Ciska Swaak

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ABOUT

Ciska


Ciska \ 25 \ Graphic Design student \ ♥ for graphic design, graphic books, typography, art, geometric shapes, grids, bright colors, coding, photography.



WILLEM DE KOONING ACADEMIE

Graphic Design __ 2012 - current


GRAFISCH LYCEUM ROTTERDAM

Addendum Multimedia Design __ 2011 - 2012

Graphic Design __ 2008 - 2011

Digital Media Production (All-round DTP) __ 2005 - 2008


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EXAMPLES CONTEMPORARY TECHNOLOGIES

GRAPHIC DESIGN

Sound Poster 1.0 , 2.0, 3.0

by Trapped in Suburbia

WEBSITE

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ABOUT THE SOUND POSTERS


The Sound Poster 1.0 is our first experiment in which we try to mix digital with analog or the other way together. The biggest reason is that the 'experience' is considerably larger. Digital installations / projects / apps are often linked to a screen / tablet and that means that for example the environment or material (tactility) play a minimal role while these aspects a large role have on our experience. The Sound Poster is the first experiment with what you can do with a poster (print) in combination with technology (digital). In this case, we uses the open source technology and software Arduino and is connected with conductive copper ink. When the resistance changes, the sound changes with: soft touch gives a different sound than hard on the poster prints. The sound is now based on a synthesizer sound, we are now working on a sequel in which the sound is more based on real classical instruments.

We got inspired by Kandinsky his music theory; music was very important for him and most of his work is based on music.

The Sound Poster is developed together with David van Gemeren.

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Postcard Player

by Uniform

WEBSITE

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ABOUT THE POSTCARD PLAYER

Combining the analogue spirit of vinyl records and music cassettes with the tactile qualities of print production and the breadth of digital data and services, The Postcard Player is a prototype designed to demonstrate how Paper Electronics could enable people to listen to digital music, or interact with other digital data and services in a more engaging way.

As a work-in-progress the Player has been exhibited in many different forms and iterations, each time providing more information about how people engage with it and how it could be improved. It was not conceived as a solution to a problem, it's a prototype to open a discussion about how physical interactions can enrich our engagement with digital media

The Player works with postcards printed using conductive inks. When they are put in the player, people can press the buttons printed on them to hear a piece of music. The cards have no electronic components in them, when they are placed in the player they act like switches that tell it what tracks to play.

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Paper Apps

by Uniform

WEBSITE

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ABOUT PAPER APPS


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FRAMED 2.0

by FRAMED

WEBSITE

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ABOUT FRAMED 2.0

FRAMED allows you to showcase an infinite selection of digital artworks in everyday environments.

Bringing Digital Art to Life FRAMED is an Internet connected display that allows you to showcase artwork in a way that has never been done before. Designed to be the world's first canvas for the art of our generation, allowing you to experience and enjoy beautiful art within a normal, everyday setting. Perfect for creators and fans of visual culture alike, hang it on your wall, choose an artwork, and transform your space into a living, virtual gallery of creative expressions. The evolution of technology and accessibility of the internet has brought out an expansive range and depth in digital art, and now, FRAMED can bring digital art into your everyday.

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BODY

PULSE

by Markus Kison

WEBSITE

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ABOUT PULSE

pulse (2012) is a live-visualization of recent emotional expressions, written on private weblogs hosted at wordpress.com. Weblog entries are compared to a list of emotions, which refers to Robert Plutchik’s seminal book Psychoevolutionary Theory of Emotion published in 1980. Plutchik describes eight basic human emotions in his book: joy, trust, fear, surprise, sadness, disgust, anger, and anticipation. He developed a diagram in which these eight emotions, together with their weakened and amplified counterparts, form a three dimensional cone, consisting of 24 areas. The cone is the basic form of pulse, which can enlarge in the 24 directions of the different emotions. Each time an emotion tag, or a synonym of it, is found in a recent blog entry, the shape-shifting object transforms itself in such a way that the new volume represents a piece of the overall current emotional condition of surfers on the Internet.

Credits This is the stable version of pulse created in may 2008 during my diploma thesis in the Digital Media Class at the University of the Arts Berlin.

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DUNE

by Daan Roosegaarde

WEBSITE

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ABOUT DUNE

DUNE is the public interactive landscape that interacts with human behavior. This hybrid of nature and technology is composed of large amounts of fibers that brighten according to the sounds and motion of passing visitors.

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Nervous Structure 10 [2013]

by Cuppetelli and Mendoza

WEBSITE

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ABOUT Nervous Structure 10

Site-specific interactive installation. 8' x 8' x 6'. MDF, elastic cord, video projector, video camera, computer, custom software.

Nervous Structure 10 was conceived and installed for FILE EXHIBITION-CASINO, which was held in 2013 from July 13th to August 25th. The exhibition was held at SESC Quitandinha, in Petropolis, Brazil.

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Real World Third Person Perspective VR / AR Experiment

by two Polish Designers (mepi.pl)

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ABOUT Real World Third Person Perspective VR / AR Experiment'

The idea is to develop Virtual Reality in a Third Person Perspective view. This wearable can enchance human visual performance for use in real world applications where extended vision benefits the user.

The prototype and video were created in only 2 days as an experiment. Enjoy & Share if you like it :)


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TEAM

I work together with Leslie Page for the final assignment.

Project page Leslie & Ciska

RESEARCH QUESTIONS

- What is information identity?

- What kind of information do people send or receive?

- What kind of reactions can we provoke by people using technology?

- How can technology influence the reactions of people?

- What is the natural reaction of people on animals/insects? And vice versa?


IDEAS / INSPIRATION