Ciska Swaak/TOTT
Contents
- 1 TOOLS OF THE TRADE
- 1.1 Deliverables
- 1.2 CRAFT
- 1.3 CONCEPT
- 1.4 RESEARCH & PROCESS
- 1.4.1 What tools used a graphic designer before the computer existed?
- 1.4.2 What tools used a graphic designer before QuarkXpress existed?
- 1.4.3 What was the first design program for the computer?
- 1.4.4 What are the pros and cons of this toolkit?
- 1.4.5 What are the pros and cons of the early QuarkXpress?
- 1.4.6 What are the pros and cons of Indesign nowdays?
- 1.5 EXPERIMENTS
- 1.6 REFERENCES
TOOLS OF THE TRADE
Deliverables
- A new 'tool/medium' medium (Bespoke/DIY production technology, critical or speculative artifact)
- An initial working demo as case experiment
- Three 1min short films over your tool/medium focusing on 1) a technical/practical walkthrough, 2) it's raison d'être -- your personal relationship with it and its implications for your practice; and 3) its larger cultural context.
- +/- 4000 word reflection document defining 1) where your specific 'craft' lies in relation newer technologies, 2) new tools for your trade, 3) the implications for your work within both a personal and cultural context
- A packaged project wiki page and oral presentation.
CRAFT
Graphic design
CONCEPT
Digital x physical world
Indesign
Research question: How can the (design/creation/development/exploration) of ........... help (define/create/explain) .............. for ..............
RESEARCH & PROCESS
What tools used a graphic designer before the computer existed?
I came accross a kickstarter project for a film called 'Graphic Means: A History of Graphic Design Production' [1] from Briar Levit [2] "Graphic Means explores the history of graphic design production, before the advent of the desktop computer."