
PROTOTYPING! |